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-rw-r--r--src/aircraft_gui.cpp2
-rw-r--r--src/roadveh_gui.cpp2
-rw-r--r--src/train_gui.cpp4
3 files changed, 4 insertions, 4 deletions
diff --git a/src/aircraft_gui.cpp b/src/aircraft_gui.cpp
index 20fca9fc5..6693b1f8a 100644
--- a/src/aircraft_gui.cpp
+++ b/src/aircraft_gui.cpp
@@ -98,7 +98,7 @@ void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID s
int heli_offs = 0;
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
- seq.Draw(x, y + y_offs, pal, v->vehstatus & VS_CRASHED);
+ seq.Draw(x, y + y_offs, pal, (v->vehstatus & VS_CRASHED) != 0);
if (helicopter) {
const Aircraft *a = Aircraft::From(v);
VehicleSpriteSeq rotor_seq;
diff --git a/src/roadveh_gui.cpp b/src/roadveh_gui.cpp
index c446db510..63e054958 100644
--- a/src/roadveh_gui.cpp
+++ b/src/roadveh_gui.cpp
@@ -151,7 +151,7 @@ void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID se
PaletteID pal = (u->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(u);
VehicleSpriteSeq seq;
u->GetImage(dir, image_type, &seq);
- seq.Draw(px + (rtl ? -offset.x : offset.x), ScaleGUITrad(6) + offset.y, pal, u->vehstatus & VS_CRASHED);
+ seq.Draw(px + (rtl ? -offset.x : offset.x), ScaleGUITrad(6) + offset.y, pal, (u->vehstatus & VS_CRASHED) != 0);
}
px += rtl ? -width : width;
diff --git a/src/train_gui.cpp b/src/train_gui.cpp
index 513f57fbb..4724fb98a 100644
--- a/src/train_gui.cpp
+++ b/src/train_gui.cpp
@@ -126,7 +126,7 @@ void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID select
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
VehicleSpriteSeq seq;
v->GetImage(dir, image_type, &seq);
- seq.Draw(px + (rtl ? -offset.x : offset.x), height / 2 + offset.y, pal, v->vehstatus & VS_CRASHED);
+ seq.Draw(px + (rtl ? -offset.x : offset.x), height / 2 + offset.y, pal, (v->vehstatus & VS_CRASHED) != 0);
}
if (!v->IsArticulatedPart()) sel_articulated = false;
@@ -387,7 +387,7 @@ void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_po
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
VehicleSpriteSeq seq;
u->GetImage(dir, EIT_IN_DETAILS, &seq);
- seq.Draw(px + (rtl ? -offset.x : offset.x), y - line_height * vscroll_pos + sprite_y_offset + pitch, pal, v->vehstatus & VS_CRASHED);
+ seq.Draw(px + (rtl ? -offset.x : offset.x), y - line_height * vscroll_pos + sprite_y_offset + pitch, pal, (v->vehstatus & VS_CRASHED) != 0);
}
px += rtl ? -width : width;
dx += width;