diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/viewport.cpp | 33 |
1 files changed, 31 insertions, 2 deletions
diff --git a/src/viewport.cpp b/src/viewport.cpp index f4039f479..71824e367 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -2723,7 +2723,36 @@ calc_heightdiff_single_direction:; /* If dragging an area (eg dynamite tool) and it is actually a single * row/column, change the type to 'line' to get proper calculation for height */ style = (HighLightStyle)_thd.next_drawstyle; - if (style & HT_RECT) { + if (IsDraggingDiagonal()) { + /* Determine the "area" of the diagonal dragged selection. + * We assume the area is the number of tiles along the X + * edge and the number of tiles along the Y edge. However, + * multiplying these two numbers does not give the exact + * number of tiles; basically we are counting the black + * squares on a chess board and ignore the white ones to + * make the tile counts at the edges match up. There is no + * other way to make a proper count though. + * + * First convert to the rotated coordinate system. */ + int dist_x = TileX(t0) - TileX(t1); + int dist_y = TileY(t0) - TileY(t1); + int a_max = dist_x + dist_y; + int b_max = dist_y - dist_x; + + /* Now determine the size along the edge, but due to the + * chess board principle this counts double. */ + a_max = abs(a_max + (a_max > 0 ? 2 : -2)) / 2; + b_max = abs(b_max + (b_max > 0 ? 2 : -2)) / 2; + + /* We get a 1x1 on normal 2x1 rectangles, due to it being + * a seen as two sides. As the result for actual building + * will be the same as non-diagonal dragging revert to that + * behaviour to give it a more normally looking size. */ + if (a_max != 1 || b_max != 1) { + dx = a_max; + dy = b_max; + } + } else if (style & HT_RECT) { if (dx == 1) { style = HT_LINE | HT_DIR_Y; } else if (dy == 1) { @@ -2731,7 +2760,7 @@ calc_heightdiff_single_direction:; } } - if (dx != 1 || dy != 1) { + if (t0 != 1 || t1 != 1) { int heightdiff = CalcHeightdiff(style, 0, t0, t1); params[index++] = dx; |