diff options
Diffstat (limited to 'src')
51 files changed, 72 insertions, 244 deletions
diff --git a/src/lang/afrikaans.txt b/src/lang/afrikaans.txt index 5cf129ba1..887ffc1a6 100644 --- a/src/lang/afrikaans.txt +++ b/src/lang/afrikaans.txt @@ -1696,11 +1696,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :verskaffer vol ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Speletjie gepoos (not enough players) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Speletjie ongepoos (genoeg spelers) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Speletjie gepoos (konnekteer kliënt) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :verlaat STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} het by die spel aangesluit diff --git a/src/lang/arabic_egypt.txt b/src/lang/arabic_egypt.txt index 0c2bdac65..5df3ea891 100644 --- a/src/lang/arabic_egypt.txt +++ b/src/lang/arabic_egypt.txt @@ -1728,12 +1728,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :خادم ممت ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :اللعب متوقف - ليس هناك عدد لاعبين كافي -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :استعادة اللعب - عدد اللاعبين كافي -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :اللعب متوقف - ربط لاعب -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :الاستمرار باللعب - تم ربط اللاعب ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :يغادر STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} قد انضم للعبة diff --git a/src/lang/brazilian_portuguese.txt b/src/lang/brazilian_portuguese.txt index 6158665a5..d65bd2704 100644 --- a/src/lang/brazilian_portuguese.txt +++ b/src/lang/brazilian_portuguese.txt @@ -1727,12 +1727,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :servidor cheio ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Jogo pausado (faltam jogadores) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Jogo des-pausado (jogadores suficientes) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Jogo pausado (cliente conectando) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Jogo des-pausado (cliente conectado) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :saindo STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} entrou no jogo diff --git a/src/lang/bulgarian.txt b/src/lang/bulgarian.txt index ee5fef425..57c1bb7b7 100644 --- a/src/lang/bulgarian.txt +++ b/src/lang/bulgarian.txt @@ -1711,12 +1711,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :сървъръ ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Играта е на пауза (няма достатъчно играчи) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Играта продължава (отново има достатъчно играчи) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Играта е на пауза (свързва се нов играч) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Играта продължава (новият играч се свърза) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :напускам STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} се присъедини към играта diff --git a/src/lang/catalan.txt b/src/lang/catalan.txt index 60936acb7..bd73ee86e 100644 --- a/src/lang/catalan.txt +++ b/src/lang/catalan.txt @@ -1728,12 +1728,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :servidor ple ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Joc en pausa (no hi ha prou jugadors) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Joc en marxa (hi ha prou jugadors) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Joc en pausa (connectant client) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Joc en marxa (client connectat) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :deixant STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} s'ha unit al joc diff --git a/src/lang/croatian.txt b/src/lang/croatian.txt index 2f8669240..cfc4c605f 100644 --- a/src/lang/croatian.txt +++ b/src/lang/croatian.txt @@ -1781,12 +1781,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :poslužitelj je ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Izgra zaustavljena (nema dovoljno igrača) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Igra nastavljena (dovoljno igrača) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Igra zaustavljena (spajam klijenta) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Igra nastavljena (klijent spojen) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :odlazim STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} se pridružio igri diff --git a/src/lang/czech.txt b/src/lang/czech.txt index 85156e663..feef6184c 100644 --- a/src/lang/czech.txt +++ b/src/lang/czech.txt @@ -1789,12 +1789,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :na serveru je p ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Hra pozastavena (není dost hráčů) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Hra spuštěna (dostatek hráčů) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Hra pozastavena (hráč se připojuje) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Hra spuštěna (hráč připojen) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :odpojování STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} jde hrát diff --git a/src/lang/danish.txt b/src/lang/danish.txt index 426ef89fa..e7eb6c704 100644 --- a/src/lang/danish.txt +++ b/src/lang/danish.txt @@ -1726,12 +1726,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :serveren er ful ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spil på pause (for få spillere) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spil ikke længere på pause (nok spillere igen) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spil på pause (tilslutter klient) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spil ikke længere på pause (klient tilsluttet) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :forlader STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} har tilsluttet sig spillet diff --git a/src/lang/dutch.txt b/src/lang/dutch.txt index bd27878e2..77d9fa43c 100644 --- a/src/lang/dutch.txt +++ b/src/lang/dutch.txt @@ -1728,12 +1728,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server is vol ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spel gepauzeerd (te weinig spelers) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spel hervat (genoeg spelers) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spel gepauzeerd (inkomende client) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spel hervat (client verbonden) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :vertrekt STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} heeft zich bij het spel gevoegd diff --git a/src/lang/english.txt b/src/lang/english.txt index 5154b1234..531d86d49 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -1728,12 +1728,16 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server full ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} +STR_NETWORK_SERVER_MESSAGE :*** {1:RAW_STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Game paused (not enough players) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Game unpaused (enough players) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Game paused (connecting clients) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Game unpaused (no connecting clients) +STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :Game paused ({STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Game still paused ({STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Game still paused ({STRING}, {STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Game still paused ({STRING}, {STRING}, {STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Game unpaused ({STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :not enough players +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connecting clients +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :leaving STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {RAW_STRING} has joined the game diff --git a/src/lang/english_US.txt b/src/lang/english_US.txt index f42200a85..33fe0cf5e 100644 --- a/src/lang/english_US.txt +++ b/src/lang/english_US.txt @@ -1725,12 +1725,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server full ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Game paused (not enough players) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Game unpaused (enough players) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Game paused (connecting client) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Game unpaused (client connected) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :leaving STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} has joined the game diff --git a/src/lang/esperanto.txt b/src/lang/esperanto.txt index 092c7e1f9..a288bed18 100644 --- a/src/lang/esperanto.txt +++ b/src/lang/esperanto.txt @@ -1669,12 +1669,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :servilo plenas ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Ludo paŭzita (ne sufiĉaj ludantoj) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Ludo malpaŭzita (sufiĉaj ludandoj) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Ludo paŭzita (konektanta kliento) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Ludo malpaŭzita (kliento konektita) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :forlasanta STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ensalutis la ludon diff --git a/src/lang/estonian.txt b/src/lang/estonian.txt index e724b7505..c5d0d11cf 100644 --- a/src/lang/estonian.txt +++ b/src/lang/estonian.txt @@ -1784,12 +1784,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server on täis ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Mäng seisab (pole piisavalt mängijaid) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Mäng jätkub (piisavalt mängijaid) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Mäng seisab (ühenduv klient) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Mäng jätkub (klient ühendunud) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :lahkub STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} liitus mänguga diff --git a/src/lang/finnish.txt b/src/lang/finnish.txt index d611cbce3..f2e815356 100644 --- a/src/lang/finnish.txt +++ b/src/lang/finnish.txt @@ -1728,12 +1728,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :palvelin täynn ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Peli pysäytetty (ei tarpeeksi pelaajia) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Peliä jatketaan (tarpeeksi pelaajia) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Peli pysäytetty (yhdistävä asiakas) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Peliä jatketaan (asiakas yhdistänyt) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :poistutaan STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} on liittynyt peliin diff --git a/src/lang/french.txt b/src/lang/french.txt index 61ddeefc9..12fae2643 100644 --- a/src/lang/french.txt +++ b/src/lang/french.txt @@ -1729,12 +1729,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :Serveur complet ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Partie suspendue (pas assez de joueurs) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Partie reprise (assez de joueurs) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Partie suspendue (connexion d'un client) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Partie reprise (client connecté) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :départ STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} a rejoint la partie diff --git a/src/lang/galician.txt b/src/lang/galician.txt index b70f61fa9..8d07c014e 100644 --- a/src/lang/galician.txt +++ b/src/lang/galician.txt @@ -1697,12 +1697,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :servidor cheo ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Partida en pausa (non hai suficientes xogadores) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Partida funcionando (hai suficientes xogadores) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Partida en pausa (cliente conectando) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Partida funcionando (cliente conectado) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :saíndo STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} uniuse á partida diff --git a/src/lang/german.txt b/src/lang/german.txt index 0b7f82cbd..fb9e0d15c 100644 --- a/src/lang/german.txt +++ b/src/lang/german.txt @@ -1729,12 +1729,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :Server voll ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spiel angehalten (nicht genug Spieler) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spiel fortgesetzt (genug Spieler) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spiel angehalten (Teilnehmer meldet sich an) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spiel fortgesetzt (Teilnehmer ist angemeldet) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :geht STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ist dem Spiel beigetreten diff --git a/src/lang/greek.txt b/src/lang/greek.txt index 0688433ff..d6f0355de 100644 --- a/src/lang/greek.txt +++ b/src/lang/greek.txt @@ -1792,12 +1792,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :Διακομι ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Παύση παιχνιδιού (δεν υπάρχουν αρκετοί παίκτες) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Συνέχιση παιχνιδιού (υπάρχουν αρκετοί παίκτες) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Παύση παιχνιδιού (σύνδεση πελάτη) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Συνέχιση παιχνιδιού (πελάτης συνδέθηκε) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :αποχώρηση STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} συμμετέχει στο παιχνίδι diff --git a/src/lang/hebrew.txt b/src/lang/hebrew.txt index 1299aacaf..c45faed22 100644 --- a/src/lang/hebrew.txt +++ b/src/lang/hebrew.txt @@ -1726,12 +1726,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :השרת מלא ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :(המשחק הושהה (אין מספיק משתתפים -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :(המשחק הופשר (יש די משתתפים -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :(המשחק הושהה (משתמש מתחבר -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :(המשחק הופשר (משתמש התחבר ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :עוזב STR_NETWORK_MESSAGE_CLIENT_JOINED :הצטרף למשחק {STRING} *** diff --git a/src/lang/hungarian.txt b/src/lang/hungarian.txt index 6b96a3385..1ec7d3b12 100644 --- a/src/lang/hungarian.txt +++ b/src/lang/hungarian.txt @@ -1762,12 +1762,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :a szerver megte ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Játék felfüggesztve (nincs elég játékos) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Játék elindítva (van elég játékos) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Játék felfüggesztve (kapcsolódó kliens) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Játék elindítva (a kliens sikeresen csatlakozott) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :kilépés STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} csatlakozott a játékhoz diff --git a/src/lang/icelandic.txt b/src/lang/icelandic.txt index f2162c252..1e04d2f08 100644 --- a/src/lang/icelandic.txt +++ b/src/lang/icelandic.txt @@ -1717,12 +1717,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :vefþjónn full ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Leikur í bið (ekki nógu margir leikmenn) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Leikur gangsettur (nægilega margir leikmenn) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Leikur í bið (tengi notanda) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Leikur gangsettur (notandi tengdur) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :yfirgefur STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} tengdist leiknum diff --git a/src/lang/indonesian.txt b/src/lang/indonesian.txt index 57e3e1a24..2f434908c 100644 --- a/src/lang/indonesian.txt +++ b/src/lang/indonesian.txt @@ -1728,12 +1728,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server penuh ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Permainan Tertahan (pemain tidak mencukupi) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Permainan Dilanjutkan (pemain cukup) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Permainan Tertahan (menghubungi pemain lainnya) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Permainan Dilanjutkan (pemain telah terhubung) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :pergi STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} telah bergabung diff --git a/src/lang/italian.txt b/src/lang/italian.txt index d9415a8ae..bb85eb168 100644 --- a/src/lang/italian.txt +++ b/src/lang/italian.txt @@ -1730,12 +1730,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server pieno ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Partita in pausa (giocatori insufficienti) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Partita ripresa (giocatori sufficienti) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Partita in pausa (connessione client in corso) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Partita ripresa (client connesso) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :abbandono della partita STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} è entrato nella partita diff --git a/src/lang/japanese.txt b/src/lang/japanese.txt index 4ea63c342..c16d7c416 100644 --- a/src/lang/japanese.txt +++ b/src/lang/japanese.txt @@ -1686,12 +1686,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :サーバ満員 ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :ゲームは一時停止(プレヤー人数不足) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :ゲーム停止解除(プレヤー人数十分) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :ゲームは一時停止(クライアントが接続中) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :ゲーム停止解除(クライアントが接続済み) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :退出 STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} は参加してきました diff --git a/src/lang/korean.txt b/src/lang/korean.txt index 6dd49df68..90be02f05 100644 --- a/src/lang/korean.txt +++ b/src/lang/korean.txt @@ -1726,12 +1726,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :서버 꽉참 ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :게임 일시정지됨 (플레이어가 부족합니다) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :게임 재개됨 (플레이어가 충분히 모였습니다) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :게임 일시정지됨 (클라이언트 연결중) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :게임 재개됨 (클라이언트 연결됨) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :떠남 STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING}님이 게임에 참여했습니다 diff --git a/src/lang/latvian.txt b/src/lang/latvian.txt index e75e677c2..93cc5fd9c 100644 --- a/src/lang/latvian.txt +++ b/src/lang/latvian.txt @@ -1725,12 +1725,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :serveris pilns ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spēle nopauzēta (nepietiek dalībnieku) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spēle atsākta (pietiekams dalībnieku skaits) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spēle nopauzēta (pieslēdzas dalībniekam) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spēle atsākta (dalībnieks pieslēdzies) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :aizeju STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ir pievienojies spēlei diff --git a/src/lang/lithuanian.txt b/src/lang/lithuanian.txt index d165bd6b3..85184289b 100644 --- a/src/lang/lithuanian.txt +++ b/src/lang/lithuanian.txt @@ -1756,12 +1756,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :serveris pilnas ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Žaidimas sustabdytas (trūksta žaidėjų) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Žaidimas veikia (Užtenka žaidėjų) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Žaidimas sustabdytas (Prijungiamas klientas) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Žaidimas veikia (Klientas pajungtas) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :išeinama STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} prisijungė prie žaidimo diff --git a/src/lang/luxembourgish.txt b/src/lang/luxembourgish.txt index a9b677e05..1384796f8 100644 --- a/src/lang/luxembourgish.txt +++ b/src/lang/luxembourgish.txt @@ -1713,12 +1713,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :Server voll ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spill gepaust (nët genuch Spiller) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spill leeft erëm (genuch Spiller) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spill gepaust (Spiller connectéiert) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spill leeft erëm (Client ass connectéiert) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :verloossen STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ass dem Spill baigetrueden diff --git a/src/lang/norwegian_bokmal.txt b/src/lang/norwegian_bokmal.txt index dbc8340a0..0f15555f7 100644 --- a/src/lang/norwegian_bokmal.txt +++ b/src/lang/norwegian_bokmal.txt @@ -1723,12 +1723,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :serveren er ful ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spill satt på pause (for få spillere) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spill gjennopptatt (nok spillere) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spill satt på pause (klient kobler seg til) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spill gjennopptatt (klient koblet til) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :forlater STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} har blitt med i spillet diff --git a/src/lang/norwegian_nynorsk.txt b/src/lang/norwegian_nynorsk.txt index 868c6535d..e74ab8090 100644 --- a/src/lang/norwegian_nynorsk.txt +++ b/src/lang/norwegian_nynorsk.txt @@ -1697,12 +1697,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :tenaren er full ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spel sett på pause (ikkje nok spelarar) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spel gjenoppteke (nok spelarar) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spel sett på pause (klient koblar seg til) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spel gjenoppteke (klient tilkobla) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :forlet STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} har blitt med i spelet diff --git a/src/lang/polish.txt b/src/lang/polish.txt index b75a04bfc..9a9ff1352 100644 --- a/src/lang/polish.txt +++ b/src/lang/polish.txt @@ -2108,12 +2108,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :serwer jest pe ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Gra zatrzymana (za mało graczy) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Gra wznowiona (wystarczająca ilość graczy) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Gra zatrzymana (łączenie klienta) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Gra wznowiona (klient połączony) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :opuszczanie STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} dołączył do gry. diff --git a/src/lang/portuguese.txt b/src/lang/portuguese.txt index 366499192..3d3d10bfe 100644 --- a/src/lang/portuguese.txt +++ b/src/lang/portuguese.txt @@ -1728,12 +1728,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :servidor cheio ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Jogo em pausa (não existem jogadores suficientes) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Jogo a decorrer (número de jogadores suficiente) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Jogo em pausa (conexão cliente em curso) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Jogo a decorrer (cliente ligado) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :a sair STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} entrou no jogo diff --git a/src/lang/romanian.txt b/src/lang/romanian.txt index ae5392bd3..cdd2c9296 100644 --- a/src/lang/romanian.txt +++ b/src/lang/romanian.txt @@ -1727,12 +1727,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server plin ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Joc suspendat (insuficienţi jucători) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Joc continuat (suficienţi jucători) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Joc suspendat (conectare client) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Joc continuat (client conectat) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :iese STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} a intrat in joc diff --git a/src/lang/russian.txt b/src/lang/russian.txt index 40b600595..ae8939281 100644 --- a/src/lang/russian.txt +++ b/src/lang/russian.txt @@ -1881,12 +1881,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :сервер п ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Пауза (нет игроков) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Игра запущена (есть игроки) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Пауза (подключение клиента) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Игра запущена (клиент подключился) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :покинул STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} подключился к игре diff --git a/src/lang/serbian.txt b/src/lang/serbian.txt index 1d313a1c4..632166d06 100644 --- a/src/lang/serbian.txt +++ b/src/lang/serbian.txt @@ -1913,12 +1913,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server je pun ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Partija pauzirana (nema dovoljno igrača) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Partija nastavljena (ima dovoljno igrača) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Partija pauzirana (igrač se priključuje) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Partija nastavljena (igrač je priključen) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :napušta STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} se priključio partiji diff --git a/src/lang/simplified_chinese.txt b/src/lang/simplified_chinese.txt index bfae086fd..e184e3e76 100644 --- a/src/lang/simplified_chinese.txt +++ b/src/lang/simplified_chinese.txt @@ -1727,12 +1727,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :服务器满员 ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :游戏暂停 (玩家太少) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :游戏继续 (玩家数目达到要求) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :游戏暂停 (连接玩家) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :游戏继续 (玩家已链入) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :离开 STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} 已加入游戏 diff --git a/src/lang/slovak.txt b/src/lang/slovak.txt index 8523aca3e..256491c31 100644 --- a/src/lang/slovak.txt +++ b/src/lang/slovak.txt @@ -1794,12 +1794,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server je plny ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Hra pozastavená (nedostatok hráčov) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Hra spustená (dostatok hráčov) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Hra pozastavená (pripája sa klient) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Hra spustená (klient sa pripojil) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :odchádza STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} vstúpil do hry diff --git a/src/lang/slovenian.txt b/src/lang/slovenian.txt index e5ae98a2a..a45ea50bb 100644 --- a/src/lang/slovenian.txt +++ b/src/lang/slovenian.txt @@ -1758,12 +1758,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :gostitelj zased ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Igra v pavzi (ni dovolj igralcev) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Igra obnovljena (dovolj igralcev) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Igra v pavzi (povezovanje gosta) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Igra obnovljena (gost povezan) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :zapušča STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} pristopa k igri diff --git a/src/lang/spanish.txt b/src/lang/spanish.txt index 0f2aea6fd..20baf62d3 100644 --- a/src/lang/spanish.txt +++ b/src/lang/spanish.txt @@ -1729,12 +1729,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :servidor lleno ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Juego en pausa (no hay suficientes jugadores) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Juego en marcha (suficientes jugadores) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Juego detenido (conectado cliente) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Juego en marcha (cliente conectado) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :abandonando STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} se ha unido al juego diff --git a/src/lang/swedish.txt b/src/lang/swedish.txt index 68f90badd..bcd418a46 100644 --- a/src/lang/swedish.txt +++ b/src/lang/swedish.txt @@ -1726,12 +1726,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :servern är ful ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spelet pausat (Inte tillräckligt med spelare) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spelet fortsätter (Tillräckligt med spelare) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spelet pausat (Spelare ansluter) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spelet fortsätter (Spelare ansluten) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :lämnar STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} har gått med i spelet diff --git a/src/lang/traditional_chinese.txt b/src/lang/traditional_chinese.txt index 426b6d691..95e5c4aa8 100644 --- a/src/lang/traditional_chinese.txt +++ b/src/lang/traditional_chinese.txt @@ -1728,12 +1728,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :伺服器已滿 ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :遊戲暫停 (玩家不足) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :遊戲繼續 (玩家足數) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :遊戲暫停 (鏈入客戶端) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :遊戲繼續 (客戶端鏈入成功) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :離開中 STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} 已加入遊戲 diff --git a/src/lang/turkish.txt b/src/lang/turkish.txt index 55459ee30..087011065 100644 --- a/src/lang/turkish.txt +++ b/src/lang/turkish.txt @@ -1727,12 +1727,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :sunucu dolu ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Oyun durdu (yeterli oyuncu yok) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Oyun devam ediyor (yeterli oyuncu var) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Oyun durdu (istemci bağlanıyor) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Oyun devam ediyor (istemci bağlandı) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :ayrılıyor STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} oyuna katıldı diff --git a/src/lang/ukrainian.txt b/src/lang/ukrainian.txt index a992c6d3b..db8227f9b 100644 --- a/src/lang/ukrainian.txt +++ b/src/lang/ukrainian.txt @@ -1853,12 +1853,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :сервер п ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Гру призупинено (недостатньо гравців) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Гру продовжено (достатньо гравців) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Гру призупинено (приєднується клієнт) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Гру продовжено (клієнт приєднався) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :виходжу... STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} приєднався до гри diff --git a/src/lang/unfinished/basque.txt b/src/lang/unfinished/basque.txt index bc1df0701..a29a75e88 100644 --- a/src/lang/unfinished/basque.txt +++ b/src/lang/unfinished/basque.txt @@ -891,7 +891,6 @@ STR_NETWORK_START_SERVER_LANGUAGE_COMBO :{BLACK}{STRING} ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! ############ End of leave-in-this-order diff --git a/src/lang/unfinished/frisian.txt b/src/lang/unfinished/frisian.txt index 83c0fd690..c75a73606 100644 --- a/src/lang/unfinished/frisian.txt +++ b/src/lang/unfinished/frisian.txt @@ -1045,7 +1045,6 @@ STR_NETWORK_ERROR_CLIENT_SAVEGAME :koe it lân net ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} der is ien bykommen(Client #{2:NUM}) diff --git a/src/lang/welsh.txt b/src/lang/welsh.txt index 6fdd32983..12e2810b6 100644 --- a/src/lang/welsh.txt +++ b/src/lang/welsh.txt @@ -1716,12 +1716,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :gweinydd llawn ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Gêm wedi'i seibio (dim digon o chwaraewyr) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Gêm wedi'i ddadseibio (digon o chwaraewyr) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Gêm wedi'i seibio (cysylltu â chleient) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Gêm wedi'i ddadseibio (wedi cysylltu â chleient) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :wrthi'n gadael STR_NETWORK_MESSAGE_CLIENT_JOINED :*** Mae {STRING} wedi ymuno â'r gêm diff --git a/src/misc_cmd.cpp b/src/misc_cmd.cpp index ee46928c3..cc15bb8f5 100644 --- a/src/misc_cmd.cpp +++ b/src/misc_cmd.cpp @@ -16,6 +16,7 @@ #include "window_func.h" #include "textbuf_gui.h" #include "network/network.h" +#include "network/network_func.h" #include "company_manager_face.h" #include "strings_func.h" #include "gfx_func.h" @@ -329,10 +330,11 @@ static void AskUnsafeUnpauseCallback(Window *w, bool confirmed) DoCommandP(0, PM_PAUSED_ERROR, confirmed ? 0 : 1, CMD_PAUSE); } -/** Pause/Unpause the game (server-only). - * Increase or decrease the pause counter. If the counter is zero, - * the game is unpaused. A counter is used instead of a boolean value - * to have more control over the game when saving/loading, etc. +/** + * Pause/Unpause the game (server-only). + * Set or unset a bit in the pause mode. If pause mode is zero the game is + * unpaused. A bitset is used instead of a boolean value/counter to have + * more control over the game when saving/loading, etc. * @param tile unused * @param flags operation to perform * @param p1 the pause mode to change @@ -353,7 +355,7 @@ CommandCost CmdPause(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, case PM_PAUSED_ACTIVE_CLIENTS: if (!_networking) return CMD_ERROR; break; -#endif +#endif /* ENABLE_NETWORK */ default: return CMD_ERROR; } @@ -366,11 +368,19 @@ CommandCost CmdPause(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, AskUnsafeUnpauseCallback ); } else { +#ifdef ENABLE_NETWORK + PauseMode prev_mode = _pause_mode; +#endif /* ENABLE_NETWORK */ + if (p2 == 0) { _pause_mode = _pause_mode & ~p1; } else { _pause_mode = _pause_mode | p1; } + +#ifdef ENABLE_NETWORK + NetworkHandlePauseChange(prev_mode, (PauseMode)p1); +#endif /* ENABLE_NETWORK */ } SetWindowDirty(WC_STATUS_BAR, 0); diff --git a/src/network/network.cpp b/src/network/network.cpp index 957e764fe..b8d79d327 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -35,6 +35,7 @@ #include "../landscape_type.h" #include "../rev.h" #include "../core/pool_func.hpp" +#include "../gfx_func.h" #ifdef DEBUG_DUMP_COMMANDS #include "../fileio_func.h" #endif /* DEBUG_DUMP_COMMANDS */ @@ -216,11 +217,8 @@ void NetworkTextMessage(NetworkAction action, ConsoleColour colour, bool self_se switch (action) { case NETWORK_ACTION_SERVER_MESSAGE: /* Ignore invalid messages */ - if (data >= NETWORK_SERVER_MESSAGE_END) return; - strid = STR_NETWORK_SERVER_MESSAGE; colour = CC_DEFAULT; - data = STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS + data; break; case NETWORK_ACTION_COMPANY_SPECTATOR: colour = CC_DEFAULT; @@ -353,6 +351,51 @@ StringID GetNetworkErrorMsg(NetworkErrorCode err) } /** + * Handle the pause mode change so we send the right messages to the chat. + * @param prev_mode The previous pause mode. + * @param changed_mode The pause mode that got changed. + */ +void NetworkHandlePauseChange(PauseMode prev_mode, PauseMode changed_mode) +{ + if (!_networking) return; + + switch (changed_mode) { + case PM_PAUSED_NORMAL: + case PM_PAUSED_JOIN: + case PM_PAUSED_ACTIVE_CLIENTS: { + bool changed = ((_pause_mode == PM_UNPAUSED) != (prev_mode == PM_UNPAUSED)); + bool paused = (_pause_mode != PM_UNPAUSED); + if (!paused && !changed) return; + + StringID str; + if (!changed) { + int i = -1; + if ((_pause_mode & PM_PAUSED_NORMAL) != PM_UNPAUSED) SetDParam(++i, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL); + if ((_pause_mode & PM_PAUSED_JOIN) != PM_UNPAUSED) SetDParam(++i, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS); + if ((_pause_mode & PM_PAUSED_ACTIVE_CLIENTS) != PM_UNPAUSED) SetDParam(++i, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS); + str = STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 + i; + } else { + switch (changed_mode) { + case PM_PAUSED_NORMAL: SetDParam(0, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL); break; + case PM_PAUSED_JOIN: SetDParam(0, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS); break; + case PM_PAUSED_ACTIVE_CLIENTS: SetDParam(0, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS); break; + default: NOT_REACHED(); + } + str = paused ? STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED : STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED; + } + + char buffer[DRAW_STRING_BUFFER]; + GetString(buffer, str, lastof(buffer)); + NetworkTextMessage(NETWORK_ACTION_SERVER_MESSAGE, CC_DEFAULT, false, NULL, buffer); + } break; + + default: + return; + } +} + + +/** * Counts the number of active clients connected. * It has to be in STATUS_ACTIVE and not a spectator * @return number of active clients @@ -380,12 +423,10 @@ static void CheckMinActiveClients() if ((_pause_mode & PM_PAUSED_ACTIVE_CLIENTS) != 0) return; DoCommandP(0, PM_PAUSED_ACTIVE_CLIENTS, 1, CMD_PAUSE); - NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS); } else { if ((_pause_mode & PM_PAUSED_ACTIVE_CLIENTS) == 0) return; DoCommandP(0, PM_PAUSED_ACTIVE_CLIENTS, 0, CMD_PAUSE); - NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS); } } @@ -488,7 +529,6 @@ void NetworkCloseClient(NetworkClientSocket *cs, bool error) /* When the client was PRE_ACTIVE, the server was in pause mode, so unpause */ if (cs->status == STATUS_PRE_ACTIVE && (_pause_mode & PM_PAUSED_JOIN)) { DoCommandP(0, PM_PAUSED_JOIN, 0, CMD_PAUSE); - NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT); } if (_network_server) { diff --git a/src/network/network_func.h b/src/network/network_func.h index d1b9187bc..e6e6a30fd 100644 --- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -17,6 +17,7 @@ #include "../console_type.h" #include "../gfx_type.h" #include "../core/smallvec_type.hpp" +#include "../openttd.h" #ifdef ENABLE_NETWORK @@ -56,6 +57,7 @@ bool NetworkCompanyIsPassworded(CompanyID company_id); bool NetworkMaxCompaniesReached(); bool NetworkMaxSpectatorsReached(); void NetworkPrintClients(); +void NetworkHandlePauseChange(PauseMode prev_mode, PauseMode changed_mode); /*** Commands ran by the server ***/ void NetworkServerMonthlyLoop(); diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 887b6da72..efb005935 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -832,8 +832,6 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK) if (_settings_client.network.pause_on_join) { /* Now pause the game till the client is in sync */ DoCommandP(0, PM_PAUSED_JOIN, 1, CMD_PAUSE); - - NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT); } /* also update the new client with our max values */ @@ -1026,7 +1024,6 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK) if (_pause_mode & PM_PAUSED_JOIN) { DoCommandP(0, PM_PAUSED_JOIN, 0, CMD_PAUSE); - NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT); } /* Execute script for, e.g. MOTD */ diff --git a/src/network/network_type.h b/src/network/network_type.h index 0daaca0e0..4d5fcee69 100644 --- a/src/network/network_type.h +++ b/src/network/network_type.h @@ -86,15 +86,6 @@ enum NetworkAction { NETWORK_ACTION_COMPANY_NEW, }; -/** Messages the server can give */ -enum NetworkServerMessage { - NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS, ///< Game paused (not enough players) - NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS, ///< Game unpaused (enough players) - NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT, ///< Game paused (connecting clients) - NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT, ///< Game unpaused (no connecting clients) - NETWORK_SERVER_MESSAGE_END -}; - enum NetworkErrorCode { NETWORK_ERROR_GENERAL, // Try to use this one like never |