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-rw-r--r--src/oldloader.cpp16
-rw-r--r--src/openttd.cpp5
-rw-r--r--src/order_base.h189
-rw-r--r--src/order_cmd.cpp362
-rw-r--r--src/order_func.h2
-rw-r--r--src/order_type.h2
-rw-r--r--src/saveload.cpp7
-rw-r--r--src/saveload.h1
-rw-r--r--src/timetable_cmd.cpp4
-rw-r--r--src/train_cmd.cpp6
-rw-r--r--src/vehicle.cpp110
-rw-r--r--src/vehicle_base.h60
12 files changed, 534 insertions, 230 deletions
diff --git a/src/oldloader.cpp b/src/oldloader.cpp
index 2e072b76d..a94824978 100644
--- a/src/oldloader.cpp
+++ b/src/oldloader.cpp
@@ -329,12 +329,9 @@ static StringID *_old_vehicle_names = NULL;
static void FixOldVehicles()
{
- /* Check for shared orders, and link them correctly */
Vehicle* v;
FOR_ALL_VEHICLES(v) {
- Vehicle *u;
-
v->name = CopyFromOldName(_old_vehicle_names[v->index]);
/* We haven't used this bit for stations for ages */
@@ -356,14 +353,7 @@ static void FixOldVehicles()
v->current_order.MakeDummy();
}
- FOR_ALL_VEHICLES_FROM(u, v->index + 1) {
- /* If a vehicle has the same orders, add the link to eachother
- * in both vehicles */
- if (v->orders == u->orders) {
- u->AddToShared(v);
- break;
- }
- }
+ /* Shared orders are fixed in AfterLoadVehicles now */
}
}
@@ -1144,7 +1134,7 @@ static const OldChunks vehicle_chunk[] = {
OCL_VAR ( OC_UINT32, 1, &_old_order_ptr ),
OCL_VAR ( OC_UINT16, 1, &_old_order ),
- OCL_SVAR( OC_UINT8, Vehicle, num_orders ),
+ OCL_NULL ( 1 ), ///< num_orders, now calculated
OCL_SVAR( OC_UINT8, Vehicle, cur_order_index ),
OCL_SVAR( OC_TILE, Vehicle, dest_tile ),
OCL_SVAR( OC_UINT16, Vehicle, load_unload_time_rem ),
@@ -1250,7 +1240,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
* we go over that limit something is very wrong. In that case
* we just assume there are no orders for the vehicle.
*/
- if (old_id < 5000) v->orders = GetOrder(old_id);
+ if (old_id < 5000) v->orders.old = GetOrder(old_id);
}
v->current_order.AssignOrder(UnpackOldOrder(_old_order));
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 488c969bd..6bb681788 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -2386,7 +2386,10 @@ bool AfterLoadGame()
Vehicle *v;
FOR_ALL_VEHICLES(v) {
- if (v->orders != NULL && !v->orders->IsValid()) v->orders = NULL;
+ if (v->orders.list != NULL && v->orders.list->GetFirstOrder() != NULL && !v->orders.list->GetFirstOrder()->IsValid()) {
+ v->orders.list->FreeChain();
+ v->orders.list = NULL;
+ }
v->current_order.ConvertFromOldSavegame();
if (v->type == VEH_ROAD && v->IsPrimaryVehicle() && v->FirstShared() == v) {
diff --git a/src/order_base.h b/src/order_base.h
index 8462ec8e8..bb02ec103 100644
--- a/src/order_base.h
+++ b/src/order_base.h
@@ -15,6 +15,7 @@
#include "waypoint_type.h"
DECLARE_OLD_POOL(Order, Order, 6, 1000)
+DECLARE_OLD_POOL(OrderList, OrderList, 4, 4000)
/* If you change this, keep in mind that it is saved on 3 places:
* - Load_ORDR, all the global orders
@@ -119,12 +120,6 @@ public:
void MakeConditional(VehicleOrderID order);
/**
- * Free a complete order chain.
- * @note do not use on "current_order" vehicle orders!
- */
- void FreeChain();
-
- /**
* Gets the destination of this order.
* @pre IsType(OT_GOTO_WAYPOINT) || IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION).
* @return the destination of the order.
@@ -207,6 +202,14 @@ public:
bool ShouldStopAtStation(const Vehicle *v, StationID station) const;
+ /** Checks if this order has travel_time and if needed wait_time set. */
+ inline bool IsCompletelyTimetabled() const
+ {
+ if (this->travel_time == 0 && !this->IsType(OT_CONDITIONAL)) return false;
+ if (this->wait_time == 0 && this->IsType(OT_GOTO_STATION) && !(this->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION)) return false;
+ return true;
+ }
+
/**
* Assign the given order to this one.
* @param other the data to copy (except next pointer).
@@ -250,11 +253,183 @@ static inline VehicleOrderID GetNumOrders()
return GetOrderPoolSize();
}
+/** Shared order list linking together the linked list of orders and the list
+ * of vehicles sharing this order list.
+ */
+struct OrderList : PoolItem<OrderList, OrderListID, &_OrderList_pool> {
+private:
+ friend void AfterLoadVehicles(bool part_of_load); ///< For instantiating the shared vehicle chain
+ friend const struct SaveLoad *GetOrderListDescription(); ///< Saving and loading of order lists.
+
+ Order *first; ///< First order of the order list
+ VehicleOrderID num_orders; ///< NOSAVE: How many orders there are in the list
+ unsigned num_vehicles; ///< NOSAVE: Number of vehicles that share this order list
+ Vehicle *first_shared; ///< NOSAVE: pointer to the first vehicle in the shared order chain
+
+ unsigned timetable_duration; ///< NOSAVE: Total duration of the order list
+
+public:
+ /** Default constructor producing an invalid order list. */
+ OrderList()
+ : first(NULL), num_orders(INVALID_VEH_ORDER_ID), num_vehicles(0), first_shared(NULL),
+ timetable_duration(0) { }
+
+ /** Create an order list with the given order chain for the given vehicle.
+ * @param chain is the pointer to the first order of the order chain
+ * @param v is any vehicle of the shared order vehicle chain (does not need to be the first)
+ */
+ OrderList(Order *chain, Vehicle *v);
+
+ /** Destructor. Invalidates OrderList for re-usage by the pool. */
+ ~OrderList() { this->num_orders = INVALID_VEH_ORDER_ID; }
+
+ /** Checks, if this is a valid order list. */
+ inline bool IsValid() const { return this->num_orders != INVALID_VEH_ORDER_ID; }
+
+ /**
+ * Get the first order of the order chain.
+ * @return the first order of the chain.
+ */
+ inline Order *GetFirstOrder() const { return this->first; }
+
+ /**
+ * Get a certain order of the order chain.
+ * @param index zero-based index of the order within the chain.
+ * @return the order at position index.
+ */
+ Order *GetOrderAt(int index) const;
+
+ /**
+ * Get the last order of the order chain.
+ * @return the last order of the chain.
+ */
+ inline Order *GetLastOrder() const { return this->GetOrderAt(this->num_orders - 1); }
+
+ /**
+ * Get number of orders in the order list.
+ * @return number of orders in the chain. */
+ inline VehicleOrderID GetNumOrders() const { return this->num_orders; }
+
+ /**
+ * Insert a new order into the order chain.
+ * @param new_order is the order to insert into the chain.
+ * @param index is the position where the order is supposed to be inserted. */
+ void InsertOrderAt(Order *new_order, int index);
+
+ /**
+ * Remove an order from the order list and delete it.
+ * @param index is the position of the order which is to be deleted.
+ */
+ void DeleteOrderAt(int index);
+
+ /**
+ * Move an order to another position within the order list.
+ * @param from is the zero-based position of the order to move.
+ * @param to is the zero-based position where the order is moved to. */
+ void MoveOrder(int from, int to);
+
+ /**
+ * Is this a shared order list?
+ * @return whether this order list is shared among multiple vehicles
+ */
+ inline bool IsShared() const { return this->num_vehicles > 1; };
+
+ /**
+ * Get the first vehicle of this vehicle chain.
+ * @return the first vehicle of the chain.
+ */
+ inline Vehicle *GetFirstSharedVehicle() const { return this->first_shared; }
+
+ /**
+ * Return the number of vehicles that share this orders list
+ * @return the count of vehicles that use this shared orders list
+ */
+ inline unsigned GetNumVehicles() const { return this->num_vehicles; }
+
+ /**
+ * Checks whether a vehicle is part of the shared vehicle chain.
+ * @param v is the vehicle to search in the shared vehicle chain.
+ */
+ bool IsVehicleInSharedOrdersList(const Vehicle *v) const;
+
+ /**
+ * Gets the position of the given vehicle within the shared order vehicle list.
+ * @param v is the vehicle of which to get the position
+ * @return position of v within the shared vehicle chain.
+ */
+ int GetPositionInSharedOrderList(const Vehicle *v) const;
+
+ /**
+ * Adds the given vehicle to this shared order list.
+ * @note This is supposed to be called after the vehicle has been inserted
+ * into the shared vehicle chain.
+ * @param v vehicle to add to the list
+ */
+ inline void AddVehicle(Vehicle *v) { ++this->num_vehicles; }
+
+ /**
+ * Removes the vehicle from the shared order list.
+ * @note This is supposed to be called when the vehicle is still in the chain
+ * @param v vehicle to remove from the list
+ */
+ void RemoveVehicle(Vehicle *v);
+
+ /**
+ * Checks whether all orders of the list have a filled timetable.
+ * @return whether all orders have a filled timetable.
+ */
+ bool IsCompleteTimetable() const;
+
+ /**
+ * Gets the total duration of the vehicles timetable or -1 is the timetable is not complete.
+ * @return total timetable duration or -1 for incomplete timetables
+ */
+ inline int GetTimetableTotalDuration() const { return this->IsCompleteTimetable() ? this->timetable_duration : -1; }
+
+ /**
+ * Gets the known duration of the vehicles timetable even if the timetable is not complete.
+ * @return known timetable duration
+ */
+ inline int GetTimetableDurationIncomplete() const { return this->timetable_duration; }
+
+ /**
+ * Must be called if an order's timetable is changed to update internal book keeping.
+ * @param delta By how many ticks has the timetable duration changed
+ */
+ void UpdateOrderTimetable(int delta) { this->timetable_duration += delta; }
+
+ /**
+ * Must be called if the whole timetable is cleared to update internal book keeping.
+ */
+ void ResetOrderTimetable() { this->timetable_duration = 0; }
+
+ /**
+ * Free a complete order chain.
+ * @param keep_orderlist If this is true only delete the orders, otherwise also delete the OrderList.
+ * @note do not use on "current_order" vehicle orders!
+ */
+ void FreeChain(bool keep_orderlist = false);
+
+ /**
+ * Checks for internal consistency of order list. Triggers assertion if something is wrong.
+ */
+ void DebugCheckSanity() const;
+};
+
+static inline bool IsValidOrderListID(uint index)
+{
+ return index < GetOrderListPoolSize() && GetOrderList(index)->IsValid();
+}
+
#define FOR_ALL_ORDERS_FROM(order, start) for (order = GetOrder(start); order != NULL; order = (order->index + 1U < GetOrderPoolSize()) ? GetOrder(order->index + 1U) : NULL) if (order->IsValid())
#define FOR_ALL_ORDERS(order) FOR_ALL_ORDERS_FROM(order, 0)
-#define FOR_VEHICLE_ORDERS(v, order) for (order = v->orders; order != NULL; order = order->next)
+#define FOR_VEHICLE_ORDERS(v, order) for (order = (v->orders.list == NULL) ? NULL : v->orders.list->GetFirstOrder(); order != NULL; order = order->next)
+
+
+#define FOR_ALL_ORDER_LISTS_FROM(ol, start) for (ol = GetOrderList(start); ol != NULL; ol = (ol->index + 1U < GetOrderListPoolSize()) ? GetOrderList(ol->index + 1U) : NULL) if (ol->IsValid())
+#define FOR_ALL_ORDER_LISTS(ol) FOR_ALL_ORDER_LISTS_FROM(ol, 0)
/* (Un)pack routines */
Order UnpackOldOrder(uint16 packed);
diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp
index d97eeadec..21bbaf4f7 100644
--- a/src/order_cmd.cpp
+++ b/src/order_cmd.cpp
@@ -4,6 +4,7 @@
#include "stdafx.h"
#include "openttd.h"
+#include "debug.h"
#include "order_base.h"
#include "order_func.h"
#include "airport.h"
@@ -41,6 +42,7 @@ TileIndex _backup_orders_tile;
BackuppedOrders _backup_orders_data;
DEFINE_OLD_POOL_GENERIC(Order, Order);
+DEFINE_OLD_POOL_GENERIC(OrderList, OrderList);
void Order::Free()
{
@@ -107,12 +109,6 @@ void Order::SetRefit(CargoID cargo, byte subtype)
this->refit_subtype = subtype;
}
-void Order::FreeChain()
-{
- if (next != NULL) next->FreeChain();
- delete this;
-}
-
bool Order::Equals(const Order &other) const
{
/* In case of go to nearest depot orders we need "only" compare the flags
@@ -249,22 +245,6 @@ void InvalidateVehicleOrder(const Vehicle *v, int data)
/**
*
- * Swap two orders
- *
- */
-static void SwapOrders(Order *order1, Order *order2)
-{
- Order temp_order;
-
- temp_order = *order1;
- order1->AssignOrder(*order2);
- order1->next = order2->next;
- order2->AssignOrder(temp_order);
- order2->next = temp_order.next;
-}
-
-/**
- *
* Assign data to an order (from an other order)
* This function makes sure that the index is maintained correctly
*
@@ -283,6 +263,176 @@ void Order::AssignOrder(const Order &other)
}
+OrderList::OrderList(Order *chain, Vehicle *v) :
+ first(chain), num_orders(0), num_vehicles(1), first_shared(v),
+ timetable_duration(0)
+{
+ for (Order *o = this->first; o != NULL; o = o->next) {
+ ++this->num_orders;
+ this->timetable_duration += o->wait_time + o->travel_time;
+ }
+
+ for (Vehicle *u = v->PreviousShared(); u != NULL; u = u->PreviousShared()) {
+ ++this->num_vehicles;
+ this->first_shared = u;
+ }
+
+ for (const Vehicle *u = v->NextShared(); u != NULL; u = u->NextShared()) ++this->num_vehicles;
+}
+
+void OrderList::FreeChain(bool keep_orderlist)
+{
+ Order *next;
+ for(Order *o = this->first; o != NULL; o = next) {
+ next = o->next;
+ delete o;
+ }
+
+ if (keep_orderlist) {
+ this->first = NULL;
+ this->num_orders = 0;
+ this->timetable_duration = 0;
+ } else {
+ delete this;
+ }
+}
+
+Order *OrderList::GetOrderAt(int index) const
+{
+ if (index < 0) return NULL;
+
+ Order *order = this->first;
+
+ while (order != NULL && index-- > 0)
+ order = order->next;
+
+ return order;
+}
+
+void OrderList::InsertOrderAt(Order *new_order, int index)
+{
+ if (this->first == NULL) {
+ this->first = new_order;
+ } else {
+ if (index == 0) {
+ /* Insert as first or only order */
+ new_order->next = this->first;
+ this->first = new_order;
+ } else if (index >= this->num_orders) {
+ /* index is after the last order, add it to the end */
+ this->GetLastOrder()->next = new_order;
+ } else {
+ /* Put the new order in between */
+ Order *order = this->GetOrderAt(index - 1);
+ new_order->next = order->next;
+ order->next = new_order;
+ }
+ }
+ ++this->num_orders;
+ this->timetable_duration += new_order->wait_time + new_order->travel_time;
+}
+
+
+void OrderList::DeleteOrderAt(int index)
+{
+ if (index >= this->num_orders) return;
+
+ Order *to_remove;
+
+ if (index == 0) {
+ to_remove = this->first;
+ this->first = to_remove->next;
+ } else {
+ Order *prev = GetOrderAt(index - 1);
+ to_remove = prev->next;
+ prev->next = to_remove->next;
+ }
+ --this->num_orders;
+ this->timetable_duration -= (to_remove->wait_time + to_remove->travel_time);
+ delete to_remove;
+}
+
+void OrderList::MoveOrder(int from, int to)
+{
+ if (from >= this->num_orders || to >= this->num_orders || from == to) return;
+
+ Order *moving_one;
+
+ /* Take the moving order out of the pointer-chain */
+ if (from == 0) {
+ moving_one = this->first;
+ this->first = moving_one->next;
+ } else {
+ Order *one_before = GetOrderAt(from - 1);
+ moving_one = one_before->next;
+ one_before->next = moving_one->next;
+ }
+
+ /* Insert the moving_order again in the pointer-chain */
+ if (to == 0) {
+ moving_one->next = this->first;
+ this->first = moving_one;
+ } else {
+ Order *one_before = GetOrderAt(to - 1);
+ moving_one->next = one_before->next;
+ one_before->next = moving_one;
+ }
+}
+
+void OrderList::RemoveVehicle(Vehicle *v)
+{
+ --this->num_vehicles;
+ if (v == this->first_shared) this->first_shared = v->NextShared();
+}
+
+bool OrderList::IsVehicleInSharedOrdersList(const Vehicle *v) const
+{
+ for (const Vehicle *v_shared = this->first_shared; v_shared != NULL; v_shared = v_shared->NextShared()) {
+ if (v_shared == v) return true;
+ }
+
+ return false;
+}
+
+int OrderList::GetPositionInSharedOrderList(const Vehicle *v) const
+{
+ int count = 0;
+ for (const Vehicle *v_shared = v->PreviousShared(); v_shared != NULL; v_shared = v_shared->PreviousShared()) count++;
+ return count;
+}
+
+bool OrderList::IsCompleteTimetable() const
+{
+ for (Order *o = this->first; o != NULL; o = o->next) {
+ if (!o->IsCompletelyTimetabled()) return false;
+ }
+ return true;
+}
+
+void OrderList::DebugCheckSanity() const
+{
+ VehicleOrderID check_num_orders = 0;
+ unsigned check_num_vehicles = 0;
+ unsigned check_timetable_duration = 0;
+
+ DEBUG(misc, 6, "Checking OrderList %hu for sanity...", this->index);
+
+ for (const Order *o = this->first; o != NULL; o = o->next) {
+ ++check_num_orders;
+ check_timetable_duration += o->wait_time + o->travel_time;
+ }
+ assert(this->num_orders == check_num_orders);
+ assert(this->timetable_duration == check_timetable_duration);
+
+ for (const Vehicle *v = this->first_shared; v != NULL; v = v->NextShared()) {
+ ++check_num_vehicles;
+ assert(v->orders.list == this);
+ }
+ assert(this->num_vehicles == check_num_vehicles);
+ DEBUG(misc, 6, "... detected %u orders, %u vehicles, %u ticks", (unsigned)this->num_orders,
+ this->num_vehicles, this->timetable_duration);
+}
+
/**
* Delete all news items regarding defective orders about a vehicle
* This could kill still valid warnings (for example about void order when just
@@ -315,7 +465,7 @@ static uint GetOrderDistance(const Order *prev, const Order *cur, const Vehicle
conditional_depth++;
int dist1 = GetOrderDistance(prev, GetVehicleOrder(v, cur->GetConditionSkipToOrder()), v, conditional_depth);
- int dist2 = GetOrderDistance(prev, cur->next == NULL ? v->orders : cur->next, v, conditional_depth);
+ int dist2 = GetOrderDistance(prev, cur->next == NULL ? v->orders.list->GetFirstOrder() : cur->next, v, conditional_depth);
return max(dist1, dist2);
}
@@ -495,6 +645,7 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, c
if (sel_ord > v->GetNumOrders()) return CMD_ERROR;
if (!Order::CanAllocateItem()) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
+ if (v->orders.list == NULL && !OrderList::CanAllocateItem()) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
if (v->type == VEH_SHIP && IsHumanCompany(v->owner) && _settings_game.pf.pathfinder_for_ships != VPF_NPF) {
/* Make sure the new destination is not too far away from the previous */
@@ -504,7 +655,8 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, c
/* Find the last goto station or depot order before the insert location.
* If the order is to be inserted at the beginning of the order list this
* finds the last order in the list. */
- for (const Order *o = v->orders; o != NULL; o = o->next) {
+ const Order *o;
+ FOR_VEHICLE_ORDERS(v, o) {
if (o->IsType(OT_GOTO_STATION) || o->IsType(OT_GOTO_DEPOT)) prev = o;
if (++n == sel_ord && prev != NULL) break;
}
@@ -521,42 +673,16 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, c
new_o->AssignOrder(new_order);
/* Create new order and link in list */
- if (v->orders == NULL) {
- v->orders = new_o;
+ if (v->orders.list == NULL) {
+ v->orders.list = new OrderList(new_o, v);
} else {
- /* Try to get the previous item (we are inserting above the
- selected) */
- Order *order = GetVehicleOrder(v, sel_ord - 1);
-
- if (order == NULL && GetVehicleOrder(v, sel_ord) != NULL) {
- /* There is no previous item, so we are altering v->orders itself
- But because the orders can be shared, we copy the info over
- the v->orders, so we don't have to change the pointers of
- all vehicles */
- SwapOrders(v->orders, new_o);
- /* Now update the next pointers */
- v->orders->next = new_o;
- } else if (order == NULL) {
- /* 'sel' is a non-existing order, add him to the end */
- order = GetLastVehicleOrder(v);
- order->next = new_o;
- } else {
- /* Put the new order in between */
- new_o->next = order->next;
- order->next = new_o;
- }
+ v->orders.list->InsertOrderAt(new_o, sel_ord);
}
Vehicle *u = v->FirstShared();
DeleteOrderWarnings(u);
for (; u != NULL; u = u->NextShared()) {
- /* Increase amount of orders */
- u->num_orders++;
-
- /* If the orderlist was empty, assign it */
- if (u->orders == NULL) u->orders = v->orders;
-
- assert(v->orders == u->orders);
+ assert(v->orders.list == u->orders.list);
/* If there is added an order before the current one, we need
to update the selected order */
@@ -634,37 +760,15 @@ CommandCost CmdDeleteOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, c
if (order == NULL) return CMD_ERROR;
if (flags & DC_EXEC) {
- if (GetVehicleOrder(v, sel_ord - 1) == NULL) {
- if (GetVehicleOrder(v, sel_ord + 1) != NULL) {
- /* First item, but not the last, so we need to alter v->orders
- Because we can have shared order, we copy the data
- from the next item over the deleted */
- order = GetVehicleOrder(v, sel_ord + 1);
- SwapOrders(v->orders, order);
- } else {
- /* Last item, so clean the list */
- v->orders = NULL;
- }
- } else {
- GetVehicleOrder(v, sel_ord - 1)->next = order->next;
- }
-
- /* Give the item free */
- delete order;
+ v->orders.list->DeleteOrderAt(sel_ord);
Vehicle *u = v->FirstShared();
DeleteOrderWarnings(u);
for (; u != NULL; u = u->NextShared()) {
- u->num_orders--;
-
if (sel_ord < u->cur_order_index)
u->cur_order_index--;
- /* If we removed the last order, make sure the shared vehicles
- * also set their orders to NULL */
- if (v->orders == NULL) u->orders = NULL;
-
- assert(v->orders == u->orders);
+ assert(v->orders.list == u->orders.list);
/* NON-stop flag is misused to see if a train is in a station that is
* on his order list or not */
@@ -764,30 +868,7 @@ CommandCost CmdMoveOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, con
if (moving_one == NULL) return CMD_ERROR;
if (flags & DC_EXEC) {
- /* Take the moving order out of the pointer-chain */
- Order *one_before = GetVehicleOrder(v, moving_order - 1);
- Order *one_past = GetVehicleOrder(v, moving_order + 1);
-
- if (one_before == NULL) {
- /* First order edit */
- v->orders = moving_one->next;
- } else {
- one_before->next = moving_one->next;
- }
-
- /* Insert the moving_order again in the pointer-chain */
- one_before = GetVehicleOrder(v, target_order - 1);
- one_past = GetVehicleOrder(v, target_order);
-
- moving_one->next = one_past;
-
- if (one_before == NULL) {
- /* first order edit */
- SwapOrders(v->orders, moving_one);
- v->orders->next = moving_one;
- } else {
- one_before->next = moving_one;
- }
+ v->orders.list->MoveOrder(moving_order, target_order);
/* Update shared list */
Vehicle *u = v->FirstShared();
@@ -795,9 +876,6 @@ CommandCost CmdMoveOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, con
DeleteOrderWarnings(u);
for (; u != NULL; u = u->NextShared()) {
- /* Update the first order */
- if (u->orders != v->orders) u->orders = v->orders;
-
/* Update the current order */
if (u->cur_order_index == moving_order) {
u->cur_order_index = target_order;
@@ -807,7 +885,7 @@ CommandCost CmdMoveOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, con
u->cur_order_index++;
}
- assert(v->orders == u->orders);
+ assert(v->orders.list == u->orders.list);
/* Update any possible open window of the vehicle */
InvalidateVehicleOrder(u, moving_order | (target_order << 8));
}
@@ -1101,8 +1179,7 @@ CommandCost CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, co
/* If the destination vehicle had a OrderList, destroy it */
DeleteVehicleOrders(dst);
- dst->orders = src->orders;
- dst->num_orders = src->GetNumOrders();
+ dst->orders.list = src->orders.list;
/* Link this vehicle in the shared-list */
dst->AddToShared(src);
@@ -1148,25 +1225,30 @@ CommandCost CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, co
/* make sure there are orders available */
delta = dst->IsOrderListShared() ? src->GetNumOrders() + 1 : src->GetNumOrders() - dst->GetNumOrders();
- if (!Order::CanAllocateItem(delta)) {
+ if (!Order::CanAllocateItem(delta) ||
+ ((dst->orders.list == NULL || dst->IsOrderListShared()) && !OrderList::CanAllocateItem())) {
return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
}
if (flags & DC_EXEC) {
const Order *order;
+ Order *first = NULL;
Order **order_dst;
- /* If the destination vehicle had a OrderList, destroy it */
- DeleteVehicleOrders(dst);
+ /* If the destination vehicle had an order list, destroy the chain but keep the OrderList */
+ DeleteVehicleOrders(dst, true);
- order_dst = &dst->orders;
+ order_dst = &first;
FOR_VEHICLE_ORDERS(src, order) {
*order_dst = new Order();
(*order_dst)->AssignOrder(*order);
order_dst = &(*order_dst)->next;
}
-
- dst->num_orders = src->GetNumOrders();
+ if (dst->orders.list == NULL) dst->orders.list = new OrderList(first, dst);
+ else {
+ assert(dst->orders.list->GetFirstOrder() == NULL);
+ new (dst->orders.list) OrderList(first, dst);
+ }
InvalidateVehicleOrder(dst, -1);
@@ -1435,7 +1517,7 @@ void CheckOrders(const Vehicle* v)
if (v->GetNumOrders() > 1) {
const Order* last = GetLastVehicleOrder(v);
- if (v->orders->Equals(*last)) {
+ if (v->orders.list->GetFirstOrder()->Equals(*last)) {
problem_type = 2;
}
}
@@ -1443,6 +1525,11 @@ void CheckOrders(const Vehicle* v)
/* Do we only have 1 station in our order list? */
if (n_st < 2 && problem_type == -1) problem_type = 0;
+ assert(v->orders.list); // otherwise the check for v->FirstShared() != v would have been true
+#ifndef NDEBUG
+ v->orders.list->DebugCheckSanity();
+#endif
+
/* We don't have a problem */
if (problem_type < 0) return;
@@ -1530,20 +1617,19 @@ bool VehicleHasDepotOrders(const Vehicle *v)
* Delete all orders from a vehicle
*
*/
-void DeleteVehicleOrders(Vehicle *v)
+void DeleteVehicleOrders(Vehicle *v, bool keep_orderlist)
{
DeleteOrderWarnings(v);
if (v->IsOrderListShared()) {
/* Remove ourself from the shared order list. */
v->RemoveFromShared();
- } else if (v->orders != NULL) {
+ v->orders.list = NULL;
+ } else if (v->orders.list != NULL) {
/* Remove the orders */
- v->orders->FreeChain();
+ v->orders.list->FreeChain(keep_orderlist);
+ if (!keep_orderlist) v->orders.list = NULL;
}
-
- v->orders = NULL;
- v->num_orders = 0;
}
Date GetServiceIntervalClamped(uint index)
@@ -1807,6 +1893,9 @@ void InitializeOrders()
_Order_pool.CleanPool();
_Order_pool.AddBlockToPool();
+ _OrderList_pool.CleanPool();
+ _OrderList_pool.AddBlockToPool();
+
_backup_orders_tile = 0;
}
@@ -1892,6 +1981,35 @@ static void Load_ORDR()
}
}
+const SaveLoad *GetOrderListDescription() {
+static const SaveLoad _orderlist_desc[] = {
+ SLE_REF(OrderList, first, REF_ORDER),
+ SLE_END()
+};
+ return _orderlist_desc;
+}
+
+static void Save_ORDL()
+{
+ OrderList *list;
+
+ FOR_ALL_ORDER_LISTS(list) {
+ SlSetArrayIndex(list->index);
+ SlObject(list, GetOrderListDescription());
+ }
+}
+
+static void Load_ORDL()
+{
+ int index;
+
+ while ((index = SlIterateArray()) != -1) {
+ OrderList *list = new (index) OrderList();
+ SlObject(list, GetOrderListDescription());
+ }
+}
+
extern const ChunkHandler _order_chunk_handlers[] = {
- { 'ORDR', Save_ORDR, Load_ORDR, CH_ARRAY | CH_LAST},
+ { 'ORDR', Save_ORDR, Load_ORDR, CH_ARRAY},
+ { 'ORDL', Save_ORDL, Load_ORDL, CH_ARRAY | CH_LAST},
};
diff --git a/src/order_func.h b/src/order_func.h
index 578862064..62a33f089 100644
--- a/src/order_func.h
+++ b/src/order_func.h
@@ -34,7 +34,7 @@ void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination);
void InvalidateVehicleOrder(const Vehicle *v, int data);
bool VehicleHasDepotOrders(const Vehicle *v);
void CheckOrders(const Vehicle*);
-void DeleteVehicleOrders(Vehicle *v);
+void DeleteVehicleOrders(Vehicle *v, bool keep_orderlist = false);
bool ProcessOrders(Vehicle *v);
bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth = 0);
VehicleOrderID ProcessConditionalOrder(const Order *order, const Vehicle *v);
diff --git a/src/order_type.h b/src/order_type.h
index 3ffbdb6f1..55653b825 100644
--- a/src/order_type.h
+++ b/src/order_type.h
@@ -9,6 +9,7 @@
typedef byte VehicleOrderID; ///< The index of an order within its current vehicle (not pool related)
typedef uint16 OrderID;
+typedef uint16 OrderListID;
typedef uint16 DestinationID;
enum {
@@ -149,5 +150,6 @@ enum {
};
struct Order;
+struct OrderList;
#endif /* ORDER_TYPE_H */
diff --git a/src/saveload.cpp b/src/saveload.cpp
index a5de05b06..ebbba0edf 100644
--- a/src/saveload.cpp
+++ b/src/saveload.cpp
@@ -39,7 +39,7 @@
#include "table/strings.h"
-extern const uint16 SAVEGAME_VERSION = 104;
+extern const uint16 SAVEGAME_VERSION = 105;
SavegameType _savegame_type; ///< type of savegame we are loading
@@ -1367,6 +1367,7 @@ static uint ReferenceToInt(const void *obj, SLRefType rt)
case REF_ROADSTOPS: return ((const RoadStop*)obj)->index + 1;
case REF_ENGINE_RENEWS: return ((const EngineRenew*)obj)->index + 1;
case REF_CARGO_PACKET: return ((const CargoPacket*)obj)->index + 1;
+ case REF_ORDERLIST: return ((const OrderList*)obj)->index + 1;
default: NOT_REACHED();
}
@@ -1399,6 +1400,10 @@ static void *IntToReference(uint index, SLRefType rt)
index--; // correct for the NULL index
switch (rt) {
+ case REF_ORDERLIST:
+ if (_OrderList_pool.AddBlockIfNeeded(index)) return GetOrderList(index);
+ error("Orders: failed loading savegame: too many order lists");
+
case REF_ORDER:
if (_Order_pool.AddBlockIfNeeded(index)) return GetOrder(index);
error("Orders: failed loading savegame: too many orders");
diff --git a/src/saveload.h b/src/saveload.h
index e52045a83..6585230a9 100644
--- a/src/saveload.h
+++ b/src/saveload.h
@@ -66,6 +66,7 @@ enum SLRefType {
REF_ROADSTOPS = 5,
REF_ENGINE_RENEWS = 6,
REF_CARGO_PACKET = 7,
+ REF_ORDERLIST = 8,
};
#define SL_MAX_VERSION 255
diff --git a/src/timetable_cmd.cpp b/src/timetable_cmd.cpp
index c45af9d5e..5364dd953 100644
--- a/src/timetable_cmd.cpp
+++ b/src/timetable_cmd.cpp
@@ -17,12 +17,16 @@
static void ChangeTimetable(Vehicle *v, VehicleOrderID order_number, uint16 time, bool is_journey)
{
Order *order = GetVehicleOrder(v, order_number);
+ int delta;
if (is_journey) {
+ delta = time - order->travel_time;
order->travel_time = time;
} else {
+ delta = time - order->wait_time;
order->wait_time = time;
}
+ v->orders.list->UpdateOrderTimetable(delta);
for (v = v->FirstShared(); v != NULL; v = v->NextShared()) {
if (v->cur_order_index == order_number && v->current_order.Equals(*order)) {
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index e5a2e75f1..5cf594716 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -1274,8 +1274,7 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p
if (!IsFrontEngine(src)) {
/* setting the type to 0 also involves setting up the orders field. */
SetFrontEngine(src);
- assert(src->orders == NULL);
- src->num_orders = 0;
+ assert(src->orders.list == NULL);
/* Decrease the engines number of the src engine_type */
if (!IsDefaultGroupID(src->group_id) && IsValidGroupID(src->group_id)) {
@@ -1453,8 +1452,7 @@ CommandCost CmdSellRailWagon(TileIndex tile, uint32 flags, uint32 p1, uint32 p2,
first->group_id = DEFAULT_GROUP;
/* Copy orders (by sharing) */
- new_f->orders = first->orders;
- new_f->num_orders = first->GetNumOrders();
+ new_f->orders.list = first->orders.list;
new_f->AddToShared(first);
DeleteVehicleOrders(first);
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index f267c635f..4f620e5f0 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -59,6 +59,8 @@
#include "table/sprites.h"
#include "table/strings.h"
+#include <map>
+
#define INVALID_COORD (0x7fffffff)
#define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6))
@@ -221,7 +223,7 @@ void VehiclePositionChanged(Vehicle *v)
}
/** Called after load to update coordinates */
-void AfterLoadVehicles(bool clear_te_id)
+void AfterLoadVehicles(bool part_of_load)
{
Vehicle *v;
@@ -232,7 +234,7 @@ void AfterLoadVehicles(bool clear_te_id)
v->UpdateDeltaXY(v->direction);
- if (clear_te_id) v->fill_percent_te_id = INVALID_TE_ID;
+ if (part_of_load) v->fill_percent_te_id = INVALID_TE_ID;
v->first = NULL;
if (v->type == VEH_TRAIN) v->u.rail.first_engine = INVALID_ENGINE;
if (v->type == VEH_ROAD) v->u.road.first_engine = INVALID_ENGINE;
@@ -240,19 +242,45 @@ void AfterLoadVehicles(bool clear_te_id)
v->cargo.InvalidateCache();
}
+ /* AfterLoadVehicles may also be called in case of NewGRF reload, in this
+ * case we may not convert orders again. */
+ if (part_of_load) {
+ /* Create shared vehicle chain for very old games (pre 5,2) and create
+ * OrderList from shared vehicle chains. For this to work correctly, the
+ * following conditions must be fulfilled:
+ * a) both next_shared and previous_shared are not set for pre 5,2 games
+ * b) both next_shared and previous_shared are set for later games
+ */
+ std::map<Order*, OrderList*> mapping;
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->orders.old != NULL) {
+ if (CheckSavegameVersion(105)) { // Pre-105 didn't save an OrderList
+ if (mapping[v->orders.old] == NULL) {
+ /* This adds the whole shared vehicle chain for case b */
+ v->orders.list = mapping[v->orders.old] = new OrderList(v->orders.old, v);
+ } else {
+ v->orders.list = mapping[v->orders.old];
+ /* For old games (case a) we must create the shared vehicle chain */
+ if (CheckSavegameVersionOldStyle(5, 2)) {
+ v->AddToShared(v->orders.list->GetFirstSharedVehicle());
+ }
+ }
+ } else { // OrderList was saved as such, only recalculate not saved values
+ if (v->PreviousShared() == NULL) {
+ new (v->orders.list) OrderList(v->orders.list->GetFirstOrder(), v);
+ }
+ }
+ }
+ }
+ }
+
FOR_ALL_VEHICLES(v) {
/* Fill the first pointers */
if (v->Previous() == NULL) {
for (Vehicle *u = v; u != NULL; u = u->Next()) {
u->first = v;
}
-
- /* Shared orders are only valid for first vehicles in chains. */
- if (v->previous_shared == NULL) {
- for (Vehicle *u = v; u != NULL; u = u->NextShared()) {
- u->first_shared = v;
- }
- }
}
}
@@ -315,7 +343,6 @@ Vehicle::Vehicle()
this->group_id = DEFAULT_GROUP;
this->fill_percent_te_id = INVALID_TE_ID;
this->first = this;
- this->first_shared = this;
this->colormap = PAL_NONE;
}
@@ -2168,7 +2195,8 @@ static const SaveLoad _common_veh_desc[] = {
SLE_CONDVAR(Vehicle, running_ticks, SLE_UINT8, 88, SL_MAX_VERSION),
SLE_VAR(Vehicle, cur_order_index, SLE_UINT8),
- SLE_VAR(Vehicle, num_orders, SLE_UINT8),
+ /* num_orders is now part of OrderList and is not saved but counted */
+ SLE_CONDNULL(1, 0, 104),
/* This next line is for version 4 and prior compatibility.. it temporarily reads
type and flags (which were both 4 bits) into type. Later on this is
@@ -2189,7 +2217,8 @@ static const SaveLoad _common_veh_desc[] = {
SLE_CONDVARX(cpp_offsetof(Vehicle, current_order) + cpp_offsetof(Order, wait_time), SLE_UINT16, 67, SL_MAX_VERSION),
SLE_CONDVARX(cpp_offsetof(Vehicle, current_order) + cpp_offsetof(Order, travel_time), SLE_UINT16, 67, SL_MAX_VERSION),
- SLE_REF(Vehicle, orders, REF_ORDER),
+ SLE_CONDREF(Vehicle, orders, REF_ORDER, 0, 104),
+ SLE_CONDREF(Vehicle, orders, REF_ORDERLIST, 105, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, age, SLE_FILE_U16 | SLE_VAR_I32, 0, 30),
SLE_CONDVAR(Vehicle, age, SLE_INT32, 31, SL_MAX_VERSION),
@@ -2409,7 +2438,6 @@ void Load_VEHS()
_vehicles_to_autoreplace.Reset();
int index;
- Vehicle *v;
_cargo_count = 0;
@@ -2456,22 +2484,6 @@ void Load_VEHS()
/* Advanced vehicle lists got added */
if (CheckSavegameVersion(60)) v->group_id = DEFAULT_GROUP;
}
-
- /* Check for shared order-lists (we now use pointers for that) */
- if (CheckSavegameVersionOldStyle(5, 2)) {
- FOR_ALL_VEHICLES(v) {
- Vehicle *u;
-
- FOR_ALL_VEHICLES_FROM(u, v->index + 1) {
- /* If a vehicle has the same orders, add the link to eachother
- * in both vehicles */
- if (v->orders == u->orders) {
- u->AddToShared(v);
- break;
- }
- }
- }
- }
}
extern const ChunkHandler _veh_chunk_handlers[] = {
@@ -2651,47 +2663,51 @@ void Vehicle::SetNext(Vehicle *next)
void Vehicle::AddToShared(Vehicle *shared_chain)
{
- assert(!this->IsOrderListShared());
+ assert(this->previous_shared == NULL && this->next_shared == NULL);
+
+ if (!shared_chain->orders.list) {
+ assert(shared_chain->previous_shared == NULL);
+ assert(shared_chain->next_shared == NULL);
+ this->orders.list = shared_chain->orders.list = new OrderList(NULL, shared_chain);
+ }
this->next_shared = shared_chain->next_shared;
this->previous_shared = shared_chain;
- this->first_shared = shared_chain->first_shared;
shared_chain->next_shared = this;
if (this->next_shared != NULL) this->next_shared->previous_shared = this;
+
+ shared_chain->orders.list->AddVehicle(this);
}
void Vehicle::RemoveFromShared()
{
- Vehicle *new_first;
+ /* Remember if we were first and the old window number before RemoveVehicle()
+ * as this changes first if needed. */
+ bool were_first = (this->FirstShared() == this);
+ uint32 old_window_number = (this->FirstShared()->index << 16) | (this->type << 11) | VLW_SHARED_ORDERS | this->owner;
- if (this->FirstShared() == this) {
- /* We are the first shared one, so update all the first pointers of our next shared ones. */
- new_first = this->NextShared();
- for (Vehicle *u = new_first; u != NULL; u = u->NextShared()) {
- u->first_shared = new_first;
- }
- } else {
+ this->orders.list->RemoveVehicle(this);
+
+ if (!were_first) {
/* We are not the first shared one, so only relink our previous one. */
- new_first = this->FirstShared();
this->previous_shared->next_shared = this->NextShared();
}
if (this->next_shared != NULL) this->next_shared->previous_shared = this->previous_shared;
- uint32 old_window_number = (this->FirstShared()->index << 16) | (this->type << 11) | VLW_SHARED_ORDERS | this->owner;
- if (new_first->NextShared() == NULL) {
+ if (this->orders.list->GetNumVehicles() == 1) {
/* When there is only one vehicle, remove the shared order list window. */
DeleteWindowById(GetWindowClassForVehicleType(this->type), old_window_number);
- InvalidateVehicleOrder(new_first, 0);
- } else if (this->FirstShared() == this) {
- /* If we were the first one, update to the new first one. */
- InvalidateWindowData(GetWindowClassForVehicleType(this->type), old_window_number, (new_first->index << 16) | (1 << 15));
+ InvalidateVehicleOrder(this->FirstShared(), 0);
+ } else if (were_first) {
+ /* If we were the first one, update to the new first one.
+ * Note: FirstShared() is already the new first */
+ InvalidateWindowData(GetWindowClassForVehicleType(this->type), old_window_number, (this->FirstShared()->index << 16) | (1 << 15));
}
- this->first_shared = this;
this->next_shared = NULL;
this->previous_shared = NULL;
}
diff --git a/src/vehicle_base.h b/src/vehicle_base.h
index e49219ddb..42fd3d44d 100644
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -194,7 +194,7 @@ DECLARE_OLD_POOL(Vehicle, Vehicle, 9, 125)
/* Some declarations of functions, so we can make them friendly */
struct SaveLoad;
extern const SaveLoad *GetVehicleDescription(VehicleType vt);
-extern void AfterLoadVehicles(bool clear_te_id);
+extern void AfterLoadVehicles(bool part_of_load);
struct LoadgameState;
extern bool LoadOldVehicle(LoadgameState *ls, int num);
@@ -206,10 +206,9 @@ private:
Vehicle *next_shared; ///< pointer to the next vehicle that shares the order
Vehicle *previous_shared; ///< NOSAVE: pointer to the previous vehicle in the shared order chain
- Vehicle *first_shared; ///< NOSAVE: pointer to the first vehicle in the shared order chain
public:
friend const SaveLoad *GetVehicleDescription(VehicleType vt); ///< So we can use private/protected variables in the saveload code
- friend void AfterLoadVehicles(bool clear_te_id); ///< So we can set the previous and first pointers while loading
+ friend void AfterLoadVehicles(bool part_of_load); ///< So we can set the previous and first pointers while loading
friend bool LoadOldVehicle(LoadgameState *ls, int num); ///< So we can set the proper next pointer while loading
char *name; ///< Name of vehicle
@@ -302,10 +301,12 @@ public:
byte vehstatus; ///< Status
Order current_order; ///< The current order (+ status, like: loading)
- VehicleOrderID num_orders; ///< How many orders there are in the list
VehicleOrderID cur_order_index; ///< The index to the current order
- Order *orders; ///< Pointer to the first order for this vehicle
+ union {
+ OrderList *list; ///< Pointer to the order list for this vehicle
+ Order *old; ///< Only used during conversion of old save games
+ } orders;
byte vehicle_flags; ///< Used for gradual loading and other miscellaneous things (@see VehicleFlags enum)
uint16 load_unload_time_rem;
@@ -482,6 +483,12 @@ public:
/**
+ * Get the first order of the vehicles order list.
+ * @return first order of order list.
+ */
+ inline Order *GetFirstOrder() const { return (this->orders.list == NULL) ? NULL : this->orders.list->GetFirstOrder(); }
+
+ /**
* Adds this vehicle to a shared vehicle chain.
* @param shared_chain a vehicle of the chain with shared vehicles.
* @pre !this->IsOrderListShared()
@@ -494,29 +501,34 @@ public:
void RemoveFromShared();
/**
- * Get the next vehicle of this vehicle.
- * @note articulated parts are also counted as vehicles.
- * @return the next vehicle or NULL when there isn't a next vehicle.
+ * Get the next vehicle of the shared vehicle chain.
+ * @return the next shared vehicle or NULL when there isn't a next vehicle.
*/
inline Vehicle *NextShared() const { return this->next_shared; }
/**
+ * Get the previous vehicle of the shared vehicle chain
+ * @return the previous shared vehicle or NULL when there isn't a previous vehicle.
+ */
+ inline Vehicle *PreviousShared() const { return this->previous_shared; }
+
+ /**
* Get the first vehicle of this vehicle chain.
* @return the first vehicle of the chain.
*/
- inline Vehicle *FirstShared() const { return this->first_shared; }
+ inline Vehicle *FirstShared() const { return (this->orders.list == NULL) ? NULL : this->orders.list->GetFirstSharedVehicle(); }
/**
* Check if we share our orders with another vehicle.
* @return true if there are other vehicles sharing the same order
*/
- inline bool IsOrderListShared() const { return this->previous_shared != NULL || this->next_shared != NULL; };
+ inline bool IsOrderListShared() const { return this->orders.list != NULL && this->orders.list->IsShared(); }
- /**
+ /**
* Get the number of orders this vehicle has.
* @return the number of orders this vehicle has.
*/
- inline VehicleOrderID GetNumOrders() const { return this->num_orders; }
+ inline VehicleOrderID GetNumOrders() const { return (this->orders.list == NULL) ? 0 : this->orders.list->GetNumOrders(); }
/**
* Copy certain configurations and statistics of a vehicle after successful autoreplace/renew
@@ -676,34 +688,14 @@ struct FreeUnitIDGenerator {
};
/* Returns order 'index' of a vehicle or NULL when it doesn't exists */
-static inline Order *GetVehicleOrder(const Vehicle *v, int index)
-{
- Order *order = v->orders;
-
- if (index < 0) return NULL;
-
- while (order != NULL && index-- > 0)
- order = order->next;
-
- return order;
-}
+static inline Order *GetVehicleOrder(const Vehicle *v, int index) { return (v->orders.list == NULL) ? NULL : v->orders.list->GetOrderAt(index); }
/**
* Returns the last order of a vehicle, or NULL if it doesn't exists
* @param v Vehicle to query
* @return last order of a vehicle, if available
*/
-static inline Order *GetLastVehicleOrder(const Vehicle *v)
-{
- Order *order = v->orders;
-
- if (order == NULL) return NULL;
-
- while (order->next != NULL)
- order = order->next;
-
- return order;
-}
+static inline Order *GetLastVehicleOrder(const Vehicle *v) { return (v->orders.list == NULL) ? NULL : v->orders.list->GetLastOrder(); }
/**
* Returns the Trackdir on which the vehicle is currently located.