diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/elrail.cpp | 52 | ||||
-rw-r--r-- | src/gfxinit.cpp | 2 | ||||
-rw-r--r-- | src/rail.h | 1 | ||||
-rw-r--r-- | src/rail_cmd.cpp | 2 | ||||
-rw-r--r-- | src/road_cmd.cpp | 4 | ||||
-rw-r--r-- | src/table/sprites.h | 5 | ||||
-rw-r--r-- | src/tree_cmd.cpp | 2 | ||||
-rw-r--r-- | src/tunnelbridge_cmd.cpp | 110 | ||||
-rw-r--r-- | src/unmovable_cmd.cpp | 2 | ||||
-rw-r--r-- | src/viewport.cpp | 25 | ||||
-rw-r--r-- | src/viewport.h | 11 |
11 files changed, 174 insertions, 42 deletions
diff --git a/src/elrail.cpp b/src/elrail.cpp index f1e7abcc8..bb0f6eb1f 100644 --- a/src/elrail.cpp +++ b/src/elrail.cpp @@ -168,6 +168,38 @@ static byte GetPCPElevation(TileIndex tile, DiagDirection PCPpos) return (z + 2) & ~3; // this means z = (z + TILE_HEIGHT / 4) / (TILE_HEIGHT / 2) * (TILE_HEIGHT / 2); } +/** + * Draws wires on a tunnel tile + * + * DrawTile_TunnelBridge() calls this function to draw the wires as SpriteCombine with the tunnel roof. + * + * @param ti The Tileinfo to draw the tile for + */ +void DrawCatenaryOnTunnel(const TileInfo *ti) +{ + /* xmin, ymin, xmax + 1, ymax + 1 of BB */ + static const int _tunnel_wire_BB[4][4] = { + { 0, 1, 16, 15 }, // NE + { 1, 0, 15, 16 }, // SE + { 0, 1, 16, 15 }, // SW + { 1, 0, 15, 16 }, // NW + }; + + if ((GetRailType(ti->tile) != RAILTYPE_ELECTRIC) || _patches.disable_elrails) return; + + DiagDirection dir = GetTunnelDirection(ti->tile); + + const SortableSpriteStruct *sss = &CatenarySpriteData_Tunnel[dir]; + const int *BB_data = _tunnel_wire_BB[dir]; + AddSortableSpriteToDraw( + sss->image, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset, + BB_data[2] - sss->x_offset, BB_data[3] - sss->y_offset, BB_Z_SEPARATOR - sss->z_offset + 1, + GetTileZ(ti->tile) + sss->z_offset, + HASBIT(_transparent_opt, TO_BUILDINGS), + BB_data[0] - sss->x_offset, BB_data[1] - sss->y_offset, BB_Z_SEPARATOR - sss->z_offset + ); +} + /** Draws wires and, if required, pylons on a given tile * @param ti The Tileinfo to draw the tile for */ @@ -300,9 +332,9 @@ static void DrawCatenaryRailway(const TileInfo *ti) continue; /* No neighbour, go looking for a better position */ } - AddSortableSpriteToDraw(pylon_sprites[temp], PAL_NONE, x, y, 1, 1, 10, + AddSortableSpriteToDraw(pylon_sprites[temp], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetPCPElevation(ti->tile, i), - HASBIT(_transparent_opt, TO_BUILDINGS)); + HASBIT(_transparent_opt, TO_BUILDINGS), -1, -1); break; /* We already have drawn a pylon, bail out */ } } @@ -319,17 +351,7 @@ static void DrawCatenaryRailway(const TileInfo *ti) /* Drawing of pylons is finished, now draw the wires */ for (t = TRACK_BEGIN; t < TRACK_END; t++) { if (HASBIT(trackconfig[TS_HOME], t)) { - if (IsTunnelTile(ti->tile)) { - const SortableSpriteStruct *sss = &CatenarySpriteData_Tunnel[GetTunnelDirection(ti->tile)]; - - AddSortableSpriteToDraw( - sss->image, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset, - sss->x_size, sss->y_size, sss->z_size, - GetTileZ(ti->tile) + sss->z_offset, - HASBIT(_transparent_opt, TO_BUILDINGS) - ); - break; - } + if (IsTunnelTile(ti->tile)) break; // drawn together with tunnel-roof (see DrawCatenaryOnTunnel()) byte PCPconfig = HASBIT(PCPstatus, PCPpositions[t][0]) + (HASBIT(PCPstatus, PCPpositions[t][1]) << 1); @@ -391,7 +413,7 @@ static void DrawCatenaryOnBridge(const TileInfo *ti) if (HASBIT(tlg, (axis == AXIS_X ? 0 : 1))) PPPpos = ReverseDir(PPPpos); uint x = ti->x + x_pcp_offsets[PCPpos] + x_ppp_offsets[PPPpos]; uint y = ti->y + y_pcp_offsets[PCPpos] + y_ppp_offsets[PPPpos]; - AddSortableSpriteToDraw(pylon_sprites[PPPpos], PAL_NONE, x, y, 1, 1, 10, height, HASBIT(_transparent_opt, TO_BUILDINGS)); + AddSortableSpriteToDraw(pylon_sprites[PPPpos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, HASBIT(_transparent_opt, TO_BUILDINGS), -1, -1); } /* need a pylon on the southern end of the bridge */ @@ -401,7 +423,7 @@ static void DrawCatenaryOnBridge(const TileInfo *ti) if (HASBIT(tlg, (axis == AXIS_X ? 0 : 1))) PPPpos = ReverseDir(PPPpos); uint x = ti->x + x_pcp_offsets[PCPpos] + x_ppp_offsets[PPPpos]; uint y = ti->y + y_pcp_offsets[PCPpos] + y_ppp_offsets[PPPpos]; - AddSortableSpriteToDraw(pylon_sprites[PPPpos], PAL_NONE, x, y, 1, 1, 10, height, HASBIT(_transparent_opt, TO_BUILDINGS)); + AddSortableSpriteToDraw(pylon_sprites[PPPpos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, HASBIT(_transparent_opt, TO_BUILDINGS), -1, -1); } } diff --git a/src/gfxinit.cpp b/src/gfxinit.cpp index dca2a3c3b..cba9c5461 100644 --- a/src/gfxinit.cpp +++ b/src/gfxinit.cpp @@ -384,6 +384,8 @@ static void LoadSpriteTables() assert(load_index == SPR_ONEWAY_BASE); load_index += LoadGrfFile("oneway.grf", load_index, i++); + load_index++; // SPR_EMPTY_BOUNDING_BOX + assert(load_index == SPR_FLAGS_BASE); load_index += LoadGrfFile("flags.grf", load_index, i++); diff --git a/src/rail.h b/src/rail.h index 1bd014d17..94ab46853 100644 --- a/src/rail.h +++ b/src/rail.h @@ -788,6 +788,7 @@ void DrawDefaultWaypointSprite(int x, int y, RailType railtype); * @see DrawCatenaryRailway */ void DrawCatenary(const TileInfo *ti); +void DrawCatenaryOnTunnel(const TileInfo *ti); Foundation GetRailFoundation(Slope tileh, TrackBits bits); diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp index 448068a1a..b1b469500 100644 --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -1262,7 +1262,7 @@ static void DrawSingleSignal(TileIndex tile, Track track, byte condition, uint i sprite = _signal_base + (GetSignalType(tile, track) - 1) * 16 + GetSignalVariant(tile, track) * 64 + image + condition; } - AddSortableSpriteToDraw(sprite, PAL_NONE, x, y, 1, 1, 10, GetSlopeZ(x,y)); + AddSortableSpriteToDraw(sprite, PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetSlopeZ(x,y)); } static uint32 _drawtile_track_palette; diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index 003cf3348..34062376d 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -914,8 +914,8 @@ void DrawTramCatenary(TileInfo *ti, RoadBits tram) front = SPR_TRAMWAY_BASE + _road_frontwire_sprites_1[tram]; } - AddSortableSpriteToDraw(back, PAL_NONE, ti->x, ti->y, 16, 16, 0x1F, ti->z, HASBIT(_transparent_opt, TO_BUILDINGS)); - AddSortableSpriteToDraw(front, PAL_NONE, ti->x, ti->y, 16, 16, 0x1F, ti->z, HASBIT(_transparent_opt, TO_BUILDINGS)); + AddSortableSpriteToDraw(back, PAL_NONE, ti->x, ti->y, 16, 16, TILE_HEIGHT + BB_HEIGHT_UNDER_BRIDGE, ti->z, HASBIT(_transparent_opt, TO_BUILDINGS)); + AddSortableSpriteToDraw(front, PAL_NONE, ti->x, ti->y, 16, 16, TILE_HEIGHT + BB_HEIGHT_UNDER_BRIDGE, ti->z, HASBIT(_transparent_opt, TO_BUILDINGS)); } /** diff --git a/src/table/sprites.h b/src/table/sprites.h index c285b840f..d65989fa3 100644 --- a/src/table/sprites.h +++ b/src/table/sprites.h @@ -176,8 +176,11 @@ enum Sprites { /* One way road sprites */ SPR_ONEWAY_BASE = SPR_TRAMWAY_BASE + 113, + /* Not really a sprite, but an empty bounding box. Used to construct bounding boxes, that help sorting the sprites, but do not have a sprite associated. */ + SPR_EMPTY_BOUNDING_BOX = SPR_ONEWAY_BASE + 6, + /* Flags sprites (in same order as enum NetworkLanguage) */ - SPR_FLAGS_BASE = SPR_ONEWAY_BASE + 6, + SPR_FLAGS_BASE = SPR_EMPTY_BOUNDING_BOX + 1, /* Manager face sprites */ SPR_GRADIENT = 874, // background gradient behind manager face diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp index 7fc3770cb..123fd8a49 100644 --- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -459,7 +459,7 @@ static void DrawTile_Trees(TileInfo *ti) if (tep == NULL) break; - AddSortableSpriteToDraw(tep->image, tep->pal, ti->x + tep->x, ti->y + tep->y, 5, 5, 0x10, z, HASBIT(_transparent_opt, TO_TREES)); + AddSortableSpriteToDraw(tep->image, tep->pal, ti->x + tep->x, ti->y + tep->y, 16 - tep->x, 16 - tep->y, 0x30, z, HASBIT(_transparent_opt, TO_TREES), -tep->x, -tep->y); tep->image = 0; } } diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index ed5373452..f6c62d918 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -859,11 +859,11 @@ static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo* ti, Axis * sprites is at the top */ if (z >= front_height) { // front facing pillar - AddSortableSpriteToDraw(image, psid->pal, x, y, p[4], p[5], 1, z, HASBIT(_transparent_opt, TO_BRIDGES)); + AddSortableSpriteToDraw(image, psid->pal, x, y, p[4], p[5], BB_HEIGHT_UNDER_BRIDGE - 5, z, HASBIT(_transparent_opt, TO_BRIDGES), 0, 0, -5); } if (drawfarpillar && z >= back_height && z < i - TILE_HEIGHT) { // back facing pillar - AddSortableSpriteToDraw(image, psid->pal, x - p[6], y - p[7], p[4], p[5], 1, z, HASBIT(_transparent_opt, TO_BRIDGES)); + AddSortableSpriteToDraw(image, psid->pal, x - p[6], y - p[7], p[4], p[5], BB_HEIGHT_UNDER_BRIDGE - 5, z, HASBIT(_transparent_opt, TO_BRIDGES), 0, 0, -5); } } } @@ -890,14 +890,23 @@ static void DrawBridgeTramBits(int x, int y, byte z, int offset, bool overlay) static const SpriteID back_offsets[6] = { 95, 96, 99, 102, 100, 101 }; static const SpriteID front_offsets[6] = { 97, 98, 103, 106, 104, 105 }; - static const uint size_x[6] = { 11, 16, 16, 16, 16, 16 }; - static const uint size_y[6] = { 16, 11, 16, 16, 16, 16 }; + static const uint size_x[6] = { 1, 16, 16, 1, 16, 1 }; + static const uint size_y[6] = { 16, 1, 1, 16, 1, 16 }; + static const uint front_bb_offset_x[6] = { 15, 0, 0, 15, 0, 15 }; + static const uint front_bb_offset_y[6] = { 0, 15, 15, 0, 15, 0 }; - AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + tram_offsets[overlay][offset], PAL_NONE, x, y, size_x[offset], size_y[offset], offset >= 2 ? 1 : 0, z, HASBIT(_transparent_opt, TO_BRIDGES)); + /* The sprites under the vehicles are drawn as SpriteCombine. StartSpriteCombine() has already been called + * The bounding boxes here are the same as for bridge front/roof */ + AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + tram_offsets[overlay][offset], PAL_NONE, x, y, size_x[offset], size_y[offset], 0x28, z, HASBIT(_transparent_opt, TO_BRIDGES)); + + AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + back_offsets[offset], PAL_NONE, x, y, size_x[offset], size_y[offset], 0x28, z, HASBIT(_transparent_opt, TO_BUILDINGS)); + + /* Start a new SpriteCombine for the front part */ + EndSpriteCombine(); + StartSpriteCombine(); - AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + back_offsets[offset], PAL_NONE, x, y, size_x[offset], size_y[offset], 0, z, HASBIT(_transparent_opt, TO_BUILDINGS)); /* For sloped sprites the bounding box needs to be higher, as the pylons stop on a higher point */ - AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + front_offsets[offset], PAL_NONE, x, y, size_x[offset], size_y[offset], offset >= 2 ? 0x30 : 0x10, z, HASBIT(_transparent_opt, TO_BUILDINGS)); + AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + front_offsets[offset], PAL_NONE, x, y, size_x[offset] + front_bb_offset_x[offset], size_y[offset] + front_bb_offset_y[offset], 0x28, z, HASBIT(_transparent_opt, TO_BUILDINGS), front_bb_offset_x[offset], front_bb_offset_y[offset]); } /** @@ -918,6 +927,27 @@ static void DrawTile_TunnelBridge(TileInfo *ti) SpriteID image; if (IsTunnel(ti->tile)) { + /* Front view of tunnel bounding boxes: + * + * 122223 <- BB_Z_SEPARATOR + * 1 3 + * 1 3 1,3 = empty helper BB + * 1 3 2 = SpriteCombine of tunnel-roof and catenary (tram & elrail) + * + */ + + static const int _tunnel_BB[4][12] = { + /* tunnnel-roof | Z-separator | tram-catenary + * w h bb_x bb_y| x y w h |bb_x bb_y w h */ + { 1, 0, -15, -14, 0, 15, 16, 1, 0, 1, 16, 15 }, // NE + { 0, 1, -14, -15, 15, 0, 1, 16, 1, 0, 15, 16 }, // SE + { 1, 0, -15, -14, 0, 15, 16, 1, 0, 1, 16, 15 }, // SW + { 0, 1, -14, -15, 15, 0, 1, 16, 1, 0, 15, 16 }, // NW + }; + static const int *BB_data = _tunnel_BB[GetTunnelDirection(ti->tile)]; + + bool catenary = false; + if (GetTunnelTransportType(ti->tile) == TRANSPORT_RAIL) { image = GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.tunnel; } else { @@ -936,13 +966,27 @@ static void DrawTile_TunnelBridge(TileInfo *ti) static const SpriteID tunnel_sprites[2][4] = { { 28, 78, 79, 27 }, { 5, 76, 77, 4 } }; DrawGroundSprite(SPR_TRAMWAY_BASE + tunnel_sprites[rts - ROADTYPES_TRAM][dir], PAL_NONE); - AddSortableSpriteToDraw(SPR_TRAMWAY_TUNNEL_WIRES + dir, PAL_NONE, ti->x, ti->y, 16, 16, 16, (byte)ti->z, HASBIT(_transparent_opt, TO_BUILDINGS)); + + catenary = true; + StartSpriteCombine(); + AddSortableSpriteToDraw(SPR_TRAMWAY_TUNNEL_WIRES + dir, PAL_NONE, ti->x, ti->y, BB_data[10], BB_data[11], TILE_HEIGHT, ti->z, HASBIT(_transparent_opt, TO_BUILDINGS), BB_data[8], BB_data[9], BB_Z_SEPARATOR); } } else if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) { DrawCatenary(ti); + + catenary = true; + StartSpriteCombine(); + DrawCatenaryOnTunnel(ti); } - AddSortableSpriteToDraw(image + 1, PAL_NONE, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, 1, 1, 8, (byte)ti->z); + AddSortableSpriteToDraw(image + 1, PAL_NONE, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, BB_data[0], BB_data[1], TILE_HEIGHT, ti->z, false, BB_data[2], BB_data[3], BB_Z_SEPARATOR); + + if (catenary) EndSpriteCombine(); + + /* Add helper BB for sprite sorting, that separate the tunnel from things beside of it */ + AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x , ti->y , BB_data[6], BB_data[7], TILE_HEIGHT, ti->z); + AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x + BB_data[4], ti->y + BB_data[5], BB_data[6], BB_data[7], TILE_HEIGHT, ti->z); + DrawBridgeMiddle(ti); } else if (IsBridge(ti->tile)) { // XXX is this necessary? const PalSpriteID *psid; @@ -977,6 +1021,9 @@ static void DrawTile_TunnelBridge(TileInfo *ti) /* draw ramp */ + /* Draw Trambits as SpriteCombine */ + if (GetBridgeTransportType(ti->tile) == TRANSPORT_ROAD) StartSpriteCombine(); + /* HACK set the height of the BB of a sloped ramp to 1 so a vehicle on * it doesn't disappear behind it */ @@ -996,8 +1043,10 @@ static void DrawTile_TunnelBridge(TileInfo *ti) } else { offset += 2; } + /* DrawBridgeTramBits() calls EndSpriteCombine() and StartSpriteCombine() */ DrawBridgeTramBits(ti->x, ti->y, z, offset, HASBIT(rts, ROADTYPE_ROAD)); } + EndSpriteCombine(); } else if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) { DrawCatenary(ti); } @@ -1043,6 +1092,25 @@ static uint CalcBridgePiece(uint north, uint south) void DrawBridgeMiddle(const TileInfo* ti) { + /* Sectional view of bridge bounding boxes: + * + * 1 2 1,2 = SpriteCombine of Bridge front/(back&floor) and TramCatenary + * 1 2 3 = empty helper BB + * 1 7 2 4,5 = pillars under higher bridges + * 1 6 88888 6 2 6 = elrail-pylons + * 1 6 88888 6 2 7 = elrail-wire + * 1 6 88888 6 2 <- TILE_HEIGHT 8 = rail-vehicle on bridge + * 3333333333333 <- BB_Z_SEPARATOR + * <- unused + * 4 5 <- BB_HEIGHT_UNDER_BRIDGE + * 4 5 + * 4 5 + * + */ + + /* Z position of the bridge sprites relative to bridge height (downwards) */ + static const int BRIDGE_Z_START = 3; + const PalSpriteID* psid; uint base_offset; TileIndex rampnorth; @@ -1078,12 +1146,19 @@ void DrawBridgeMiddle(const TileInfo* ti) x = ti->x; y = ti->y; uint bridge_z = GetBridgeHeight(rampsouth); - z = bridge_z - 3; + z = bridge_z - BRIDGE_Z_START; + + /* Add a bounding box, that separates the bridge from things below it. */ + AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, x, y, 16, 16, 1, bridge_z - TILE_HEIGHT + BB_Z_SEPARATOR); + + /* Draw Trambits as SpriteCombine */ + if (GetBridgeTransportType(rampsouth) == TRANSPORT_ROAD) StartSpriteCombine(); + /* Draw floor and far part of bridge*/ if (axis == AXIS_X) { - AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 11, 1, z, HASBIT(_transparent_opt, TO_BRIDGES)); + AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 1, 0x28, z, HASBIT(_transparent_opt, TO_BRIDGES), 0, 0, BRIDGE_Z_START); } else { - AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 11, 16, 1, z, HASBIT(_transparent_opt, TO_BRIDGES)); + AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 1, 16, 0x28, z, HASBIT(_transparent_opt, TO_BRIDGES), 0, 0, BRIDGE_Z_START); } psid++; @@ -1092,7 +1167,11 @@ void DrawBridgeMiddle(const TileInfo* ti) RoadTypes rts = GetRoadTypes(rampsouth); if (HASBIT(rts, ROADTYPE_TRAM)) { + /* DrawBridgeTramBits() calls EndSpriteCombine() and StartSpriteCombine() */ DrawBridgeTramBits(x, y, bridge_z, axis ^ 1, HASBIT(rts, ROADTYPE_ROAD)); + } else { + EndSpriteCombine(); + StartSpriteCombine(); } } else if (GetRailType(rampsouth) == RAILTYPE_ELECTRIC) { DrawCatenary(ti); @@ -1101,12 +1180,15 @@ void DrawBridgeMiddle(const TileInfo* ti) /* draw roof, the component of the bridge which is logically between the vehicle and the camera */ if (axis == AXIS_X) { y += 12; - if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 1, 0x28, z, HASBIT(_transparent_opt, TO_BRIDGES)); + if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 4, 0x28, z, HASBIT(_transparent_opt, TO_BRIDGES), 0, 3, BRIDGE_Z_START); } else { x += 12; - if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 1, 16, 0x28, z, HASBIT(_transparent_opt, TO_BRIDGES)); + if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 4, 16, 0x28, z, HASBIT(_transparent_opt, TO_BRIDGES), 3, 0, BRIDGE_Z_START); } + /* Draw TramFront as SpriteCombine */ + if (GetBridgeTransportType(rampsouth) == TRANSPORT_ROAD) EndSpriteCombine(); + psid++; if (ti->z + 5 == z) { /* draw poles below for small bridges */ diff --git a/src/unmovable_cmd.cpp b/src/unmovable_cmd.cpp index 8bc8f3fa1..159b8f77c 100644 --- a/src/unmovable_cmd.cpp +++ b/src/unmovable_cmd.cpp @@ -148,7 +148,7 @@ static void DrawTile_Unmovable(TileInfo *ti) AddSortableSpriteToDraw( SPR_BOUGHT_LAND, PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), - ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 10, GetSlopeZ(ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2) + ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetSlopeZ(ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2) ); DrawBridgeMiddle(ti); break; diff --git a/src/viewport.cpp b/src/viewport.cpp index 80aea6e1d..12b4a71a5 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -513,8 +513,8 @@ void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, { ViewportDrawer *vd = _cur_vd; ParentSpriteToDraw *ps; - const Sprite *spr; Point pt; + int32 right, bottom; assert((image & SPRITE_MASK) < MAX_SPRITES); @@ -551,11 +551,22 @@ void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, pt = RemapCoords(x, y, z); ps->x = pt.x; ps->y = pt.y; - spr = GetSprite(image & SPRITE_MASK); - if ((ps->left = (pt.x += spr->x_offs)) >= vd->dpi.left + vd->dpi.width || - ( (pt.x + spr->width )) <= vd->dpi.left || - (ps->top = (pt.y += spr->y_offs)) >= vd->dpi.top + vd->dpi.height || - ( (pt.y + spr->height)) <= vd->dpi.top) { + if (image == SPR_EMPTY_BOUNDING_BOX) { + ps->left = RemapCoords(x + w , y + bb_offset_y, z + bb_offset_z).x; + right = RemapCoords(x + bb_offset_x, y + h , z + bb_offset_z).x; + ps->top = RemapCoords(x + bb_offset_x, y + bb_offset_y, z + dz ).y; + bottom = RemapCoords(x + w , y + h , z + bb_offset_z).y; + } else { + const Sprite *spr = GetSprite(image & SPRITE_MASK); + ps->left = (pt.x += spr->x_offs); + right = (pt.x + spr->width ); + ps->top = (pt.y += spr->y_offs); + bottom = (pt.y + spr->height); + } + if (ps->left >= vd->dpi.left + vd->dpi.width || + right <= vd->dpi.left || + ps->top >= vd->dpi.top + vd->dpi.height || + bottom <= vd->dpi.top) { return; } @@ -1212,7 +1223,7 @@ static void ViewportDrawParentSprites(ParentSpriteToDraw *psd[]) const ParentSpriteToDraw* ps = *psd; const ChildScreenSpriteToDraw* cs; - DrawSprite(ps->image, ps->pal, ps->x, ps->y); + if (ps->image != SPR_EMPTY_BOUNDING_BOX) DrawSprite(ps->image, ps->pal, ps->x, ps->y); for (cs = ps->child; cs != NULL; cs = cs->next) { DrawSprite(cs->image, cs->pal, ps->left + cs->x, ps->top + cs->y); diff --git a/src/viewport.h b/src/viewport.h index 5f511128d..4bd9fec5a 100644 --- a/src/viewport.h +++ b/src/viewport.h @@ -44,6 +44,17 @@ static inline void MaxZoomInOut(int how, Window *w) while (DoZoomInOutWindow(how, w)) {}; } +/** + * Some values for constructing bounding boxes (BB). The Z positions under bridges are: + * z=0..5 Everything that can be built under low bridges. + * z=6 reserved, currently unused. + * z=7 Z separator between bridge/tunnel and the things under/above it. + */ +enum { + BB_HEIGHT_UNDER_BRIDGE = 6, ///< Everything that can be built under low bridges, must not exceed this Z height. + BB_Z_SEPARATOR = 7, ///< Separates the bridge/tunnel from the things under/above it. +}; + void OffsetGroundSprite(int x, int y); void DrawGroundSprite(SpriteID image, SpriteID pal); |