diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/ai/default/default.cpp | 12 | ||||
-rw-r--r-- | src/ai/trolly/build.cpp | 4 | ||||
-rw-r--r-- | src/town_cmd.cpp | 4 |
3 files changed, 10 insertions, 10 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp index 105f43b52..6b26622cf 100644 --- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -2045,7 +2045,7 @@ static inline void AiCheckBuildRailBridgeHere(AiRailFinder *arf, TileIndex tile, } // Is building a (rail)bridge possible at this place (type doesn't matter)? - if (CmdFailed(DoCommand(tile_new, tile, 0 | _players_ai[arf->player->index].railtype_to_use << 8, DC_AUTO, CMD_BUILD_BRIDGE))) { + if (CmdFailed(DoCommand(tile_new, tile, _players_ai[arf->player->index].railtype_to_use << 8 | TRANSPORT_RAIL << 15, DC_AUTO, CMD_BUILD_BRIDGE))) { return; } AiBuildRailRecursive(arf, tile_new, dir2); @@ -2231,13 +2231,13 @@ static void AiBuildRailConstruct(Player *p) int i; for (i = MAX_BRIDGES - 1; i != 0; i--) { if (CheckBridge_Stuff(i, bridge_len)) { - CommandCost cost = DoCommand(t1, t2, i | (_players_ai[p->index].railtype_to_use << 8), DC_AUTO, CMD_BUILD_BRIDGE); + CommandCost cost = DoCommand(t1, t2, i | _players_ai[p->index].railtype_to_use << 8 | TRANSPORT_RAIL << 15, DC_AUTO, CMD_BUILD_BRIDGE); if (CmdSucceeded(cost) && cost.GetCost() < (p->player_money >> 1) && cost.GetCost() < ((p->player_money + _economy.max_loan - p->current_loan) >> 5)) break; } } /* Build it */ - DoCommand(t1, t2, i | (_players_ai[p->index].railtype_to_use << 8), DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE); + DoCommand(t1, t2, i | _players_ai[p->index].railtype_to_use << 8 | TRANSPORT_RAIL << 15, DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE); } _players_ai[p->index].cur_tile_a = t2; @@ -2954,7 +2954,7 @@ static inline void AiCheckBuildRoadBridgeHere(AiRoadFinder *arf, TileIndex tile, } // Is building a (rail)bridge possible at this place (type doesn't matter)? - if (CmdFailed(DoCommand(tile_new, tile, ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO, CMD_BUILD_BRIDGE))) + if (CmdFailed(DoCommand(tile_new, tile, ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_AUTO, CMD_BUILD_BRIDGE))) return; AiBuildRoadRecursive(arf, tile_new, dir2); @@ -3112,13 +3112,13 @@ do_some_terraform: * unnecessary to check for worse bridge (i=0), since AI will always build that */ for (i = MAX_BRIDGES - 1; i != 0; i--) { if (CheckBridge_Stuff(i, bridge_len)) { - CommandCost cost = DoCommand(t1, t2, i + ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO, CMD_BUILD_BRIDGE); + CommandCost cost = DoCommand(t1, t2, i | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_AUTO, CMD_BUILD_BRIDGE); if (CmdSucceeded(cost) && cost.GetCost() < (p->player_money >> 1) && cost.GetCost() < ((p->player_money + _economy.max_loan - p->current_loan) >> 5)) break; } } /* Build it */ - DoCommand(t1, t2, i + ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE); + DoCommand(t1, t2, i | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE); } _players_ai[p->index].cur_tile_a = t2; diff --git a/src/ai/trolly/build.cpp b/src/ai/trolly/build.cpp index cbb448dc9..ac35b0251 100644 --- a/src/ai/trolly/build.cpp +++ b/src/ai/trolly/build.cpp @@ -77,9 +77,9 @@ CommandCost AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, by // Now, simply, build the bridge! if (_players_ainew[p->index].tbt == AI_TRAIN) { - return AI_DoCommand(tile_a, tile_b, (0x00 << 8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE); + return AI_DoCommand(tile_a, tile_b, type2 | RAILTYPE_RAIL << 8 | TRANSPORT_RAIL << 15, flag | DC_AUTO, CMD_BUILD_BRIDGE); } else { - return AI_DoCommand(tile_a, tile_b, ((0x80 | ROADTYPES_ROAD) << 8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE); + return AI_DoCommand(tile_a, tile_b, type2 | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, flag | DC_AUTO, CMD_BUILD_BRIDGE); } } diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 319e943ee..8b03aa9f4 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -981,8 +981,8 @@ static bool GrowTownWithBridge(const Town *t, const TileIndex tile, const DiagDi byte bridge_type = RandomRange(MAX_BRIDGES - 1); /* Can we actually build the bridge? */ - if (CmdSucceeded(DoCommand(tile, bridge_tile, bridge_type | ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO, CMD_BUILD_BRIDGE))) { - DoCommand(tile, bridge_tile, bridge_type | ((0x80 | ROADTYPES_ROAD) << 8), DC_EXEC | DC_AUTO, CMD_BUILD_BRIDGE); + if (CmdSucceeded(DoCommand(tile, bridge_tile, bridge_type | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_AUTO, CMD_BUILD_BRIDGE))) { + DoCommand(tile, bridge_tile, bridge_type | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_EXEC | DC_AUTO, CMD_BUILD_BRIDGE); _grow_town_result = GROWTH_SUCCEED; return true; } |