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-rw-r--r--src/depot_gui.cpp47
-rw-r--r--src/train_gui.cpp43
-rw-r--r--src/vehicle_gui.h2
3 files changed, 89 insertions, 3 deletions
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp
index 33dfaa357..ee2272004 100644
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -213,6 +213,7 @@ const Sprite *GetAircraftSprite(EngineID engine);
struct DepotWindow : Window {
VehicleID sel;
+ VehicleID vehicle_over; ///< Rail vehicle over which another one is dragged, \c INVALID_VEHICLE if none.
VehicleType type;
bool generate_list;
VehicleList vehicle_list;
@@ -223,6 +224,7 @@ struct DepotWindow : Window {
assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
this->sel = INVALID_VEHICLE;
+ this->vehicle_over = INVALID_VEHICLE;
this->generate_list = true;
this->type = type;
@@ -263,7 +265,8 @@ struct DepotWindow : Window {
free_wagon = u->IsFreeWagon();
uint x_space = free_wagon ? TRAININFO_DEFAULT_VEHICLE_WIDTH : 0;
- DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1, this->sel, free_wagon ? 0 : this->hscroll.GetPosition());
+ DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1,
+ this->sel, free_wagon ? 0 : this->hscroll.GetPosition(), this->vehicle_over);
/* Number of wagons relative to a standard length wagon (rounded up) */
SetDParam(0, CeilDiv(u->tcache.cached_total_length, 8));
@@ -862,6 +865,7 @@ struct DepotWindow : Window {
/* abort drag & drop */
this->sel = INVALID_VEHICLE;
+ this->vehicle_over = INVALID_VEHICLE;
this->SetWidgetDirty(DEPOT_WIDGET_MATRIX);
};
@@ -877,6 +881,46 @@ struct DepotWindow : Window {
}
}
+ virtual void OnMouseDrag(Point pt, int widget)
+ {
+ if (this->type != VEH_TRAIN || this->sel == INVALID_VEHICLE) return;
+
+ /* A rail vehicle is dragged.. */
+ if (widget != DEPOT_WIDGET_MATRIX) { // ..outside of the depot matrix.
+ if (this->vehicle_over != INVALID_VEHICLE) {
+ this->vehicle_over = INVALID_VEHICLE;
+ this->SetWidgetDirty(DEPOT_WIDGET_MATRIX);
+ }
+ return;
+ }
+
+ NWidgetBase *matrix = this->GetWidget<NWidgetBase>(widget);
+ const Vehicle *v = NULL;
+ GetDepotVehiclePtData gdvp = {NULL, NULL};
+
+ if (this->GetVehicleFromDepotWndPt(pt.x - matrix->pos_x, pt.y - matrix->pos_y, &v, &gdvp) != MODE_DRAG_VEHICLE) return;
+
+ VehicleID new_vehicle_over = INVALID_VEHICLE;
+ if (gdvp.head != NULL) {
+ if (gdvp.wagon == NULL && gdvp.head->Last()->index != this->sel) { // ..at the end of the train.
+ /* NOTE: As a wagon can't be moved at the begin of a train, head index isn't used to mark a drag-and-drop
+ * destination inside a train. This head index is then used to indicate that a wagon is inserted at
+ * the end of the train.
+ */
+ new_vehicle_over = gdvp.head->index;
+ } else if (gdvp.wagon != NULL && gdvp.head != gdvp.wagon &&
+ gdvp.wagon->index != this->sel &&
+ gdvp.wagon->Previous()->index != this->sel) { // ..over an existing wagon.
+ new_vehicle_over = gdvp.wagon->index;
+ }
+ }
+
+ if (this->vehicle_over == new_vehicle_over) return;
+
+ this->vehicle_over = new_vehicle_over;
+ this->SetWidgetDirty(widget);
+ }
+
virtual void OnDragDrop(Point pt, int widget)
{
switch (widget) {
@@ -896,6 +940,7 @@ struct DepotWindow : Window {
DoCommandP(Vehicle::Get(sel)->tile, Vehicle::Get(sel)->index, true,
CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE));
} else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
+ this->vehicle_over = INVALID_VEHICLE;
TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
} else if (gdvp.head != NULL && Train::From(gdvp.head)->IsFrontEngine()) {
ShowVehicleViewWindow(gdvp.head);
diff --git a/src/train_gui.cpp b/src/train_gui.cpp
index bbd6841dc..30f079206 100644
--- a/src/train_gui.cpp
+++ b/src/train_gui.cpp
@@ -49,6 +49,33 @@ void CcBuildWagon(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p
}
/**
+ * Highlight the position where a rail vehicle is dragged over by drawing a light gray background.
+ * @param px The current x position to draw from.
+ * @param max_width The maximum space available to draw.
+ * @param selection Selected vehicle that is dragged.
+ * @return The width of the highlight mark.
+ */
+static uint HighlightDragPosition(int px, int max_width, VehicleID selection)
+{
+ bool rtl = _dynlang.text_dir == TD_RTL;
+
+ assert(selection != INVALID_VEHICLE);
+ Point offset;
+ int dragged_width = Train::Get(selection)->GetDisplayImageWidth(&offset) + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
+
+ int drag_hlight_left = rtl ? max(px -dragged_width, 0) : px;
+ int drag_hlight_right = rtl ? px : min(px + dragged_width, max_width);
+ int drag_hlight_width = max(drag_hlight_right - drag_hlight_left, 0);
+
+ if (drag_hlight_width > 0) {
+ GfxFillRect(drag_hlight_left + WD_FRAMERECT_LEFT, WD_FRAMERECT_TOP + 1,
+ drag_hlight_right - WD_FRAMERECT_RIGHT, 13 - WD_FRAMERECT_BOTTOM, _colour_gradient[COLOUR_GREY][7]);
+ }
+
+ return drag_hlight_width;
+}
+
+/**
* Draws an image of a whole train
* @param v Front vehicle
* @param left The minimum horizontal position
@@ -56,8 +83,9 @@ void CcBuildWagon(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p
* @param y Vertical position to draw at
* @param selection Selected vehicle to draw a frame around
* @param skip Number of pixels to skip at the front (for scrolling)
+ * @param drag_dest The vehicle another one is dragged over, \c INVALID_VEHICLE if none.
*/
-void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, int skip)
+void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, int skip, VehicleID drag_dest)
{
bool rtl = _dynlang.text_dir == TD_RTL;
Direction dir = rtl ? DIR_E : DIR_W;
@@ -75,7 +103,15 @@ void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID select
int px = rtl ? max_width + skip : -skip;
bool sel_articulated = false;
+ bool dragging = (drag_dest != INVALID_VEHICLE);
+ bool drag_at_end_of_train = (drag_dest == v->index); // Head index is used to mark dragging at end of train.
for (; v != NULL && (rtl ? px > 0 : px < max_width); v = v->Next()) {
+ if (dragging && !drag_at_end_of_train && drag_dest == v->index) {
+ /* Highlight the drag-and-drop destination inside the train. */
+ uint drag_hlight_width = HighlightDragPosition(px, max_width, selection);
+ px += rtl ? -drag_hlight_width : drag_hlight_width;
+ }
+
Point offset;
int width = Train::From(v)->GetDisplayImageWidth(&offset);
@@ -102,6 +138,11 @@ void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID select
px += rtl ? -width : width;
}
+ if (dragging && drag_at_end_of_train) {
+ /* Highlight the drag-and-drop destination at the end of the train. */
+ HighlightDragPosition(px, max_width, selection);
+ }
+
if (highlight_l != highlight_r) {
/* Draw the highlight. Now done after drawing all the engines, as
* the next engine after the highlight could overlap it. */
diff --git a/src/vehicle_gui.h b/src/vehicle_gui.h
index c73a70212..bfcd98ec8 100644
--- a/src/vehicle_gui.h
+++ b/src/vehicle_gui.h
@@ -64,7 +64,7 @@ static inline bool ValidVLWFlags(uint16 flags)
int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number);
-void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, int skip);
+void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, int skip, VehicleID drag_dest = INVALID_VEHICLE);
void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID selection);
void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection);
void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection);