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-rw-r--r--src/npf.cpp76
-rw-r--r--src/npf.h2
-rw-r--r--src/settings.cpp2
-rw-r--r--src/settings_type.h2
4 files changed, 61 insertions, 21 deletions
diff --git a/src/npf.cpp b/src/npf.cpp
index b8cb499a8..4aa817b70 100644
--- a/src/npf.cpp
+++ b/src/npf.cpp
@@ -24,6 +24,7 @@
#include "vehicle_base.h"
#include "settings_type.h"
#include "tunnelbridge.h"
+#include "pbs.h"
static AyStar _npf_aystar;
@@ -221,6 +222,23 @@ static uint NPFSlopeCost(AyStarNode* current)
* there is only one level of steepness... */
}
+static uint NPFReservedTrackCost(AyStarNode *current)
+{
+ TileIndex tile = current->tile;
+ TrackBits track = TrackToTrackBits(TrackdirToTrack((Trackdir)current->direction));
+ TrackBits res = GetReservedTrackbits(tile);
+
+ if (NPFGetFlag(current, NPF_FLAG_3RD_SIGNAL) || ((res & track) == TRACK_BIT_NONE && !TracksOverlap(res | track))) return 0;
+
+ if (IsTileType(tile, MP_TUNNELBRIDGE)) {
+ DiagDirection exitdir = TrackdirToExitdir((Trackdir)current->direction);
+ if (GetTunnelBridgeDirection(tile) == ReverseDiagDir(exitdir)) {
+ return _settings_game.pf.npf.npf_rail_pbs_cross_penalty * (GetTunnelBridgeLength(tile, GetOtherTunnelBridgeEnd(tile)) + 1);
+ }
+ }
+ return _settings_game.pf.npf.npf_rail_pbs_cross_penalty;
+}
+
/**
* Mark tiles by mowing the grass when npf debug level >= 1.
* Will not work for multiplayer games, since it can (will) cause desyncs.
@@ -354,30 +372,46 @@ static int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare
/* Determine extra costs */
/* Check for signals */
- if (IsTileType(tile, MP_RAILWAY) && HasSignalOnTrackdir(tile, trackdir)) {
- /* Ordinary track with signals */
- if (GetSignalStateByTrackdir(tile, trackdir) == SIGNAL_STATE_RED) {
- /* Signal facing us is red */
- if (!NPFGetFlag(current, NPF_FLAG_SEEN_SIGNAL)) {
- /* Penalize the first signal we
- * encounter, if it is red */
-
- /* Is this a presignal exit or combo? */
- SignalType sigtype = GetSignalType(tile, TrackdirToTrack(trackdir));
- if (sigtype == SIGTYPE_EXIT || sigtype == SIGTYPE_COMBO) {
- /* Penalise exit and combo signals differently (heavier) */
- cost += _settings_game.pf.npf.npf_rail_firstred_exit_penalty;
+ if (IsTileType(tile, MP_RAILWAY)) {
+ if (HasSignalOnTrackdir(tile, trackdir)) {
+ /* Ordinary track with signals */
+ if (GetSignalStateByTrackdir(tile, trackdir) == SIGNAL_STATE_RED) {
+ /* Signal facing us is red */
+ if (!NPFGetFlag(current, NPF_FLAG_SEEN_SIGNAL)) {
+ /* Penalize the first signal we
+ * encounter, if it is red */
+
+ /* Is this a presignal exit or combo? */
+ SignalType sigtype = GetSignalType(tile, TrackdirToTrack(trackdir));
+ if (!IsPbsSignal(sigtype)) {
+ if (sigtype == SIGTYPE_EXIT || sigtype == SIGTYPE_COMBO) {
+ /* Penalise exit and combo signals differently (heavier) */
+ cost += _settings_game.pf.npf.npf_rail_firstred_exit_penalty;
+ } else {
+ cost += _settings_game.pf.npf.npf_rail_firstred_penalty;
+ }
+ }
+ }
+ /* Record the state of this signal */
+ NPFSetFlag(current, NPF_FLAG_LAST_SIGNAL_RED, true);
+ } else {
+ /* Record the state of this signal */
+ NPFSetFlag(current, NPF_FLAG_LAST_SIGNAL_RED, false);
+ }
+ if (NPFGetFlag(current, NPF_FLAG_SEEN_SIGNAL)) {
+ if (NPFGetFlag(current, NPF_FLAG_2ND_SIGNAL)) {
+ NPFSetFlag(current, NPF_FLAG_3RD_SIGNAL, true);
} else {
- cost += _settings_game.pf.npf.npf_rail_firstred_penalty;
+ NPFSetFlag(current, NPF_FLAG_2ND_SIGNAL, true);
}
+ } else {
+ NPFSetFlag(current, NPF_FLAG_SEEN_SIGNAL, true);
}
- /* Record the state of this signal */
- NPFSetFlag(current, NPF_FLAG_LAST_SIGNAL_RED, true);
- } else {
- /* Record the state of this signal */
- NPFSetFlag(current, NPF_FLAG_LAST_SIGNAL_RED, false);
}
- NPFSetFlag(current, NPF_FLAG_SEEN_SIGNAL, true);
+
+ if (HasPbsSignalOnTrackdir(tile, ReverseTrackdir(trackdir)) && !NPFGetFlag(current, NPF_FLAG_3RD_SIGNAL)) {
+ cost += _settings_game.pf.npf.npf_rail_pbs_signal_back_penalty;
+ }
}
/* Penalise the tile if it is a target tile and the last signal was
@@ -406,7 +440,7 @@ static int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare
}
/* Check for occupied track */
- //TODO
+ cost += NPFReservedTrackCost(current);
NPFMarkTile(tile);
DEBUG(npf, 4, "Calculating G for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), cost);
diff --git a/src/npf.h b/src/npf.h
index d1429b35a..9ab9a456b 100644
--- a/src/npf.h
+++ b/src/npf.h
@@ -66,6 +66,8 @@ enum {
/* Flags for AyStarNode.userdata[NPF_NODE_FLAGS]. Use NPFGetBit() and NPFGetBit() to use them. */
enum NPFNodeFlag {
NPF_FLAG_SEEN_SIGNAL, ///< Used to mark that a signal was seen on the way, for rail only
+ NPF_FLAG_2ND_SIGNAL, ///< Used to mark that two signals were seen, rail only
+ NPF_FLAG_3RD_SIGNAL, ///< Used to mark that three signals were seen, rail only
NPF_FLAG_REVERSE, ///< Used to mark that this node was reached from the second start node, if applicable
NPF_FLAG_LAST_SIGNAL_RED, ///< Used to mark that the last signal on this path was red
NPF_FLAG_IGNORE_START_TILE, ///< Used to mark that the start tile is invalid, and searching should start from the second tile on
diff --git a/src/settings.cpp b/src/settings.cpp
index 71f4463eb..dd2451802 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -1701,6 +1701,8 @@ const SettingDesc _patch_settings[] = {
SDT_VAR(GameSettings, pf.npf.npf_rail_slope_penalty, SLE_UINT, 0, 0, ( 1 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
SDT_VAR(GameSettings, pf.npf.npf_rail_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, 0, STR_NULL, NULL),
SDT_VAR(GameSettings, pf.npf.npf_rail_depot_reverse_penalty, SLE_UINT, 0, 0, ( 50 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
+ SDT_CONDVAR(GameSettings, pf.npf.npf_rail_pbs_cross_penalty, SLE_UINT,100, SL_MAX_VERSION, 0, 0, ( 3 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
+ SDT_CONDVAR(GameSettings, pf.npf.npf_rail_pbs_signal_back_penalty, SLE_UINT,100, SL_MAX_VERSION, 0, 0, ( 15 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
SDT_VAR(GameSettings, pf.npf.npf_buoy_penalty, SLE_UINT, 0, 0, ( 2 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
SDT_VAR(GameSettings, pf.npf.npf_water_curve_penalty, SLE_UINT, 0, 0, (NPF_TILE_LENGTH / 4), 0, 100000, 0, STR_NULL, NULL),
SDT_VAR(GameSettings, pf.npf.npf_road_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, 0, STR_NULL, NULL),
diff --git a/src/settings_type.h b/src/settings_type.h
index 708d44134..493e60118 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -185,6 +185,8 @@ struct NPFSettings {
uint32 npf_rail_slope_penalty; ///< the penalty for sloping upwards
uint32 npf_rail_curve_penalty; ///< the penalty for curves
uint32 npf_rail_depot_reverse_penalty; ///< the penalty for reversing in depots
+ uint32 npf_rail_pbs_cross_penalty; ///< the penalty for crossing a reserved rail track
+ uint32 npf_rail_pbs_signal_back_penalty; ///< the penalty for passing a pbs signal from the backside
uint32 npf_buoy_penalty; ///< the penalty for going over (through) a buoy
uint32 npf_water_curve_penalty; ///< the penalty for curves
uint32 npf_road_curve_penalty; ///< the penalty for curves