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-rw-r--r--src/core/random_func.hpp2
-rw-r--r--src/tile_map.h4
-rw-r--r--src/town_type.h2
-rw-r--r--src/townname.cpp12
-rw-r--r--src/townname_type.h2
5 files changed, 11 insertions, 11 deletions
diff --git a/src/core/random_func.hpp b/src/core/random_func.hpp
index 0c6b8f1ca..ae476624e 100644
--- a/src/core/random_func.hpp
+++ b/src/core/random_func.hpp
@@ -29,7 +29,7 @@ struct Randomizer {
void SetSeed(uint32 seed);
};
extern Randomizer _random; ///< Random used in the game state calculations
-extern Randomizer _interactive_random; ///< Random used every else where is does not (directly) influence the game state
+extern Randomizer _interactive_random; ///< Random used everywhere else, where it does not (directly) influence the game state
/** Stores the state of all random number generators */
struct SavedRandomSeeds {
diff --git a/src/tile_map.h b/src/tile_map.h
index 7ee5727be..89f532e4f 100644
--- a/src/tile_map.h
+++ b/src/tile_map.h
@@ -132,9 +132,9 @@ static inline void SetTileType(TileIndex tile, TileType type)
}
/**
- * Checks if a tile is a give tiletype.
+ * Checks if a tile is a given tiletype.
*
- * This function checks if a tile got the given tiletype.
+ * This function checks if a tile has the given tiletype.
*
* @param tile The tile to check
* @param type The type to check against
diff --git a/src/town_type.h b/src/town_type.h
index 39deb6167..0c93c8df8 100644
--- a/src/town_type.h
+++ b/src/town_type.h
@@ -54,7 +54,7 @@ enum Ratings {
RATING_GROWTH_UP_STEP = 5, ///< when a town grows, all companies have rating increased a bit ...
RATING_GROWTH_MAXIMUM = RATING_MEDIOCRE, ///< ... up to RATING_MEDIOCRE
RATING_STATION_UP_STEP = 12, ///< when a town grows, company gains reputation for all well serviced stations ...
- RATING_STATION_DOWN_STEP = -15, ///< ... but loses for bad serviced stations
+ RATING_STATION_DOWN_STEP = -15, ///< ... but loses for badly serviced stations
RATING_TUNNEL_BRIDGE_DOWN_STEP = -250, ///< penalty for removing town owned tunnel or bridge
RATING_TUNNEL_BRIDGE_MINIMUM = 0, ///< minimum rating after removing tunnel or bridge
diff --git a/src/townname.cpp b/src/townname.cpp
index 2067fa1bb..b6d55f1ef 100644
--- a/src/townname.cpp
+++ b/src/townname.cpp
@@ -121,17 +121,17 @@ bool VerifyTownName(uint32 r, const TownNameParams *par, TownNames *town_names)
*/
bool GenerateTownName(uint32 *townnameparts, TownNames *town_names)
{
- /* Do not set too low tries, since when we run out of names, we loop
- * for #tries only one time anyway - then we stop generating more
- * towns. Do not show it too high neither, since looping through all
- * the other towns may take considerable amount of time (10000 is
- * too much). */
TownNameParams par(_settings_game.game_creation.town_name);
/* This function is called very often without entering the gameloop
* inbetween. So reset layout cache to prevent it from growing too big. */
Layouter::ReduceLineCache();
+ /* Do not set i too low, since when we run out of names, we loop
+ * for #tries only one time anyway - then we stop generating more
+ * towns. Do not set it too high either, since looping through all
+ * the other towns may take considerable amount of time (10000 is
+ * too much). */
for (int i = 1000; i != 0; i--) {
uint32 r = _generating_world ? Random() : InteractiveRandom();
if (!VerifyTownName(r, &par, town_names)) continue;
@@ -1045,7 +1045,7 @@ static const TownNameGeneratorParams _town_name_generators[] = {
/**
- * Generates town name from given seed. a language.
+ * Generates town name from given seed.
* @param buf output buffer
* @param last end of buffer
* @param lang town name language
diff --git a/src/townname_type.h b/src/townname_type.h
index 0177294d9..ba8f92686 100644
--- a/src/townname_type.h
+++ b/src/townname_type.h
@@ -23,7 +23,7 @@
typedef std::set<std::string> TownNames;
/**
- * Struct holding a parameters used to generate town name.
+ * Struct holding parameters used to generate town name.
* Speeds things up a bit because these values are computed only once per name generation.
*/
struct TownNameParams {