diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/network/core/config.h | 4 | ||||
-rw-r--r-- | src/network/network.cpp | 11 | ||||
-rw-r--r-- | src/network/network_base.h | 1 | ||||
-rw-r--r-- | src/network/network_client.cpp | 22 | ||||
-rw-r--r-- | src/network/network_server.cpp | 7 | ||||
-rw-r--r-- | src/settings_type.h | 2 |
6 files changed, 20 insertions, 27 deletions
diff --git a/src/network/core/config.h b/src/network/core/config.h index 9dac7ebe5..03f3e3b06 100644 --- a/src/network/core/config.h +++ b/src/network/core/config.h @@ -36,9 +36,9 @@ enum { NETWORK_NAME_LENGTH = 80, ///< The maximum length of the server name and map name, in bytes including '\0' NETWORK_COMPANY_NAME_LENGTH = 31, ///< The maximum length of the company name, in bytes including '\0' NETWORK_HOSTNAME_LENGTH = 80, ///< The maximum length of the host name, in bytes including '\0' - NETWORK_UNIQUE_ID_LENGTH = 33, ///< The maximum length of the unique id of the clients, in bytes including '\0' + NETWORK_SERVER_ID_LENGTH = 33, ///< The maximum length of the network id of the servers, in bytes including '\0' NETWORK_REVISION_LENGTH = 15, ///< The maximum length of the revision, in bytes including '\0' - NETWORK_PASSWORD_LENGTH = 33, ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_UNIQUE_ID_LENGTH) + NETWORK_PASSWORD_LENGTH = 33, ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH) NETWORK_CLIENTS_LENGTH = 200, ///< The maximum length for the list of clients that controls a company, in bytes including '\0' NETWORK_CLIENT_NAME_LENGTH = 25, ///< The maximum length of a client's name, in bytes including '\0' NETWORK_RCONCOMMAND_LENGTH = 500, ///< The maximum length of a rconsole command, in bytes including '\0' diff --git a/src/network/network.cpp b/src/network/network.cpp index c57703efb..380902d63 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -851,7 +851,6 @@ static void NetworkInitGameInfo() ci->client_address = NetworkAddress((sockaddr*)&sock, sizeof(sock)); strecpy(ci->client_name, _settings_client.network.client_name, lastof(ci->client_name)); - strecpy(ci->unique_id, _settings_client.network.network_id, lastof(ci->unique_id)); } bool NetworkServerStart() @@ -1146,7 +1145,7 @@ void NetworkGameLoop() NetworkSend(); } -static void NetworkGenerateUniqueId() +static void NetworkGenerateServerId() { Md5 checksum; uint8 digest[16]; @@ -1154,7 +1153,7 @@ static void NetworkGenerateUniqueId() char coding_string[NETWORK_NAME_LENGTH]; int di; - snprintf(coding_string, sizeof(coding_string), "%d%s", (uint)Random(), "OpenTTD Unique ID"); + snprintf(coding_string, sizeof(coding_string), "%d%s", (uint)Random(), "OpenTTD Server ID"); /* Generate the MD5 hash */ checksum.Append((const uint8*)coding_string, strlen(coding_string)); @@ -1164,7 +1163,7 @@ static void NetworkGenerateUniqueId() sprintf(hex_output + di * 2, "%02x", digest[di]); } - /* _network_unique_id is our id */ + /* _settings_client.network.network_id is our id */ snprintf(_settings_client.network.network_id, sizeof(_settings_client.network.network_id), "%s", hex_output); } @@ -1197,8 +1196,8 @@ void NetworkStartUp() _network_need_advertise = true; _network_advertise_retries = 0; - /* Generate an unique id when there is none yet */ - if (StrEmpty(_settings_client.network.network_id)) NetworkGenerateUniqueId(); + /* Generate an server id when there is none yet */ + if (StrEmpty(_settings_client.network.network_id)) NetworkGenerateServerId(); memset(&_network_game_info, 0, sizeof(_network_game_info)); diff --git a/src/network/network_base.h b/src/network/network_base.h index ff204062f..219afe927 100644 --- a/src/network/network_base.h +++ b/src/network/network_base.h @@ -29,7 +29,6 @@ struct NetworkClientInfo : NetworkClientInfoPool::PoolItem<&_networkclientinfo_p CompanyID client_playas; ///< As which company is this client playing (CompanyID) NetworkAddress client_address; ///< IP-address of the client (so he can be banned) Date join_date; ///< Gamedate the client has joined - char unique_id[NETWORK_UNIQUE_ID_LENGTH]; ///< Every play sends an unique id so we can indentify him NetworkClientInfo(ClientID client_id = INVALID_CLIENT_ID) : client_id(client_id) {} ~NetworkClientInfo(); diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 688a21ef0..9a2608536 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -42,7 +42,7 @@ static uint32 last_ack_frame; /** One bit of 'entropy' used to generate a salt for the company passwords. */ static uint32 _password_game_seed; /** The other bit of 'entropy' used to generate a salt for the company passwords. */ -static char _password_server_unique_id[NETWORK_UNIQUE_ID_LENGTH]; +static char _password_server_id[NETWORK_SERVER_ID_LENGTH]; /** Maximum number of companies of the currently joined server. */ static uint8 _network_server_max_companies; @@ -57,8 +57,8 @@ const char *_network_join_server_password = NULL; /** Company password from -P argument */ const char *_network_join_company_password = NULL; -/** Make sure the unique ID length is the same as a md5 hash. */ -assert_compile(NETWORK_UNIQUE_ID_LENGTH == 16 * 2 + 1); +/** Make sure the server ID length is the same as a md5 hash. */ +assert_compile(NETWORK_SERVER_ID_LENGTH == 16 * 2 + 1); /** * Generates a hashed password for the company name. @@ -69,16 +69,16 @@ static const char *GenerateCompanyPasswordHash(const char *password) { if (StrEmpty(password)) return password; - char salted_password[NETWORK_UNIQUE_ID_LENGTH]; + char salted_password[NETWORK_SERVER_ID_LENGTH]; memset(salted_password, 0, sizeof(salted_password)); snprintf(salted_password, sizeof(salted_password), "%s", password); - /* Add the game seed and the server's unique ID as the salt. */ - for (uint i = 0; i < NETWORK_UNIQUE_ID_LENGTH - 1; i++) salted_password[i] ^= _password_server_unique_id[i] ^ (_password_game_seed >> i); + /* Add the game seed and the server's ID as the salt. */ + for (uint i = 0; i < NETWORK_SERVER_ID_LENGTH - 1; i++) salted_password[i] ^= _password_server_id[i] ^ (_password_game_seed >> i); Md5 checksum; uint8 digest[16]; - static char hashed_password[NETWORK_UNIQUE_ID_LENGTH]; + static char hashed_password[NETWORK_SERVER_ID_LENGTH]; /* Generate the MD5 hash */ checksum.Append((const uint8*)salted_password, sizeof(salted_password) - 1); @@ -96,7 +96,7 @@ static const char *GenerateCompanyPasswordHash(const char *password) void HashCurrentCompanyPassword(const char *password) { _password_game_seed = _settings_game.game_creation.generation_seed; - strecpy(_password_server_unique_id, _settings_client.network.network_id, lastof(_password_server_unique_id)); + strecpy(_password_server_id, _settings_client.network.network_id, lastof(_password_server_id)); const char *new_pw = GenerateCompanyPasswordHash(password); strecpy(_network_company_states[_local_company].password, new_pw, lastof(_network_company_states[_local_company].password)); @@ -138,7 +138,6 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN) * String: Client Name (max NETWORK_NAME_LENGTH) * uint8: Play as Company id (1..MAX_COMPANIES) * uint8: Language ID - * String: Unique id to find the client back in server-listing */ Packet *p; @@ -150,7 +149,6 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN) p->Send_string(_settings_client.network.client_name); // Client name p->Send_uint8 (_network_join_as); // PlayAs p->Send_uint8 (NETLANG_ANY); // Language - p->Send_string(_settings_client.network.network_id); MY_CLIENT->Send_Packet(p); } @@ -532,7 +530,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD) case NETWORK_COMPANY_PASSWORD: /* Initialize the password hash salting variables. */ _password_game_seed = p->Recv_uint32(); - p->Recv_string(_password_server_unique_id, sizeof(_password_server_unique_id)); + p->Recv_string(_password_server_id, sizeof(_password_server_id)); if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_MALFORMED_PACKET; password = _network_join_company_password; /* FALL THROUGH */ @@ -554,7 +552,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME) /* Initialize the password hash salting variables, even if they were previously. */ _password_game_seed = p->Recv_uint32(); - p->Recv_string(_password_server_unique_id, sizeof(_password_server_unique_id)); + p->Recv_string(_password_server_id, sizeof(_password_server_id)); /* Start receiving the map */ SEND_COMMAND(PACKET_CLIENT_GETMAP)(); diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 8e68f5c97..54623fc8f 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -658,7 +658,6 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN) } char name[NETWORK_CLIENT_NAME_LENGTH]; - char unique_id[NETWORK_UNIQUE_ID_LENGTH]; NetworkClientInfo *ci; CompanyID playas; NetworkLanguage client_lang; @@ -676,7 +675,6 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN) p->Recv_string(name, sizeof(name)); playas = (Owner)p->Recv_uint8(); client_lang = (NetworkLanguage)p->Recv_uint8(); - p->Recv_string(unique_id, sizeof(unique_id)); if (cs->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST; @@ -714,7 +712,6 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN) ci = cs->GetInfo(); strecpy(ci->client_name, name, lastof(ci->client_name)); - strecpy(ci->unique_id, unique_id, lastof(ci->unique_id)); ci->client_playas = playas; ci->client_lang = client_lang; @@ -1733,10 +1730,10 @@ void NetworkServerShowStatusToConsole() const char *status; status = (cs->status < (ptrdiff_t)lengthof(stat_str) ? stat_str[cs->status] : "unknown"); - IConsolePrintF(CC_INFO, "Client #%1d name: '%s' status: '%s' frame-lag: %3d company: %1d IP: %s unique-id: '%s'", + IConsolePrintF(CC_INFO, "Client #%1d name: '%s' status: '%s' frame-lag: %3d company: %1d IP: %s", cs->client_id, ci->client_name, status, lag, ci->client_playas + (Company::IsValidID(ci->client_playas) ? 1 : 0), - GetClientIP(ci), ci->unique_id); + GetClientIP(ci)); } } diff --git a/src/settings_type.h b/src/settings_type.h index 5fef70dfa..d5e17520a 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -133,7 +133,7 @@ struct NetworkSettings { char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< name of the player (as client) char default_company_pass[NETWORK_PASSWORD_LENGTH]; ///< default password for new companies in encrypted form char connect_to_ip[NETWORK_HOSTNAME_LENGTH]; ///< default for the "Add server" query - char network_id[NETWORK_UNIQUE_ID_LENGTH]; ///< semi-unique ID of the client + char network_id[NETWORK_SERVER_ID_LENGTH]; ///< network ID for servers bool autoclean_companies; ///< automatically remove companies that are not in use uint8 autoclean_unprotected; ///< remove passwordless companies after this many months uint8 autoclean_protected; ///< remove the password from passworded companies after this many months |