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-rw-r--r--src/bootstrap_gui.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/bootstrap_gui.cpp b/src/bootstrap_gui.cpp
index 29b066cd1..45cd01024 100644
--- a/src/bootstrap_gui.cpp
+++ b/src/bootstrap_gui.cpp
@@ -11,7 +11,7 @@
#include "base_media_base.h"
#include "blitter/factory.hpp"
-#if defined(WITH_FREETYPE)
+#if defined(WITH_FREETYPE) || defined(WITH_UNISCRIBE)
#include "core/geometry_func.hpp"
#include "fontcache.h"
@@ -218,7 +218,7 @@ bool HandleBootstrap()
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure;
/* If there is no network or no freetype, then there is nothing we can do. Go straight to failure. */
-#if defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(_WIN32) || defined(__APPLE__))
+#if (defined(_WIN32) && defined(WITH_UNISCRIBE)) || (defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(__APPLE__)))
if (!_network_available) goto failure;
/* First tell the game we're bootstrapping. */