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-rw-r--r--src/command.cpp25
-rw-r--r--src/command_func.h2
2 files changed, 27 insertions, 0 deletions
diff --git a/src/command.cpp b/src/command.cpp
index 70717d777..be30d11e6 100644
--- a/src/command.cpp
+++ b/src/command.cpp
@@ -349,6 +349,31 @@ const char *GetCommandName(uint32 cmd)
return _command_proc_table[cmd & CMD_ID_MASK].name;
}
+/**
+ * Returns whether the command is allowed while the game is paused.
+ * @param cmd The command to check.
+ * @return True if the command is allowed while paused, false otherwise.
+ */
+bool IsCommandAllowedWhilePaused(uint32 cmd)
+{
+ /* Lookup table for the command types that are allowed for a given pause level setting. */
+ static const int command_type_lookup[] = {
+ CMDPL_ALL_ACTIONS, ///< CMDT_LANDSCAPE_CONSTRUCTION
+ CMDPL_NO_LANDSCAPING, ///< CMDT_VEHICLE_CONSTRUCTION
+ CMDPL_NO_LANDSCAPING, ///< CMDT_MONEY_MANAGEMENT
+ CMDPL_NO_CONSTRUCTION, ///< CMDT_VEHICLE_MANAGEMENT
+ CMDPL_NO_CONSTRUCTION, ///< CMDT_ROUTE_MANAGEMENT
+ CMDPL_NO_CONSTRUCTION, ///< CMDT_OTHER_MANAGEMENT
+ CMDPL_NO_CONSTRUCTION, ///< CMDT_COMPANY_SETTING
+ CMDPL_NO_ACTIONS, ///< CMDT_SERVER_SETTING
+ };
+ assert_compile(lengthof(command_type_lookup) == CMDT_END);
+
+ assert(IsValidCommand(cmd));
+ return command_type_lookup[_command_proc_table[cmd & CMD_ID_MASK].type] <= _settings_game.construction.command_pause_level;
+}
+
+
static int _docommand_recursive = 0;
/**
diff --git a/src/command_func.h b/src/command_func.h
index 3ed4d1e60..212e71ddf 100644
--- a/src/command_func.h
+++ b/src/command_func.h
@@ -75,6 +75,8 @@ const char *GetCommandName(uint32 cmd);
*/
Money GetAvailableMoneyForCommand();
+bool IsCommandAllowedWhilePaused(uint32 cmd);
+
/**
* Extracts the DC flags needed for DoCommand from the flags returned by GetCommandFlags
* @param cmd_flags Flags from GetCommandFlags