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-rw-r--r--src/autoreplace_gui.cpp22
1 files changed, 19 insertions, 3 deletions
diff --git a/src/autoreplace_gui.cpp b/src/autoreplace_gui.cpp
index 5aadee6fd..3d971350a 100644
--- a/src/autoreplace_gui.cpp
+++ b/src/autoreplace_gui.cpp
@@ -105,7 +105,7 @@ class ReplaceVehicleWindow : public Window {
bool reset_sel_engine; ///< Also reset #sel_engine while updating left and/or right (#update_left and/or #update_right) and no valid engine selected.
GroupID sel_group; ///< Group selected to replace.
int details_height; ///< Minimal needed height of the details panels (found so far).
- static RailType sel_railtype; ///< Type of rail tracks selected.
+ RailType sel_railtype; ///< Type of rail tracks selected.
/** Figure out if an engine should be added to a list.
* @param e The EngineID.
@@ -198,6 +198,24 @@ class ReplaceVehicleWindow : public Window {
public:
ReplaceVehicleWindow(const WindowDesc *desc, VehicleType vehicletype, GroupID id_g) : Window()
{
+ if (vehicletype == VEH_TRAIN) {
+ /* For rail vehicles find the most used vehicle type, which is usually
+ * better than 'just' the first/previous vehicle type. */
+ uint type_count[RAILTYPE_END];
+ memset(type_count, 0, sizeof(type_count));
+
+ const Engine *e;
+ FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
+ if (e->u.rail.railveh_type == RAILVEH_WAGON) continue;
+ type_count[e->u.rail.railtype] += GetGroupNumEngines(_local_company, id_g, e->index);
+ }
+
+ this->sel_railtype = RAILTYPE_BEGIN;
+ for (RailType rt = RAILTYPE_BEGIN; rt < RAILTYPE_END; rt++) {
+ if (type_count[this->sel_railtype] < type_count[rt]) this->sel_railtype = rt;
+ }
+ }
+
this->replace_engines = true; // start with locomotives (all other vehicles will not read this bool)
this->engines[0].ForceRebuild();
this->engines[1].ForceRebuild();
@@ -544,8 +562,6 @@ static const WindowDesc _replace_vehicle_desc(
NULL, _nested_replace_vehicle_widgets, lengthof(_nested_replace_vehicle_widgets)
);
-RailType ReplaceVehicleWindow::sel_railtype = RAILTYPE_RAIL;
-
void ShowReplaceGroupVehicleWindow(GroupID id_g, VehicleType vehicletype)
{
DeleteWindowById(WC_REPLACE_VEHICLE, vehicletype);