diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/console_cmds.cpp | 2 | ||||
-rw-r--r-- | src/network/network.cpp | 4 | ||||
-rw-r--r-- | src/network/network_func.h | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp index 98871010d..e5b8ad7e5 100644 --- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -1640,7 +1640,7 @@ DEF_CONSOLE_CMD(ConCompanyPassword) return false; } - password = NetworkChangeCompanyPassword(company_id, password, false); + password = NetworkChangeCompanyPassword(company_id, password); if (StrEmpty(password)) { IConsolePrintF(CC_WARNING, "Company password cleared"); diff --git a/src/network/network.cpp b/src/network/network.cpp index f2f1486d5..b9125e12d 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -158,12 +158,12 @@ byte NetworkSpectatorCount() * @param password The unhashed password we like to set ('*' or '' resets the password) * @return The password. */ -const char *NetworkChangeCompanyPassword(CompanyID company_id, const char *password, bool already_hashed) +const char *NetworkChangeCompanyPassword(CompanyID company_id, const char *password) { if (strcmp(password, "*") == 0) password = ""; if (_network_server) { - NetworkServerSetCompanyPassword(company_id, password, already_hashed); + NetworkServerSetCompanyPassword(company_id, password, false); } else { NetworkClientSetCompanyPassword(password); } diff --git a/src/network/network_func.h b/src/network/network_func.h index af530d068..015c7dba1 100644 --- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -36,7 +36,7 @@ extern StringList _network_ban_list; byte NetworkSpectatorCount(); void NetworkUpdateClientName(); bool NetworkCompanyHasClients(CompanyID company); -const char *NetworkChangeCompanyPassword(CompanyID company_id, const char *password, bool already_hashed = true); +const char *NetworkChangeCompanyPassword(CompanyID company_id, const char *password); void NetworkReboot(); void NetworkDisconnect(bool blocking = false, bool close_admins = true); void NetworkGameLoop(); |