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-rw-r--r--src/roadveh_cmd.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index cdf300248..7c234cc14 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -1598,13 +1598,18 @@ static bool RoadVehController(RoadVehicle *v)
int j = RoadVehAccelerate(v);
int adv_spd = (v->direction & 1) ? 192 : 256;
+ bool blocked = false;
while (j >= adv_spd) {
j -= adv_spd;
RoadVehicle *u = v;
for (RoadVehicle *prev = NULL; u != NULL; prev = u, u = u->Next()) {
- if (!IndividualRoadVehicleController(u, prev)) break;
+ if (!IndividualRoadVehicleController(u, prev)) {
+ blocked = true;
+ break;
+ }
}
+ if (blocked) break;
/* 192 spd used for going straight, 256 for going diagonally. */
adv_spd = (v->direction & 1) ? 192 : 256;
@@ -1619,7 +1624,10 @@ static bool RoadVehController(RoadVehicle *v)
u->UpdateViewport(false, false);
}
- if (v->progress == 0) v->progress = j;
+ /* If movement is blocked, set 'progress' to its maximum, so the roadvehicle does
+ * not accelerate again before it can actually move. I.e. make sure it tries to advance again
+ * on next tick to discover whether it is still blocked. */
+ if (v->progress == 0) v->progress = blocked ? adv_spd - 1 : j;
return true;
}