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-rw-r--r--src/smallmap_gui.cpp80
1 files changed, 40 insertions, 40 deletions
diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp
index 1b0d9163e..3d0bda3b0 100644
--- a/src/smallmap_gui.cpp
+++ b/src/smallmap_gui.cpp
@@ -138,8 +138,7 @@ static const NWidgetPart _nested_smallmap_widgets[] = {
};
-/* number of used industries */
-static int _smallmap_industry_count;
+static int _smallmap_industry_count; ///< Number of used industries
/** Macro for ordinary entry of LegendAndColour */
#define MK(a, b) {a, b, INVALID_INDUSTRYTYPE, true, false, false}
@@ -351,7 +350,7 @@ static const AndOr _smallmap_vegetation_andor[] = {
{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)},
};
-typedef uint32 GetSmallMapPixels(TileIndex tile); // typedef callthrough function
+typedef uint32 GetSmallMapPixels(TileIndex tile); ///< Typedef callthrough function
static inline TileType GetEffectiveTileType(TileIndex tile)
@@ -410,7 +409,7 @@ static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile)
if (_legend_from_industries[_industry_to_list_pos[Industry::GetByTile(tile)->type]].show_on_map) {
return GetIndustrySpec(Industry::GetByTile(tile)->type)->map_colour * 0x01010101;
} else {
- /* otherwise, return the colour of the clear tiles, which will make it disappear */
+ /* Otherwise, return the colour of the clear tiles, which will make it disappear */
return ApplyMask(MKCOLOUR(0x54545454), &_smallmap_vehicles_andor[MP_CLEAR]);
}
}
@@ -439,7 +438,7 @@ static inline uint32 GetSmallMapRoutesPixels(TileIndex tile)
}
}
- /* ground colour */
+ /* Ground colour */
return ApplyMask(MKCOLOUR(0x54545454), &_smallmap_contours_andor[t]);
}
@@ -516,7 +515,7 @@ static const uint32 _smallmap_mask_right[] = {
MKCOLOUR(0x00FFFFFF),
};
-/* each tile has 4 x pixels and 1 y pixel */
+/* Each tile has 4 x pixels and 1 y pixel */
static GetSmallMapPixels * const _smallmap_draw_procs[] = {
GetSmallMapContoursPixels,
@@ -586,7 +585,8 @@ class SmallMapWindow : public Window {
* @param yc The Y coordinate of the first tile in the column
* @param pitch Number of pixels to advance in the screen buffer each time a pixel is written.
* @param reps Number of lines to draw
- * @param mask ?
+ * @param mask Some bytes may need to be masked out when at the border of drawn area
+ * @param blitter current blitter
* @param proc Pointer to the colour function
* @see GetSmallMapPixels(TileIndex)
*/
@@ -596,10 +596,10 @@ class SmallMapWindow : public Window {
void *dst_ptr_end = blitter->MoveTo(dst_ptr_abs_end, -4, 0);
do {
- /* check if the tile (xc,yc) is within the map range */
+ /* Check if the tile (xc,yc) is within the map range */
uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
if (IsInsideMM(xc, min_xy, MapMaxX()) && IsInsideMM(yc, min_xy, MapMaxY())) {
- /* check if the dst pointer points to a pixel inside the screen buffer */
+ /* Check if the dst pointer points to a pixel inside the screen buffer */
if (dst < _screen.dst_ptr) continue;
if (dst >= dst_ptr_abs_end) continue;
@@ -612,14 +612,15 @@ class SmallMapWindow : public Window {
blitter->SetPixelIfEmpty(dst, 2, 0, val8[2]);
blitter->SetPixelIfEmpty(dst, 3, 0, val8[3]);
} else {
- /* It happens that there are only 1, 2 or 3 pixels left to fill, so in that special case, write till the end of the video-buffer */
+ /* It happens that there are only 1, 2 or 3 pixels left to fill, so
+ * in that special case, write till the end of the video-buffer */
int i = 0;
do {
blitter->SetPixelIfEmpty(dst, 0, 0, val8[i]);
} while (i++, dst = blitter->MoveTo(dst, 1, 0), dst < dst_ptr_abs_end);
}
}
- /* switch to next tile in the column */
+ /* Switch to next tile in the column */
} while (xc++, yc++, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0);
}
@@ -655,7 +656,7 @@ class SmallMapWindow : public Window {
if (x < 0) {
/* if x+1 is 0, that means we're on the very left edge,
- * and should thus only draw a single pixel */
+ * and should thus only draw a single pixel */
if (++x != 0) continue;
skip = true;
} else if (x >= dpi->width - 1) {
@@ -771,23 +772,22 @@ class SmallMapWindow : public Window {
old_dpi = _cur_dpi;
_cur_dpi = dpi;
- /* clear it */
+ /* Clear it */
GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, 0);
- /* setup owner table */
+ /* Setup owner table */
if (this->map_type == SMT_OWNER) {
const Company *c;
- /* fill with some special colours */
+ /* Fill with some special colours */
_owner_colours[OWNER_TOWN] = MKCOLOUR(0xB4B4B4B4);
_owner_colours[OWNER_NONE] = MKCOLOUR(0x54545454);
_owner_colours[OWNER_WATER] = MKCOLOUR(0xCACACACA);
- _owner_colours[OWNER_END] = MKCOLOUR(0x20202020); // industry
+ _owner_colours[OWNER_END] = MKCOLOUR(0x20202020); // Industry
- /* now fill with the company colours */
+ /* Now fill with the company colours */
FOR_ALL_COMPANIES(c) {
- _owner_colours[c->index] =
- _colour_gradient[c->colour][5] * 0x01010101;
+ _owner_colours[c->index] = _colour_gradient[c->colour][5] * 0x01010101;
}
}
@@ -820,22 +820,22 @@ class SmallMapWindow : public Window {
for (;;) {
uint32 mask = 0xFFFFFFFF;
- /* distance from left edge */
+ /* Distance from left edge */
if (x >= -3) {
if (x < 0) {
- /* mask to use at the left edge */
+ /* Mask to use at the left edge */
mask = _smallmap_mask_left[x + 3];
}
- /* distance from right edge */
+ /* Distance from right edge */
int t = dpi->width - x;
if (t < 4) {
- if (t <= 0) break; // exit loop
- /* mask to use at the right edge */
+ if (t <= 0) break; // Exit loop
+ /* Mask to use at the right edge */
mask &= _smallmap_mask_right[t - 1];
}
- /* number of lines */
+ /* Number of lines */
int reps = (dpi->height - y + 1) / 2;
if (reps > 0) {
this->DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch * 2, reps, mask, blitter, _smallmap_draw_procs[this->map_type]);
@@ -910,11 +910,11 @@ public:
{
DrawPixelInfo new_dpi;
- /* Hide Enable all/Disable all buttons if is not industry type small map*/
+ /* Hide Enable all/Disable all buttons if is not industry type small map */
this->SetWidgetHiddenState(SM_WIDGET_ENABLEINDUSTRIES, this->map_type != SMT_INDUSTRY);
this->SetWidgetHiddenState(SM_WIDGET_DISABLEINDUSTRIES, this->map_type != SMT_INDUSTRY);
- /* draw the window */
+ /* Draw the window */
SetDParam(0, STR_SMALLMAP_TYPE_CONTOURS + this->map_type);
this->DrawWidgets();
@@ -934,7 +934,7 @@ public:
if (this->map_type == SMT_INDUSTRY) {
/* Industry name must be formated, since it's not in tiny font in the specs.
- * So, draw with a parameter and use the STR_SMALLMAP_INDUSTRY string, which is tiny font.*/
+ * So, draw with a parameter and use the STR_SMALLMAP_INDUSTRY string, which is tiny font*/
SetDParam(0, tbl->legend);
assert(tbl->type < NUM_INDUSTRYTYPES);
SetDParam(1, _industry_counts[tbl->type]);
@@ -944,14 +944,14 @@ public:
DrawString(x + 11, x + COLUMN_WIDTH - 1, y, STR_SMALLMAP_INDUSTRY, TC_GREY);
} else {
DrawString(x + 11, x + COLUMN_WIDTH - 1, y, STR_SMALLMAP_INDUSTRY, TC_BLACK);
- GfxFillRect(x, y + 1, x + 8, y + 5, 0); // outer border of the legend colour
+ GfxFillRect(x, y + 1, x + 8, y + 5, 0); // Outer border of the legend colour
}
} else {
/* Anything that is not an industry is using normal process */
GfxFillRect(x, y + 1, x + 8, y + 5, 0);
DrawString(x + 11, x + COLUMN_WIDTH - 1, y, tbl->legend);
}
- GfxFillRect(x + 1, y + 2, x + 7, y + 4, tbl->colour); // legend colour
+ GfxFillRect(x + 1, y + 2, x + 7, y + 4, tbl->colour); // Legend colour
y += 6;
}
@@ -1016,15 +1016,15 @@ public:
break;
case SM_WIDGET_LEGEND: // Legend
- /* if industry type small map*/
+ /* If industry type small map*/
if (this->map_type == SMT_INDUSTRY) {
- /* if click on industries label, find right industry type and enable/disable it */
- Widget *wi = &this->widget[SM_WIDGET_LEGEND]; // label panel
+ /* If click on industries label, find right industry type and enable/disable it */
+ Widget *wi = &this->widget[SM_WIDGET_LEGEND]; // Label panel
uint column = (pt.x - 4) / COLUMN_WIDTH;
uint line = (pt.y - wi->top - 2) / 6;
int rows_per_column = (wi->bottom - wi->top) / 6;
- /* check if click is on industry label*/
+ /* Check if click is on industry label*/
int industry_pos = (column * rows_per_column) + line;
if (industry_pos < _smallmap_industry_count) {
_legend_from_industries[industry_pos].show_on_map = !_legend_from_industries[industry_pos].show_on_map;
@@ -1041,17 +1041,17 @@ public:
for (int i = 0; i != _smallmap_industry_count; i++) {
_legend_from_industries[i].show_on_map = true;
}
- /* toggle appeareance indicating the choice */
+ /* Toggle appeareance indicating the choice */
this->LowerWidget(SM_WIDGET_ENABLEINDUSTRIES);
this->RaiseWidget(SM_WIDGET_DISABLEINDUSTRIES);
this->SetDirty();
break;
- case SM_WIDGET_DISABLEINDUSTRIES: // disable all industries
+ case SM_WIDGET_DISABLEINDUSTRIES: // Disable all industries
for (int i = 0; i != _smallmap_industry_count; i++) {
_legend_from_industries[i].show_on_map = false;
}
- /* toggle appeareance indicating the choice */
+ /* Toggle appeareance indicating the choice */
this->RaiseWidget(SM_WIDGET_ENABLEINDUSTRIES);
this->LowerWidget(SM_WIDGET_DISABLEINDUSTRIES);
this->SetDirty();
@@ -1071,7 +1071,7 @@ public:
virtual void OnTick()
{
- /* update the window every now and then */
+ /* Update the window every now and then */
if (--this->refresh != 0) return;
this->refresh = FORCE_REFRESH_PERIOD;
@@ -1177,8 +1177,8 @@ bool ScrollMainWindowTo(int x, int y, int z, bool instant)
bool res = ScrollWindowTo(x, y, z, FindWindowById(WC_MAIN_WINDOW, 0), instant);
/* If a user scrolls to a tile (via what way what so ever) and already is on
- * that tile (e.g.: pressed twice), move the smallmap to that location,
- * so you directly see where you are on the smallmap. */
+ * that tile (e.g.: pressed twice), move the smallmap to that location,
+ * so you directly see where you are on the smallmap. */
if (res) return res;