diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/airport_gui.cpp | 2 | ||||
-rw-r--r-- | src/bridge_gui.cpp | 2 | ||||
-rw-r--r-- | src/cheat_gui.cpp | 2 | ||||
-rw-r--r-- | src/console.cpp | 2 | ||||
-rw-r--r-- | src/dock_gui.cpp | 4 | ||||
-rw-r--r-- | src/intro_gui.cpp | 2 | ||||
-rw-r--r-- | src/main_gui.cpp | 2 | ||||
-rw-r--r-- | src/misc_gui.cpp | 16 | ||||
-rw-r--r-- | src/network/network_gui.cpp | 14 | ||||
-rw-r--r-- | src/newgrf_gui.cpp | 4 | ||||
-rw-r--r-- | src/news_gui.cpp | 10 | ||||
-rw-r--r-- | src/osk_gui.cpp | 2 | ||||
-rw-r--r-- | src/player_gui.cpp | 4 | ||||
-rw-r--r-- | src/rail_gui.cpp | 10 | ||||
-rw-r--r-- | src/road_gui.cpp | 4 | ||||
-rw-r--r-- | src/settings_gui.cpp | 8 | ||||
-rw-r--r-- | src/signs_gui.cpp | 2 | ||||
-rw-r--r-- | src/statusbar_gui.cpp | 2 | ||||
-rw-r--r-- | src/toolbar_gui.cpp | 6 | ||||
-rw-r--r-- | src/widgets/dropdown.cpp | 2 | ||||
-rw-r--r-- | src/window.cpp | 156 | ||||
-rw-r--r-- | src/window_gui.h | 12 |
22 files changed, 124 insertions, 144 deletions
diff --git a/src/airport_gui.cpp b/src/airport_gui.cpp index fb6b39df2..c504a2458 100644 --- a/src/airport_gui.cpp +++ b/src/airport_gui.cpp @@ -282,7 +282,7 @@ static const WindowDesc _build_airport_desc = { static void ShowBuildAirportPicker() { - AllocateWindowDesc(&_build_airport_desc); + new Window(&_build_airport_desc); } void InitializeAirportGui() diff --git a/src/bridge_gui.cpp b/src/bridge_gui.cpp index f3d48b367..a5eb1efbc 100644 --- a/src/bridge_gui.cpp +++ b/src/bridge_gui.cpp @@ -184,7 +184,7 @@ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transpo } if (j != 0) { - Window *w = AllocateWindowDesc(&_build_bridge_desc); + Window *w = new Window(&_build_bridge_desc); /* Change the data, or the caption of the gui. Set it to road or rail, accordingly */ w->widget[BBSW_CAPTION].data = (transport_type == TRANSPORT_ROAD) ? STR_1803_SELECT_ROAD_BRIDGE : STR_100D_SELECT_RAIL_BRIDGE; } else { diff --git a/src/cheat_gui.cpp b/src/cheat_gui.cpp index 65fdb889d..198d6ecc3 100644 --- a/src/cheat_gui.cpp +++ b/src/cheat_gui.cpp @@ -229,5 +229,5 @@ static const WindowDesc _cheats_desc = { void ShowCheatWindow() { DeleteWindowById(WC_CHEATS, 0); - AllocateWindowDesc(&_cheats_desc); + new Window(&_cheats_desc); } diff --git a/src/console.cpp b/src/console.cpp index db2902690..5e80134a4 100644 --- a/src/console.cpp +++ b/src/console.cpp @@ -318,7 +318,7 @@ void IConsoleSwitch() { switch (_iconsole_mode) { case ICONSOLE_CLOSED: { - Window *w = AllocateWindowDesc(&_iconsole_window_desc); + Window *w = new Window(&_iconsole_window_desc); w->height = _screen.height / 3; w->width = _screen.width; _iconsole_mode = ICONSOLE_OPENED; diff --git a/src/dock_gui.cpp b/src/dock_gui.cpp index 70530dcb5..b5fa85d5d 100644 --- a/src/dock_gui.cpp +++ b/src/dock_gui.cpp @@ -309,7 +309,7 @@ static const WindowDesc _build_dock_station_desc = { static void ShowBuildDockStationPicker() { - AllocateWindowDesc(&_build_dock_station_desc); + new Window(&_build_dock_station_desc); } static void UpdateDocksDirection() @@ -379,7 +379,7 @@ static const WindowDesc _build_docks_depot_desc = { static void ShowBuildDocksDepotPicker() { - AllocateWindowDesc(&_build_docks_depot_desc); + new Window(&_build_docks_depot_desc); UpdateDocksDirection(); } diff --git a/src/intro_gui.cpp b/src/intro_gui.cpp index 4e702f937..da3887325 100644 --- a/src/intro_gui.cpp +++ b/src/intro_gui.cpp @@ -133,7 +133,7 @@ static const WindowDesc _select_game_desc = { void ShowSelectGameWindow() { - AllocateWindowDesc(&_select_game_desc); + new Window(&_select_game_desc); } static void AskExitGameCallback(Window *w, bool confirmed) diff --git a/src/main_gui.cpp b/src/main_gui.cpp index c9927d8ff..ab81405ff 100644 --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -412,7 +412,7 @@ void SetupColorsAndInitialWindow() int width = _screen.width; int height = _screen.height; - Window *w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL); + Window *w = new Window(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL); InitializeWindowViewport(w, 0, 0, width, height, TileXY(32, 32), ZOOM_LVL_VIEWPORT); /* XXX: these are not done */ diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp index 296c3ab6e..59dea3bd3 100644 --- a/src/misc_gui.cpp +++ b/src/misc_gui.cpp @@ -98,7 +98,7 @@ static void Place_LandInfo(TileIndex tile) { DeleteWindowById(WC_LAND_INFO, 0); - Window *w = AllocateWindowDesc(&_land_info_desc); + Window *w = new Window(&_land_info_desc); WP(w, void_d).data = &_landinfo_data; Player *p = GetPlayer(IsValidPlayer(_local_player) ? _local_player : PLAYER_FIRST); @@ -318,7 +318,7 @@ static const WindowDesc _about_desc = { void ShowAboutWindow() { DeleteWindowById(WC_GAME_OPTIONS, 0); - AllocateWindowDesc(&_about_desc); + new Window(&_about_desc); } static int _tree_to_plant; @@ -615,7 +615,7 @@ void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y) pt.x = (_screen.width - 240) >> 1; pt.y = (_screen.height - 46) >> 1; } - w = AllocateWindow(pt.x, pt.y, 240, 46, ErrmsgWndProc, WC_ERRMSG, _errmsg_widgets); + w = new Window(pt.x, pt.y, 240, 46, ErrmsgWndProc, WC_ERRMSG, _errmsg_widgets); } else { if ((x | y) != 0) { pt = RemapCoords2(x, y); @@ -626,7 +626,7 @@ void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y) pt.x = (_screen.width - 334) >> 1; pt.y = (_screen.height - 137) >> 1; } - w = AllocateWindow(pt.x, pt.y, 334, 137, ErrmsgWndProc, WC_ERRMSG, _errmsg_face_widgets); + w = new Window(pt.x, pt.y, 334, 137, ErrmsgWndProc, WC_ERRMSG, _errmsg_face_widgets); } w->desc_flags = WDF_STD_BTN | WDF_DEF_WIDGET; @@ -753,7 +753,7 @@ void GuiShowTooltipsWithArgs(StringID str, uint paramcount, const uint64 params[ if (y + br.height > _screen.height - 12) y = _cursor.pos.y + _cursor.offs.y - br.height - 5; int x = Clamp(_cursor.pos.x - (br.width >> 1), 0, _screen.width - br.width); - Window *w = AllocateWindow(x, y, br.width, br.height, TooltipsWndProc, WC_TOOLTIPS, _tooltips_widgets); + Window *w = new Window(x, y, br.width, br.height, TooltipsWndProc, WC_TOOLTIPS, _tooltips_widgets); WP(w, tooltips_d).string_id = str; assert(sizeof(WP(w, tooltips_d).params[0]) == sizeof(params[0])); @@ -1241,7 +1241,7 @@ void ShowQueryString(StringID str, StringID caption, uint maxlen, uint maxwidth, DeleteWindowById(WC_QUERY_STRING, 0); DeleteWindowById(WC_SAVELOAD, 0); - Window *w = AllocateWindowDesc(&_query_string_desc); + Window *w = new Window(&_query_string_desc); w->parent = parent; GetString(_edit_str_buf, str, lastof(_edit_str_buf)); @@ -1353,7 +1353,7 @@ static const WindowDesc _query_desc = { * @param callback callback function pointer to set in the window descriptor*/ void ShowQuery(StringID caption, StringID message, Window *parent, void (*callback)(Window*, bool)) { - Window *w = AllocateWindowDesc(&_query_desc); + Window *w = new Window(&_query_desc); if (w == NULL) return; if (parent == NULL) parent = FindWindowById(WC_MAIN_WINDOW, 0); @@ -1741,7 +1741,7 @@ void ShowSaveLoadDialog(SaveLoadDialogMode mode) assert((uint)mode < lengthof(saveload_captions)); - Window *w = AllocateWindowDesc(sld); + Window *w = new Window(sld); w->widget[1].data = saveload_captions[mode]; w->LowerWidget(7); diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index 0629b5ede..670eff31b 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -675,7 +675,7 @@ void ShowNetworkGameWindow() _ng_sorting.order = 0; // sort ascending by default } - Window *w = AllocateWindowDesc(&_network_game_window_desc); + Window *w = new Window(&_network_game_window_desc); if (w != NULL) { querystr_d *querystr = &WP(w, network_ql_d).q; @@ -992,7 +992,7 @@ static void ShowNetworkStartServerWindow() { DeleteWindowById(WC_NETWORK_WINDOW, 0); - Window *w = AllocateWindowDesc(&_network_start_server_window_desc); + Window *w = new Window(&_network_start_server_window_desc); ttd_strlcpy(_edit_str_net_buf, _network_server_name, lengthof(_edit_str_net_buf)); _saveload_mode = SLD_NEW_GAME; @@ -1228,7 +1228,7 @@ static void ShowNetworkLobbyWindow(NetworkGameList *ngl) NetworkTCPQueryServer(_network_last_host, _network_last_port); // company info NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data - Window *w = AllocateWindowDesc(&_network_lobby_window_desc); + Window *w = new Window(&_network_lobby_window_desc); if (w != NULL) { WP(w, network_ql_d).n.server = ngl; strcpy(_edit_str_net_buf, ""); @@ -1471,7 +1471,7 @@ static Window *PopupClientList(Window *w, int client_no, int x, int y) int h = ClientListPopupHeight(); /* Allocate the popup */ - w = AllocateWindow(x, y, 150, h + 1, ClientListPopupWndProc, WC_TOOLBAR_MENU, _client_list_popup_widgets); + w = new Window(x, y, 150, h + 1, ClientListPopupWndProc, WC_TOOLBAR_MENU, _client_list_popup_widgets); w->widget[0].bottom = w->widget[0].top + h; w->widget[0].right = w->widget[0].left + 150; @@ -1708,7 +1708,7 @@ static const WindowDesc _network_join_status_window_desc = { void ShowJoinStatusWindow() { DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); - Window *w = AllocateWindowDesc(&_network_join_status_window_desc); + Window *w = new Window(&_network_join_status_window_desc); /* Parent the status window to the lobby */ if (w != NULL) w->parent = FindWindowById(WC_NETWORK_WINDOW, 0); } @@ -1943,7 +1943,7 @@ void ShowNetworkChatQueryWindow(DestType type, int dest) _edit_str_net_buf[0] = '\0'; _chat_tab_completion_active = false; - Window *w = AllocateWindowDesc(&_chat_window_desc); + Window *w = new Window(&_chat_window_desc); w->LowerWidget(2); WP(w, chatquerystr_d).dtype = type; @@ -2045,7 +2045,7 @@ void ShowNetworkCompanyPasswordWindow() DeleteWindowById(WC_COMPANY_PASSWORD_WINDOW, 0); _edit_str_net_buf[0] = '\0'; - Window *w = AllocateWindowDesc(&_ncp_window_desc); + Window *w = new Window(&_ncp_window_desc); WP(w, chatquerystr_d).afilter = CS_ALPHANUMERAL; InitializeTextBuffer(&WP(w, chatquerystr_d).text, _edit_str_net_buf, min(lengthof(_network_default_company_pass), lengthof(_edit_str_net_buf)), 0); } diff --git a/src/newgrf_gui.cpp b/src/newgrf_gui.cpp index 2d7926cbd..dca4db5f1 100644 --- a/src/newgrf_gui.cpp +++ b/src/newgrf_gui.cpp @@ -408,7 +408,7 @@ static void NewGRFWndProc(Window *w, WindowEvent *e) Window *w; DeleteWindowByClass(WC_SAVELOAD); - w = AllocateWindowDesc(&_newgrf_add_dlg_desc); + w = new Window(&_newgrf_add_dlg_desc); w->resize.step_height = 10; WP(w, newgrf_add_d).list = list; @@ -582,7 +582,7 @@ void ShowNewGRFSettings(bool editable, bool show_params, bool exec_changes, GRFC Window *w; DeleteWindowByClass(WC_GAME_OPTIONS); - w = AllocateWindowDesc(&_newgrf_desc); + w = new Window(&_newgrf_desc); if (w == NULL) return; w->resize.step_height = 14; diff --git a/src/news_gui.cpp b/src/news_gui.cpp index f67e8667f..2b1bacb6a 100644 --- a/src/news_gui.cpp +++ b/src/news_gui.cpp @@ -432,7 +432,7 @@ static void ShowNewspaper(NewsItem *ni) case NM_NORMAL: case NM_CALLBACK: _news_type13_desc.top = top; - w = AllocateWindowDesc(&_news_type13_desc); + w = new Window(&_news_type13_desc); if (ni->flags & NF_VIEWPORT) { InitializeWindowViewport(w, 2, 58, 426, 110, ni->data_a | (ni->flags & NF_VEHICLE ? 0x80000000 : 0), ZOOM_LVL_NEWS); @@ -441,7 +441,7 @@ static void ShowNewspaper(NewsItem *ni) case NM_THIN: _news_type2_desc.top = top; - w = AllocateWindowDesc(&_news_type2_desc); + w = new Window(&_news_type2_desc); if (ni->flags & NF_VIEWPORT) { InitializeWindowViewport(w, 2, 58, 426, 70, ni->data_a | (ni->flags & NF_VEHICLE ? 0x80000000 : 0), ZOOM_LVL_NEWS); @@ -450,7 +450,7 @@ static void ShowNewspaper(NewsItem *ni) default: _news_type0_desc.top = top; - w = AllocateWindowDesc(&_news_type0_desc); + w = new Window(&_news_type0_desc); if (ni->flags & NF_VIEWPORT) { InitializeWindowViewport(w, 3, 17, 274, 47, ni->data_a | (ni->flags & NF_VEHICLE ? 0x80000000 : 0), ZOOM_LVL_NEWS); @@ -711,7 +711,7 @@ static const WindowDesc _message_history_desc = { void ShowMessageHistory() { DeleteWindowById(WC_MESSAGE_HISTORY, 0); - Window *w = AllocateWindowDesc(&_message_history_desc); + Window *w = new Window(&_message_history_desc); if (w == NULL) return; @@ -933,7 +933,7 @@ static const WindowDesc _message_options_desc = { void ShowMessageOptions() { DeleteWindowById(WC_GAME_OPTIONS, 0); - AllocateWindowDesc(&_message_options_desc); + new Window(&_message_options_desc); } diff --git a/src/osk_gui.cpp b/src/osk_gui.cpp index 1bc3a2738..681762e08 100644 --- a/src/osk_gui.cpp +++ b/src/osk_gui.cpp @@ -349,7 +349,7 @@ void ShowOnScreenKeyboard(Window *parent, querystr_d *q, int button, int cancel, { DeleteWindowById(WC_OSK, 0); - Window *w = AllocateWindowDesc(&_osk_desc); + Window *w = new Window(&_osk_desc); w->parent = parent; assert(parent != NULL); diff --git a/src/player_gui.cpp b/src/player_gui.cpp index a8f05d593..fb8a8b11d 100644 --- a/src/player_gui.cpp +++ b/src/player_gui.cpp @@ -1552,7 +1552,7 @@ void ShowHighscoreTable(int difficulty, int8 ranking) if (_game_mode != GM_MENU) HideVitalWindows(); DeleteWindowByClass(WC_HIGHSCORE); - w = AllocateWindowDesc(&_highscore_desc); + w = new Window(&_highscore_desc); if (w != NULL) { MarkWholeScreenDirty(); @@ -1575,7 +1575,7 @@ void ShowEndGameChart() HideVitalWindows(); DeleteWindowByClass(WC_ENDSCREEN); - w = AllocateWindowDesc(&_endgame_desc); + w = new Window(&_endgame_desc); if (w != NULL) { MarkWholeScreenDirty(); diff --git a/src/rail_gui.cpp b/src/rail_gui.cpp index 5c6f9fe76..2fcbc489c 100644 --- a/src/rail_gui.cpp +++ b/src/rail_gui.cpp @@ -1226,10 +1226,10 @@ static void ShowStationBuilder() { Window *w; if (GetNumStationClasses() <= 2 && GetNumCustomStations(STAT_CLASS_DFLT) == 1) { - w = AllocateWindowDesc(&_station_builder_desc); + w = new Window(&_station_builder_desc); _railstation.newstations = false; } else { - w = AllocateWindowDesc(&_newstation_builder_desc); + w = new Window(&_newstation_builder_desc); _railstation.newstations = true; _railstation.station_count = GetNumCustomStations(_railstation.station_class); @@ -1397,7 +1397,7 @@ static const WindowDesc _signal_builder_desc = { */ static void ShowSignalBuilder() { - AllocateWindowDesc(&_signal_builder_desc); + new Window(&_signal_builder_desc); } /** Enum referring to the widgets of the build rail depot window */ @@ -1473,7 +1473,7 @@ static const WindowDesc _build_depot_desc = { static void ShowBuildTrainDepotPicker() { - AllocateWindowDesc(&_build_depot_desc); + new Window(&_build_depot_desc); } /** Enum referring to the widgets of the build NewGRF rail waypoint window */ @@ -1576,7 +1576,7 @@ static const WindowDesc _build_waypoint_desc = { static void ShowBuildWaypointPicker() { - Window *w = AllocateWindowDesc(&_build_waypoint_desc); + Window *w = new Window(&_build_waypoint_desc); w->hscroll.cap = 5; w->hscroll.count = _waypoint_count; } diff --git a/src/road_gui.cpp b/src/road_gui.cpp index c20a6e03e..adad95164 100644 --- a/src/road_gui.cpp +++ b/src/road_gui.cpp @@ -817,7 +817,7 @@ static const WindowDesc _build_tram_depot_desc = { static void ShowRoadDepotPicker() { - AllocateWindowDesc(_cur_roadtype == ROADTYPE_ROAD ? &_build_road_depot_desc : &_build_tram_depot_desc); + new Window(_cur_roadtype == ROADTYPE_ROAD ? &_build_road_depot_desc : &_build_tram_depot_desc); } /** Enum referring to the widgets of the build road station window */ @@ -966,7 +966,7 @@ static const WindowDesc _rv_station_picker_desc = { static void ShowRVStationPicker(RoadStopType rs) { - Window *w = AllocateWindowDesc(&_rv_station_picker_desc); + Window *w = new Window(&_rv_station_picker_desc); if (w == NULL) return; w->window_class = (rs == ROADSTOP_BUS) ? WC_BUS_STATION : WC_TRUCK_STATION; diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index a857a0461..3ce65d5ab 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -389,7 +389,7 @@ static const WindowDesc _game_options_desc = { void ShowGameOptions() { DeleteWindowById(WC_GAME_OPTIONS, 0); - AllocateWindowDesc(&_game_options_desc); + new Window(&_game_options_desc); } struct GameSettingData { @@ -698,7 +698,7 @@ void ShowGameDifficulty() /* Copy current settings (ingame or in intro) to temporary holding place * change that when setting stuff, copy back on clicking 'OK' */ _opt_mod_temp = *_opt_ptr; - AllocateWindowDesc(&_game_difficulty_desc); + new Window(&_game_difficulty_desc); } static const char *_patches_ui[] = { @@ -1104,7 +1104,7 @@ static const WindowDesc _patches_selection_desc = { void ShowPatchesSelection() { DeleteWindowById(WC_GAME_OPTIONS, 0); - AllocateWindowDesc(&_patches_selection_desc); + new Window(&_patches_selection_desc); } @@ -1334,5 +1334,5 @@ static void ShowCustCurrency() _str_separator[1] = '\0'; DeleteWindowById(WC_CUSTOM_CURRENCY, 0); - AllocateWindowDesc(&_cust_currency_desc); + new Window(&_cust_currency_desc); } diff --git a/src/signs_gui.cpp b/src/signs_gui.cpp index 2f1da2419..328f02ad2 100644 --- a/src/signs_gui.cpp +++ b/src/signs_gui.cpp @@ -301,7 +301,7 @@ void ShowRenameSignWindow(const Sign *si) DeleteWindowById(WC_QUERY_STRING, 0); DeleteWindowById(WC_SAVELOAD, 0); - Window *w = AllocateWindowDesc(&_query_sign_edit_desc); + Window *w = new Window(&_query_sign_edit_desc); WP(w, editsign_d).caption = STR_280B_EDIT_SIGN_TEXT; WP(w, editsign_d).afilter = CS_ALPHANUMERAL; diff --git a/src/statusbar_gui.cpp b/src/statusbar_gui.cpp index 0b145c8a2..730114321 100644 --- a/src/statusbar_gui.cpp +++ b/src/statusbar_gui.cpp @@ -163,7 +163,7 @@ static WindowDesc _main_status_desc = { void ShowStatusBar() { _main_status_desc.top = _screen.height - 12; - Window *w = AllocateWindowDesc(&_main_status_desc); + Window *w = new Window(&_main_status_desc); if (w != NULL) { CLRBITS(w->flags4, WF_WHITE_BORDER_MASK); WP(w, def_d).data_1 = -1280; diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp index f848d3345..f0ac39dd8 100644 --- a/src/toolbar_gui.cpp +++ b/src/toolbar_gui.cpp @@ -1230,7 +1230,7 @@ static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base Point pos = GetToolbarDropdownPos(parent_button, width, height); - w = AllocateWindow(pos.x, pos.y, width, height, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets); + w = new Window(pos.x, pos.y, width, height, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets); w->widget[0].bottom = item_count * 10 + 1; w->flags4 &= ~WF_WHITE_BORDER_MASK; @@ -1390,7 +1390,7 @@ static Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray) DeleteWindowById(WC_TOOLBAR_MENU, 0); Point pos = GetToolbarDropdownPos(main_button, 241, 82); - w = AllocateWindow(pos.x, pos.y, 241, 82, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets); + w = new Window(pos.x, pos.y, 241, 82, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets); w->flags4 &= ~WF_WHITE_BORDER_MASK; WP(w, menu_d).item_count = 0; WP(w, menu_d).sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0); @@ -1418,7 +1418,7 @@ Window *AllocateToolbar() /* Clean old GUI values; railtype is (re)set by rail_gui.cpp */ _last_built_roadtype = ROADTYPE_ROAD; - Window *w = AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc); + Window *w = new Window((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc); if (w == NULL) return NULL; CLRBITS(w->flags4, WF_WHITE_BORDER_MASK); diff --git a/src/widgets/dropdown.cpp b/src/widgets/dropdown.cpp index 5eb79e9f7..37f0ccdf7 100644 --- a/src/widgets/dropdown.cpp +++ b/src/widgets/dropdown.cpp @@ -282,7 +282,7 @@ void ShowDropDownList(Window *w, DropDownList *list, int selected, int button, u if (width == 0) width = wi->right - wi->left + 1; - Window *dw = AllocateWindow( + Window *dw = new Window( w->left + wi->left, top, width, diff --git a/src/window.cpp b/src/window.cpp index e214d94e1..a220a9369 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -677,10 +677,10 @@ void AssignWidgetToWindow(Window *w, const Widget *widget) } } -/** Open a new window. - * This function is called from AllocateWindow() or AllocateWindowDesc() +/** + * Initializes a new Window. + * This function is called the constructors. * See descriptions for those functions for usage - * See AllocateWindow() for description of arguments. * Only addition here is window_number, which is the window_number being assigned to the new window * @param x offset in pixels from the left of the screen * @param y offset in pixels from the top of the screen @@ -694,71 +694,65 @@ void AssignWidgetToWindow(Window *w, const Widget *widget) * @param window_number number being assigned to the new window * @param data the data to be given during the WE_CREATE message * @return Window pointer of the newly created window */ -static Window *LocalAllocateWindow(int x, int y, int min_width, int min_height, int def_width, int def_height, +void Window::Initialize(int x, int y, int min_width, int min_height, int def_width, int def_height, WindowProc *proc, WindowClass cls, const Widget *widget, int window_number, void *data) { - Window *w; - /* We have run out of windows, close one and use that as the place for our new one */ if (_last_z_window == endof(_z_windows)) { - w = FindDeletableWindow(); + Window *w = FindDeletableWindow(); if (w == NULL) w = ForceFindDeletableWindow(); delete w; } - w = new Window(proc); - /* Set up window properties */ - w->window_class = cls; - w->flags4 = WF_WHITE_BORDER_MASK; // just opened windows have a white border - w->caption_color = 0xFF; - w->left = x; - w->top = y; - w->width = min_width; - w->height = min_height; - AssignWidgetToWindow(w, widget); - w->resize.width = min_width; - w->resize.height = min_height; - w->resize.step_width = 1; - w->resize.step_height = 1; - w->window_number = window_number; - - { - Window **wz = _last_z_window; - - /* Hacky way of specifying always-on-top windows. These windows are - * always above other windows because they are moved below them. - * status-bar is above news-window because it has been created earlier. - * Also, as the chat-window is excluded from this, it will always be - * the last window, thus always on top. - * XXX - Yes, ugly, probably needs something like w->always_on_top flag - * to implement correctly, but even then you need some kind of distinction - * between on-top of chat/news and status windows, because these conflict */ - if (wz != _z_windows && w->window_class != WC_SEND_NETWORK_MSG && w->window_class != WC_HIGHSCORE && w->window_class != WC_ENDSCREEN) { - if (FindWindowById(WC_MAIN_TOOLBAR, 0) != NULL) wz--; - if (FindWindowById(WC_STATUS_BAR, 0) != NULL) wz--; - if (FindWindowById(WC_NEWS_WINDOW, 0) != NULL) wz--; - if (FindWindowById(WC_SEND_NETWORK_MSG, 0) != NULL) wz--; - - assert(wz >= _z_windows); - if (wz != _last_z_window) memmove(wz + 1, wz, (byte*)_last_z_window - (byte*)wz); - } - - *wz = w; - _last_z_window++; - } + this->window_class = cls; + this->flags4 = WF_WHITE_BORDER_MASK; // just opened windows have a white border + this->caption_color = 0xFF; + this->left = x; + this->top = y; + this->width = min_width; + this->height = min_height; + this->wndproc = proc; + AssignWidgetToWindow(this, widget); + this->resize.width = min_width; + this->resize.height = min_height; + this->resize.step_width = 1; + this->resize.step_height = 1; + this->window_number = window_number; + + /* Hacky way of specifying always-on-top windows. These windows are + * always above other windows because they are moved below them. + * status-bar is above news-window because it has been created earlier. + * Also, as the chat-window is excluded from this, it will always be + * the last window, thus always on top. + * XXX - Yes, ugly, probably needs something like w->always_on_top flag + * to implement correctly, but even then you need some kind of distinction + * between on-top of chat/news and status windows, because these conflict */ + Window **wz = _last_z_window; + if (wz != _z_windows && this->window_class != WC_SEND_NETWORK_MSG && this->window_class != WC_HIGHSCORE && this->window_class != WC_ENDSCREEN) { + if (FindWindowById(WC_MAIN_TOOLBAR, 0) != NULL) wz--; + if (FindWindowById(WC_STATUS_BAR, 0) != NULL) wz--; + if (FindWindowById(WC_NEWS_WINDOW, 0) != NULL) wz--; + if (FindWindowById(WC_SEND_NETWORK_MSG, 0) != NULL) wz--; + + assert(wz >= _z_windows); + if (wz != _last_z_window) memmove(wz + 1, wz, (byte*)_last_z_window - (byte*)wz); + } + + *wz = this; + _last_z_window++; WindowEvent e; e.event = WE_CREATE; e.we.create.data = data; - w->HandleWindowEvent(&e); + this->HandleWindowEvent(&e); /* Try to make windows smaller when our window is too small. * w->(width|height) is normally the same as min_(width|height), * but this way the GUIs can be made a little more dynamic; * one can use the same spec for multiple windows and those * can then determine the real minimum size of the window. */ - if (w->width != def_width || w->height != def_height) { + if (this->width != def_width || this->height != def_height) { /* Think about the overlapping toolbars when determining the minimum window size */ int free_height = _screen.height; const Window *wt = FindWindowById(WC_STATUS_BAR, 0); @@ -766,45 +760,43 @@ static Window *LocalAllocateWindow(int x, int y, int min_width, int min_height, wt = FindWindowById(WC_MAIN_TOOLBAR, 0); if (wt != NULL) free_height -= wt->height; - int enlarge_x = max(min(def_width - w->width, _screen.width - w->width), 0); - int enlarge_y = max(min(def_height - w->height, free_height - w->height), 0); + int enlarge_x = max(min(def_width - this->width, _screen.width - this->width), 0); + int enlarge_y = max(min(def_height - this->height, free_height - this->height), 0); /* X and Y has to go by step.. calculate it. * The cast to int is necessary else x/y are implicitly casted to * unsigned int, which won't work. */ - if (w->resize.step_width > 1) enlarge_x -= enlarge_x % (int)w->resize.step_width; - if (w->resize.step_height > 1) enlarge_y -= enlarge_y % (int)w->resize.step_height; + if (this->resize.step_width > 1) enlarge_x -= enlarge_x % (int)this->resize.step_width; + if (this->resize.step_height > 1) enlarge_y -= enlarge_y % (int)this->resize.step_height; - ResizeWindow(w, enlarge_x, enlarge_y); + ResizeWindow(this, enlarge_x, enlarge_y); WindowEvent e; e.event = WE_RESIZE; - e.we.sizing.size.x = w->width; - e.we.sizing.size.y = w->height; + e.we.sizing.size.x = this->width; + e.we.sizing.size.y = this->height; e.we.sizing.diff.x = enlarge_x; e.we.sizing.diff.y = enlarge_y; - w->HandleWindowEvent(&e); + this->HandleWindowEvent(&e); } - int nx = w->left; - int ny = w->top; + int nx = this->left; + int ny = this->top; - if (nx + w->width > _screen.width) nx -= (nx + w->width - _screen.width); + if (nx + this->width > _screen.width) nx -= (nx + this->width - _screen.width); const Window *wt = FindWindowById(WC_MAIN_TOOLBAR, 0); - ny = max(ny, (wt == NULL || w == wt || y == 0) ? 0 : wt->height); + ny = max(ny, (wt == NULL || this == wt || y == 0) ? 0 : wt->height); nx = max(nx, 0); - if (w->viewport != NULL) { - w->viewport->left += nx - w->left; - w->viewport->top += ny - w->top; + if (this->viewport != NULL) { + this->viewport->left += nx - this->left; + this->viewport->top += ny - this->top; } - w->left = nx; - w->top = ny; - - w->SetDirty(); + this->left = nx; + this->top = ny; - return w; + this->SetDirty(); } /** @@ -821,10 +813,9 @@ static Window *LocalAllocateWindow(int x, int y, int min_width, int min_height, * @param *widget see Widget pointer to the window layout and various elements * @return Window pointer of the newly created window */ -Window *AllocateWindow(int x, int y, int width, int height, - WindowProc *proc, WindowClass cls, const Widget *widget, void *data) +Window::Window(int x, int y, int width, int height, WindowProc *proc, WindowClass cls, const Widget *widget, void *data) { - return LocalAllocateWindow(x, y, width, height, width, height, proc, cls, widget, 0, data); + this->Initialize(x, y, width, height, width, height, proc, cls, widget, 0, data); } @@ -1014,24 +1005,11 @@ static Point LocalGetWindowPlacement(const WindowDesc *desc, int window_number) * * @return Window pointer of the newly created window */ -static Window *LocalAllocateWindowDesc(const WindowDesc *desc, int window_number, void *data) +Window::Window(const WindowDesc *desc, void *data, WindowNumber window_number) { Point pt = LocalGetWindowPlacement(desc, window_number); - Window *w = LocalAllocateWindow(pt.x, pt.y, desc->minimum_width, desc->minimum_height, desc->default_width, desc->default_height, desc->proc, desc->cls, desc->widgets, window_number, data); - w->desc_flags = desc->flags; - - return w; -} - -/** - * Open a new window. - * @param *desc The pointer to the WindowDesc to be created - * @param data arbitrary data that is send with the WE_CREATE message - * @return Window pointer of the newly created window - */ -Window *AllocateWindowDesc(const WindowDesc *desc, void *data) -{ - return LocalAllocateWindowDesc(desc, 0, data); + this->Initialize(pt.x, pt.y, desc->minimum_width, desc->minimum_height, desc->default_width, desc->default_height, desc->proc, desc->cls, desc->widgets, window_number, data); + this->desc_flags = desc->flags; } /** @@ -1044,7 +1022,7 @@ Window *AllocateWindowDesc(const WindowDesc *desc, void *data) Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number, void *data) { if (BringWindowToFrontById(desc->cls, window_number)) return NULL; - return LocalAllocateWindowDesc(desc, window_number, data); + return new Window(desc, data, window_number); } /** Do a search for a window at specific coordinates. For this we start diff --git a/src/window_gui.h b/src/window_gui.h index 081ec736b..32352d3ea 100644 --- a/src/window_gui.h +++ b/src/window_gui.h @@ -297,8 +297,14 @@ struct Window : ZeroedMemoryAllocator { private: WindowProc *wndproc; ///< Event handler function for the window. Do not use directly, call HandleWindowEvent() instead. +protected: + void Initialize(int x, int y, int min_width, int min_height, int def_width, int def_height, + WindowProc *proc, WindowClass cls, const Widget *widget, int window_number, void *data); + public: - Window(WindowProc *proc) : wndproc(proc) {} + Window(int x, int y, int width, int height, WindowProc *proc, WindowClass cls, const Widget *widget, void *data = NULL); + Window(const WindowDesc *desc, void *data = NULL, WindowNumber number = 0); + virtual ~Window(); uint16 flags4; ///< Window flags, @see WindowFlags @@ -554,11 +560,7 @@ Window *FindWindowFromPt(int x, int y); bool IsWindowOfPrototype(const Window *w, const Widget *widget); void AssignWidgetToWindow(Window *w, const Widget *widget); -Window *AllocateWindow(int x, int y, int width, int height, - WindowProc *proc, WindowClass cls, const Widget *widget, - void *data = NULL); -Window *AllocateWindowDesc(const WindowDesc *desc, void *data = NULL); Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number, void *data = NULL); void DrawWindowViewport(const Window *w); |