diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/road_cmd.cpp | 31 | ||||
-rw-r--r-- | src/settings_gui.cpp | 32 |
2 files changed, 32 insertions, 31 deletions
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index 22a4fac0f..3624a6931 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -43,6 +43,37 @@ #include "table/sprites.h" #include "table/strings.h" + +bool RoadVehiclesAreBuilt() +{ + const Vehicle* v; + + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_ROAD) return true; + } + return false; +} + +/** + * Change the side of the road vehicles drive on (server only). + * @param tile unused + * @param flags operation to perform + * @param p1 the side of the road; 0 = left side and 1 = right side + * @param p2 unused + */ +CommandCost CmdSetRoadDriveSide(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +{ + /* Check boundaries and you can only change this if NO vehicles have been built yet, + * except in the intro-menu where of course it's always possible to do so. */ + if (p1 > 1 || (_game_mode != GM_MENU && RoadVehiclesAreBuilt())) return CMD_ERROR; + + if (flags & DC_EXEC) { + _opt_ptr->road_side = p1; + InvalidateWindow(WC_GAME_OPTIONS, 0); + } + return CommandCost(); +} + #define M(x) (1 << (x)) /* Level crossings may only be built on these slopes */ static const uint32 VALID_LEVEL_CROSSING_SLOPES = (M(SLOPE_SEN) | M(SLOPE_ENW) | M(SLOPE_NWS) | M(SLOPE_NS) | M(SLOPE_WSE) | M(SLOPE_EW) | M(SLOPE_FLAT)); diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index 3bb89880b..8a7b5e42f 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -20,7 +20,6 @@ #include "strings_func.h" #include "functions.h" #include "window_func.h" -#include "vehicle_base.h" #include "core/alloc_func.hpp" #include "string_func.h" #include "gfx_func.h" @@ -102,17 +101,6 @@ static int GetCurRes() return i; } -static inline bool RoadVehiclesAreBuilt() -{ - const Vehicle* v; - - FOR_ALL_VEHICLES(v) { - if (v->type == VEH_ROAD) return true; - } - return false; -} - - enum GameOptionsWidgets { GAMEOPT_CURRENCY_BTN = 4, GAMEOPT_DISTANCE_BTN = 6, @@ -199,6 +187,7 @@ struct GameOptionsWindow : Window { case GAMEOPT_ROADSIDE_BTN: { // Setup road-side dropdown int i = 0; + extern bool RoadVehiclesAreBuilt(); /* You can only change the drive side if you are in the menu or ingame with * no vehicles present. In a networking game only the server can change it */ @@ -323,25 +312,6 @@ struct GameOptionsWindow : Window { } }; -/** Change the side of the road vehicles drive on (server only). - * @param tile unused - * @param flags operation to perform - * @param p1 the side of the road; 0 = left side and 1 = right side - * @param p2 unused - */ -CommandCost CmdSetRoadDriveSide(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) -{ - /* Check boundaries and you can only change this if NO vehicles have been built yet, - * except in the intro-menu where of course it's always possible to do so. */ - if (p1 > 1 || (_game_mode != GM_MENU && RoadVehiclesAreBuilt())) return CMD_ERROR; - - if (flags & DC_EXEC) { - _opt_ptr->road_side = p1; - InvalidateWindow(WC_GAME_OPTIONS, 0); - } - return CommandCost(); -} - static const Widget _game_options_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 14, 11, 369, 0, 13, STR_00B1_GAME_OPTIONS, STR_018C_WINDOW_TITLE_DRAG_THIS}, |