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-rw-r--r--src/aircraft_cmd.cpp19
1 files changed, 6 insertions, 13 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index 3788efca8..ea5e255b8 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -338,24 +338,17 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
_new_vehicle_id = v->index;
- v->u.air.pos = MAX_ELEMENTS;
-
/* When we click on hangar we know the tile it is on. By that we know
* its position in the array of depots the airport has.....we can search
* layout for #th position of depot. Since layout must start with a listing
* of all depots, it is simple */
- {
- uint i;
-
- for (i = 0; i < apc->nof_depots; i++) {
- if (st->airport_tile + ToTileIndexDiff(apc->airport_depots[i]) == tile) {
- assert(apc->layout[i].heading == HANGAR);
- v->u.air.pos = apc->layout[i].position;
- break;
- }
+ for (uint i = 0;; i++) {
+ assert(i != apc->nof_depots);
+ if (st->airport_tile + ToTileIndexDiff(apc->airport_depots[i]) == tile) {
+ assert(apc->layout[i].heading == HANGAR);
+ v->u.air.pos = apc->layout[i].position;
+ break;
}
- // to ensure v->u.air.pos has been given a value
- assert(v->u.air.pos != MAX_ELEMENTS);
}
v->u.air.state = HANGAR;