diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/terraform_gui.cpp | 9 | ||||
-rw-r--r-- | src/terraform_gui.h | 2 | ||||
-rw-r--r-- | src/tilehighlight_type.h | 2 | ||||
-rw-r--r-- | src/viewport.cpp | 236 |
4 files changed, 174 insertions, 75 deletions
diff --git a/src/terraform_gui.cpp b/src/terraform_gui.cpp index 98f5a3fcc..b45a0e9a1 100644 --- a/src/terraform_gui.cpp +++ b/src/terraform_gui.cpp @@ -616,6 +616,15 @@ static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed) } } +/** + * Checks whether we are currently dragging diagonally. + * @returns True iff we are selecting a diagonal rectangle for an action that supports it, otherwise false. + */ +bool IsDraggingDiagonal() +{ + return false; +} + struct ScenarioEditorLandscapeGenerationWindow : Window { ScenarioEditorLandscapeGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window() { diff --git a/src/terraform_gui.h b/src/terraform_gui.h index d611e297e..c87e58352 100644 --- a/src/terraform_gui.h +++ b/src/terraform_gui.h @@ -14,6 +14,8 @@ #include "window_type.h" +bool IsDraggingDiagonal(); + Window *ShowTerraformToolbar(Window *link = NULL); Window *ShowEditorTerraformToolbar(); diff --git a/src/tilehighlight_type.h b/src/tilehighlight_type.h index c7511c42d..6e9e9b6a3 100644 --- a/src/tilehighlight_type.h +++ b/src/tilehighlight_type.h @@ -49,10 +49,12 @@ struct TileHighlightData { Point size; ///< Size, in tile "units", of the white/red selection area. Point offs; ///< Offset, in tile "units", for the blue coverage area from the selected area's northern tile. Point outersize; ///< Size, in tile "units", of the blue coverage area excluding the side of the selected area. + bool diagonal; ///< Whether the dragged area is a 45 degrees rotated rectangle. Point new_pos; ///< New value for \a pos; used to determine whether to redraw the selection. Point new_size; ///< New value for \a size; used to determine whether to redraw the selection. Point new_outersize; ///< New value for \a outersize; used to determine whether to redraw the selection. + bool new_diagonal; ///< New value for \a diagonal; used to determine whether to redraw the selection. byte dirty; ///< Whether the build station window needs to redraw due to the changed selection. Point selstart; ///< The location where the dragging started. diff --git a/src/viewport.cpp b/src/viewport.cpp index 21ca5a81d..f4039f479 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -45,6 +45,7 @@ #include "window_func.h" #include "tilehighlight_func.h" #include "window_gui.h" +#include "terraform_gui.h" #include "table/strings.h" @@ -754,6 +755,38 @@ void EndSpriteCombine() } /** + * Check if the parameter "check" is inside the interval between + * begin and end, including both begin and end. + * @note Whether \c begin or \c end is the biggest does not matter. + * This method will account for that. + * @param begin The begin of the interval. + * @param end The end of the interval. + * @param check The value to check. + */ +static bool IsInRangeInclusive(int begin, int end, int check) +{ + if (begin > end) Swap(begin, end); + return begin <= check && check <= end; +} + +/** + * Checks whether a point is inside the selected a diagonal rectangle given by _thd.size and _thd.pos + * @param x The x coordinate of the point to be checked. + * @param y The y coordinate of the point to be checked. + * @return True if the point is inside the rectangle, else false. + */ +bool IsInsideRotatedRectangle(int x, int y) +{ + int dist_a = (_thd.size.x + _thd.size.y); // Rotated coordinate system for selected rectangle. + int dist_b = (_thd.size.x - _thd.size.y); // We don't have to divide by 2. It's all relative! + int a = ((x - _thd.pos.x) + (y - _thd.pos.y)); // Rotated coordinate system for the point under scrutiny. + int b = ((x - _thd.pos.x) - (y - _thd.pos.y)); + + /* Check if a and b are between 0 and dist_a or dist_b respectively. */ + return IsInRangeInclusive(dist_a, 0, a) && IsInRangeInclusive(dist_b, 0, b); +} + +/** * Add a child sprite to a parent sprite. * * @param image the image to draw. @@ -940,6 +973,29 @@ static void DrawTileSelection(const TileInfo *ti) /* no selection active? */ if (_thd.drawstyle == 0) return; + if (_thd.diagonal) { // We're drawing a 45 degrees rotated (diagonal) rectangle + if (IsInsideRotatedRectangle((int)ti->x, (int)ti->y)) { + if (_thd.drawstyle & HT_RECT) { // Highlighting a square (clear land) + /* Don't mark tiles outside the map. */ + if (!IsValidTile(ti->tile)) return; + + SpriteID image = SPR_SELECT_TILE + SlopeToSpriteOffset(ti->tileh); + DrawSelectionSprite(image, _thd.make_square_red ? PALETTE_SEL_TILE_RED : PAL_NONE, ti, 7, FOUNDATION_PART_NORMAL); + } else { // Highlighting a dot (level land) + /* Figure out the Z coordinate for the single dot. */ + byte z = ti->z; + if (ti->tileh & SLOPE_N) { + z += TILE_HEIGHT; + if (!(ti->tileh & SLOPE_S) && (ti->tileh & SLOPE_STEEP)) { + z += TILE_HEIGHT; + } + } + AddTileSpriteToDraw(_cur_dpi->zoom != 2 ? SPR_DOT : SPR_DOT_SMALL, PAL_NONE, ti->x, ti->y, z); + } + } + return; + } + /* Inside the inner area? */ if (IsInsideBS(ti->x, _thd.pos.x, _thd.size.x) && IsInsideBS(ti->y, _thd.pos.y, _thd.size.y)) { @@ -1621,88 +1677,107 @@ void MarkTileDirtyByTile(TileIndex tile) */ static void SetSelectionTilesDirty() { - int x_start = _thd.pos.x; - int y_start = _thd.pos.y; - int x_size = _thd.size.x; int y_size = _thd.size.y; - if (_thd.outersize.x != 0) { - x_size += _thd.outersize.x; - x_start += _thd.offs.x; - y_size += _thd.outersize.y; - y_start += _thd.offs.y; - } - - x_size -= TILE_SIZE; - y_size -= TILE_SIZE; - - assert(x_size >= 0); - assert(y_size >= 0); - - int x_end = Clamp(x_start + x_size, 0, MapSizeX() * TILE_SIZE - TILE_SIZE); - int y_end = Clamp(y_start + y_size, 0, MapSizeY() * TILE_SIZE - TILE_SIZE); - - x_start = Clamp(x_start, 0, MapSizeX() * TILE_SIZE - TILE_SIZE); - y_start = Clamp(y_start, 0, MapSizeY() * TILE_SIZE - TILE_SIZE); - - /* make sure everything is multiple of TILE_SIZE */ - assert((x_end | y_end | x_start | y_start) % TILE_SIZE == 0); - - /* How it works: - * Suppose we have to mark dirty rectangle of 3x4 tiles: - * x - * xxx - * xxxxx - * xxxxx - * xxx - * x - * This algorithm marks dirty columns of tiles, so it is done in 3+4-1 steps: - * 1) x 2) x - * xxx Oxx - * Oxxxx xOxxx - * xxxxx Oxxxx - * xxx xxx - * x x - * And so forth... - */ + if (!_thd.diagonal) { // Selecting in a straigth rectangle (or a single square) + int x_start = _thd.pos.x; + int y_start = _thd.pos.y; - int top_x = x_end; // coordinates of top dirty tile - int top_y = y_start; - int bot_x = top_x; // coordinates of bottom dirty tile - int bot_y = top_y; + if (_thd.outersize.x != 0) { + x_size += _thd.outersize.x; + x_start += _thd.offs.x; + y_size += _thd.outersize.y; + y_start += _thd.offs.y; + } - do { - Point top = RemapCoords2(top_x, top_y); // topmost dirty point - Point bot = RemapCoords2(bot_x + TILE_SIZE - 1, bot_y + TILE_SIZE - 1); // bottommost point + x_size -= TILE_SIZE; + y_size -= TILE_SIZE; + + assert(x_size >= 0); + assert(y_size >= 0); + + int x_end = Clamp(x_start + x_size, 0, MapSizeX() * TILE_SIZE - TILE_SIZE); + int y_end = Clamp(y_start + y_size, 0, MapSizeY() * TILE_SIZE - TILE_SIZE); + + x_start = Clamp(x_start, 0, MapSizeX() * TILE_SIZE - TILE_SIZE); + y_start = Clamp(y_start, 0, MapSizeY() * TILE_SIZE - TILE_SIZE); + + /* make sure everything is multiple of TILE_SIZE */ + assert((x_end | y_end | x_start | y_start) % TILE_SIZE == 0); + + /* How it works: + * Suppose we have to mark dirty rectangle of 3x4 tiles: + * x + * xxx + * xxxxx + * xxxxx + * xxx + * x + * This algorithm marks dirty columns of tiles, so it is done in 3+4-1 steps: + * 1) x 2) x + * xxx Oxx + * Oxxxx xOxxx + * xxxxx Oxxxx + * xxx xxx + * x x + * And so forth... + */ + + int top_x = x_end; // coordinates of top dirty tile + int top_y = y_start; + int bot_x = top_x; // coordinates of bottom dirty tile + int bot_y = top_y; - /* the 'x' coordinate of 'top' and 'bot' is the same (and always in the same distance from tile middle), - * tile height/slope affects only the 'y' on-screen coordinate! */ + do { + Point top = RemapCoords2(top_x, top_y); // topmost dirty point + Point bot = RemapCoords2(bot_x + TILE_SIZE - 1, bot_y + TILE_SIZE - 1); // bottommost point - int l = top.x - (TILE_PIXELS - 2); // 'x' coordinate of left side of dirty rectangle - int t = top.y; // 'y' coordinate of top side -//- - int r = top.x + (TILE_PIXELS - 2); // right side of dirty rectangle - int b = bot.y; // bottom -//- + /* the 'x' coordinate of 'top' and 'bot' is the same (and always in the same distance from tile middle), + * tile height/slope affects only the 'y' on-screen coordinate! */ - static const int OVERLAY_WIDTH = 4; // part of selection sprites is drawn outside the selected area + int l = top.x - (TILE_PIXELS - 2); // 'x' coordinate of left side of dirty rectangle + int t = top.y; // 'y' coordinate of top side -//- + int r = top.x + (TILE_PIXELS - 2); // right side of dirty rectangle + int b = bot.y; // bottom -//- - /* For halftile foundations on SLOPE_STEEP_S the sprite extents some more towards the top */ - MarkAllViewportsDirty(l - OVERLAY_WIDTH, t - OVERLAY_WIDTH - TILE_HEIGHT, r + OVERLAY_WIDTH, b + OVERLAY_WIDTH); + static const int OVERLAY_WIDTH = 4; // part of selection sprites is drawn outside the selected area - /* haven't we reached the topmost tile yet? */ - if (top_x != x_start) { - top_x -= TILE_SIZE; - } else { - top_y += TILE_SIZE; - } + /* For halftile foundations on SLOPE_STEEP_S the sprite extents some more towards the top */ + MarkAllViewportsDirty(l - OVERLAY_WIDTH, t - OVERLAY_WIDTH - TILE_HEIGHT, r + OVERLAY_WIDTH, b + OVERLAY_WIDTH); - /* the way the bottom tile changes is different when we reach the bottommost tile */ - if (bot_y != y_end) { - bot_y += TILE_SIZE; - } else { - bot_x -= TILE_SIZE; + /* haven't we reached the topmost tile yet? */ + if (top_x != x_start) { + top_x -= TILE_SIZE; + } else { + top_y += TILE_SIZE; + } + + /* the way the bottom tile changes is different when we reach the bottommost tile */ + if (bot_y != y_end) { + bot_y += TILE_SIZE; + } else { + bot_x -= TILE_SIZE; + } + } while (bot_x >= top_x); + } else { // Selecting in a 45 degrees rotated (diagonal) rectangle. + /* a_size, b_size describe a rectangle with rotated coordinates */ + int a_size = x_size + y_size, b_size = x_size - y_size; + + int interval_a = a_size < 0 ? -TILE_SIZE : TILE_SIZE; + int interval_b = b_size < 0 ? -TILE_SIZE : TILE_SIZE; + + for (int a = -interval_a; a != a_size + interval_a; a += interval_a) { + for (int b = -interval_b; b != b_size + interval_b; b += interval_b) { + uint x = (_thd.pos.x + (a + b) / 2) / TILE_SIZE; + uint y = (_thd.pos.y + (a - b) / 2) / TILE_SIZE; + + if (x < MapMaxX() && y < MapMaxY()) { + MarkTileDirtyByTile(TileXY(x, y)); + } + } } - } while (bot_x >= top_x); + } } @@ -1963,6 +2038,7 @@ void UpdateTileSelection() int y1; _thd.new_drawstyle = HT_NONE; + _thd.new_diagonal = false; if (_thd.place_mode == HT_SPECIAL) { x1 = _thd.selend.x; @@ -1973,12 +2049,20 @@ void UpdateTileSelection() x1 &= ~TILE_UNIT_MASK; y1 &= ~TILE_UNIT_MASK; - if (x1 >= x2) Swap(x1, x2); - if (y1 >= y2) Swap(y1, y2); + if (IsDraggingDiagonal()) { + _thd.new_diagonal = true; + } else { + if (x1 >= x2) Swap(x1, x2); + if (y1 >= y2) Swap(y1, y2); + } _thd.new_pos.x = x1; _thd.new_pos.y = y1; - _thd.new_size.x = x2 - x1 + TILE_SIZE; - _thd.new_size.y = y2 - y1 + TILE_SIZE; + _thd.new_size.x = x2 - x1; + _thd.new_size.y = y2 - y1; + if (!_thd.new_diagonal) { + _thd.new_size.x += TILE_SIZE; + _thd.new_size.y += TILE_SIZE; + } _thd.new_drawstyle = _thd.next_drawstyle; } } else if ((_thd.place_mode & HT_DRAG_MASK) != HT_NONE) { @@ -2033,7 +2117,8 @@ void UpdateTileSelection() _thd.pos.x != _thd.new_pos.x || _thd.pos.y != _thd.new_pos.y || _thd.size.x != _thd.new_size.x || _thd.size.y != _thd.new_size.y || _thd.outersize.x != _thd.new_outersize.x || - _thd.outersize.y != _thd.new_outersize.y) { + _thd.outersize.y != _thd.new_outersize.y || + _thd.diagonal != _thd.new_diagonal) { /* clear the old selection? */ if (_thd.drawstyle) SetSelectionTilesDirty(); @@ -2041,6 +2126,7 @@ void UpdateTileSelection() _thd.pos = _thd.new_pos; _thd.size = _thd.new_size; _thd.outersize = _thd.new_outersize; + _thd.diagonal = _thd.new_diagonal; _thd.dirty = 0xff; /* draw the new selection? */ |