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-rw-r--r--src/tunnelbridge_cmd.cpp43
1 files changed, 18 insertions, 25 deletions
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp
index db4054282..ab05372be 100644
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -738,7 +738,7 @@ static CommandCost ClearTile_TunnelBridge(TileIndex tile, byte flags)
* @param y Sprite Y position of front pillar.
* @param z_bridge Absolute height of bridge bottom.
*/
-static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo* ti, Axis axis, BridgeType type, int x, int y, int z_bridge)
+static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo* ti, Axis axis, bool drawfarpillar, int x, int y, int z_bridge)
{
/* Do not draw bridge pillars if they are invisible */
if (IsInvisibilitySet(TO_BRIDGES)) return;
@@ -746,8 +746,6 @@ static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo* ti, Axis
SpriteID image = psid->sprite;
if (image != 0) {
- bool drawfarpillar = !HasBit(GetBridgeSpec(type)->flags, 0);
-
/* "side" specifies the side the pillars stand on.
* The length of the pillars is then set to the height of the bridge over the corners of this edge.
*
@@ -1041,32 +1039,25 @@ void DrawBridgeMiddle(const TileInfo* ti)
/* Z position of the bridge sprites relative to bridge height (downwards) */
static const int BRIDGE_Z_START = 3;
- const PalSpriteID *psid;
- uint base_offset;
- TileIndex rampnorth;
- TileIndex rampsouth;
- TransportType transport_type;
- Axis axis;
- uint piece;
- BridgeType type;
- int x;
- int y;
- uint z;
-
if (!IsBridgeAbove(ti->tile)) return;
- rampnorth = GetNorthernBridgeEnd(ti->tile);
- rampsouth = GetSouthernBridgeEnd(ti->tile);
- transport_type = GetTunnelBridgeTransportType(rampsouth);
+ TileIndex rampnorth = GetNorthernBridgeEnd(ti->tile);
+ TileIndex rampsouth = GetSouthernBridgeEnd(ti->tile);
+ TransportType transport_type = GetTunnelBridgeTransportType(rampsouth);
- axis = GetBridgeAxis(ti->tile);
- piece = CalcBridgePiece(
+ Axis axis = GetBridgeAxis(ti->tile);
+ uint piece = CalcBridgePiece(
GetTunnelBridgeLength(ti->tile, rampnorth) + 1,
GetTunnelBridgeLength(ti->tile, rampsouth) + 1
);
- type = GetBridgeType(rampsouth);
+ const PalSpriteID *psid;
+ bool drawfarpillar;
if (transport_type != TRANSPORT_WATER) {
+ BridgeType type = GetBridgeType(rampsouth);
+ drawfarpillar = !HasBit(GetBridgeSpec(type)->flags, 0);
+
+ uint base_offset;
if (transport_type == TRANSPORT_RAIL) {
base_offset = GetRailTypeInfo(GetRailType(rampsouth))->bridge_offset;
} else {
@@ -1075,14 +1066,16 @@ void DrawBridgeMiddle(const TileInfo* ti)
psid = base_offset + GetBridgeSpriteTable(type, piece);
} else {
+ drawfarpillar = true;
psid = _aqueduct_sprites;
}
+
if (axis != AXIS_X) psid += 4;
- x = ti->x;
- y = ti->y;
+ int x = ti->x;
+ int y = ti->y;
uint bridge_z = GetBridgeHeight(rampsouth);
- z = bridge_z - BRIDGE_Z_START;
+ uint z = bridge_z - BRIDGE_Z_START;
/* Add a bounding box, that separates the bridge from things below it. */
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, x, y, 16, 16, 1, bridge_z - TILE_HEIGHT + BB_Z_SEPARATOR);
@@ -1147,7 +1140,7 @@ void DrawBridgeMiddle(const TileInfo* ti)
}
} else if (_settings_client.gui.bridge_pillars) {
/* draw pillars below for high bridges */
- DrawBridgePillars(psid, ti, axis, type, x, y, z);
+ DrawBridgePillars(psid, ti, axis, drawfarpillar, x, y, z);
}
}