diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/saveload/settings_sl.cpp | 6 | ||||
-rw-r--r-- | src/script/api/script_gamesettings.cpp | 2 | ||||
-rw-r--r-- | src/settings.cpp | 38 | ||||
-rw-r--r-- | src/settings_internal.h | 11 |
4 files changed, 34 insertions, 23 deletions
diff --git a/src/saveload/settings_sl.cpp b/src/saveload/settings_sl.cpp index 8b683564b..a93979238 100644 --- a/src/saveload/settings_sl.cpp +++ b/src/saveload/settings_sl.cpp @@ -84,15 +84,15 @@ static std::vector<SaveLoad> GetSettingsDesc(const SettingTable &settings, bool if (is_loading && (sd->flags & SF_NO_NETWORK_SYNC) && _networking && !_network_server) { if (IsSavegameVersionBefore(SLV_TABLE_CHUNKS)) { /* We don't want to read this setting, so we do need to skip over it. */ - saveloads.push_back({sd->name, sd->save.cmd, GetVarFileType(sd->save.conv) | SLE_VAR_NULL, sd->save.length, sd->save.version_from, sd->save.version_to, 0, nullptr, 0, nullptr}); + saveloads.push_back({sd->GetName(), sd->save.cmd, GetVarFileType(sd->save.conv) | SLE_VAR_NULL, sd->save.length, sd->save.version_from, sd->save.version_to, 0, nullptr, 0, nullptr}); } continue; } SaveLoad sv = sd->save; /* Replace the name with the actual name of the setting. */ - assert(!sd->name.empty()); - sv.name = sd->name; + assert(!sd->GetName().empty()); + sv.name = sd->GetName(); saveloads.push_back(sv); } diff --git a/src/script/api/script_gamesettings.cpp b/src/script/api/script_gamesettings.cpp index 35277e303..78b26e9bb 100644 --- a/src/script/api/script_gamesettings.cpp +++ b/src/script/api/script_gamesettings.cpp @@ -37,7 +37,7 @@ if ((sd->flags & SF_NO_NETWORK_SYNC) != 0) return false; - return ScriptObject::DoCommand(0, 0, value, CMD_CHANGE_SETTING, sd->name.c_str()); + return ScriptObject::DoCommand(0, 0, value, CMD_CHANGE_SETTING, sd->GetName().c_str()); } /* static */ bool ScriptGameSettings::IsDisabledVehicleType(ScriptVehicle::VehicleType vehicle_type) diff --git a/src/settings.cpp b/src/settings.cpp index 97a73dd13..d3d93eadd 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -374,13 +374,13 @@ size_t IntSettingDesc::ParseValue(const char *str) const if (end == str) { ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE); msg.SetDParamStr(0, str); - msg.SetDParamStr(1, this->name); + msg.SetDParamStr(1, this->GetName()); _settings_error_list.push_back(msg); return this->def; } if (*end != '\0') { ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_TRAILING_CHARACTERS); - msg.SetDParamStr(0, this->name); + msg.SetDParamStr(0, this->GetName()); _settings_error_list.push_back(msg); } return val; @@ -396,7 +396,7 @@ size_t OneOfManySettingDesc::ParseValue(const char *str) const ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE); msg.SetDParamStr(0, str); - msg.SetDParamStr(1, this->name); + msg.SetDParamStr(1, this->GetName()); _settings_error_list.push_back(msg); return this->def; } @@ -407,7 +407,7 @@ size_t ManyOfManySettingDesc::ParseValue(const char *str) const if (r != (size_t)-1) return r; ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE); msg.SetDParamStr(0, str); - msg.SetDParamStr(1, this->name); + msg.SetDParamStr(1, this->GetName()); _settings_error_list.push_back(msg); return this->def; } @@ -419,7 +419,7 @@ size_t BoolSettingDesc::ParseValue(const char *str) const ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE); msg.SetDParamStr(0, str); - msg.SetDParamStr(1, this->name); + msg.SetDParamStr(1, this->GetName()); _settings_error_list.push_back(msg); return this->def; } @@ -573,7 +573,7 @@ static void IniLoadSettings(IniFile &ini, const SettingTable &settings_table, co if (sd->startup != only_startup) continue; /* For settings.xx.yy load the settings from [xx] yy = ? */ - std::string s{ sd->name }; + std::string s{ sd->GetName() }; auto sc = s.find('.'); if (sc != std::string::npos) { group = ini.GetGroup(s.substr(0, sc)); @@ -618,7 +618,7 @@ void ListSettingDesc::ParseValue(const IniItem *item, void *object) const void *ptr = GetVariableAddress(object, this->save); if (!LoadIntList(str, ptr, this->save.length, GetVarMemType(this->save.conv))) { ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY); - msg.SetDParamStr(0, this->name); + msg.SetDParamStr(0, this->GetName()); _settings_error_list.push_back(msg); /* Use default */ @@ -652,7 +652,7 @@ static void IniSaveSettings(IniFile &ini, const SettingTable &settings_table, co if (sd->flags & SF_NOT_IN_CONFIG) continue; /* XXX - wtf is this?? (group override?) */ - std::string s{ sd->name }; + std::string s{ sd->GetName() }; auto sc = s.find('.'); if (sc != std::string::npos) { group = ini.GetGroup(s.substr(0, sc)); @@ -1176,7 +1176,7 @@ static void RemoveEntriesFromIni(IniFile &ini, const SettingTable &table) const SettingDesc *sd = GetSettingDesc(desc); /* For settings.xx.yy load the settings from [xx] yy = ? */ - std::string s{ sd->name }; + std::string s{ sd->GetName() }; auto sc = s.find('.'); if (sc == std::string::npos) continue; @@ -1365,7 +1365,7 @@ void IntSettingDesc::ChangeValue(const void *object, int32 newval) const if (this->flags & SF_NO_NETWORK) { GamelogStartAction(GLAT_SETTING); - GamelogSetting(this->name, oldval, newval); + GamelogSetting(this->GetName(), oldval, newval); GamelogStopAction(); } @@ -1387,7 +1387,7 @@ static const SettingDesc *GetSettingFromName(const std::string_view name, const for (auto &desc : settings) { const SettingDesc *sd = GetSettingDesc(desc); if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue; - if (sd->name == name) return sd; + if (sd->GetName() == name) return sd; } /* Then check the shortcut variant of the name. */ @@ -1395,7 +1395,7 @@ static const SettingDesc *GetSettingFromName(const std::string_view name, const for (auto &desc : settings) { const SettingDesc *sd = GetSettingDesc(desc); if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue; - if (StrEndsWith(sd->name, short_name_suffix)) return sd; + if (StrEndsWith(sd->GetName(), short_name_suffix)) return sd; } return nullptr; @@ -1518,7 +1518,7 @@ bool SetSettingValue(const IntSettingDesc *sd, int32 value, bool force_newgame) const IntSettingDesc *setting = sd->AsIntSetting(); if ((setting->flags & SF_PER_COMPANY) != 0) { if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) { - return DoCommandP(0, 0, value, CMD_CHANGE_COMPANY_SETTING, nullptr, setting->name); + return DoCommandP(0, 0, value, CMD_CHANGE_COMPANY_SETTING, nullptr, setting->GetName()); } setting->ChangeValue(&_settings_client.company, value); @@ -1544,7 +1544,7 @@ bool SetSettingValue(const IntSettingDesc *sd, int32 value, bool force_newgame) /* send non-company-based settings over the network */ if (!_networking || (_networking && _network_server)) { - return DoCommandP(0, 0, value, CMD_CHANGE_SETTING, nullptr, setting->name); + return DoCommandP(0, 0, value, CMD_CHANGE_SETTING, nullptr, setting->GetName()); } return false; } @@ -1572,7 +1572,7 @@ void SyncCompanySettings() const SettingDesc *sd = GetSettingDesc(desc); uint32 old_value = (uint32)sd->AsIntSetting()->Read(new_object); uint32 new_value = (uint32)sd->AsIntSetting()->Read(old_object); - if (old_value != new_value) NetworkSendCommand(0, 0, new_value, CMD_CHANGE_COMPANY_SETTING, nullptr, sd->name, _local_company); + if (old_value != new_value) NetworkSendCommand(0, 0, new_value, CMD_CHANGE_COMPANY_SETTING, nullptr, sd->GetName(), _local_company); } } @@ -1670,13 +1670,13 @@ void IConsoleGetSetting(const char *name, bool force_newgame) const void *object = (_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game; if (sd->IsStringSetting()) { - IConsolePrint(CC_INFO, "Current value for '{}' is '{}'.", sd->name, sd->AsStringSetting()->Read(object)); + IConsolePrint(CC_INFO, "Current value for '{}' is '{}'.", sd->GetName(), sd->AsStringSetting()->Read(object)); } else if (sd->IsIntSetting()) { char value[20]; sd->FormatValue(value, lastof(value), object); const IntSettingDesc *int_setting = sd->AsIntSetting(); IConsolePrint(CC_INFO, "Current value for '{}' is '{}' (min: {}{}, max: {}).", - sd->name.c_str(), value, (sd->flags & SF_GUI_0_IS_SPECIAL) ? "(0) " : "", int_setting->min, int_setting->max); + sd->GetName(), value, (sd->flags & SF_GUI_0_IS_SPECIAL) ? "(0) " : "", int_setting->min, int_setting->max); } } @@ -1685,10 +1685,10 @@ static void IConsoleListSettingsTable(const SettingTable &table, const char *pre for (auto &desc : table) { const SettingDesc *sd = GetSettingDesc(desc); if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue; - if (prefilter != nullptr && sd->name.find(prefilter) == std::string::npos) continue; + if (prefilter != nullptr && sd->GetName().find(prefilter) == std::string::npos) continue; char value[80]; sd->FormatValue(value, lastof(value), &GetGameSettings()); - IConsolePrint(CC_DEFAULT, "{} = {}", sd->name, value); + IConsolePrint(CC_DEFAULT, "{} = {}", sd->GetName(), value); } } diff --git a/src/settings_internal.h b/src/settings_internal.h index a9083ce40..f48245af4 100644 --- a/src/settings_internal.h +++ b/src/settings_internal.h @@ -74,7 +74,9 @@ struct SettingDesc { name(name), flags(flags), startup(startup), save(save) {} virtual ~SettingDesc() {} +private: std::string name; ///< Name of the setting. Used in configuration file and for console. +public: SettingFlag flags; ///< Handles how a setting would show up in the GUI (text/currency, etc.). bool startup; ///< Setting has to be loaded directly at startup?. SaveLoad save; ///< Internal structure (going to savegame, parts to config). @@ -83,6 +85,15 @@ struct SettingDesc { SettingType GetType() const; /** + * Get the name of this setting. + * @return The name of the setting. + */ + constexpr const std::string &GetName() const + { + return this->name; + } + + /** * Check whether this setting is an integer type setting. * @return True when the underlying type is an integer. */ |