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-rw-r--r--src/blitter/8bpp_debug.cpp6
-rw-r--r--src/blitter/8bpp_debug.hpp2
-rw-r--r--src/blitter/8bpp_optimized.cpp6
-rw-r--r--src/blitter/8bpp_optimized.hpp2
-rw-r--r--src/blitter/8bpp_slow.cpp6
-rw-r--r--src/blitter/8bpp_slow.hpp2
-rw-r--r--src/blitter/blitter.hpp4
-rw-r--r--src/fontcache.cpp28
-rw-r--r--src/spritecache.cpp2
9 files changed, 31 insertions, 27 deletions
diff --git a/src/blitter/8bpp_debug.cpp b/src/blitter/8bpp_debug.cpp
index dea100c3f..3779508e9 100644
--- a/src/blitter/8bpp_debug.cpp
+++ b/src/blitter/8bpp_debug.cpp
@@ -6,8 +6,6 @@
static FBlitter_8bppDebug iFBlitter_8bppDebug;
-extern void* AllocSprite(size_t);
-
void Blitter_8bppDebug::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
const byte *src, *src_line;
@@ -33,10 +31,10 @@ void Blitter_8bppDebug::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
}
}
-Sprite *Blitter_8bppDebug::Encode(SpriteLoader::Sprite *sprite)
+Sprite *Blitter_8bppDebug::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
Sprite *dest_sprite;
- dest_sprite = (Sprite *)AllocSprite(sizeof(*dest_sprite) + sprite->height * sprite->width);
+ dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width);
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;
diff --git a/src/blitter/8bpp_debug.hpp b/src/blitter/8bpp_debug.hpp
index 67b12b652..c096200e6 100644
--- a/src/blitter/8bpp_debug.hpp
+++ b/src/blitter/8bpp_debug.hpp
@@ -15,7 +15,7 @@ public:
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
- Sprite *Encode(SpriteLoader::Sprite *sprite);
+ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
};
class FBlitter_8bppDebug: public BlitterFactory<FBlitter_8bppDebug> {
diff --git a/src/blitter/8bpp_optimized.cpp b/src/blitter/8bpp_optimized.cpp
index 62397a045..51e11767e 100644
--- a/src/blitter/8bpp_optimized.cpp
+++ b/src/blitter/8bpp_optimized.cpp
@@ -6,8 +6,6 @@
static FBlitter_8bppOptimized iFBlitter_8bppOptimized;
-extern void* AllocSprite(size_t);
-
void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
const byte *src, *src_next;
@@ -100,7 +98,7 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
}
}
-Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite)
+Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
Sprite *dest_sprite;
byte *temp_dst;
@@ -191,7 +189,7 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite)
assert(index < memory);
/* Allocate the exact amount of memory we need */
- dest_sprite = (Sprite *)AllocSprite(sizeof(*dest_sprite) + index);
+ dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + index);
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;
diff --git a/src/blitter/8bpp_optimized.hpp b/src/blitter/8bpp_optimized.hpp
index 8f251fb2c..761f0aea6 100644
--- a/src/blitter/8bpp_optimized.hpp
+++ b/src/blitter/8bpp_optimized.hpp
@@ -15,7 +15,7 @@ public:
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
- Sprite *Encode(SpriteLoader::Sprite *sprite);
+ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
};
class FBlitter_8bppOptimized: public BlitterFactory<FBlitter_8bppOptimized> {
diff --git a/src/blitter/8bpp_slow.cpp b/src/blitter/8bpp_slow.cpp
index 99c43a4f5..ad83cff20 100644
--- a/src/blitter/8bpp_slow.cpp
+++ b/src/blitter/8bpp_slow.cpp
@@ -5,8 +5,6 @@
static FBlitter_8bppSimple iFBlitter_8bppSimple;
-extern void* AllocSprite(size_t);
-
void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
const byte *src, *src_line;
@@ -46,10 +44,10 @@ void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoom
}
}
-Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite)
+Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
Sprite *dest_sprite;
- dest_sprite = (Sprite *)AllocSprite(sizeof(*dest_sprite) + sprite->height * sprite->width);
+ dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width);;
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;
diff --git a/src/blitter/8bpp_slow.hpp b/src/blitter/8bpp_slow.hpp
index ac60e3262..fabab0529 100644
--- a/src/blitter/8bpp_slow.hpp
+++ b/src/blitter/8bpp_slow.hpp
@@ -15,7 +15,7 @@ public:
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
- Sprite *Encode(SpriteLoader::Sprite *sprite);
+ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
};
class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> {
diff --git a/src/blitter/blitter.hpp b/src/blitter/blitter.hpp
index 4920da426..1114dbf58 100644
--- a/src/blitter/blitter.hpp
+++ b/src/blitter/blitter.hpp
@@ -35,6 +35,8 @@ public:
int pitch; ///< The pitch of the destination buffer
};
+ typedef void *AllocatorProc(size_t size);
+
/**
* Get the screen depth this blitter works for.
* This is either: 8, 16, 24 or 32.
@@ -49,7 +51,7 @@ public:
/**
* Convert a sprite from the loader to our own format.
*/
- virtual Sprite *Encode(SpriteLoader::Sprite *sprite) = 0;
+ virtual Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) = 0;
virtual ~Blitter() { }
};
diff --git a/src/fontcache.cpp b/src/fontcache.cpp
index 49a5d15be..ded1ffe72 100644
--- a/src/fontcache.cpp
+++ b/src/fontcache.cpp
@@ -14,6 +14,8 @@
#include "string.h"
#include "fontcache.h"
#include "helpers.hpp"
+#include "spriteloader/spriteloader.hpp"
+#include "blitter/blitter.hpp"
#ifdef WITH_FREETYPE
@@ -361,6 +363,11 @@ static void SetGlyphPtr(FontSize size, WChar key, const GlyphEntry *glyph)
_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].width = glyph->width;
}
+void *AllocateFont(size_t size)
+{
+ return malloc(size);
+}
+
const Sprite *GetGlyph(FontSize size, WChar key)
{
@@ -368,7 +375,7 @@ const Sprite *GetGlyph(FontSize size, WChar key)
FT_GlyphSlot slot;
GlyphEntry new_glyph;
GlyphEntry *glyph;
- Sprite *sprite;
+ SpriteLoader::Sprite sprite;
int width;
int height;
int x;
@@ -398,20 +405,20 @@ const Sprite *GetGlyph(FontSize size, WChar key)
height = max(1, slot->bitmap.rows + (size == FS_NORMAL));
/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
- sprite = (Sprite*)calloc(width * height + 8, 1);
- sprite->width = width;
- sprite->height = height;
- sprite->x_offs = slot->bitmap_left;
+ sprite.data = CallocT<SpriteLoader::CommonPixel>(width * height);
+ sprite.width = width;
+ sprite.height = height;
+ sprite.x_offs = slot->bitmap_left;
// XXX 2 should be determined somehow... it's right for the normal face
y_adj = (size == FS_NORMAL) ? 2 : 0;
- sprite->y_offs = GetCharacterHeight(size) - slot->bitmap_top - y_adj;
+ sprite.y_offs = GetCharacterHeight(size) - slot->bitmap_top - y_adj;
/* Draw shadow for medium size */
if (size == FS_NORMAL) {
for (y = 0; y < slot->bitmap.rows; y++) {
for (x = 0; x < slot->bitmap.width; x++) {
if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
- sprite->data[1 + x + (1 + y) * sprite->width] = SHADOW_COLOUR;
+ sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
}
}
}
@@ -420,17 +427,18 @@ const Sprite *GetGlyph(FontSize size, WChar key)
for (y = 0; y < slot->bitmap.rows; y++) {
for (x = 0; x < slot->bitmap.width; x++) {
if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
- sprite->data[x + y * sprite->width] = FACE_COLOUR;
+ sprite.data[x + y * sprite.width].m = FACE_COLOUR;
}
}
}
- new_glyph.sprite = sprite;
+ new_glyph.sprite = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
+ free(sprite.data);
new_glyph.width = (slot->advance.x >> 6) + (size != FS_NORMAL);
SetGlyphPtr(size, key, &new_glyph);
- return sprite;
+ return new_glyph.sprite;
}
diff --git a/src/spritecache.cpp b/src/spritecache.cpp
index f3ea8a1e4..d7f7a2b5a 100644
--- a/src/spritecache.cpp
+++ b/src/spritecache.cpp
@@ -152,7 +152,7 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id)
if (!sprite_loader.LoadSprite(&sprite, file_pos)) return NULL;
if (id == 142) sprite.height = 10; // Compensate for a TTD bug
- sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite);
+ sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
free(sprite.data);
return sc->ptr;