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-rw-r--r--src/depot_gui.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp
index 8976da0b1..55f04ecee 100644
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -176,7 +176,7 @@ static void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y)
switch (v->type) {
case VEH_TRAIN:
- DrawTrainImage(v, x + 21, sprite_y, w->widget[DEPOT_WIDGET_MATRIX].right - 32, w->hscroll.pos, WP(w,depot_d).sel);
+ DrawTrainImage(v, x + 21, sprite_y, w->hscroll.cap + 4, w->hscroll.pos, WP(w,depot_d).sel);
/* Number of wagons relative to a standard length wagon (rounded up) */
SetDParam(0, (v->u.rail.cached_total_length + 7) / 8);
@@ -638,7 +638,7 @@ uint _block_sizes[4][2];
/* Array to hold the default resize capacities
* First part is the vehicle type, while the last is 0 = x, 1 = y */
const uint _resize_cap[][2] = {
-/* VEH_TRAIN */ {6, 10 * 29 + 36}, ///< flags, unitnumber and unit count uses a total of 36 pixels and we set default to 10 units
+/* VEH_TRAIN */ {6, 10 * 29},
/* VEH_ROAD */ {5, 5},
/* VEH_SHIP */ {3, 3},
/* VEH_AIRCRAFT */ {3, 4},
@@ -719,8 +719,9 @@ static void CreateDepotListWindow(Window *w, byte type)
_block_sizes[type][1] * w->vscroll.cap);
if (type == VEH_TRAIN) {
- /* The train depot has a horizontal scroller so we should make room for it */
- ResizeWindow(w, 0, 12);
+ /* Make space for the horizontal scrollbar vertically, and the unit
+ * number, flag, and length counter horizontally. */
+ ResizeWindow(w, 36, 12);
/* substract the newly added space from the matrix since it was meant for the scrollbar */
w->widget[DEPOT_WIDGET_MATRIX].bottom -= 12;
}