diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/depot_base.h | 16 | ||||
-rw-r--r-- | src/lang/english.txt | 3 | ||||
-rw-r--r-- | src/rail_cmd.cpp | 2 | ||||
-rw-r--r-- | src/road_cmd.cpp | 2 | ||||
-rw-r--r-- | src/saveload/afterload.cpp | 8 | ||||
-rw-r--r-- | src/saveload/depot_sl.cpp | 29 | ||||
-rw-r--r-- | src/saveload/oldloader_sl.cpp | 2 | ||||
-rw-r--r-- | src/saveload/saveload.cpp | 2 | ||||
-rw-r--r-- | src/strings.cpp | 10 | ||||
-rw-r--r-- | src/town_gui.cpp | 2 | ||||
-rw-r--r-- | src/water_cmd.cpp | 2 |
11 files changed, 64 insertions, 14 deletions
diff --git a/src/depot_base.h b/src/depot_base.h index 82d78eb60..8a7305088 100644 --- a/src/depot_base.h +++ b/src/depot_base.h @@ -19,8 +19,11 @@ typedef Pool<Depot, DepotID, 64, 64000> DepotPool; extern DepotPool _depot_pool; struct Depot : DepotPool::PoolItem<&_depot_pool> { + Town *town; + const char *name; + TileIndex xy; - TownID town_index; + uint16 town_cn; ///< The Nth depot for this town (consecutive number) Depot(TileIndex xy = INVALID_TILE) : xy(xy) {} ~Depot(); @@ -29,6 +32,17 @@ struct Depot : DepotPool::PoolItem<&_depot_pool> { { return Depot::Get(GetDepotIndex(tile)); } + + /** + * Is the "type" of depot the same as the given depot, + * i.e. are both a rail, road or ship depots? + * @param d The depot to compare to. + * @return true iff their types are equal. + */ + FORCEINLINE bool IsOfType(const Depot *d) const + { + return GetTileType(d->xy) == GetTileType(this->xy); + } }; #define FOR_ALL_DEPOTS_FROM(var, start) FOR_ALL_ITEMS_FROM(Depot, depot_index, var, start) diff --git a/src/lang/english.txt b/src/lang/english.txt index f542cf576..c6e54c5d8 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -4060,8 +4060,11 @@ STR_FORMAT_WAYPOINT_NAME :{TOWN} Waypoint STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} Waypoint #{COMMA} STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Train Depot +STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Train Depot #{COMMA} STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Road Vehicle Depot +STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Road Vehicle Depot #{COMMA} STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Ship Depot +STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Ship Depot #{COMMA} STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Hangar STR_UNKNOWN_STATION :unknown station diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp index 81bd3a5bc..abba2058f 100644 --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -867,10 +867,10 @@ CommandCost CmdBuildTrainDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, u if (flags & DC_EXEC) { Depot *d = new Depot(tile); - d->town_index = ClosestTownFromTile(tile, UINT_MAX)->index; MakeRailDepot(tile, _current_company, d->index, dir, railtype); MarkTileDirtyByTile(tile); + MakeDefaultName(d); AddSideToSignalBuffer(tile, INVALID_DIAGDIR, _current_company); YapfNotifyTrackLayoutChange(tile, DiagDirToDiagTrack(dir)); diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index 27e84b44e..ac81ea005 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -909,10 +909,10 @@ CommandCost CmdBuildRoadDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, ui if (flags & DC_EXEC) { Depot *dep = new Depot(tile); - dep->town_index = ClosestTownFromTile(tile, UINT_MAX)->index; MakeRoadDepot(tile, _current_company, dep->index, dir, rt); MarkTileDirtyByTile(tile); + MakeDefaultName(dep); } cost.AddCost(_price[PR_BUILD_DEPOT_ROAD]); return cost; diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 4ff915742..9ab519242 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2106,6 +2106,14 @@ bool AfterLoadGame() /* Reset tropic zone for VOID tiles, they shall not have any. */ if (IsTileType(t, MP_VOID)) SetTropicZone(t, TROPICZONE_NORMAL); } + + /* We need to properly number/name the depots. + * The first step is making sure none of the depots uses the + * 'default' names, after that we can assign the names. */ + Depot *d; + FOR_ALL_DEPOTS(d) d->town_cn = UINT16_MAX; + + FOR_ALL_DEPOTS(d) MakeDefaultName(d); } /* Road stops is 'only' updating some caches */ diff --git a/src/saveload/depot_sl.cpp b/src/saveload/depot_sl.cpp index 3ef999780..a0b32eaac 100644 --- a/src/saveload/depot_sl.cpp +++ b/src/saveload/depot_sl.cpp @@ -11,14 +11,20 @@ #include "../stdafx.h" #include "../depot_base.h" +#include "../town.h" #include "saveload.h" +static TownID _town_index; + static const SaveLoad _depot_desc[] = { - SLE_CONDVAR(Depot, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Depot, xy, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_VAR(Depot, town_index, SLE_UINT16), - SLE_END() + SLE_CONDVAR(Depot, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), + SLE_CONDVAR(Depot, xy, SLE_UINT32, 6, SL_MAX_VERSION), + SLEG_CONDVAR(_town_index, SLE_UINT16, 0, 140), + SLE_CONDREF(Depot, town, REF_TOWN, 141, SL_MAX_VERSION), + SLE_CONDVAR(Depot, town_cn, SLE_UINT16, 141, SL_MAX_VERSION), + SLE_CONDSTR(Depot, name, SLE_STR, 0, 141, SL_MAX_VERSION), + SLE_END() }; static void Save_DEPT() @@ -38,9 +44,22 @@ static void Load_DEPT() while ((index = SlIterateArray()) != -1) { Depot *depot = new (index) Depot(); SlObject(depot, _depot_desc); + + /* Set the town 'pointer' so we can restore it later. */ + if (CheckSavegameVersion(141)) depot->town = (Town *)_town_index; + } +} + +static void Ptrs_DEPT() +{ + Depot *depot; + + FOR_ALL_DEPOTS(depot) { + SlObject(depot, _depot_desc); + if (CheckSavegameVersion(141)) depot->town = Town::Get((size_t)depot->town); } } extern const ChunkHandler _depot_chunk_handlers[] = { - { 'DEPT', Save_DEPT, Load_DEPT, NULL, CH_ARRAY | CH_LAST}, + { 'DEPT', Save_DEPT, Load_DEPT, Ptrs_DEPT, CH_ARRAY | CH_LAST}, }; diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp index 68c3daf7a..cc49d10b8 100644 --- a/src/saveload/oldloader_sl.cpp +++ b/src/saveload/oldloader_sl.cpp @@ -662,7 +662,7 @@ static bool LoadOldDepot(LoadgameState *ls, int num) if (!LoadChunk(ls, d, depot_chunk)) return false; if (d->xy != 0) { - d->town_index = RemapTownIndex(_old_town_index); + d->town = Town::Get(RemapTownIndex(_old_town_index)); } else { delete d; } diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 329ca2a5c..4f48080c2 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -46,7 +46,7 @@ #include "saveload_internal.h" -extern const uint16 SAVEGAME_VERSION = 140; +extern const uint16 SAVEGAME_VERSION = 141; SavegameType _savegame_type; ///< type of savegame we are loading diff --git a/src/strings.cpp b/src/strings.cpp index 1f9d96096..6e1130227 100644 --- a/src/strings.cpp +++ b/src/strings.cpp @@ -947,8 +947,14 @@ static char *FormatString(char *buff, const char *str, int64 *argv, uint casei, case SCC_DEPOT_NAME: { // {DEPOT} VehicleType vt = (VehicleType)GetInt32(&argv); - int64 temp[1] = { vt == VEH_AIRCRAFT ? GetInt32(&argv) : Depot::Get(GetInt32(&argv))->town_index }; - buff = GetStringWithArgs(buff, STR_FORMAT_DEPOT_NAME_TRAIN + vt, temp, last); + if (vt == VEH_AIRCRAFT) { + int64 temp[] = { GetInt32(&argv) }; + buff = GetStringWithArgs(buff, STR_FORMAT_DEPOT_NAME_AIRCRAFT + vt, temp, last); + } else { + const Depot *d = Depot::Get(GetInt32(&argv)); + int64 temp[] = { d->town->index, d->town_cn + 1 }; + buff = GetStringWithArgs(buff, STR_FORMAT_DEPOT_NAME_TRAIN + 2 * vt + (d->town_cn == 0 ? 0 : 1), temp, last); + } break; } diff --git a/src/town_gui.cpp b/src/town_gui.cpp index 4cbc209c4..f2e5bebfb 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -489,7 +489,7 @@ public: /* Depots refer to towns. */ const Depot *d; FOR_ALL_DEPOTS(d) { - if (d->town_index == this->town->index) return false; + if (d->town == this->town) return false; } /* Check all tiles for town ownership. */ diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index e93b268db..4f05633aa 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -130,12 +130,12 @@ CommandCost CmdBuildShipDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, ui if (flags & DC_EXEC) { Depot *depot = new Depot(tile); - depot->town_index = ClosestTownFromTile(tile, UINT_MAX)->index; MakeShipDepot(tile, _current_company, depot->index, DEPOT_NORTH, axis, wc1); MakeShipDepot(tile2, _current_company, depot->index, DEPOT_SOUTH, axis, wc2); MarkTileDirtyByTile(tile); MarkTileDirtyByTile(tile2); + MakeDefaultName(depot); } return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_DEPOT_SHIP]); |