summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/ai/api/ai_event_types.hpp1
-rw-r--r--src/ai/api/ai_event_types.hpp.sq1
-rw-r--r--src/water_cmd.cpp2
3 files changed, 4 insertions, 0 deletions
diff --git a/src/ai/api/ai_event_types.hpp b/src/ai/api/ai_event_types.hpp
index c828410ad..18cae119f 100644
--- a/src/ai/api/ai_event_types.hpp
+++ b/src/ai/api/ai_event_types.hpp
@@ -32,6 +32,7 @@ public:
CRASH_RV_UFO, ///< Road vehicle got under a landing ufo
CRASH_PLANE_LANDING, ///< Plane crashed on landing
CRASH_AIRCRAFT_NO_AIRPORT, ///< Aircraft crashed after it found not a single airport for landing
+ CRASH_FLOODED, ///< Vehicle was flooded
};
/**
diff --git a/src/ai/api/ai_event_types.hpp.sq b/src/ai/api/ai_event_types.hpp.sq
index 3645fb6d2..a3a930860 100644
--- a/src/ai/api/ai_event_types.hpp.sq
+++ b/src/ai/api/ai_event_types.hpp.sq
@@ -25,6 +25,7 @@ void SQAIEventVehicleCrashed_Register(Squirrel *engine) {
SQAIEventVehicleCrashed.DefSQConst(engine, AIEventVehicleCrashed::CRASH_RV_UFO, "CRASH_RV_UFO");
SQAIEventVehicleCrashed.DefSQConst(engine, AIEventVehicleCrashed::CRASH_PLANE_LANDING, "CRASH_PLANE_LANDING");
SQAIEventVehicleCrashed.DefSQConst(engine, AIEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT, "CRASH_AIRCRAFT_NO_AIRPORT");
+ SQAIEventVehicleCrashed.DefSQConst(engine, AIEventVehicleCrashed::CRASH_FLOODED, "CRASH_FLOODED");
SQAIEventVehicleCrashed.DefSQStaticMethod(engine, &AIEventVehicleCrashed::GetClassName, "GetClassName", 1, "x");
SQAIEventVehicleCrashed.DefSQStaticMethod(engine, &AIEventVehicleCrashed::Convert, "Convert", 2, "xx");
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp
index 9d6921c10..87f22a5ee 100644
--- a/src/water_cmd.cpp
+++ b/src/water_cmd.cpp
@@ -32,6 +32,7 @@
#include "newgrf_cargo.h"
#include "effectvehicle_func.h"
#include "tunnelbridge_map.h"
+#include "ai/ai.hpp"
#include "table/sprites.h"
#include "table/strings.h"
@@ -838,6 +839,7 @@ static void FloodVehicle(Vehicle *v)
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
+ AI::NewEvent(v->owner, new AIEventVehicleCrashed(v->index, v->tile, AIEventVehicleCrashed::CRASH_FLOODED));
SetDParam(0, pass);
AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED,
NS_ACCIDENT_VEHICLE,