diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/framerate_gui.cpp | 2 | ||||
-rw-r--r-- | src/lang/english.txt | 44 |
2 files changed, 23 insertions, 23 deletions
diff --git a/src/framerate_gui.cpp b/src/framerate_gui.cpp index 4f1c0e2e1..7e8e5f34f 100644 --- a/src/framerate_gui.cpp +++ b/src/framerate_gui.cpp @@ -450,7 +450,7 @@ struct FramerateWindow : Window { void DrawElementTimesColumn(const Rect &r, StringID heading_str, const CachedDecimal *values) const { int y = r.top; - DrawString(r.left, r.right, y, heading_str, TC_FROMSTRING, SA_CENTER); + DrawString(r.left, r.right, y, heading_str, TC_FROMSTRING, SA_CENTER, true); y += FONT_HEIGHT_NORMAL + VSPACING; for (PerformanceElement e = PFE_FIRST; e < PFE_MAX; e++) { diff --git a/src/lang/english.txt b/src/lang/english.txt index cb04a5cbd..fa2ba0e6f 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -2703,36 +2703,36 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD # Framerate display window STR_FRAMERATE_CAPTION :{WHITE}Frame rate STR_FRAMERATE_CAPTION_SMALL :{STRING2}{WHITE} ({DECIMAL}x) -STR_FRAMERATE_RATE_GAMELOOP :{WHITE}Simulation rate: {STRING2} +STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulation rate: {STRING2} STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Number of game ticks simulated per second. -STR_FRAMERATE_RATE_BLITTER :{WHITE}Graphics frame rate: {STRING2} +STR_FRAMERATE_RATE_BLITTER :{BLACK}Graphics frame rate: {STRING2} STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Number of video frames rendered per second. -STR_FRAMERATE_SPEED_FACTOR :{WHITE}Current game speed factor: {DECIMAL}x +STR_FRAMERATE_SPEED_FACTOR :{BLACK}Current game speed factor: {DECIMAL}x STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate. STR_FRAMERATE_CURRENT :{WHITE}Current STR_FRAMERATE_AVERAGE :{WHITE}Average -STR_FRAMERATE_DATA_POINTS :{WHITE}Data based on {COMMA} measurements -STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE} ms -STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL}{WHITE} ms -STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE} ms -STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL}{WHITE} frames/s -STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{WHITE} frames/s -STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{WHITE} frames/s +STR_FRAMERATE_DATA_POINTS :{BLACK}Data based on {COMMA} measurements +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frames/s +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} frames/s +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frames/s STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s ############ Leave those lines in this order!! -STR_FRAMERATE_GAMELOOP :{WHITE}Game loop total: -STR_FRAMERATE_GL_ECONOMY :{WHITE} Cargo handling: -STR_FRAMERATE_GL_TRAINS :{WHITE} Train ticks: -STR_FRAMERATE_GL_ROADVEHS :{WHITE} Road vehicle ticks: -STR_FRAMERATE_GL_SHIPS :{WHITE} Ship ticks: -STR_FRAMERATE_GL_AIRCRAFT :{WHITE} Aircraft ticks: -STR_FRAMERATE_GL_LANDSCAPE :{WHITE} World ticks: -STR_FRAMERATE_GL_LINKGRAPH :{WHITE} Link graph delay: -STR_FRAMERATE_DRAWING :{WHITE}Graphics rendering: -STR_FRAMERATE_DRAWING_VIEWPORTS :{WHITE} World viewports: -STR_FRAMERATE_VIDEO :{WHITE}Video output: -STR_FRAMERATE_SOUND :{WHITE}Sound mixing: +STR_FRAMERATE_GAMELOOP :{BLACK}Game loop total: +STR_FRAMERATE_GL_ECONOMY :{BLACK} Cargo handling: +STR_FRAMERATE_GL_TRAINS :{BLACK} Train ticks: +STR_FRAMERATE_GL_ROADVEHS :{BLACK} Road vehicle ticks: +STR_FRAMERATE_GL_SHIPS :{BLACK} Ship ticks: +STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Aircraft ticks: +STR_FRAMERATE_GL_LANDSCAPE :{BLACK} World ticks: +STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Link graph delay: +STR_FRAMERATE_DRAWING :{BLACK}Graphics rendering: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} World viewports: +STR_FRAMERATE_VIDEO :{BLACK}Video output: +STR_FRAMERATE_SOUND :{BLACK}Sound mixing: ############ End of leave-in-this-order ############ Leave those lines in this order!! STR_FRAMETIME_CAPTION_GAMELOOP :Game loop |