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-rw-r--r--src/game/game.hpp5
-rw-r--r--src/game/game_core.cpp5
-rw-r--r--src/game/game_text.cpp59
3 files changed, 35 insertions, 34 deletions
diff --git a/src/game/game.hpp b/src/game/game.hpp
index 66a155bd5..faa9650bf 100644
--- a/src/game/game.hpp
+++ b/src/game/game.hpp
@@ -112,11 +112,6 @@ public:
*/
static class GameInstance *GetInstance() { return Game::instance; }
- /**
- * Get the current active mainscript.
- */
- static const char *GetMainScript();
-
#if defined(ENABLE_NETWORK)
/** Wrapper function for GameScanner::HasGame */
static bool HasGame(const struct ContentInfo *ci, bool md5sum);
diff --git a/src/game/game_core.cpp b/src/game/game_core.cpp
index 6f301d35a..e1a21872a 100644
--- a/src/game/game_core.cpp
+++ b/src/game/game_core.cpp
@@ -27,11 +27,6 @@
/* static */ GameScannerInfo *Game::scanner_info = NULL;
/* static */ GameScannerLibrary *Game::scanner_library = NULL;
-/* static */ const char *Game::GetMainScript()
-{
- return Game::info->GetMainScript();
-}
-
/* static */ void Game::GameLoop()
{
if (_networking && !_network_server) return;
diff --git a/src/game/game_text.cpp b/src/game/game_text.cpp
index 07388c842..07b8a323d 100644
--- a/src/game/game_text.cpp
+++ b/src/game/game_text.cpp
@@ -13,10 +13,12 @@
#include "../strgen/strgen.h"
#include "../debug.h"
#include "../fileio_func.h"
+#include "../tar_type.h"
#include "../script/squirrel_class.hpp"
#include "../strings_func.h"
#include "game_text.hpp"
#include "game.hpp"
+#include "game_info.hpp"
#include "table/strings.h"
@@ -208,22 +210,6 @@ struct StringNameWriter : HeaderWriter {
}
};
-static void GetBasePath(char *buffer, size_t length)
-{
- strecpy(buffer, Game::GetMainScript(), buffer + length);
- char *s = strrchr(buffer, PATHSEPCHAR);
- if (s != NULL) {
- /* Keep the PATHSEPCHAR there, remove the rest */
- s++;
- *s = '\0';
- }
-
- /* Tars dislike opening files with '/' on Windows.. so convert it to '\\' */
-#if (PATHSEPCHAR != '/')
- for (char *n = buffer; *n != '\0'; n++) if (*n == '/') *n = PATHSEPCHAR;
-#endif
-}
-
/**
* Scanner to find language files in a GameScript directory.
*/
@@ -260,20 +246,45 @@ public:
*/
GameStrings *LoadTranslations()
{
+ const GameInfo *info = Game::GetInfo();
+ char filename[512];
+ strecpy(filename, info->GetMainScript(), lastof(filename));
+ char *e = strrchr(filename, PATHSEPCHAR);
+ if (e == NULL) return NULL;
+ e++; // Make 'e' point after the PATHSEPCHAR
+
+ strecpy(e, "lang" PATHSEP "english.txt", lastof(filename));
+ if (!FioCheckFileExists(filename, GAME_DIR)) return NULL;
+
GameStrings *gs = new GameStrings();
try {
- char filename[512];
- GetBasePath(filename, sizeof(filename));
- char *e = filename + strlen(filename);
-
- seprintf(e, filename + sizeof(filename), "lang" PATHSEP "english.txt");
- if (!FioCheckFileExists(filename, GAME_DIR)) throw std::exception();
*gs->raw_strings.Append() = ReadRawLanguageStrings(filename);
/* Scan for other language files */
LanguageScanner scanner(gs, filename);
- strecpy(e, "lang" PATHSEP, filename + sizeof(filename));
- scanner.Scan(filename);
+ strecpy(e, "lang" PATHSEP, lastof(filename));
+ uint len = strlen(filename);
+
+ const char *tar_filename = info->GetTarFile();
+ TarList::iterator iter;
+ if (tar_filename != NULL && (iter = _tar_list[GAME_DIR].find(tar_filename)) != _tar_list[GAME_DIR].end()) {
+ /* The main script is in a tar file, so find all files that
+ * are in the same tar and add them to the langfile scanner. */
+ TarFileList::iterator tar;
+ FOR_ALL_TARS(tar, GAME_DIR) {
+ /* Not in the same tar. */
+ if (tar->second.tar_filename != iter->first) continue;
+
+ /* Check the path and extension. */
+ if (tar->first.size() <= len || tar->first.compare(0, len, filename) != 0) continue;
+ if (tar->first.compare(tar->first.size() - 4, 4, ".txt") != 0) continue;
+
+ scanner.AddFile(tar->first.c_str(), 0, tar_filename);
+ }
+ } else {
+ /* Scan filesystem */
+ scanner.Scan(filename);
+ }
gs->Compile();
return gs;