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-rw-r--r--src/music_gui.cpp68
-rw-r--r--src/openttd.cpp2
-rw-r--r--src/settings.cpp2
-rw-r--r--src/sound.cpp8
-rw-r--r--src/sound_func.h2
5 files changed, 41 insertions, 41 deletions
diff --git a/src/music_gui.cpp b/src/music_gui.cpp
index 9f2e49f58..7c19c406b 100644
--- a/src/music_gui.cpp
+++ b/src/music_gui.cpp
@@ -63,8 +63,8 @@ static byte _playlist_new_style[NUM_SONGS_CLASS + 1];
/** Indices of all ezy street songs */
static byte _playlist_ezy_street[NUM_SONGS_CLASS + 1];
-assert_compile(lengthof(msf.custom_1) == NUM_SONGS_PLAYLIST + 1);
-assert_compile(lengthof(msf.custom_2) == NUM_SONGS_PLAYLIST + 1);
+assert_compile(lengthof(_msf.custom_1) == NUM_SONGS_PLAYLIST + 1);
+assert_compile(lengthof(_msf.custom_2) == NUM_SONGS_PLAYLIST + 1);
/** The different playlists that can be played. */
static byte * const _playlists[] = {
@@ -72,8 +72,8 @@ static byte * const _playlists[] = {
_playlist_old_style,
_playlist_new_style,
_playlist_ezy_street,
- msf.custom_1,
- msf.custom_2,
+ _msf.custom_1,
+ _msf.custom_2,
};
/**
@@ -116,8 +116,8 @@ void InitializeMusic()
_playlists[k + 1][j] = 0;
}
- ValidatePlaylist(msf.custom_1);
- ValidatePlaylist(msf.custom_2);
+ ValidatePlaylist(_msf.custom_1);
+ ValidatePlaylist(_msf.custom_2);
if (BaseMusic::GetUsedSet()->num_available < _music_wnd_cursong) {
/* If there are less songs than the currently played song,
@@ -191,17 +191,17 @@ static void SelectSongToPlay()
memset(_cur_playlist, 0, sizeof(_cur_playlist));
do {
- const char *filename = BaseMusic::GetUsedSet()->files[_playlists[msf.playlist][i] - 1].filename;
+ const char *filename = BaseMusic::GetUsedSet()->files[_playlists[_msf.playlist][i] - 1].filename;
/* We are now checking for the existence of that file prior
* to add it to the list of available songs */
if (!StrEmpty(filename) && FioCheckFileExists(filename, GM_DIR)) {
- _cur_playlist[j] = _playlists[msf.playlist][i];
+ _cur_playlist[j] = _playlists[_msf.playlist][i];
j++;
}
- } while (_playlists[msf.playlist][++i] != 0 && j < lengthof(_cur_playlist) - 1);
+ } while (_playlists[_msf.playlist][++i] != 0 && j < lengthof(_cur_playlist) - 1);
/* Do not shuffle when on the intro-start window, as the song to play has to be the original TTD Theme*/
- if (msf.shuffle && _game_mode != GM_MENU) {
+ if (_msf.shuffle && _game_mode != GM_MENU) {
i = 500;
do {
uint32 r = InteractiveRandom();
@@ -235,7 +235,7 @@ static void PlayPlaylistSong()
if (_cur_playlist[0] == 0) {
_song_is_active = false;
_music_wnd_cursong = 0;
- msf.playing = false;
+ _msf.playing = false;
return;
}
}
@@ -254,9 +254,9 @@ void ResetMusic()
void MusicLoop()
{
- if (!msf.playing && _song_is_active) {
+ if (!_msf.playing && _song_is_active) {
StopMusic();
- } else if (msf.playing && !_song_is_active) {
+ } else if (_msf.playing && !_song_is_active) {
PlayPlaylistSong();
}
@@ -275,7 +275,7 @@ void MusicLoop()
static void SelectPlaylist(byte list)
{
- msf.playlist = list;
+ _msf.playlist = list;
InvalidateWindowData(WC_MUSIC_TRACK_SELECTION, 0);
InvalidateWindowData(WC_MUSIC_WINDOW, 0);
}
@@ -299,15 +299,15 @@ struct MusicTrackSelectionWindow : public Window {
this->InitNested(desc, number);
this->LowerWidget(MTSW_LIST_LEFT);
this->LowerWidget(MTSW_LIST_RIGHT);
- this->SetWidgetDisabledState(MTSW_CLEAR, msf.playlist <= 3);
- this->LowerWidget(MTSW_ALL + msf.playlist);
+ this->SetWidgetDisabledState(MTSW_CLEAR, _msf.playlist <= 3);
+ this->LowerWidget(MTSW_ALL + _msf.playlist);
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case MTSW_PLAYLIST:
- SetDParam(0, STR_MUSIC_PLAYLIST_ALL + msf.playlist);
+ SetDParam(0, STR_MUSIC_PLAYLIST_ALL + _msf.playlist);
break;
}
}
@@ -315,9 +315,9 @@ struct MusicTrackSelectionWindow : public Window {
virtual void OnInvalidateData(int data = 0)
{
for (int i = 0; i < 6; i++) {
- this->SetWidgetLoweredState(MTSW_ALL + i, i == msf.playlist);
+ this->SetWidgetLoweredState(MTSW_ALL + i, i == _msf.playlist);
}
- this->SetWidgetDisabledState(MTSW_CLEAR, msf.playlist <= 3);
+ this->SetWidgetDisabledState(MTSW_CLEAR, _msf.playlist <= 3);
this->SetDirty();
}
@@ -383,7 +383,7 @@ struct MusicTrackSelectionWindow : public Window {
GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, 0);
int y = r.top + WD_FRAMERECT_TOP;
- for (const byte *p = _playlists[msf.playlist]; *p != 0; p++) {
+ for (const byte *p = _playlists[_msf.playlist]; *p != 0; p++) {
uint i = *p - 1;
SetDParam(0, GetTrackNumber(i));
SetDParam(1, 2);
@@ -402,10 +402,10 @@ struct MusicTrackSelectionWindow : public Window {
case MTSW_LIST_LEFT: { // add to playlist
int y = this->GetRowFromWidget(pt.y, widget, 0, FONT_HEIGHT_SMALL);
- if (msf.playlist < 4) return;
+ if (_msf.playlist < 4) return;
if (!IsInsideMM(y, 0, BaseMusic::GetUsedSet()->num_available)) return;
- byte *p = _playlists[msf.playlist];
+ byte *p = _playlists[_msf.playlist];
for (uint i = 0; i != NUM_SONGS_PLAYLIST - 1; i++) {
if (p[i] == 0) {
/* Find the actual song number */
@@ -427,10 +427,10 @@ struct MusicTrackSelectionWindow : public Window {
case MTSW_LIST_RIGHT: { // remove from playlist
int y = this->GetRowFromWidget(pt.y, widget, 0, FONT_HEIGHT_SMALL);
- if (msf.playlist < 4) return;
+ if (_msf.playlist < 4) return;
if (!IsInsideMM(y, 0, NUM_SONGS_PLAYLIST)) return;
- byte *p = _playlists[msf.playlist];
+ byte *p = _playlists[_msf.playlist];
for (uint i = y; i != NUM_SONGS_PLAYLIST - 1; i++) {
p[i] = p[i + 1];
}
@@ -441,7 +441,7 @@ struct MusicTrackSelectionWindow : public Window {
}
case MTSW_CLEAR: // clear
- for (uint i = 0; _playlists[msf.playlist][i] != 0; i++) _playlists[msf.playlist][i] = 0;
+ for (uint i = 0; _playlists[_msf.playlist][i] != 0; i++) _playlists[_msf.playlist][i] = 0;
this->SetDirty();
StopMusic();
SelectSongToPlay();
@@ -535,8 +535,8 @@ struct MusicWindow : public Window {
MusicWindow(const WindowDesc *desc, WindowNumber number) : Window()
{
this->InitNested(desc, number);
- this->LowerWidget(msf.playlist + MW_ALL);
- this->SetWidgetLoweredState(MW_SHUFFLE, msf.shuffle);
+ this->LowerWidget(_msf.playlist + MW_ALL);
+ this->SetWidgetLoweredState(MW_SHUFFLE, _msf.shuffle);
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
@@ -624,7 +624,7 @@ struct MusicWindow : public Window {
case MW_MUSIC_VOL: case MW_EFFECT_VOL: {
DrawFrameRect(r.left, r.top + 2, r.right, r.bottom - 2, COLOUR_GREY, FR_LOWERED);
- byte volume = (widget == MW_MUSIC_VOL) ? msf.music_vol : msf.effect_vol;
+ byte volume = (widget == MW_MUSIC_VOL) ? _msf.music_vol : _msf.effect_vol;
int x = (volume * (r.right - r.left) / 127);
if (_current_text_dir == TD_RTL) {
x = r.right - x;
@@ -640,7 +640,7 @@ struct MusicWindow : public Window {
virtual void OnInvalidateData(int data = 0)
{
for (int i = 0; i < 6; i++) {
- this->SetWidgetLoweredState(MW_ALL + i, i == msf.playlist);
+ this->SetWidgetLoweredState(MW_ALL + i, i == _msf.playlist);
}
this->SetDirty();
}
@@ -661,17 +661,17 @@ struct MusicWindow : public Window {
break;
case MW_STOP: // stop playing
- msf.playing = false;
+ _msf.playing = false;
break;
case MW_PLAY: // start playing
- msf.playing = true;
+ _msf.playing = true;
break;
case MW_MUSIC_VOL: case MW_EFFECT_VOL: { // volume sliders
int x = pt.x - this->GetWidget<NWidgetBase>(widget)->pos_x;
- byte *vol = (widget == MW_MUSIC_VOL) ? &msf.music_vol : &msf.effect_vol;
+ byte *vol = (widget == MW_MUSIC_VOL) ? &_msf.music_vol : &_msf.effect_vol;
byte new_vol = x * 127 / this->GetWidget<NWidgetBase>(widget)->current_x;
if (_current_text_dir == TD_RTL) new_vol = 127 - new_vol;
@@ -686,8 +686,8 @@ struct MusicWindow : public Window {
}
case MW_SHUFFLE: // toggle shuffle
- msf.shuffle ^= 1;
- this->SetWidgetLoweredState(MW_SHUFFLE, msf.shuffle);
+ _msf.shuffle ^= 1;
+ this->SetWidgetLoweredState(MW_SHUFFLE, _msf.shuffle);
this->SetWidgetDirty(MW_SHUFFLE);
StopMusic();
SelectSongToPlay();
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 41862c7b2..88c7d3bc9 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -691,7 +691,7 @@ int ttd_main(int argc, char *argv[])
_screen.zoom = ZOOM_LVL_NORMAL;
/* restore saved music volume */
- _music_driver->SetVolume(msf.music_vol);
+ _music_driver->SetVolume(_msf.music_vol);
NetworkStartUp(); // initialize network-core
diff --git a/src/settings.cpp b/src/settings.cpp
index 86cc9b6e7..b2261f36e 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -1479,7 +1479,7 @@ static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *li
static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list)
{
proc(ini, (const SettingDesc*)_misc_settings, "misc", NULL);
- proc(ini, (const SettingDesc*)_music_settings, "music", &msf);
+ proc(ini, (const SettingDesc*)_music_settings, "music", &_msf);
#if defined(WIN32) && !defined(DEDICATED)
proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL);
#endif /* WIN32 */
diff --git a/src/sound.cpp b/src/sound.cpp
index d54464cd4..060eb6073 100644
--- a/src/sound.cpp
+++ b/src/sound.cpp
@@ -22,7 +22,7 @@
#include "base_media_func.h"
static SoundEntry _original_sounds[ORIGINAL_SAMPLE_COUNT];
-MusicFileSettings msf;
+MusicFileSettings _msf;
static void OpenBankFile(const char *filename)
{
@@ -227,7 +227,7 @@ void SndCopyToPool()
*/
static void SndPlayScreenCoordFx(SoundID sound, int left, int right, int top, int bottom)
{
- if (msf.effect_vol == 0) return;
+ if (_msf.effect_vol == 0) return;
const Window *w;
FOR_ALL_WINDOWS_FROM_BACK(w) {
@@ -243,7 +243,7 @@ static void SndPlayScreenCoordFx(SoundID sound, int left, int right, int top, in
StartSound(
sound,
panning,
- (msf.effect_vol * _vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN]) / 256
+ (_msf.effect_vol * _vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN]) / 256
);
return;
}
@@ -272,7 +272,7 @@ void SndPlayVehicleFx(SoundID sound, const Vehicle *v)
void SndPlayFx(SoundID sound)
{
- StartSound(sound, 0.5, msf.effect_vol);
+ StartSound(sound, 0.5, _msf.effect_vol);
}
INSTANTIATE_BASE_MEDIA_METHODS(BaseMedia<SoundsSet>, SoundsSet)
diff --git a/src/sound_func.h b/src/sound_func.h
index cf41d1d1d..ed9526bec 100644
--- a/src/sound_func.h
+++ b/src/sound_func.h
@@ -16,7 +16,7 @@
#include "vehicle_type.h"
#include "tile_type.h"
-extern MusicFileSettings msf;
+extern MusicFileSettings _msf;
void SndPlayTileFx(SoundID sound, TileIndex tile);
void SndPlayVehicleFx(SoundID sound, const Vehicle *v);