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-rw-r--r--src/network/network.cpp2
-rw-r--r--src/saveload/afterload.cpp6
2 files changed, 7 insertions, 1 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 4990237a3..6e3640692 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -367,7 +367,7 @@ static uint NetworkCountActiveClients()
/* Check if the minimum number of active clients has been reached and pause or unpause the game as appropriate */
static void CheckMinActiveClients()
{
- if (!_network_dedicated || _settings_client.network.min_active_clients == 0) return;
+ if (!_network_dedicated || _settings_client.network.min_active_clients == 0 || (_pause_mode & PM_PAUSED_ERROR) != 0) return;
if (NetworkCountActiveClients() < _settings_client.network.min_active_clients) {
if ((_pause_mode & PM_PAUSED_NORMAL) != 0) return;
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 0124740ba..e4a70a9f7 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -408,6 +408,12 @@ bool AfterLoadGame()
if (CheckSavegameVersion(119)) {
_pause_mode = (_pause_mode == 2) ? PM_PAUSED_NORMAL : PM_UNPAUSED;
+ } else if (_network_dedicated && (_pause_mode & PM_PAUSED_ERROR) != 0) {
+ DEBUG(net, 0, "The loading savegame was paused due to an error state.");
+ DEBUG(net, 0, " The savegame cannot be used for multiplayer!");
+ /* Restore the signals */
+ ResetSignalHandlers();
+ return false;
}
/* in very old versions, size of train stations was stored differently */