diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/table/company_settings.ini | 3 | ||||
-rw-r--r-- | src/table/settings.h.preamble | 42 | ||||
-rw-r--r-- | src/table/settings.ini | 40 |
3 files changed, 44 insertions, 41 deletions
diff --git a/src/table/company_settings.ini b/src/table/company_settings.ini index ee3fbef44..887995e70 100644 --- a/src/table/company_settings.ini +++ b/src/table/company_settings.ini @@ -7,6 +7,9 @@ ; [pre-amble] +static bool CheckInterval(int32 p1); +static bool InvalidateDetailsWindow(int32 p1); + static const SettingDesc _company_settings[] = { [post-amble] }; diff --git a/src/table/settings.h.preamble b/src/table/settings.h.preamble index 70d6826cb..de1783bbe 100644 --- a/src/table/settings.h.preamble +++ b/src/table/settings.h.preamble @@ -9,48 +9,8 @@ /** @file table/settings.h Settings to save in the savegame and config file. */ -/* Begin - Callback Functions for the various settings */ -static bool v_PositionMainToolbar(int32 p1); -static bool v_PositionStatusbar(int32 p1); -static bool PopulationInLabelActive(int32 p1); -static bool RedrawScreen(int32 p1); -static bool RedrawSmallmap(int32 p1); -static bool InvalidateDetailsWindow(int32 p1); -static bool InvalidateStationBuildWindow(int32 p1); -static bool InvalidateBuildIndustryWindow(int32 p1); -static bool CloseSignalGUI(int32 p1); -static bool InvalidateTownViewWindow(int32 p1); -static bool DeleteSelectStationWindow(int32 p1); -static bool UpdateConsists(int32 p1); -static bool CheckInterval(int32 p1); -static bool TrainAccelerationModelChanged(int32 p1); -static bool RoadVehAccelerationModelChanged(int32 p1); -static bool TrainSlopeSteepnessChanged(int32 p1); -static bool RoadVehSlopeSteepnessChanged(int32 p1); -static bool DragSignalsDensityChanged(int32); -static bool TownFoundingChanged(int32 p1); -static bool DifficultyReset(int32 level); -static bool DifficultyChange(int32); -static bool DifficultyNoiseChange(int32 i); -static bool MaxNoAIsChange(int32 i); -static bool CheckRoadSide(int p1); +/* Callback function used in _settings[] as well as _company_settings[] */ static int32 ConvertLandscape(const char *value); -static bool CheckFreeformEdges(int32 p1); -static bool ChangeDynamicEngines(int32 p1); -static bool StationCatchmentChanged(int32 p1); -static bool InvalidateVehTimetableWindow(int32 p1); -static bool InvalidateCompanyLiveryWindow(int32 p1); -static bool InvalidateNewGRFChangeWindows(int32 p1); -static bool InvalidateIndustryViewWindow(int32 p1); -static bool RedrawTownAuthority(int32 p1); - -#ifdef ENABLE_NETWORK -static bool UpdateClientName(int32 p1); -static bool UpdateServerPassword(int32 p1); -static bool UpdateRconPassword(int32 p1); -static bool UpdateClientConfigValues(int32 p1); -#endif /* ENABLE_NETWORK */ -/* End - Callback Functions for the various settings */ /**************************** diff --git a/src/table/settings.ini b/src/table/settings.ini index 7e7f844dd..dca140999 100644 --- a/src/table/settings.ini +++ b/src/table/settings.ini @@ -7,6 +7,46 @@ ; [pre-amble] +/* Begin - Callback Functions for the various settings */ +static bool v_PositionMainToolbar(int32 p1); +static bool v_PositionStatusbar(int32 p1); +static bool PopulationInLabelActive(int32 p1); +static bool RedrawScreen(int32 p1); +static bool RedrawSmallmap(int32 p1); +static bool InvalidateStationBuildWindow(int32 p1); +static bool InvalidateBuildIndustryWindow(int32 p1); +static bool CloseSignalGUI(int32 p1); +static bool InvalidateTownViewWindow(int32 p1); +static bool DeleteSelectStationWindow(int32 p1); +static bool UpdateConsists(int32 p1); +static bool TrainAccelerationModelChanged(int32 p1); +static bool RoadVehAccelerationModelChanged(int32 p1); +static bool TrainSlopeSteepnessChanged(int32 p1); +static bool RoadVehSlopeSteepnessChanged(int32 p1); +static bool DragSignalsDensityChanged(int32); +static bool TownFoundingChanged(int32 p1); +static bool DifficultyReset(int32 level); +static bool DifficultyChange(int32); +static bool DifficultyNoiseChange(int32 i); +static bool MaxNoAIsChange(int32 i); +static bool CheckRoadSide(int p1); +static bool CheckFreeformEdges(int32 p1); +static bool ChangeDynamicEngines(int32 p1); +static bool StationCatchmentChanged(int32 p1); +static bool InvalidateVehTimetableWindow(int32 p1); +static bool InvalidateCompanyLiveryWindow(int32 p1); +static bool InvalidateNewGRFChangeWindows(int32 p1); +static bool InvalidateIndustryViewWindow(int32 p1); +static bool RedrawTownAuthority(int32 p1); + +#ifdef ENABLE_NETWORK +static bool UpdateClientName(int32 p1); +static bool UpdateServerPassword(int32 p1); +static bool UpdateRconPassword(int32 p1); +static bool UpdateClientConfigValues(int32 p1); +#endif /* ENABLE_NETWORK */ +/* End - Callback Functions for the various settings */ + /* Some settings do not need to be synchronised when playing in multiplayer. * These include for example the GUI settings and will not be saved with the * savegame. |