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-rw-r--r--src/fios_gui.cpp3
-rw-r--r--src/gamelog.cpp21
-rw-r--r--src/gamelog.h1
3 files changed, 17 insertions, 8 deletions
diff --git a/src/fios_gui.cpp b/src/fios_gui.cpp
index 3e48c10bb..5ae42897f 100644
--- a/src/fios_gui.cpp
+++ b/src/fios_gui.cpp
@@ -27,6 +27,7 @@
#include "landscape_type.h"
#include "date_func.h"
#include "core/geometry_func.hpp"
+#include "gamelog.h"
#include "widgets/fios_widget.h"
@@ -60,7 +61,7 @@ void LoadCheckData::Clear()
}
companies.Clear();
- free(this->gamelog_action);
+ GamelogFree(this->gamelog_action, this->gamelog_actions);
this->gamelog_action = NULL;
this->gamelog_actions = 0;
diff --git a/src/gamelog.cpp b/src/gamelog.cpp
index f4f009166..b4b9fd7a6 100644
--- a/src/gamelog.cpp
+++ b/src/gamelog.cpp
@@ -64,14 +64,12 @@ void GamelogStopAction()
}
/**
- * Resets and frees all memory allocated - used before loading or starting a new game
+ * Frees the memory allocated by a gamelog
*/
-void GamelogReset()
+void GamelogFree(LoggedAction *gamelog_action, uint gamelog_actions)
{
- assert(_gamelog_action_type == GLAT_NONE);
-
- for (uint i = 0; i < _gamelog_actions; i++) {
- const LoggedAction *la = &_gamelog_action[i];
+ for (uint i = 0; i < gamelog_actions; i++) {
+ const LoggedAction *la = &gamelog_action[i];
for (uint j = 0; j < la->changes; j++) {
const LoggedChange *lc = &la->change[j];
if (lc->ct == GLCT_SETTING) free(lc->setting.name);
@@ -79,7 +77,16 @@ void GamelogReset()
free(la->change);
}
- free(_gamelog_action);
+ free(gamelog_action);
+}
+
+/**
+ * Resets and frees all memory allocated - used before loading or starting a new game
+ */
+void GamelogReset()
+{
+ assert(_gamelog_action_type == GLAT_NONE);
+ GamelogFree(_gamelog_action, _gamelog_actions);
_gamelog_action = NULL;
_gamelog_actions = 0;
diff --git a/src/gamelog.h b/src/gamelog.h
index 8357cb90a..7f5b6a776 100644
--- a/src/gamelog.h
+++ b/src/gamelog.h
@@ -30,6 +30,7 @@ enum GamelogActionType {
void GamelogStartAction(GamelogActionType at);
void GamelogStopAction();
+void GamelogFree(struct LoggedAction *gamelog_action, uint gamelog_actions);
void GamelogReset();
/**