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-rw-r--r--src/ai/api/ai_vehicle.cpp2
-rw-r--r--src/articulated_vehicles.cpp6
-rw-r--r--src/disaster_cmd.cpp4
-rw-r--r--src/roadstop.cpp2
-rw-r--r--src/roadveh.h60
-rw-r--r--src/roadveh_cmd.cpp34
-rw-r--r--src/roadveh_gui.cpp6
-rw-r--r--src/saveload/vehicle_sl.cpp7
-rw-r--r--src/station.cpp2
-rw-r--r--src/station_cmd.cpp4
-rw-r--r--src/vehicle.cpp6
-rw-r--r--src/vehicle_cmd.cpp4
-rw-r--r--src/vehicle_gui.cpp2
-rw-r--r--src/water_cmd.cpp9
14 files changed, 76 insertions, 72 deletions
diff --git a/src/ai/api/ai_vehicle.cpp b/src/ai/api/ai_vehicle.cpp
index bd9f76c36..a43b8aa6b 100644
--- a/src/ai/api/ai_vehicle.cpp
+++ b/src/ai/api/ai_vehicle.cpp
@@ -412,7 +412,7 @@
const Vehicle *v = ::Vehicle::Get(vehicle_id);
switch (v->type) {
- case VEH_ROAD: return ::RoadVehHasArticPart(v);
+ case VEH_ROAD: return ::RoadVehicle::From(v)->RoadVehHasArticPart();
case VEH_TRAIN: return ::Train::From(v)->EngineHasArticPart();
default: NOT_REACHED();
}
diff --git a/src/articulated_vehicles.cpp b/src/articulated_vehicles.cpp
index 51ae3d4f1..8dcb5182f 100644
--- a/src/articulated_vehicles.cpp
+++ b/src/articulated_vehicles.cpp
@@ -211,7 +211,7 @@ bool IsArticulatedVehicleCarryingDifferentCargos(const Vehicle *v, CargoID *carg
break;
case VEH_ROAD:
- v = (RoadVehHasArticPart(v) ? v->Next() : NULL);
+ v = RoadVehicle::From(v)->RoadVehHasArticPart() ? v->Next() : NULL;
break;
default:
@@ -258,7 +258,7 @@ void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
break;
case VEH_ROAD:
- v = (RoadVehHasArticPart(v) ? v->Next() : NULL);
+ v = RoadVehicle::From(v)->RoadVehHasArticPart() ? v->Next() : NULL;
break;
default:
@@ -348,7 +348,7 @@ void AddArticulatedParts(Vehicle *first, VehicleType type)
rv->cargo_cap = 0;
}
- SetRoadVehArticPart(rv);
+ rv->SetArticulatedPart();
} break;
}
diff --git a/src/disaster_cmd.cpp b/src/disaster_cmd.cpp
index 318b478cb..cb79ca824 100644
--- a/src/disaster_cmd.cpp
+++ b/src/disaster_cmd.cpp
@@ -302,7 +302,7 @@ static bool DisasterTick_Ufo(DisasterVehicle *v)
RoadVehicle *u;
FOR_ALL_ROADVEHICLES(u) {
- if (IsRoadVehFront(u)) {
+ if (u->IsRoadVehFront()) {
v->dest_tile = u->index;
v->age = 0;
return true;
@@ -314,7 +314,7 @@ static bool DisasterTick_Ufo(DisasterVehicle *v)
} else {
/* Target a vehicle */
RoadVehicle *u = RoadVehicle::Get(v->dest_tile);
- assert(u != NULL && u->type == VEH_ROAD && IsRoadVehFront(u));
+ assert(u != NULL && u->type == VEH_ROAD && u->IsRoadVehFront());
uint dist = Delta(v->x_pos, u->x_pos) + Delta(v->y_pos, u->y_pos);
diff --git a/src/roadstop.cpp b/src/roadstop.cpp
index 5082ee429..2baba198b 100644
--- a/src/roadstop.cpp
+++ b/src/roadstop.cpp
@@ -40,7 +40,7 @@ RoadStop *RoadStop::GetNextRoadStop(const RoadVehicle *v) const
/* The vehicle cannot go to this roadstop (different roadtype) */
if ((GetRoadTypes(rs->xy) & v->compatible_roadtypes) == ROADTYPES_NONE) continue;
/* The vehicle is articulated and can therefor not go the a standard road stop */
- if (IsStandardRoadStopTile(rs->xy) && RoadVehHasArticPart(v)) continue;
+ if (IsStandardRoadStopTile(rs->xy) && v->RoadVehHasArticPart()) continue;
/* The vehicle can actually go to this road stop. So, return it! */
return rs;
diff --git a/src/roadveh.h b/src/roadveh.h
index 687cbd313..708fedb5c 100644
--- a/src/roadveh.h
+++ b/src/roadveh.h
@@ -72,36 +72,6 @@ enum RoadVehicleSubType {
RVST_ARTIC_PART,
};
-static inline bool IsRoadVehFront(const Vehicle *v)
-{
- assert(v->type == VEH_ROAD);
- return v->subtype == RVST_FRONT;
-}
-
-static inline void SetRoadVehFront(Vehicle *v)
-{
- assert(v->type == VEH_ROAD);
- v->subtype = RVST_FRONT;
-}
-
-static inline bool IsRoadVehArticPart(const Vehicle *v)
-{
- assert(v->type == VEH_ROAD);
- return v->subtype == RVST_ARTIC_PART;
-}
-
-static inline void SetRoadVehArticPart(Vehicle *v)
-{
- assert(v->type == VEH_ROAD);
- v->subtype = RVST_ARTIC_PART;
-}
-
-static inline bool RoadVehHasArticPart(const Vehicle *v)
-{
- assert(v->type == VEH_ROAD);
- return v->Next() != NULL && IsRoadVehArticPart(v->Next());
-}
-
void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2);
@@ -142,7 +112,7 @@ struct RoadVehicle : public SpecializedVehicle<RoadVehicle, VEH_ROAD> {
void MarkDirty();
void UpdateDeltaXY(Direction direction);
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_ROADVEH_INC : EXPENSES_ROADVEH_RUN; }
- bool IsPrimaryVehicle() const { return IsRoadVehFront(this); }
+ bool IsPrimaryVehicle() const { return this->IsRoadVehFront(); }
SpriteID GetImage(Direction direction) const;
int GetDisplaySpeed() const { return this->cur_speed / 2; }
int GetDisplayMaxSpeed() const { return this->max_speed / 2; }
@@ -154,6 +124,34 @@ struct RoadVehicle : public SpecializedVehicle<RoadVehicle, VEH_ROAD> {
Trackdir GetVehicleTrackdir() const;
TileIndex GetOrderStationLocation(StationID station);
bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
+
+ /**
+ * Check if vehicle is a front engine
+ * @return Returns true if vehicle is a front engine
+ */
+ FORCEINLINE bool IsRoadVehFront() const { return this->subtype == RVST_FRONT; }
+
+ /**
+ * Set front engine state
+ */
+ FORCEINLINE void SetRoadVehFront() { this->subtype = RVST_FRONT; }
+
+ /**
+ * Check if vehicl is an articulated part of an engine
+ * @return Returns true if vehicle is an articulated part
+ */
+ FORCEINLINE bool IsArticulatedPart() const { return this->subtype == RVST_ARTIC_PART; }
+
+ /**
+ * Set a vehicle to be an articulated part
+ */
+ FORCEINLINE void SetArticulatedPart() { this->subtype = RVST_ARTIC_PART; }
+
+ /**
+ * Check if an engine has an articulated part.
+ * @return True if the engine has an articulated part.
+ */
+ FORCEINLINE bool RoadVehHasArticPart() const { return this->Next() != NULL && this->Next()->IsArticulatedPart(); }
};
#define FOR_ALL_ROADVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(RoadVehicle, var)
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 12f206f9b..7861f0842 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -138,7 +138,7 @@ byte GetRoadVehLength(const RoadVehicle *v)
void RoadVehUpdateCache(RoadVehicle *v)
{
assert(v->type == VEH_ROAD);
- assert(IsRoadVehFront(v));
+ assert(v->IsRoadVehFront());
v->InvalidateNewGRFCacheOfChain();
@@ -245,7 +245,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
v->cur_image = SPR_IMG_QUERY;
v->random_bits = VehicleRandomBits();
- SetRoadVehFront(v);
+ v->SetRoadVehFront();
v->roadtype = HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
v->compatible_roadtypes = RoadTypeToRoadTypes(v->roadtype);
@@ -304,7 +304,7 @@ bool RoadVehicle::IsStoppedInDepot() const
TileIndex tile = this->tile;
if (!IsRoadDepotTile(tile)) return false;
- if (IsRoadVehFront(this) && !(this->vehstatus & VS_STOPPED)) return false;
+ if (this->IsRoadVehFront() && !(this->vehstatus & VS_STOPPED)) return false;
for (const RoadVehicle *v = this; v != NULL; v = v->Next()) {
if (v->state != RVSB_IN_DEPOT || v->tile != tile) return false;
@@ -916,7 +916,7 @@ static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
if (IsTileType(v->tile, MP_STATION)) return;
/* For now, articulated road vehicles can't overtake anything. */
- if (RoadVehHasArticPart(v)) return;
+ if (v->RoadVehHasArticPart()) return;
/* Vehicles are not driving in same direction || direction is not a diagonal direction */
if (v->direction != u->direction || !(v->direction & 1)) return;
@@ -1027,7 +1027,7 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
} else if (IsTileType(tile, MP_STATION) && IsStandardRoadStopTile(tile)) {
/* Standard road stop (drive-through stops are treated as normal road) */
- if (!IsTileOwner(tile, v->owner) || GetRoadStopDir(tile) == enterdir || RoadVehHasArticPart(v)) {
+ if (!IsTileOwner(tile, v->owner) || GetRoadStopDir(tile) == enterdir || v->RoadVehHasArticPart()) {
/* different station owner or wrong orientation or the vehicle has articulated parts */
trackdirs = TRACKDIR_BIT_NONE;
} else {
@@ -1357,7 +1357,7 @@ static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *p
/* Vehicle is entering a depot or is on a bridge or in a tunnel */
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
- if (IsRoadVehFront(v)) {
+ if (v->IsRoadVehFront()) {
const Vehicle *u = RoadVehFindCloseTo(v, gp.x, gp.y, v->direction);
if (u != NULL) {
v->cur_speed = u->First()->cur_speed;
@@ -1389,7 +1389,7 @@ static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *p
TileIndex tile = v->tile + TileOffsByDiagDir((DiagDirection)(rd.x & 3));
Trackdir dir;
- if (IsRoadVehFront(v)) {
+ if (v->IsRoadVehFront()) {
/* If this is the front engine, look for the right path. */
dir = RoadFindPathToDest(v, tile, (DiagDirection)(rd.x & 3));
} else {
@@ -1397,7 +1397,7 @@ static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *p
}
if (dir == INVALID_TRACKDIR) {
- if (!IsRoadVehFront(v)) error("Disconnecting road vehicle.");
+ if (!v->IsRoadVehFront()) error("Disconnecting road vehicle.");
v->cur_speed = 0;
return false;
}
@@ -1418,7 +1418,7 @@ again:
case TRACKDIR_RVREV_NW: needed = ROAD_SE; break;
}
if ((v->Previous() != NULL && v->Previous()->tile == tile) ||
- (IsRoadVehFront(v) && IsNormalRoadTile(tile) && !HasRoadWorks(tile) &&
+ (v->IsRoadVehFront() && IsNormalRoadTile(tile) && !HasRoadWorks(tile) &&
(needed & GetRoadBits(tile, ROADTYPE_TRAM)) != ROAD_NONE)) {
/*
* Taking the 'big' corner for trams only happens when:
@@ -1430,7 +1430,7 @@ again:
* going to cause the tram to split up.
* - Or the front of the tram can drive over the next tile.
*/
- } else if (!IsRoadVehFront(v) || !CanBuildTramTrackOnTile(v->owner, tile, needed) || ((~needed & GetAnyRoadBits(v->tile, ROADTYPE_TRAM, false)) == ROAD_NONE)) {
+ } else if (!v->IsRoadVehFront() || !CanBuildTramTrackOnTile(v->owner, tile, needed) || ((~needed & GetAnyRoadBits(v->tile, ROADTYPE_TRAM, false)) == ROAD_NONE)) {
/*
* Taking the 'small' corner for trams only happens when:
* - We are not the from vehicle of an articulated tram.
@@ -1464,7 +1464,7 @@ again:
int y = TileY(tile) * TILE_SIZE + rdp[start_frame].y;
Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
- if (IsRoadVehFront(v)) {
+ if (v->IsRoadVehFront()) {
Vehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
if (u != NULL) {
v->cur_speed = u->First()->cur_speed;
@@ -1543,7 +1543,7 @@ again:
case DIAGDIR_SW: dir = TRACKDIR_RVREV_NE; break;
}
} else {
- if (IsRoadVehFront(v)) {
+ if (v->IsRoadVehFront()) {
/* If this is the front engine, look for the right path. */
dir = RoadFindPathToDest(v, v->tile, (DiagDirection)(rd.x & 3));
} else {
@@ -1562,7 +1562,7 @@ again:
int y = TileY(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].y;
Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
- if (IsRoadVehFront(v) && RoadVehFindCloseTo(v, x, y, new_dir) != NULL) return false;
+ if (v->IsRoadVehFront() && RoadVehFindCloseTo(v, x, y, new_dir) != NULL) return false;
uint32 r = VehicleEnterTile(v, v->tile, x, y);
if (HasBit(r, VETS_CANNOT_ENTER)) {
@@ -1598,7 +1598,7 @@ again:
Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
- if (IsRoadVehFront(v) && !IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
+ if (v->IsRoadVehFront() && !IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
/* Vehicle is not in a road stop.
* Check for another vehicle to overtake */
RoadVehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
@@ -1632,7 +1632,7 @@ again:
* and it's the correct type of stop (bus or truck) and the frame equals the stop frame...
* (the station test and stop type test ensure that other vehicles, using the road stop as
* a through route, do not stop) */
- if (IsRoadVehFront(v) && ((IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) &&
+ if (v->IsRoadVehFront() && ((IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) &&
_road_veh_data_1[v->state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)] == v->frame) ||
(IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile)) &&
@@ -1820,7 +1820,7 @@ bool RoadVehicle::Tick()
{
AgeRoadVehCargo(this);
- if (IsRoadVehFront(this)) {
+ if (this->IsRoadVehFront()) {
if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
return RoadVehController(this);
}
@@ -1864,7 +1864,7 @@ static void CheckIfRoadVehNeedsService(RoadVehicle *v)
void RoadVehicle::OnNewDay()
{
- if (!IsRoadVehFront(this)) return;
+ if (!this->IsRoadVehFront()) return;
if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
if (this->blocked_ctr == 0) CheckVehicleBreakdown(this);
diff --git a/src/roadveh_gui.cpp b/src/roadveh_gui.cpp
index da079b9f3..e53a3028c 100644
--- a/src/roadveh_gui.cpp
+++ b/src/roadveh_gui.cpp
@@ -24,7 +24,9 @@
*/
void DrawRoadVehDetails(const Vehicle *v, int left, int right, int y)
{
- uint y_offset = RoadVehHasArticPart(v) ? 15 : 0;
+ const RoadVehicle *rv = RoadVehicle::From(v);
+
+ uint y_offset = rv->RoadVehHasArticPart() ? 15 : 0;
StringID str;
Money feeder_share = 0;
@@ -33,7 +35,7 @@ void DrawRoadVehDetails(const Vehicle *v, int left, int right, int y)
SetDParam(2, v->value);
DrawString(left, right, y + y_offset, STR_VEHICLE_INFO_BUILT_VALUE);
- if (RoadVehHasArticPart(v)) {
+ if (rv->RoadVehHasArticPart()) {
CargoArray max_cargo;
StringID subtype_text[NUM_CARGO];
char capacity[512];
diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp
index b08d373d2..10d7d3c9c 100644
--- a/src/saveload/vehicle_sl.cpp
+++ b/src/saveload/vehicle_sl.cpp
@@ -314,8 +314,11 @@ void AfterLoadVehicles(bool part_of_load)
t->tcache.last_speed = t->cur_speed; // update displayed train speed
TrainConsistChanged(t, false);
}
- } else if (v->type == VEH_ROAD && IsRoadVehFront(v)) {
- RoadVehUpdateCache(RoadVehicle::From(v));
+ } else if (v->type == VEH_ROAD) {
+ RoadVehicle *rv = RoadVehicle::From(v);
+ if (rv->IsRoadVehFront()) {
+ RoadVehUpdateCache(rv);
+ }
}
}
diff --git a/src/station.cpp b/src/station.cpp
index 8f8e884d9..6a0cc3c31 100644
--- a/src/station.cpp
+++ b/src/station.cpp
@@ -121,7 +121,7 @@ RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
/* The vehicle cannot go to this roadstop (different roadtype) */
if ((GetRoadTypes(rs->xy) & v->compatible_roadtypes) == ROADTYPES_NONE) continue;
/* The vehicle is articulated and can therefor not go the a standard road stop */
- if (IsStandardRoadStopTile(rs->xy) && RoadVehHasArticPart(v)) continue;
+ if (IsStandardRoadStopTile(rs->xy) && v->RoadVehHasArticPart()) continue;
/* The vehicle can actually go to this road stop. So, return it! */
break;
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp
index 51e714f4d..dc7cdb4c5 100644
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -2542,7 +2542,7 @@ static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, i
} else if (v->type == VEH_ROAD) {
RoadVehicle *rv = RoadVehicle::From(v);
if (rv->state < RVSB_IN_ROAD_STOP && !IsReversingRoadTrackdir((Trackdir)rv->state) && rv->frame == 0) {
- if (IsRoadStop(tile) && IsRoadVehFront(v)) {
+ if (IsRoadStop(tile) && rv->IsRoadVehFront()) {
/* Attempt to allocate a parking bay in a road stop */
RoadStop *rs = RoadStop::GetByTile(tile, GetRoadStopType(tile));
@@ -2570,7 +2570,7 @@ static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, i
/* For normal (non drive-through) road stops
* Check if station is busy or if there are no free bays or whether it is a articulated vehicle. */
- if (rs->IsEntranceBusy() || !rs->HasFreeBay() || RoadVehHasArticPart(v)) return VETSB_CANNOT_ENTER;
+ if (rs->IsEntranceBusy() || !rs->HasFreeBay() || rv->RoadVehHasArticPart()) return VETSB_CANNOT_ENTER;
SetBit(rv->state, RVS_IN_ROAD_STOP);
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 57f9c641e..34ad91492 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -483,7 +483,7 @@ bool IsEngineCountable(const Vehicle *v)
case VEH_TRAIN:
return !Train::From(v)->IsArticulatedPart() && // tenders and other articulated parts
!Train::From(v)->IsRearDualheaded(); // rear parts of multiheaded engines
- case VEH_ROAD: return IsRoadVehFront(v);
+ case VEH_ROAD: return RoadVehicle::From(v)->IsRoadVehFront();
case VEH_SHIP: return true;
default: return false; // Only count company buildable vehicles
}
@@ -603,7 +603,7 @@ void CallVehicleTicks()
case VEH_SHIP:
if (v->type == VEH_TRAIN && Train::From(v)->IsWagon()) continue;
if (v->type == VEH_AIRCRAFT && v->subtype != AIR_HELICOPTER) continue;
- if (v->type == VEH_ROAD && !IsRoadVehFront(v)) continue;
+ if (v->type == VEH_ROAD && !RoadVehicle::From(v)->IsRoadVehFront()) continue;
v->motion_counter += (v->direction & 1) ? (v->cur_speed * 3) / 4 : v->cur_speed;
/* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */
@@ -976,7 +976,7 @@ void VehicleEnterDepot(Vehicle *v)
case VEH_ROAD:
InvalidateWindowClasses(WC_ROADVEH_LIST);
- if (!IsRoadVehFront(v)) v = v->First();
+ if (!RoadVehicle::From(v)->IsRoadVehFront()) v = v->First();
break;
case VEH_SHIP:
diff --git a/src/vehicle_cmd.cpp b/src/vehicle_cmd.cpp
index 19b84219f..e09347e4f 100644
--- a/src/vehicle_cmd.cpp
+++ b/src/vehicle_cmd.cpp
@@ -439,7 +439,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
if (w->type == VEH_TRAIN && Train::From(w)->EngineHasArticPart()) {
w = GetNextArticPart(Train::From(w));
- } else if (w->type == VEH_ROAD && RoadVehHasArticPart(w)) {
+ } else if (w->type == VEH_ROAD && RoadVehicle::From(w)->RoadVehHasArticPart()) {
w = w->Next();
} else {
break;
@@ -455,7 +455,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
if (v->type == VEH_TRAIN && Train::From(v)->EngineHasArticPart()) {
v = GetNextArticPart(Train::From(v));
- } else if (v->type == VEH_ROAD && RoadVehHasArticPart(v)) {
+ } else if (v->type == VEH_ROAD && RoadVehicle::From(v)->RoadVehHasArticPart()) {
v = v->Next();
} else {
break;
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index 4bfb86e47..a407b3993 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -1355,7 +1355,7 @@ struct VehicleDetailsWindow : Window {
case VEH_ROAD: {
this->widget[VLD_WIDGET_RENAME_VEHICLE].tooltips = STR_QUERY_RENAME_ROAD_CAPTION;
- if (!RoadVehHasArticPart(v)) break;
+ if (!RoadVehicle::From(v)->RoadVehHasArticPart()) break;
/* Draw the text under the vehicle instead of next to it, minus the
* height already allocated for the cargo of the first vehicle. */
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp
index 3034f98cd..d416cd5d7 100644
--- a/src/water_cmd.cpp
+++ b/src/water_cmd.cpp
@@ -813,11 +813,12 @@ static void FloodVehicle(Vehicle *v)
break;
}
- case VEH_ROAD:
- if (IsRoadVehFront(v)) pass += 1; // driver
- RoadVehicle::From(v)->crashed_ctr = 2000; // max 2220, disappear pretty fast
+ case VEH_ROAD: {
+ RoadVehicle *rv = RoadVehicle::From(v);
+ if (rv->IsRoadVehFront()) pass += 1; // driver
+ rv->crashed_ctr = 2000; // max 2220, disappear pretty fast
InvalidateWindowClassesData(WC_ROADVEH_LIST, 0);
- break;
+ } break;
case VEH_AIRCRAFT:
pass += 2; // driver