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-rw-r--r--src/ai/default/default.cpp12
-rw-r--r--src/ai/trolly/trolly.cpp4
-rw-r--r--src/aircraft_cmd.cpp14
-rw-r--r--src/economy.cpp18
-rw-r--r--src/industry_cmd.cpp4
-rw-r--r--src/openttd.cpp3
-rw-r--r--src/order_base.h27
-rw-r--r--src/order_cmd.cpp33
-rw-r--r--src/order_gui.cpp6
-rw-r--r--src/order_type.h3
-rw-r--r--src/roadveh_cmd.cpp14
-rw-r--r--src/ship_cmd.cpp12
-rw-r--r--src/timetable_cmd.cpp4
-rw-r--r--src/timetable_gui.cpp12
-rw-r--r--src/train_cmd.cpp15
-rw-r--r--src/vehicle.cpp29
-rw-r--r--src/vehicle_gui.cpp2
17 files changed, 118 insertions, 94 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp
index 2408674af..35407ed56 100644
--- a/src/ai/default/default.cpp
+++ b/src/ai/default/default.cpp
@@ -2554,9 +2554,9 @@ handle_nocash:
order.MakeGoToStation(AiGetStationIdByDef(aib->use_tile, aib->cur_building_rule));
- if (!is_pass && i == 1) order.flags |= OFB_UNLOAD;
+ if (!is_pass && i == 1) order.SetUnloadType(OFB_UNLOAD);
if (_players_ai[p->index].num_want_fullload != 0 && (is_pass || i == 0))
- order.flags |= OFB_FULL_LOAD;
+ order.SetLoadType(OFB_FULL_LOAD);
DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
}
@@ -3289,9 +3289,9 @@ static void AiStateBuildRoadVehicles(Player *p)
order.MakeGoToStation(AiGetStationIdFromRoadBlock(aib->use_tile, aib->cur_building_rule));
- if (!is_pass && i == 1) order.flags |= OFB_UNLOAD;
+ if (!is_pass && i == 1) order.SetUnloadType(OFB_UNLOAD);
if (_players_ai[p->index].num_want_fullload != 0 && (is_pass || i == 0))
- order.flags |= OFB_FULL_LOAD;
+ order.SetLoadType(OFB_FULL_LOAD);
DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
}
@@ -3568,9 +3568,9 @@ static void AiStateBuildAircraftVehicles(Player *p)
order.MakeGoToStation(AiGetStationIdFromAircraftBlock(aib->use_tile, aib->cur_building_rule));
- if (!is_pass && i == 1) order.flags |= OFB_UNLOAD;
+ if (!is_pass && i == 1) order.SetUnloadType(OFB_UNLOAD);
if (_players_ai[p->index].num_want_fullload != 0 && (is_pass || i == 0))
- order.flags |= OFB_FULL_LOAD;
+ order.SetLoadType(OFB_FULL_LOAD);
DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
}
diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp
index 46aa0f10d..d62044705 100644
--- a/src/ai/trolly/trolly.cpp
+++ b/src/ai/trolly/trolly.cpp
@@ -1191,13 +1191,13 @@ static void AiNew_State_GiveOrders(Player *p)
idx = 0;
order.MakeGoToStation(GetStationIndex(_players_ainew[p->index].to_tile));
if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].to_deliver)
- order.flags |= OFB_FULL_LOAD;
+ order.SetLoadType(OFB_FULL_LOAD);
AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
idx = 0;
order.MakeGoToStation(GetStationIndex(_players_ainew[p->index].from_tile));
if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].from_deliver)
- order.flags |= OFB_FULL_LOAD;
+ order.SetLoadType(OFB_FULL_LOAD);
AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
// Start the engines!
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index b746835fb..925577877 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -570,13 +570,14 @@ CommandCost CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uin
if (v->type != VEH_AIRCRAFT || !CheckOwnership(v->owner) || v->IsInDepot()) return CMD_ERROR;
if (v->current_order.IsType(OT_GOTO_DEPOT) && !(p2 & DEPOT_LOCATE_HANGAR)) {
- if (!!(p2 & DEPOT_SERVICE) == HasBit(v->current_order.flags, OF_HALT_IN_DEPOT)) {
+ bool halt_in_depot = HasBit(v->current_order.GetDepotActionType(), OF_HALT_IN_DEPOT);
+ if (!!(p2 & DEPOT_SERVICE) == halt_in_depot) {
/* We called with a different DEPOT_SERVICE setting.
* Now we change the setting to apply the new one and let the vehicle head for the same hangar.
* Note: the if is (true for requesting service == true for ordered to stop in hangar) */
if (flags & DC_EXEC) {
- ClrBit(v->current_order.flags, OF_PART_OF_ORDERS);
- ToggleBit(v->current_order.flags, OF_HALT_IN_DEPOT);
+ v->current_order.SetDepotOrderType(OFB_MANUAL_ORDER);
+ v->current_order.SetDepotActionType(halt_in_depot ? OFB_NORMAL_ACTION : OFB_HALT_IN_DEPOT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
return CommandCost();
@@ -584,7 +585,10 @@ CommandCost CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uin
if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of hangar orders
if (flags & DC_EXEC) {
- if (v->current_order.flags & OFB_UNLOAD) v->cur_order_index++;
+ /* If the orders to 'goto depot' are in the orders list (forced servicing),
+ * then skip to the next order; effectively cancelling this forced service */
+ if (v->current_order.GetDepotOrderType() & OFB_PART_OF_ORDERS) v->cur_order_index++;
+
v->current_order.MakeDummy();
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
@@ -606,7 +610,7 @@ CommandCost CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uin
if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
v->current_order.MakeGoToDepot(next_airport_index, false);
- if (!(p2 & DEPOT_SERVICE)) SetBit(v->current_order.flags, OF_HALT_IN_DEPOT);
+ if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(OFB_HALT_IN_DEPOT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
if (v->u.air.state == FLYING && !next_airport_has_hangar) {
/* The aircraft is now heading for a different hangar than the next in the orders */
diff --git a/src/economy.cpp b/src/economy.cpp
index 329fdcbc3..2e50b146f 100644
--- a/src/economy.cpp
+++ b/src/economy.cpp
@@ -1489,7 +1489,7 @@ void VehiclePayment(Vehicle *front_v)
if (!cp->paid_for &&
cp->source != last_visited &&
HasBit(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE) &&
- (front_v->current_order.flags & OFB_TRANSFER) == 0) {
+ (front_v->current_order.GetUnloadType() & OFB_TRANSFER) == 0) {
/* Deliver goods to the station */
st->time_since_unload = 0;
@@ -1502,8 +1502,8 @@ void VehiclePayment(Vehicle *front_v)
result |= 1;
SetBit(v->vehicle_flags, VF_CARGO_UNLOADING);
- } else if (front_v->current_order.flags & (OFB_UNLOAD | OFB_TRANSFER)) {
- if (!cp->paid_for && (front_v->current_order.flags & OFB_TRANSFER) != 0) {
+ } else if (front_v->current_order.GetUnloadType() & (OFB_UNLOAD | OFB_TRANSFER)) {
+ if (!cp->paid_for && (front_v->current_order.GetUnloadType() & OFB_TRANSFER) != 0) {
Money profit = GetTransportedGoodsIncome(
cp->count,
/* pay transfer vehicle for only the part of transfer it has done: ie. cargo_loaded_at_xy to here */
@@ -1556,7 +1556,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
/* We have not waited enough time till the next round of loading/unloading */
if (--v->load_unload_time_rem != 0) {
- if (_patches.improved_load && HasBit(v->current_order.flags, OF_FULL_LOAD)) {
+ if (_patches.improved_load && HasBit(v->current_order.GetLoadType(), OF_FULL_LOAD)) {
/* 'Reserve' this cargo for this vehicle, because we were first. */
for (; v != NULL; v = v->Next()) {
if (v->cargo_cap != 0) cargo_left[v->cargo_type] -= v->cargo_cap - v->cargo.Count();
@@ -1604,12 +1604,12 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
uint amount_unloaded = _patches.gradual_loading ? min(cargo_count, load_amount) : cargo_count;
bool remaining; // Are there cargo entities in this vehicle that can still be unloaded here?
- if (HasBit(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE) && !(u->current_order.flags & OFB_TRANSFER)) {
+ if (HasBit(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE) && !(u->current_order.GetUnloadType() & OFB_TRANSFER)) {
/* The cargo has reached it's final destination, the packets may now be destroyed */
remaining = v->cargo.MoveTo(NULL, amount_unloaded, CargoList::MTA_FINAL_DELIVERY, last_visited);
result |= 1;
- } else if (u->current_order.flags & (OFB_UNLOAD | OFB_TRANSFER)) {
+ } else if (u->current_order.GetUnloadType() & (OFB_UNLOAD | OFB_TRANSFER)) {
remaining = v->cargo.MoveTo(&ge->cargo, amount_unloaded);
SetBit(ge->acceptance_pickup, GoodsEntry::PICKUP);
@@ -1638,7 +1638,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
}
/* Do not pick up goods that we unloaded */
- if (u->current_order.flags & OFB_UNLOAD) continue;
+ if (u->current_order.GetUnloadType() & OFB_UNLOAD) continue;
/* update stats */
int t;
@@ -1710,7 +1710,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
* all wagons at the same time instead of using the same 'improved'
* loading algorithm for the wagons (only fill wagon when there is
* enough to fill the previous wagons) */
- if (_patches.improved_load && HasBit(u->current_order.flags, OF_FULL_LOAD)) {
+ if (_patches.improved_load && HasBit(u->current_order.GetLoadType(), OF_FULL_LOAD)) {
/* Update left cargo */
for (v = u; v != NULL; v = v->Next()) {
if (v->cargo_cap != 0) cargo_left[v->cargo_type] -= v->cargo_cap - v->cargo.Count();
@@ -1729,7 +1729,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
}
} else {
bool finished_loading = true;
- if (HasBit(v->current_order.flags, OF_FULL_LOAD)) {
+ if (HasBit(v->current_order.GetLoadType(), OF_FULL_LOAD)) {
if (_patches.full_load_any) {
/* if the aircraft carries passengers and is NOT full, then
* continue loading, no matter how much mail is in */
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index abba55152..568ea1918 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -1967,13 +1967,13 @@ int WhoCanServiceIndustry(Industry* ind)
*/
const Order *o;
FOR_VEHICLE_ORDERS(v, o) {
- if (o->IsType(OT_GOTO_STATION) && !HasBit(o->flags, OF_TRANSFER)) {
+ if (o->IsType(OT_GOTO_STATION) && !HasBit(o->GetUnloadType(), OF_TRANSFER)) {
/* Vehicle visits a station to load or unload */
Station *st = GetStation(o->GetDestination());
if (!st->IsValid()) continue;
/* Same cargo produced by industry is dropped here => not serviced by vehicle v */
- if (HasBit(o->flags, OF_UNLOAD) && !c_accepts) break;
+ if (HasBit(o->GetUnloadType(), OF_UNLOAD) && !c_accepts) break;
if (stations.find(st) != stations.end()) {
if (v->owner == _local_player) return 2; // Player services industry
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 923a67af5..967f4e210 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -2306,7 +2306,8 @@ bool AfterLoadGame()
Order *order;
FOR_ALL_ORDERS(order) {
if (order->IsType(OT_GOTO_STATION) && GetStation(order->GetDestination())->IsBuoy()) {
- order->flags = 0;
+ order->SetLoadType(0);
+ order->SetUnloadType(0);
}
}
diff --git a/src/order_base.h b/src/order_base.h
index a7301687b..b592aa2d5 100644
--- a/src/order_base.h
+++ b/src/order_base.h
@@ -36,7 +36,7 @@ private:
public:
Order *next; ///< Pointer to next order. If NULL, end of list
- uint8 flags;
+ uint8 flags; ///< 'Sub'type of order
uint16 wait_time; ///< How long in ticks to wait at the destination.
uint16 travel_time; ///< How long in ticks the journey to this destination should take.
@@ -98,8 +98,9 @@ public:
/**
* Makes this order a Loading order.
+ * @param ordered is this an ordered stop?
*/
- void MakeLoading();
+ void MakeLoading(bool ordered);
/**
* Makes this order a Leave Station order.
@@ -160,6 +161,28 @@ public:
*/
void SetRefit(CargoID cargo, byte subtype = 0);
+ /** How must the consist be loaded? */
+ inline byte GetLoadType() const { return this->flags & OFB_FULL_LOAD; }
+ /** How must the consist be unloaded? */
+ inline byte GetUnloadType() const { return GB(this->flags, 0, 2); }
+ /** Where must we stop? */
+ inline byte GetNonStopType() const { return this->flags & OFB_NON_STOP; }
+ /** What caused us going to the depot? */
+ inline byte GetDepotOrderType() const { return this->flags; }
+ /** What are we going to do when in the depot. */
+ inline byte GetDepotActionType() const { return this->flags; }
+
+ /** Set how the consist must be loaded. */
+ inline void SetLoadType(byte load_type) { SB(this->flags, 2, 1, !!load_type); }
+ /** Set how the consist must be unloaded. */
+ inline void SetUnloadType(byte unload_type) { SB(this->flags, 0, 2, unload_type); }
+ /** Set whether we must stop at stations or not. */
+ inline void SetNonStopType(byte non_stop_type) { SB(this->flags, 3, 1, !!non_stop_type); }
+ /** Set the cause to go to the depot. */
+ inline void SetDepotOrderType(byte depot_order_type) { this->flags = depot_order_type; }
+ /** Set what we are going to do in the depot. */
+ inline void SetDepotActionType(byte depot_service_type) { this->flags = depot_service_type; }
+
bool ShouldStopAtStation(const Vehicle *v, StationID station) const;
/**
diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp
index 38a56a2ab..0f974f8aa 100644
--- a/src/order_cmd.cpp
+++ b/src/order_cmd.cpp
@@ -70,9 +70,10 @@ void Order::MakeGoToWaypoint(WaypointID destination)
this->dest = destination;
}
-void Order::MakeLoading()
+void Order::MakeLoading(bool ordered)
{
this->type = OT_LOADING;
+ if (!ordered) this->flags = 0;
}
void Order::MakeLeaveStation()
@@ -160,7 +161,7 @@ Order UnpackOldOrder(uint16 packed)
* Sanity check
* TTD stores invalid orders as OT_NOTHING with non-zero flags/station
*/
- if (!order.IsValid() && (order.flags != 0 || order.GetDestination() != 0)) {
+ if (!order.IsValid() && (order.GetLoadType() != 0 || order.GetUnloadType() != 0 || order.GetDestination() != 0)) {
order.MakeDummy();
}
@@ -393,8 +394,8 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Order flags can be any of the following for waypoints:
* [non-stop]
* non-stop orders (if any) are only valid for trains */
- switch (new_order.flags) {
- case 0: break;
+ switch (new_order.GetNonStopType()) {
+ case OFB_NO_NON_STOP: break;
case OFB_NON_STOP:
if (v->type != VEH_TRAIN) return CMD_ERROR;
@@ -595,9 +596,8 @@ CommandCost CmdDeleteOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* NON-stop flag is misused to see if a train is in a station that is
* on his order list or not */
- if (sel_ord == u->cur_order_index && u->current_order.IsType(OT_LOADING) &&
- HasBit(u->current_order.flags, OF_NON_STOP)) {
- u->current_order.flags = 0;
+ if (sel_ord == u->cur_order_index && u->current_order.IsType(OT_LOADING)) {
+ u->current_order.SetNonStopType(OFB_NO_NON_STOP);
}
/* Update any possible open window of the vehicle */
@@ -634,12 +634,7 @@ CommandCost CmdSkipToOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (v->type == VEH_ROAD) ClearSlot(v);
- if (v->current_order.IsType(OT_LOADING)) {
- v->LeaveStation();
- /* NON-stop flag is misused to see if a train is in a station that is
- * on his order list or not */
- if (HasBit(v->current_order.flags, OF_NON_STOP)) v->current_order.flags = 0;
- }
+ if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
InvalidateVehicleOrder(v);
}
@@ -808,8 +803,8 @@ CommandCost CmdModifyOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
*/
if (sel_ord == u->cur_order_index &&
!u->current_order.IsType(OT_GOTO_DEPOT) &&
- HasBit(u->current_order.flags, OF_FULL_LOAD) != HasBit(order->flags, OF_FULL_LOAD)) {
- ToggleBit(u->current_order.flags, OF_FULL_LOAD);
+ u->current_order.GetLoadType() != order->GetLoadType()) {
+ u->current_order.SetLoadType(order->GetLoadType());
}
InvalidateVehicleOrder(u);
}
@@ -990,7 +985,7 @@ CommandCost CmdOrderRefit(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
InvalidateVehicleOrder(u);
/* If the vehicle already got the current depot set as current order, then update current order as well */
- if (u->cur_order_index == order_number && HasBit(u->current_order.flags, OF_PART_OF_ORDERS)) {
+ if (u->cur_order_index == order_number && HasBit(u->current_order.GetDepotOrderType(), OF_PART_OF_ORDERS)) {
u->current_order.SetRefit(cargo, subtype);
}
}
@@ -1373,9 +1368,9 @@ bool ProcessOrders(Vehicle *v)
switch (v->current_order.GetType()) {
case OT_GOTO_DEPOT:
/* Let a depot order in the orderlist interrupt. */
- if (!(v->current_order.flags & OFB_PART_OF_ORDERS)) return false;
+ if (!(v->current_order.GetDepotOrderType() & OFB_PART_OF_ORDERS)) return false;
- if ((v->current_order.flags & OFB_SERVICE_IF_NEEDED) && !VehicleNeedsService(v)) {
+ if ((v->current_order.GetDepotOrderType() & OFB_SERVICE_IF_NEEDED) && !VehicleNeedsService(v)) {
UpdateVehicleTimetable(v, true);
v->cur_order_index++;
}
@@ -1408,7 +1403,7 @@ bool ProcessOrders(Vehicle *v)
/* Check if we've reached a non-stop station while TTDPatch nonstop is enabled.. */
if (_patches.new_nonstop &&
- v->current_order.flags & OFB_NON_STOP &&
+ v->current_order.GetNonStopType() & OFB_NON_STOP &&
IsTileType(v->tile, MP_STATION) &&
v->current_order.GetDestination() == GetStationIndex(v->tile)) {
v->last_station_visited = v->current_order.GetDestination();
diff --git a/src/order_gui.cpp b/src/order_gui.cpp
index ffc18a602..5b89299aa 100644
--- a/src/order_gui.cpp
+++ b/src/order_gui.cpp
@@ -215,14 +215,14 @@ static void DrawOrdersWindow(Window *w)
SetDParam(2, GetDepot(order->GetDestination())->town_index);
switch (v->type) {
- case VEH_TRAIN: s = (order->flags & OFB_NON_STOP) ? STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT : STR_GO_TO_TRAIN_DEPOT; break;
+ case VEH_TRAIN: s = (order->GetNonStopType() & OFB_NON_STOP) ? STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT : STR_GO_TO_TRAIN_DEPOT; break;
case VEH_ROAD: s = STR_GO_TO_ROADVEH_DEPOT; break;
case VEH_SHIP: s = STR_GO_TO_SHIP_DEPOT; break;
default: break;
}
}
- if (order->flags & OFB_FULL_LOAD) s++; /* service at */
+ if (order->GetDepotOrderType() & OFB_SERVICE_IF_NEEDED) s++; /* service at */
SetDParam(1, s);
if (order->IsRefit()) {
@@ -235,7 +235,7 @@ static void DrawOrdersWindow(Window *w)
}
case OT_GOTO_WAYPOINT:
- SetDParam(1, (order->flags & OFB_NON_STOP) ? STR_GO_NON_STOP_TO_WAYPOINT : STR_GO_TO_WAYPOINT);
+ SetDParam(1, (order->GetNonStopType() & OFB_NON_STOP) ? STR_GO_NON_STOP_TO_WAYPOINT : STR_GO_TO_WAYPOINT);
SetDParam(2, order->GetDestination());
break;
diff --git a/src/order_type.h b/src/order_type.h
index 8d22135dd..cf2740b73 100644
--- a/src/order_type.h
+++ b/src/order_type.h
@@ -52,8 +52,10 @@ enum OrderFlagMasks {
//Flags for depots:
/** The current depot-order was initiated because it was in the vehicle's order list */
+ OFB_MANUAL_ORDER = 0x0,
OFB_PART_OF_ORDERS = 0x2,
/** if OFB_PART_OF_ORDERS is not set, this will cause the vehicle to be stopped in the depot */
+ OFB_NORMAL_ACTION = 0x0,
OFB_HALT_IN_DEPOT = 0x4,
/** if OFB_PART_OF_ORDERS is set, this will cause the order only be come active if the vehicle needs servicing */
OFB_SERVICE_IF_NEEDED = 0x4, //used when OFB_PART_OF_ORDERS is set.
@@ -61,6 +63,7 @@ enum OrderFlagMasks {
//Common flags
/** This causes the vehicle not to stop at intermediate OR the destination station (depending on patch settings)
* @todo make this two different flags */
+ OFB_NO_NON_STOP = 0x0,
OFB_NON_STOP = 0x8
};
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index b5a751e93..2312951f7 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -477,13 +477,14 @@ CommandCost CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint3
/* If the current orders are already goto-depot */
if (v->current_order.IsType(OT_GOTO_DEPOT)) {
- if (!!(p2 & DEPOT_SERVICE) == HasBit(v->current_order.flags, OF_HALT_IN_DEPOT)) {
+ bool halt_in_depot = HasBit(v->current_order.GetDepotActionType(), OF_HALT_IN_DEPOT);
+ if (!!(p2 & DEPOT_SERVICE) == halt_in_depot) {
/* We called with a different DEPOT_SERVICE setting.
* Now we change the setting to apply the new one and let the vehicle head for the same depot.
* Note: the if is (true for requesting service == true for ordered to stop in depot) */
if (flags & DC_EXEC) {
- ClrBit(v->current_order.flags, OF_PART_OF_ORDERS);
- ToggleBit(v->current_order.flags, OF_HALT_IN_DEPOT);
+ v->current_order.SetDepotOrderType(OFB_MANUAL_ORDER);
+ v->current_order.SetDepotActionType(halt_in_depot ? OFB_NORMAL_ACTION : OFB_HALT_IN_DEPOT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
return CommandCost();
@@ -493,8 +494,7 @@ CommandCost CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint3
if (flags & DC_EXEC) {
/* If the orders to 'goto depot' are in the orders list (forced servicing),
* then skip to the next order; effectively cancelling this forced service */
- if (HasBit(v->current_order.flags, OF_PART_OF_ORDERS))
- v->cur_order_index++;
+ if (v->current_order.GetDepotOrderType() & OFB_PART_OF_ORDERS) v->cur_order_index++;
v->current_order.MakeDummy();
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
@@ -510,7 +510,7 @@ CommandCost CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint3
ClearSlot(v);
v->current_order.MakeGoToDepot(dep->index, false);
- if (!(p2 & DEPOT_SERVICE)) SetBit(v->current_order.flags, OF_HALT_IN_DEPOT);
+ if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(OFB_HALT_IN_DEPOT);
v->dest_tile = dep->xy;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
@@ -1929,7 +1929,7 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
}
if (v->current_order.IsType(OT_GOTO_DEPOT) &&
- v->current_order.flags & OFB_NON_STOP &&
+ v->current_order.GetNonStopType() & OFB_NON_STOP &&
!Chance16(1, 20)) {
return;
}
diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp
index 0f29dd81e..5fb38f950 100644
--- a/src/ship_cmd.cpp
+++ b/src/ship_cmd.cpp
@@ -943,13 +943,14 @@ CommandCost CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p
/* If the current orders are already goto-depot */
if (v->current_order.IsType(OT_GOTO_DEPOT)) {
- if (!!(p2 & DEPOT_SERVICE) == HasBit(v->current_order.flags, OF_HALT_IN_DEPOT)) {
+ bool halt_in_depot = HasBit(v->current_order.GetDepotActionType(), OF_HALT_IN_DEPOT);
+ if (!!(p2 & DEPOT_SERVICE) == halt_in_depot) {
/* We called with a different DEPOT_SERVICE setting.
* Now we change the setting to apply the new one and let the vehicle head for the same depot.
* Note: the if is (true for requesting service == true for ordered to stop in depot) */
if (flags & DC_EXEC) {
- ClrBit(v->current_order.flags, OF_PART_OF_ORDERS);
- ToggleBit(v->current_order.flags, OF_HALT_IN_DEPOT);
+ v->current_order.SetDepotOrderType(OFB_MANUAL_ORDER);
+ v->current_order.SetDepotActionType(halt_in_depot ? OFB_NORMAL_ACTION : OFB_HALT_IN_DEPOT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
return CommandCost();
@@ -959,8 +960,7 @@ CommandCost CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p
if (flags & DC_EXEC) {
/* If the orders to 'goto depot' are in the orders list (forced servicing),
* then skip to the next order; effectively cancelling this forced service */
- if (HasBit(v->current_order.flags, OF_PART_OF_ORDERS))
- v->cur_order_index++;
+ if (v->current_order.GetDepotOrderType() & OFB_PART_OF_ORDERS) v->cur_order_index++;
v->current_order.MakeDummy();
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
@@ -976,7 +976,7 @@ CommandCost CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p
v->dest_tile = dep->xy;
v->current_order.MakeGoToDepot(dep->index, false);
- if (!(p2 & DEPOT_SERVICE)) SetBit(v->current_order.flags, OF_HALT_IN_DEPOT);
+ if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(OFB_HALT_IN_DEPOT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
diff --git a/src/timetable_cmd.cpp b/src/timetable_cmd.cpp
index ace4adccf..8dc71f59f 100644
--- a/src/timetable_cmd.cpp
+++ b/src/timetable_cmd.cpp
@@ -24,7 +24,7 @@ static void ChangeTimetable(Vehicle *v, VehicleOrderID order_number, uint16 time
order->wait_time = time;
}
- if (v->cur_order_index == order_number && HasBit(v->current_order.flags, OF_PART_OF_ORDERS)) {
+ if (v->cur_order_index == order_number && HasBit(v->current_order.GetDepotOrderType(), OF_PART_OF_ORDERS)) {
if (is_journey) {
v->current_order.travel_time = time;
} else {
@@ -70,7 +70,7 @@ CommandCost CmdChangeTimetable(TileIndex tile, uint32 flags, uint32 p1, uint32 p
bool is_journey = HasBit(p1, 24) || packed_time;
if (!is_journey) {
if (!order->IsType(OT_GOTO_STATION)) return_cmd_error(STR_TIMETABLE_ONLY_WAIT_AT_STATIONS);
- if (_patches.new_nonstop && (order->flags & OFB_NON_STOP)) return_cmd_error(STR_TIMETABLE_NOT_STOPPING_HERE);
+ if (_patches.new_nonstop && (order->GetNonStopType() & OFB_NON_STOP)) return_cmd_error(STR_TIMETABLE_NOT_STOPPING_HERE);
}
if (flags & DC_EXEC) {
diff --git a/src/timetable_gui.cpp b/src/timetable_gui.cpp
index dae9648da..494ed91b3 100644
--- a/src/timetable_gui.cpp
+++ b/src/timetable_gui.cpp
@@ -79,7 +79,7 @@ static void DrawTimetableWindow(Window *w)
w->EnableWidget(TTV_CLEAR_TIME);
} else {
const Order *order = GetVehicleOrder(v, (selected + 1) / 2);
- bool disable = order == NULL || !order->IsType(OT_GOTO_STATION) || (_patches.new_nonstop && (order->flags & OFB_NON_STOP));
+ bool disable = order == NULL || !order->IsType(OT_GOTO_STATION) || (_patches.new_nonstop && (order->GetNonStopType() & OFB_NON_STOP));
w->SetWidgetDisabledState(TTV_CHANGE_TIME, disable);
w->SetWidgetDisabledState(TTV_CLEAR_TIME, disable);
@@ -119,7 +119,7 @@ static void DrawTimetableWindow(Window *w)
break;
case OT_GOTO_STATION:
- SetDParam(0, (order->flags & OFB_NON_STOP) ? STR_880A_GO_NON_STOP_TO : STR_8806_GO_TO);
+ SetDParam(0, (order->GetNonStopType() & OFB_NON_STOP) ? STR_880A_GO_NON_STOP_TO : STR_8806_GO_TO);
SetDParam(1, order->GetDestination());
if (order->wait_time > 0) {
@@ -139,20 +139,20 @@ static void DrawTimetableWindow(Window *w)
SetDParam(1, GetDepot(order->GetDestination())->town_index);
switch (v->type) {
- case VEH_TRAIN: string = (order->flags & OFB_NON_STOP) ? STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT : STR_GO_TO_TRAIN_DEPOT; break;
+ case VEH_TRAIN: string = (order->GetNonStopType() & OFB_NON_STOP) ? STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT : STR_GO_TO_TRAIN_DEPOT; break;
case VEH_ROAD: string = STR_GO_TO_ROADVEH_DEPOT; break;
case VEH_SHIP: string = STR_GO_TO_SHIP_DEPOT; break;
default: break;
}
}
- if (order->flags & OFB_FULL_LOAD) string++; // Service at orders
+ if (order->GetDepotOrderType() & OFB_SERVICE_IF_NEEDED) string++; /* service at */
SetDParam(0, string);
} break;
case OT_GOTO_WAYPOINT:
- SetDParam(0, (order->flags & OFB_NON_STOP) ? STR_GO_NON_STOP_TO_WAYPOINT : STR_GO_TO_WAYPOINT);
+ SetDParam(0, (order->GetNonStopType() & OFB_NON_STOP) ? STR_GO_NON_STOP_TO_WAYPOINT : STR_GO_TO_WAYPOINT);
SetDParam(1, order->GetDestination());
break;
@@ -197,7 +197,7 @@ static void DrawTimetableWindow(Window *w)
for (const Order *order = GetVehicleOrder(v, 0); order != NULL; order = order->next) {
total_time += order->travel_time + order->wait_time;
if (order->travel_time == 0) complete = false;
- if (order->wait_time == 0 && order->IsType(OT_GOTO_STATION) && !(_patches.new_nonstop && (order->flags & OFB_NON_STOP))) complete = false;
+ if (order->wait_time == 0 && order->IsType(OT_GOTO_STATION) && !(_patches.new_nonstop && (order->GetNonStopType() & OFB_NON_STOP))) complete = false;
}
if (total_time != 0) {
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 84d128e77..60a4900f8 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -2108,13 +2108,14 @@ CommandCost CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32
if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
if (v->current_order.IsType(OT_GOTO_DEPOT)) {
- if (!!(p2 & DEPOT_SERVICE) == HasBit(v->current_order.flags, OF_HALT_IN_DEPOT)) {
+ bool halt_in_depot = HasBit(v->current_order.GetDepotActionType(), OF_HALT_IN_DEPOT);
+ if (!!(p2 & DEPOT_SERVICE) == halt_in_depot) {
/* We called with a different DEPOT_SERVICE setting.
* Now we change the setting to apply the new one and let the vehicle head for the same depot.
* Note: the if is (true for requesting service == true for ordered to stop in depot) */
if (flags & DC_EXEC) {
- ClrBit(v->current_order.flags, OF_PART_OF_ORDERS);
- ToggleBit(v->current_order.flags, OF_HALT_IN_DEPOT);
+ v->current_order.SetDepotOrderType(OFB_MANUAL_ORDER);
+ v->current_order.SetDepotActionType(halt_in_depot ? OFB_NORMAL_ACTION : OFB_HALT_IN_DEPOT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
return CommandCost();
@@ -2122,9 +2123,9 @@ CommandCost CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32
if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
if (flags & DC_EXEC) {
- if (HasBit(v->current_order.flags, OF_PART_OF_ORDERS)) {
- v->cur_order_index++;
- }
+ /* If the orders to 'goto depot' are in the orders list (forced servicing),
+ * then skip to the next order; effectively cancelling this forced service */
+ if (v->current_order.GetDepotOrderType() & OFB_PART_OF_ORDERS) v->cur_order_index++;
v->current_order.MakeDummy();
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
@@ -2144,7 +2145,7 @@ CommandCost CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32
v->dest_tile = tfdd.tile;
v->current_order.MakeGoToDepot(GetDepotByTile(tfdd.tile)->index, false);
- if (!(p2 & DEPOT_SERVICE)) SetBit(v->current_order.flags, OF_HALT_IN_DEPOT);
+ if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(OFB_HALT_IN_DEPOT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
/* If there is no depot in front, reverse automatically */
if (tfdd.reverse) DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 8325897a2..c874c1aa5 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -120,10 +120,10 @@ void VehicleServiceInDepot(Vehicle *v)
bool VehicleNeedsService(const Vehicle *v)
{
if (v->vehstatus & (VS_STOPPED | VS_CRASHED)) return false;
- if (!v->current_order.IsType(OT_GOTO_DEPOT) || !(v->current_order.flags & OFB_PART_OF_ORDERS)) { // Don't interfere with a depot visit by the order list
+ if (!v->current_order.IsType(OT_GOTO_DEPOT) || !(v->current_order.GetDepotOrderType() & OFB_PART_OF_ORDERS)) { // Don't interfere with a depot visit by the order list
if (_patches.gotodepot && VehicleHasDepotOrders(v)) return false;
if (v->current_order.IsType(OT_LOADING)) return false;
- if (v->current_order.IsType(OT_GOTO_DEPOT) && v->current_order.flags & OFB_HALT_IN_DEPOT) return false;
+ if (v->current_order.IsType(OT_GOTO_DEPOT) && v->current_order.GetDepotActionType() & OFB_HALT_IN_DEPOT) return false;
}
if (_patches.no_servicing_if_no_breakdowns && _opt.diff.vehicle_breakdowns == 0) {
@@ -631,7 +631,7 @@ void VehicleEnteredDepotThisTick(Vehicle *v)
{
/* We need to set v->leave_depot_instantly as we have no control of it's contents at this time.
* Vehicle should stop in the depot if it was in 'stopping' state - train intered depot while slowing down. */
- if ((HasBit(v->current_order.flags, OF_HALT_IN_DEPOT) && !HasBit(v->current_order.flags, OF_PART_OF_ORDERS) && v->current_order.IsType(OT_GOTO_DEPOT)) ||
+ if ((HasBit(v->current_order.GetDepotActionType(), OF_HALT_IN_DEPOT) && !HasBit(v->current_order.GetDepotOrderType(), OF_PART_OF_ORDERS) && v->current_order.IsType(OT_GOTO_DEPOT)) ||
(v->vehstatus & VS_STOPPED)) {
/* we keep the vehicle in the depot since the user ordered it to stay */
v->leave_depot_instantly = false;
@@ -2174,7 +2174,7 @@ uint8 CalcPercentVehicleFilled(Vehicle *v, StringID *color)
max += v->cargo_cap;
if (v->cargo_cap != 0) {
unloading += HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) ? 1 : 0;
- loading |= (u->current_order.flags & OFB_UNLOAD) == 0 && st->goods[v->cargo_type].days_since_pickup != 255;
+ loading |= !HasBit(u->current_order.GetUnloadType(), OF_UNLOAD) && st->goods[v->cargo_type].days_since_pickup != 255;
cars++;
}
}
@@ -2262,11 +2262,11 @@ void VehicleEnterDepot(Vehicle *v)
}
}
- if (HasBit(t.flags, OF_PART_OF_ORDERS)) {
+ if (HasBit(t.GetDepotOrderType(), OF_PART_OF_ORDERS)) {
/* Part of orders */
UpdateVehicleTimetable(v, true);
v->cur_order_index++;
- } else if (HasBit(t.flags, OF_HALT_IN_DEPOT)) {
+ } else if (HasBit(t.GetDepotActionType(), OF_HALT_IN_DEPOT)) {
/* Force depot visit */
v->vehstatus |= VS_STOPPED;
if (v->owner == _local_player) {
@@ -3132,23 +3132,20 @@ void Vehicle::BeginLoading()
if (this->current_order.IsType(OT_GOTO_STATION) &&
this->current_order.GetDestination() == this->last_station_visited) {
- /* Arriving at the ordered station.
- * Keep the load/unload flags, as we (obviously) still need them. */
- this->current_order.flags &= OFB_FULL_LOAD | OFB_UNLOAD | OFB_TRANSFER;
-
/* Furthermore add the Non Stop flag to mark that this station
* is the actual destination of the vehicle, which is (for example)
* necessary to be known for HandleTrainLoading to determine
* whether the train is lost or not; not marking a train lost
* that arrives at random stations is bad. */
- this->current_order.flags |= OFB_NON_STOP;
+ this->current_order.SetNonStopType(OFB_NON_STOP);
+
+ current_order.MakeLoading(true);
UpdateVehicleTimetable(this, true);
} else {
- /* This is just an unordered intermediate stop */
- this->current_order.flags = 0;
+ this->current_order.SetNonStopType(OFB_NO_NON_STOP);
+ current_order.MakeLoading(false);
}
- current_order.MakeLoading();
GetStation(this->last_station_visited)->loading_vehicles.push_back(this);
VehiclePayment(this);
@@ -3167,7 +3164,7 @@ void Vehicle::LeaveStation()
assert(current_order.IsType(OT_LOADING));
/* Only update the timetable if the vehicle was supposed to stop here. */
- if (current_order.flags & OFB_NON_STOP) UpdateVehicleTimetable(this, false);
+ if (current_order.GetNonStopType() != OFB_NO_NON_STOP) UpdateVehicleTimetable(this, false);
current_order.MakeLeaveStation();
GetStation(this->last_station_visited)->loading_vehicles.remove(this);
@@ -3193,7 +3190,7 @@ void Vehicle::HandleLoading(bool mode)
this->LeaveStation();
/* If this was not the final order, don't remove it from the list. */
- if (!(b.flags & OFB_NON_STOP)) return;
+ if (!(b.GetNonStopType() & OFB_NON_STOP)) return;
break;
}
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index 9ef5a71ce..f3eebcca9 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -1969,7 +1969,7 @@ static void DrawVehicleViewWindow(Window *w)
SetDParam(0, depot->town_index);
SetDParam(1, v->GetDisplaySpeed());
}
- if (HasBit(v->current_order.flags, OF_HALT_IN_DEPOT) && !HasBit(v->current_order.flags, OF_PART_OF_ORDERS)) {
+ if (HasBit(v->current_order.GetDepotActionType(), OF_HALT_IN_DEPOT) && !HasBit(v->current_order.GetDepotOrderType(), OF_PART_OF_ORDERS)) {
str = _heading_for_depot_strings[v->type] + _patches.vehicle_speed;
} else {
str = _heading_for_depot_service_strings[v->type] + _patches.vehicle_speed;