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-rw-r--r--src/core/random_func.cpp6
-rw-r--r--src/core/random_func.hpp13
-rw-r--r--src/debug.cpp28
-rw-r--r--src/debug.h3
4 files changed, 25 insertions, 25 deletions
diff --git a/src/core/random_func.cpp b/src/core/random_func.cpp
index 5adc17066..7800591e6 100644
--- a/src/core/random_func.cpp
+++ b/src/core/random_func.cpp
@@ -69,11 +69,7 @@ void SetRandomSeed(uint32 seed)
uint32 DoRandom(int line, const char *file)
{
if (_networking && (!_network_server || (NetworkClientSocket::IsValidID(0) && NetworkClientSocket::Get(0)->status != NetworkClientSocket::STATUS_INACTIVE))) {
- static FILE *f = FioFOpenFile("random-out.log", "wb", AUTOSAVE_DIR);
- if (f != NULL) {
- fprintf(f, "%08x; %02x; %04x; %02x; %s:%d\n", _date, _date_fract, _frame_counter, (byte)_current_company, file, line);
- fflush(f);
- }
+ DEBUG(random, 0, "%08x; %02x; %04x; %02x; %s:%d", _date, _date_fract, _frame_counter, (byte)_current_company, file, line);
}
return _random.Next();
diff --git a/src/core/random_func.hpp b/src/core/random_func.hpp
index 8c3bed166..ea0716b9a 100644
--- a/src/core/random_func.hpp
+++ b/src/core/random_func.hpp
@@ -17,19 +17,6 @@
#define Random OTTD_Random
#endif /* __APPLE__ */
-/**************
- * Warning: DO NOT enable this unless you understand what it does
- *
- * If enabled, in a network game all randoms will be dumped to the
- * stdout if the first client joins (or if you are a client). This
- * is to help finding desync problems.
- *
- * Warning: DO NOT enable this unless you understand what it does
- **************/
-
-//#define RANDOM_DEBUG
-
-
/**
* Structure to encapsulate the pseudo random number generators.
*/
diff --git a/src/debug.cpp b/src/debug.cpp
index f7d31b89a..fe5b0d3fd 100644
--- a/src/debug.cpp
+++ b/src/debug.cpp
@@ -39,6 +39,9 @@ int _debug_sl_level;
int _debug_gamelog_level;
int _debug_desync_level;
int _debug_console_level;
+#ifdef RANDOM_DEBUG
+int _debug_random_level;
+#endif
uint32 _realtime_tick = 0;
@@ -64,6 +67,9 @@ struct DebugLevel {
DEBUG_LEVEL(gamelog),
DEBUG_LEVEL(desync),
DEBUG_LEVEL(console),
+#ifdef RANDOM_DEBUG
+ DEBUG_LEVEL(random),
+#endif
};
#undef DEBUG_LEVEL
@@ -85,7 +91,21 @@ static void debug_print(const char *dbg, const char *buf)
return;
}
#endif /* ENABLE_NETWORK */
- if (strcmp(dbg, "desync") != 0) {
+ if (strcmp(dbg, "desync") == 0) {
+ static FILE *f = FioFOpenFile("commands-out.log", "wb", AUTOSAVE_DIR);
+ if (f == NULL) return;
+
+ fprintf(f, "%s%s\n", GetLogPrefix(), buf);
+ fflush(f);
+#ifdef RANDOM_DEBUG
+ } else if (strcmp(dbg, "random") == 0) {
+ static FILE *f = FioFOpenFile("random-out.log", "wb", AUTOSAVE_DIR);
+ if (f == NULL) return;
+
+ fprintf(f, "%s\n", buf);
+ fflush(f);
+#endif
+ } else {
#if defined(WINCE)
/* We need to do OTTD2FS twice, but as it uses a static buffer, we need to store one temporary */
TCHAR tbuf[512];
@@ -98,12 +118,6 @@ static void debug_print(const char *dbg, const char *buf)
NetworkAdminConsole(dbg, buf);
#endif /* ENABLE_NETWORK */
IConsoleDebug(dbg, buf);
- } else {
- static FILE *f = FioFOpenFile("commands-out.log", "wb", AUTOSAVE_DIR);
- if (f == NULL) return;
-
- fprintf(f, "%s%s\n", GetLogPrefix(), buf);
- fflush(f);
}
}
diff --git a/src/debug.h b/src/debug.h
index 07d4eb333..263ba0356 100644
--- a/src/debug.h
+++ b/src/debug.h
@@ -51,6 +51,9 @@
extern int _debug_gamelog_level;
extern int _debug_desync_level;
extern int _debug_console_level;
+#ifdef RANDOM_DEBUG
+ extern int _debug_random_level;
+#endif
void CDECL debug(const char *dbg, const char *format, ...) WARN_FORMAT(2, 3);
#endif /* NO_DEBUG_MESSAGES */