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-rw-r--r--src/newgrf_debug_gui.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/newgrf_debug_gui.cpp b/src/newgrf_debug_gui.cpp
index 987e1cf15..4abfa4b1f 100644
--- a/src/newgrf_debug_gui.cpp
+++ b/src/newgrf_debug_gui.cpp
@@ -829,8 +829,8 @@ struct SpriteAlignerWindow : Window {
case WID_SA_OFFSETS: {
const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL);
- SetDParam(0, spr->x_offs / ZOOM_LVL_BASE);
- SetDParam(1, spr->y_offs / ZOOM_LVL_BASE);
+ SetDParam(0, spr->x_offs);
+ SetDParam(1, spr->y_offs);
break;
}
@@ -950,10 +950,10 @@ struct SpriteAlignerWindow : Window {
*/
Sprite *spr = const_cast<Sprite *>(GetSprite(this->current_sprite, ST_NORMAL));
switch (widget) {
- case WID_SA_UP: spr->y_offs -= ZOOM_LVL_BASE; break;
- case WID_SA_DOWN: spr->y_offs += ZOOM_LVL_BASE; break;
- case WID_SA_LEFT: spr->x_offs -= ZOOM_LVL_BASE; break;
- case WID_SA_RIGHT: spr->x_offs += ZOOM_LVL_BASE; break;
+ case WID_SA_UP: spr->y_offs--; break;
+ case WID_SA_DOWN: spr->y_offs++; break;
+ case WID_SA_LEFT: spr->x_offs--; break;
+ case WID_SA_RIGHT: spr->x_offs++; break;
}
/* Of course, we need to redraw the sprite, but where is it used?
* Everywhere is a safe bet. */