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-rw-r--r--src/ai/api/ai_town.cpp7
-rw-r--r--src/ai/api/ai_town.hpp19
-rw-r--r--src/ai/api/ai_town.hpp.sq8
3 files changed, 34 insertions, 0 deletions
diff --git a/src/ai/api/ai_town.cpp b/src/ai/api/ai_town.cpp
index 60fbdb799..117c35f39 100644
--- a/src/ai/api/ai_town.cpp
+++ b/src/ai/api/ai_town.cpp
@@ -192,3 +192,10 @@
}
return max(0, 2 - num);
}
+
+/* static */ AITown::RoadLayout AITown::GetRoadLayout(TownID town_id)
+{
+ if (!IsValidTown(town_id)) return ROAD_LAYOUT_INVALID;
+
+ return (AITown::RoadLayout)((TownLayout)::GetTown(town_id)->layout);
+}
diff --git a/src/ai/api/ai_town.hpp b/src/ai/api/ai_town.hpp
index a4516f94b..02b806b4c 100644
--- a/src/ai/api/ai_town.hpp
+++ b/src/ai/api/ai_town.hpp
@@ -85,6 +85,18 @@ public:
};
/**
+ * Possible layouts for the roads in a town.
+ */
+ enum RoadLayout {
+ /* Order IS important, as it matches an in-game value */
+ ROAD_LAYOUT_ORIGINAL, ///< Original algorithm (min. 1 distance between roads).
+ ROAD_LAYOUT_BETTER_ROADS, ///< Extended original algorithm (min. 2 distance between roads).
+ ROAD_LAYOUT_2x2, ///< Geometric 2x2 grid algorithm
+ ROAD_LAYOUT_3x3, ///< Geometric 3x3 grid algorithm
+ ROAD_LAYOUT_INVALID = -1, ///< The layout for invalid towns.
+ };
+
+ /**
* Gets the maximum town index; there are no valid towns with a higher index.
* @return The maximum town index.
* @post Return value is always non-negative.
@@ -279,6 +291,13 @@ public:
* @return The noise that still can be added.
*/
static int GetAllowedNoise(TownID town_id);
+
+ /**
+ * Get the road layout for a town.
+ * @param town_id The town to get the road layout from.
+ * @return The RoadLayout for the town.
+ */
+ static RoadLayout GetRoadLayout(TownID town_id);
};
#endif /* AI_TOWN_HPP */
diff --git a/src/ai/api/ai_town.hpp.sq b/src/ai/api/ai_town.hpp.sq
index 164f0ffa5..abc789fbc 100644
--- a/src/ai/api/ai_town.hpp.sq
+++ b/src/ai/api/ai_town.hpp.sq
@@ -9,6 +9,8 @@ namespace SQConvert {
template <> int Return<AITown::TownAction>(HSQUIRRELVM vm, AITown::TownAction res) { sq_pushinteger(vm, (int32)res); return 1; }
template <> AITown::TownRating GetParam(ForceType<AITown::TownRating>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (AITown::TownRating)tmp; }
template <> int Return<AITown::TownRating>(HSQUIRRELVM vm, AITown::TownRating res) { sq_pushinteger(vm, (int32)res); return 1; }
+ template <> AITown::RoadLayout GetParam(ForceType<AITown::RoadLayout>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (AITown::RoadLayout)tmp; }
+ template <> int Return<AITown::RoadLayout>(HSQUIRRELVM vm, AITown::RoadLayout res) { sq_pushinteger(vm, (int32)res); return 1; }
/* Allow AITown to be used as Squirrel parameter */
template <> AITown *GetParam(ForceType<AITown *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AITown *)instance; }
@@ -41,6 +43,11 @@ void SQAITown_Register(Squirrel *engine) {
SQAITown.DefSQConst(engine, AITown::TOWN_RATING_EXCELLENT, "TOWN_RATING_EXCELLENT");
SQAITown.DefSQConst(engine, AITown::TOWN_RATING_OUTSTANDING, "TOWN_RATING_OUTSTANDING");
SQAITown.DefSQConst(engine, AITown::TOWN_RATING_INVALID, "TOWN_RATING_INVALID");
+ SQAITown.DefSQConst(engine, AITown::ROAD_LAYOUT_ORIGINAL, "ROAD_LAYOUT_ORIGINAL");
+ SQAITown.DefSQConst(engine, AITown::ROAD_LAYOUT_BETTER_ROADS, "ROAD_LAYOUT_BETTER_ROADS");
+ SQAITown.DefSQConst(engine, AITown::ROAD_LAYOUT_2x2, "ROAD_LAYOUT_2x2");
+ SQAITown.DefSQConst(engine, AITown::ROAD_LAYOUT_3x3, "ROAD_LAYOUT_3x3");
+ SQAITown.DefSQConst(engine, AITown::ROAD_LAYOUT_INVALID, "ROAD_LAYOUT_INVALID");
SQAITown.DefSQStaticMethod(engine, &AITown::GetClassName, "GetClassName", 1, "x");
SQAITown.DefSQStaticMethod(engine, &AITown::GetMaxTownID, "GetMaxTownID", 1, "x");
@@ -64,6 +71,7 @@ void SQAITown_Register(Squirrel *engine) {
SQAITown.DefSQStaticMethod(engine, &AITown::PerformTownAction, "PerformTownAction", 3, "xii");
SQAITown.DefSQStaticMethod(engine, &AITown::GetRating, "GetRating", 3, "xii");
SQAITown.DefSQStaticMethod(engine, &AITown::GetAllowedNoise, "GetAllowedNoise", 2, "xi");
+ SQAITown.DefSQStaticMethod(engine, &AITown::GetRoadLayout, "GetRoadLayout", 2, "xi");
SQAITown.PostRegister(engine);
}