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-rw-r--r--src/vehicle.cpp17
1 files changed, 15 insertions, 2 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index de5b89ced..b6545e2ca 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -890,7 +890,16 @@ void CallVehicleTicks()
}
}
- /* Check vehicle sounds */
+ /* Do not play any sound when crashed */
+ if (front->vehstatus & VS_CRASHED) continue;
+
+ /* Do not play any sound when in depot or tunnel */
+ if (v->vehstatus & VS_HIDDEN) continue;
+
+ /* Do not play any sound when stopped */
+ if ((front->vehstatus & VS_STOPPED) && (front->type != VEH_TRAIN || front->cur_speed == 0)) continue;
+
+ /* Check vehicle type specifics */
switch (v->type) {
case VEH_TRAIN:
if (Train::From(v)->IsWagon()) continue;
@@ -913,7 +922,11 @@ void CallVehicleTicks()
if (GB(v->motion_counter, 0, 8) < front->cur_speed) PlayVehicleSound(v, VSE_RUNNING);
/* Play an alternating running sound every 16 ticks */
- if (GB(v->tick_counter, 0, 4) == 0) PlayVehicleSound(v, front->cur_speed > 0 ? VSE_RUNNING_16 : VSE_STOPPED_16);
+ if (GB(v->tick_counter, 0, 4) == 0) {
+ /* Play running sound when speed > 0 and not braking */
+ bool running = (front->cur_speed > 0) && !(front->vehstatus & (VS_STOPPED | VS_TRAIN_SLOWING));
+ PlayVehicleSound(v, running ? VSE_RUNNING_16 : VSE_STOPPED_16);
+ }
break;
}