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-rw-r--r--src/saveload/game_sl.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/game_sl.cpp b/src/saveload/game_sl.cpp
index a3273114c..cb3285426 100644
--- a/src/saveload/game_sl.cpp
+++ b/src/saveload/game_sl.cpp
@@ -83,10 +83,10 @@ static void Load_GSDT()
if (!config->HasScript()) {
if (strcmp(_game_saveload_name, "%_dummy") != 0) {
DEBUG(script, 0, "The savegame has an GameScript by the name '%s', version %d which is no longer available.", _game_saveload_name, _game_saveload_version);
- DEBUG(script, 0, "This game wil continue to run without GameScript.");
+ DEBUG(script, 0, "This game will continue to run without GameScript.");
} else {
DEBUG(script, 0, "The savegame had no GameScript available at the time of saving.");
- DEBUG(script, 0, "This game wil continue to run without GameScript.");
+ DEBUG(script, 0, "This game will continue to run without GameScript.");
}
} else {
DEBUG(script, 0, "The savegame has an GameScript by the name '%s', version %d which is no longer available.", _game_saveload_name, _game_saveload_version);