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-rw-r--r--src/sound.cpp51
1 files changed, 29 insertions, 22 deletions
diff --git a/src/sound.cpp b/src/sound.cpp
index 02e65f46b..40d608e74 100644
--- a/src/sound.cpp
+++ b/src/sound.cpp
@@ -14,6 +14,7 @@
#include "core/alloc_func.hpp"
#include "map_func.h"
#include "vehicle_base.h"
+#include "debug.h"
static uint _file_count;
static FileEntry *_files;
@@ -25,12 +26,20 @@ MusicFileSettings msf;
static void OpenBankFile(const char *filename)
{
- uint count;
uint i;
FioOpenFile(SOUND_SLOT, filename);
uint pos = FioGetPos();
- count = FioReadDword() / 8;
+ uint count = FioReadDword() / 8;
+
+ /* Simple check for the correct number of original sounds. */
+ if (count != 73) {
+ DEBUG(misc, 6, "Incorrect number of sounds in '%s', ignoring.", filename);
+ _file_count = 0;
+ _files = NULL;
+ return;
+ }
+
FileEntry *fe = CallocT<FileEntry>(count);
if (fe == NULL) {
@@ -104,13 +113,9 @@ uint GetNumOriginalSounds()
return _file_count;
}
-static bool SetBankSource(MixerChannel *mc, uint bank)
+static bool SetBankSource(MixerChannel *mc, const FileEntry *fe)
{
- const FileEntry *fe;
- uint i;
-
- if (bank >= GetNumSounds()) return false;
- fe = GetSound(bank);
+ assert(fe != NULL);
if (fe->file_size == 0) return false;
@@ -120,8 +125,9 @@ static bool SetBankSource(MixerChannel *mc, uint bank)
FioSeekToFile(fe->file_slot, fe->file_offset);
FioReadBlock(mem, fe->file_size);
- for (i = 0; i != fe->file_size; i++)
+ for (uint i = 0; i != fe->file_size; i++) {
mem[i] += -128; // Convert unsigned sound data to signed
+ }
assert(fe->bits_per_sample == 8 && fe->channels == 1 && fe->file_size != 0 && fe->rate != 0);
@@ -139,17 +145,22 @@ bool SoundInitialize(const char *filename)
/* Low level sound player */
static void StartSound(uint sound, int panning, uint volume)
{
- MixerChannel *mc;
- uint left_vol, right_vol;
-
if (volume == 0) return;
- mc = MxAllocateChannel();
+
+ const FileEntry *fe = GetSound(sound);
+ if (fe == NULL) return;
+
+ MixerChannel *mc = MxAllocateChannel();
if (mc == NULL) return;
- if (!SetBankSource(mc, sound)) return;
+
+ if (!SetBankSource(mc, fe)) return;
+
+ /* Apply the sound effect's own volume. */
+ volume = (fe->volume * volume) / 128;
panning = Clamp(panning, -PANNING_LEVELS, PANNING_LEVELS);
- left_vol = (volume * PANNING_LEVELS) - (volume * panning);
- right_vol = (volume * PANNING_LEVELS) + (volume * panning);
+ uint left_vol = (volume * PANNING_LEVELS) - (volume * panning);
+ uint right_vol = (volume * PANNING_LEVELS) + (volume * panning);
MxSetChannelVolume(mc, left_vol * 128 / PANNING_LEVELS, right_vol * 128 / PANNING_LEVELS);
MxActivateChannel(mc);
}
@@ -215,7 +226,7 @@ static void SndPlayScreenCoordFx(SoundFx sound, int x, int y)
StartSound(
sound,
left / max(1, vp->virtual_width / ((PANNING_LEVELS << 1) + 1)) - PANNING_LEVELS,
- (GetSound(sound)->volume * msf.effect_vol * _vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN]) >> 15
+ (msf.effect_vol * _vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN]) / 256
);
return;
}
@@ -242,9 +253,5 @@ void SndPlayVehicleFx(SoundFx sound, const Vehicle *v)
void SndPlayFx(SoundFx sound)
{
- StartSound(
- sound,
- 0,
- (GetSound(sound)->volume * msf.effect_vol) >> 7
- );
+ StartSound(sound, 0, msf.effect_vol);
}