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-rw-r--r--src/network/network_client.cpp8
-rw-r--r--src/network/network_server.cpp23
2 files changed, 3 insertions, 28 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 9f348b6fa..8eaa2eb41 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -329,6 +329,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendJoin()
Packet *p = new Packet(PACKET_CLIENT_JOIN);
p->Send_string(_openttd_revision);
+ p->Send_uint32(_openttd_newgrf_version);
p->Send_string(_settings_client.network.client_name); // Client name
p->Send_uint8 (_network_join_as); // PlayAs
p->Send_uint8 (NETLANG_ANY); // Language
@@ -374,13 +375,6 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendGetMap()
my_client->status = STATUS_MAP_WAIT;
Packet *p = new Packet(PACKET_CLIENT_GETMAP);
- /* Send the OpenTTD version to the server, let it validate it too.
- * But only do it for stable releases because of those we are sure
- * that everybody has the same NewGRF version. For trunk and the
- * branches we make tarballs of the OpenTTDs compiled from tarball
- * will have the lower bits set to 0. As such they would become
- * incompatible, which we would like to prevent by this. */
- if (IsReleasedVersion()) p->Send_uint32(_openttd_newgrf_version);
my_client->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index dbbe8fe28..42d5ed9d5 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -856,9 +856,10 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p)
char client_revision[NETWORK_REVISION_LENGTH];
p->Recv_string(client_revision, sizeof(client_revision));
+ uint32 newgrf_version = p->Recv_uint32();
/* Check if the client has revision control enabled */
- if (!IsNetworkCompatibleVersion(client_revision)) {
+ if (!IsNetworkCompatibleVersion(client_revision) || _openttd_newgrf_version != newgrf_version) {
/* Different revisions!! */
return this->SendError(NETWORK_ERROR_WRONG_REVISION);
}
@@ -968,26 +969,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMPANY_PASSWOR
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GETMAP(Packet *p)
{
NetworkClientSocket *new_cs;
-
- /* Do an extra version match. We told the client our version already,
- * lets confirm that the client isn't lieing to us.
- * But only do it for stable releases because of those we are sure
- * that everybody has the same NewGRF version. For trunk and the
- * branches we make tarballs of the OpenTTDs compiled from tarball
- * will have the lower bits set to 0. As such they would become
- * incompatible, which we would like to prevent by this. */
- if (IsReleasedVersion()) {
- if (_openttd_newgrf_version != p->Recv_uint32()) {
- /* The version we get from the client differs, it must have the
- * wrong version. The client must be wrong. */
- return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
- }
- } else if (p->size != 3) {
- /* We received a packet from a version that claims to be stable.
- * That shouldn't happen. The client must be wrong. */
- return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
- }
-
/* The client was never joined.. so this is impossible, right?
* Ignore the packet, give the client a warning, and close his connection */
if (this->status < STATUS_AUTHORIZED || this->HasClientQuit()) {