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-rw-r--r--src/genworld_gui.cpp4
-rw-r--r--src/openttd.cpp8
-rw-r--r--src/settings.cpp14
-rw-r--r--src/settings_func.h1
4 files changed, 8 insertions, 19 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp
index ef040e4da..e4014529c 100644
--- a/src/genworld_gui.cpp
+++ b/src/genworld_gui.cpp
@@ -205,7 +205,7 @@ void StartGeneratingLandscape(glwp_modes mode)
DeleteAllNonVitalWindows();
/* Copy all XXX_newgame to XXX when coming from outside the editor */
- UpdatePatches();
+ _settings = _settings_newgame;
ResetGRFConfig(true);
SndPlayFx(SND_15_BEEP);
@@ -377,7 +377,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
break;
case GLAND_GENERATE_BUTTON: // Generate
- UpdatePatches();
+ _settings = _settings_newgame;
if (_settings.economy.town_layout == TL_NO_ROADS) {
ShowQuery(
diff --git a/src/openttd.cpp b/src/openttd.cpp
index f15c0b8d7..06a818d41 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -588,10 +588,8 @@ int ttd_main(int argc, char *argv[])
/* XXX - ugly hack, if diff_level is 9, it means we got no setting from the config file */
if (_settings_newgame.difficulty.diff_level == 9) SetDifficultyLevel(0, &_settings_newgame.difficulty);
- /* Make sure _patches is filled with _patches_newgame if we switch to a game directly */
- if (_switch_mode != SM_NONE) {
- UpdatePatches();
- }
+ /* Make sure _settings is filled with _settings_newgame if we switch to a game directly */
+ if (_switch_mode != SM_NONE) _settings = _settings_newgame;
/* initialize the ingame console */
IConsoleInit();
@@ -1916,8 +1914,6 @@ bool AfterLoadGame()
}
}
- if (CheckSavegameVersion(22)) UpdatePatches();
-
if (CheckSavegameVersion(25)) {
Vehicle *v;
FOR_ALL_VEHICLES(v) {
diff --git a/src/settings.cpp b/src/settings.cpp
index fc151e4e5..38108c5ac 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -2265,22 +2265,16 @@ static void Save_PATS()
void CheckConfig()
{
- // Increase old default values for pf_maxdepth and pf_maxlength
- // to support big networks.
+ /*
+ * Increase old default values for pf_maxdepth and pf_maxlength
+ * to support big networks.
+ */
if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) {
_settings_newgame.pf.opf.pf_maxdepth = 48;
_settings_newgame.pf.opf.pf_maxlength = 4096;
}
}
-void UpdatePatches()
-{
- /* Since old(er) savegames don't have any patches saved, we initialise
- * them with the default values just as it was in the old days.
- * Also new games need this copying-over */
- _settings = _settings_newgame; /* backwards compatibility */
-}
-
extern const ChunkHandler _setting_chunk_handlers[] = {
{ 'OPTS', NULL, Load_OPTS, CH_RIFF},
{ 'PATS', Save_PATS, Load_PATS, CH_RIFF | CH_LAST},
diff --git a/src/settings_func.h b/src/settings_func.h
index ef23f7479..644cae25f 100644
--- a/src/settings_func.h
+++ b/src/settings_func.h
@@ -12,6 +12,5 @@ void IConsoleListPatches();
void LoadFromConfig();
void SaveToConfig();
void CheckConfig();
-void UpdatePatches();
#endif /* SETTINGS_FUNC_H */