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-rw-r--r--src/window.cpp19
1 files changed, 14 insertions, 5 deletions
diff --git a/src/window.cpp b/src/window.cpp
index 8263b717e..f79a753d9 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -39,6 +39,7 @@
static Point _drag_delta; ///< delta between mouse cursor and upper left corner of dragged window
static Window *_mouseover_last_w = NULL; ///< Window of the last #MOUSEOVER event.
+static Window *_last_scroll_window = NULL; ///< Window of the last scroll event.
/** List of windows opened at the screen sorted from the front. */
Window *_z_front_window = NULL;
@@ -671,6 +672,9 @@ Window::~Window()
/* Prevent Mouseover() from resetting mouse-over coordinates on a non-existing window */
if (_mouseover_last_w == this) _mouseover_last_w = NULL;
+ /* We can't scroll the window when it's closed. */
+ if (_last_scroll_window == this) _last_scroll_window = NULL;
+
/* Make sure we don't try to access this window as the focused window when it doesn't exist anymore. */
if (_focused_window == this) _focused_window = NULL;
@@ -1345,6 +1349,7 @@ void InitWindowSystem()
_z_front_window = NULL;
_focused_window = NULL;
_mouseover_last_w = NULL;
+ _last_scroll_window = NULL;
_scrolling_viewport = false;
_mouse_hovering = false;
@@ -1882,17 +1887,21 @@ static EventState HandleViewportScroll()
if (!_scrolling_viewport) return ES_NOT_HANDLED;
- Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
+ /* When we don't have a last scroll window we are starting to scroll.
+ * When the last scroll window and this are not the same we went
+ * outside of the window and should not left-mouse scroll anymore. */
+ if (_last_scroll_window == NULL) _last_scroll_window = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
- if (!(_right_button_down || scrollwheel_scrolling || (_settings_client.gui.left_mouse_btn_scrolling && _left_button_down)) || w == NULL) {
+ if (_last_scroll_window == NULL || !(_right_button_down || scrollwheel_scrolling || (_settings_client.gui.left_mouse_btn_scrolling && _left_button_down))) {
_cursor.fix_at = false;
_scrolling_viewport = false;
+ _last_scroll_window = NULL;
return ES_NOT_HANDLED;
}
- if (w == FindWindowById(WC_MAIN_WINDOW, 0) && w->viewport->follow_vehicle != INVALID_VEHICLE) {
+ if (_last_scroll_window == FindWindowById(WC_MAIN_WINDOW, 0) && _last_scroll_window->viewport->follow_vehicle != INVALID_VEHICLE) {
/* If the main window is following a vehicle, then first let go of it! */
- const Vehicle *veh = Vehicle::Get(w->viewport->follow_vehicle);
+ const Vehicle *veh = Vehicle::Get(_last_scroll_window->viewport->follow_vehicle);
ScrollMainWindowTo(veh->x_pos, veh->y_pos, veh->z_pos, true); // This also resets follow_vehicle
return ES_NOT_HANDLED;
}
@@ -1915,7 +1924,7 @@ static EventState HandleViewportScroll()
}
/* Create a scroll-event and send it to the window */
- if (delta.x != 0 || delta.y != 0) w->OnScroll(delta);
+ if (delta.x != 0 || delta.y != 0) _last_scroll_window->OnScroll(delta);
_cursor.delta.x = 0;
_cursor.delta.y = 0;