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-rw-r--r--src/build_vehicle_gui.cpp4
-rw-r--r--src/depot_gui.cpp2
-rw-r--r--src/train_gui.cpp4
-rw-r--r--src/widget.cpp82
-rw-r--r--src/window.h13
5 files changed, 61 insertions, 44 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp
index 3355199d9..7be31791b 100644
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -913,7 +913,7 @@ static void NewVehicleWndProc(Window *w, WindowEvent *e)
break;
case WE_RESIZE:
- if (e->we.sizing.diff.x != 0) ResizeButtons(w, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RESIZE);
+ if (e->we.sizing.diff.x != 0) ResizeButtons(w, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RENAME);
if (e->we.sizing.diff.y == 0) break;
w->vscroll.cap += e->we.sizing.diff.y / GetVehicleListHeight(bv->vehicle_type);
@@ -975,7 +975,7 @@ void ShowBuildVehicleWindow(TileIndex tile, byte type)
break;
}
SetupWindowStrings(w, type);
- ResizeButtons(w, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RESIZE);
+ ResizeButtons(w, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RENAME);
w->resize.width = w->width;
w->resize.height = w->height;
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp
index 4b5166da3..e4163fcf2 100644
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -497,7 +497,7 @@ static void ClonePlaceObj(const Window *w)
static void ResizeDepotButtons(Window *w)
{
- ResizeButtons(w, DEPOT_WIDGET_BUILD, DEPOT_WIDGET_VEHICLE_LIST);
+ ResizeButtons(w, DEPOT_WIDGET_BUILD, DEPOT_WIDGET_LOCATION);
if (WP(w, depot_d).type == VEH_Train) {
/* Divide the size of DEPOT_WIDGET_SELL into two equally big buttons so DEPOT_WIDGET_SELL and DEPOT_WIDGET_SELL_CHAIN will get the same size.
diff --git a/src/train_gui.cpp b/src/train_gui.cpp
index b952b3534..874b9cb55 100644
--- a/src/train_gui.cpp
+++ b/src/train_gui.cpp
@@ -560,7 +560,7 @@ do_change_service_int:
break;
case WE_RESIZE:
- if (e->we.sizing.diff.x != 0) ResizeButtons(w, 9, 13);
+ if (e->we.sizing.diff.x != 0) ResizeButtons(w, 9, 12);
if (e->we.sizing.diff.y == 0) break;
w->vscroll.cap += e->we.sizing.diff.y / 14;
@@ -582,7 +582,7 @@ static const Widget _train_details_widgets[] = {
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 89, 152, 163, STR_013C_CARGO, STR_884F_SHOW_DETAILS_OF_CARGO_CARRIED},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 90, 178, 152, 163, STR_013D_INFORMATION, STR_8850_SHOW_DETAILS_OF_TRAIN_VEHICLES},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 179, 268, 152, 163, STR_013E_CAPACITIES, STR_8851_SHOW_CAPACITIES_OF_EACH},
-{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 269, 357, 152, 163, STR_013E_TOTAL_CARGO, STR_8852_SHOW_TOTAL_CARGO},
+{ WWT_PUSHTXTBTN, RESIZE_RTB, 14, 269, 357, 152, 163, STR_013E_TOTAL_CARGO, STR_8852_SHOW_TOTAL_CARGO},
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 358, 369, 152, 163, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
diff --git a/src/widget.cpp b/src/widget.cpp
index 2c21cd74c..3b1cc8d21 100644
--- a/src/widget.cpp
+++ b/src/widget.cpp
@@ -699,49 +699,75 @@ void ShowDropDownMenu(Window *w, const StringID *strings, int selected, int butt
WP(w2,dropdown_d).drag_mode = true;
}
-/* Make the buttons in the bottom equal in size */
-void ResizeButtons(Window *w, byte a, byte b, byte c, byte d, byte right)
+
+static void ResizeWidgets(Window *w, byte a, byte b)
{
- w->widget[d].right = w->widget[right].left - 1; // now we set the right of the widgets
+ int16 offset = w->widget[a].left;
+ int16 length = w->widget[b].right - offset;
+
+ w->widget[a].right = (length / 2) + offset;
- /* Now we will find the middle, then the middle of each of the two blocks on each side of the middle.
- * This way, if we got leftover pixels from the division, they will be somewhat evenly distributed */
- w->widget[b].right = w->widget[d].right / 2;
- w->widget[a].right = w->widget[b].right / 2;
- w->widget[c].right = (w->widget[b].right + w->widget[d].right)/2;
- /* Now the right side of the buttons are set. We will now set the left sides next to them */
w->widget[b].left = w->widget[a].right + 1;
- w->widget[c].left = w->widget[b].right + 1;
- w->widget[d].left = w->widget[c].right + 1;
}
-void ResizeButtons(Window *w, byte a, byte b, byte c, byte right)
+static void ResizeWidgets(Window *w, byte a, byte b, byte c)
{
- w->widget[c].right = w->widget[right].left - 1; // now we set the right of the widgets
+ int16 offset = w->widget[a].left;
+ int16 length = w->widget[c].right - offset;
- w->widget[a].right = w->widget[c].right / 3;
+ w->widget[a].right = length / 3;
w->widget[b].right = w->widget[a].right * 2;
+ w->widget[a].right += offset;
+ w->widget[b].right += offset;
+
/* Now the right side of the buttons are set. We will now set the left sides next to them */
w->widget[b].left = w->widget[a].right + 1;
w->widget[c].left = w->widget[b].right + 1;
}
-void ResizeButtons(Window *w, byte a, byte b, byte right)
-{
- w->widget[b].right = w->widget[right].left - 1; // now we set the right of the widgets
-
- w->widget[a].right = w->widget[b].right / 2;
-
- w->widget[b].left = w->widget[a].right + 1;
-}
-
+/** Evenly distribute some widgets when resizing horizontally (often a button row)
+ * When only two arguments are given, the widgets are presumed to be on a line and only the ends are given
+ * @param w widow to modify
+ * @param left The leftmost widget to resize
+ * @param right The rightmost widget to resize. Since right side of it is used, remember to set it to RESIZE_RIGHT
+ */
void ResizeButtons(Window *w, byte left, byte right)
{
- switch (right - left) {
- case 2: ResizeButtons(w, left, left + 1, left + 2); break;
- case 3: ResizeButtons(w, left, left + 1, left + 2, left + 3); break;
- case 4: ResizeButtons(w, left, left + 1, left + 2, left + 3, left + 4); break;
- default: NOT_REACHED();
+ int16 num_widgets = right - left + 1;
+
+ if (num_widgets < 2) NOT_REACHED();
+
+ switch (num_widgets) {
+ case 2: ResizeWidgets(w, left, right); break;
+ case 3: ResizeWidgets(w, left, left + 1, right); break;
+ default: {
+ /* Looks like we got more than 3 widgets to resize
+ * Now we will find the middle of the space desinated for the widgets
+ * and place half of the widgets on each side of it and call recursively.
+ * Eventually we will get down to blocks of 2-3 widgets and we got code to handle those cases */
+ int16 offset = w->widget[left].left;
+ int16 length = w->widget[right].right - offset;
+ byte widget = ((num_widgets - 1)/ 2) + left; // rightmost widget of the left side
+
+ /* Now we need to find the middle of the widgets.
+ * It will not always be the middle because if we got an uneven number of widgets,
+ * we will need it to be 2/5, 3/7 and so on
+ * To get this, we multiply with num_widgets/num_widgets. Since we calculate in int, we will get:
+ *
+ * num_widgets/2 (rounding down)
+ * ---------------
+ * num_widgets
+ *
+ * as multiplier to length. We just multiply before divide to that we stay in the int area though */
+ int16 middle = ((length * num_widgets) / (2 * num_widgets)) + offset;
+
+ /* Set left and right on the widgets, that's next to our "middle" */
+ w->widget[widget].right = middle;
+ w->widget[widget + 1].left = w->widget[widget].right + 1;
+ /* Now resize the left and right of the middle */
+ ResizeButtons(w, left, widget);
+ ResizeButtons(w, widget + 1, right);
+ }
}
}
diff --git a/src/window.h b/src/window.h
index 5e5fcf6ba..90600ad44 100644
--- a/src/window.h
+++ b/src/window.h
@@ -768,19 +768,10 @@ enum SpecialMouseMode {
void ScrollbarClickHandler(Window *w, const Widget *wi, int x, int y);
/** Evenly distribute some widgets when resizing horizontally (often a button row)
- * @param w widow to modify
- * @param a,b,c,d the widgets to resize (left to right, order matters)
- * @param right the widget right of the buttons, that needs resizing
- */
-void ResizeButtons(Window *w, byte a, byte b, byte right);
-void ResizeButtons(Window *w, byte a, byte b, byte c, byte right);
-void ResizeButtons(Window *w, byte a, byte b, byte c, byte d, byte right);
-
-/** Evenly distribute some widgets when resizing horizontally (often a button row)
- * When only two arguments are given, the widgets are presumed to be on a line and only the ends are given
+ * The widgets are presumed to be in a line and numberef from left to right (without gaps)
* @param w widow to modify
* @param left The leftmost widget to resize
- * @param right The widget just right of the widgets to resize
+ * @param right The rightmost widget to resize. Since right side of it is used, remember to set it to RESIZE_RIGHT
*/
void ResizeButtons(Window *w, byte left, byte right);