diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/tunnelbridge_cmd.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index c838b87b1..92ec6b851 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -33,6 +33,7 @@ #include "sound_func.h" #include "signal_func.h" #include "tunnelbridge.h" +#include "player_base.h" #include "table/sprites.h" #include "table/strings.h" @@ -429,7 +430,7 @@ not_valid_below:; * It's unnecessary to execute this command every time for every bridge. So it is done only * and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated */ - if (!(flags & DC_QUERY_COST)) { + if (!(flags & DC_QUERY_COST) || (IsValidPlayer(_current_player) && GetPlayer(_current_player)->is_ai)) { bridge_len += 2; // begin and end tiles/ramps if (IsValidPlayer(_current_player) && !_is_old_ai_player) |