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-rw-r--r--src/dock_gui.cpp4
-rw-r--r--src/lang/english.txt1
-rw-r--r--src/main_gui.cpp9
-rw-r--r--src/road_gui.cpp7
-rw-r--r--src/settings.cpp9
-rw-r--r--src/settings_gui.cpp1
-rw-r--r--src/variables.h1
-rw-r--r--src/vehicle.cpp44
-rw-r--r--src/vehicle.h2
9 files changed, 68 insertions, 10 deletions
diff --git a/src/dock_gui.cpp b/src/dock_gui.cpp
index aad7bae54..2e608af55 100644
--- a/src/dock_gui.cpp
+++ b/src/dock_gui.cpp
@@ -94,16 +94,19 @@ static void BuildDocksClick_Demolish(Window *w)
static void BuildDocksClick_Depot(Window *w)
{
+ if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
if (HandlePlacePushButton(w, DTW_DEPOT, SPR_CURSOR_SHIP_DEPOT, 1, PlaceDocks_Depot)) ShowBuildDocksDepotPicker();
}
static void BuildDocksClick_Dock(Window *w)
{
+ if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
if (HandlePlacePushButton(w, DTW_STATION, SPR_CURSOR_DOCK, 3, PlaceDocks_Dock)) ShowBuildDockStationPicker();
}
static void BuildDocksClick_Buoy(Window *w)
{
+ if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
HandlePlacePushButton(w, DTW_BUOY, SPR_CURSOR_BOUY, 1, PlaceDocks_Buoy);
}
@@ -124,6 +127,7 @@ static void BuildDocksToolbWndProc(Window *w, WindowEvent *e)
switch (e->event) {
case WE_PAINT:
DrawWindowWidgets(w);
+ SetWindowWidgetsDisabledState(w, !CanBuildVehicleInfrastructure(VEH_SHIP), 7, 8, 9, WIDGET_LIST_END);
break;
case WE_CLICK:
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 3b6ce3743..68800d65d 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1115,6 +1115,7 @@ STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_FIRST :First available
STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_LAST :Last available
STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_MOST_USED :Most used
+STR_CONFIG_PATCHES_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Show building tools when no suitable vehicles are available: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Max trains per player: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Max road vehicles per player: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_MAX_AIRCRAFT :{LTBLUE}Max aircraft per player: {ORANGE}{STRING1}
diff --git a/src/main_gui.cpp b/src/main_gui.cpp
index e5bbe934d..69a8a649b 100644
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -1867,6 +1867,9 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
/* disable company list drop downs, if there are no companies */
SetWindowWidgetsDisabledState(w, ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END);
+ SetWindowWidgetDisabledState(w, 19, !CanBuildVehicleInfrastructure(VEH_TRAIN));
+ SetWindowWidgetDisabledState(w, 22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT));
+
DrawWindowWidgets(w);
break;
@@ -1895,16 +1898,16 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break;
case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
- case WKC_SHIFT | WKC_F7: ShowBuildRailToolbar(_last_built_railtype, -1); break;
+ case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break;
case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break;
case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break;
- case WKC_SHIFT | WKC_F10: ShowBuildAirToolbar(); break;
+ case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break;
case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break;
- case 'A': ShowBuildRailToolbar(_last_built_railtype, 4); break; /* Invoke Autorail */
+ case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; /* Invoke Autorail */
case 'L': ShowTerraformToolbar(); break;
default: return;
}
diff --git a/src/road_gui.cpp b/src/road_gui.cpp
index 66e566ad1..405f7a4dc 100644
--- a/src/road_gui.cpp
+++ b/src/road_gui.cpp
@@ -213,19 +213,19 @@ static void BuildRoadClick_Demolish(Window *w)
static void BuildRoadClick_Depot(Window *w)
{
- if (_game_mode == GM_EDITOR) return;
+ if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD)) return;
if (HandlePlacePushButton(w, RTW_DEPOT, SPR_CURSOR_ROAD_DEPOT, 1, PlaceRoad_Depot)) ShowRoadDepotPicker();
}
static void BuildRoadClick_BusStation(Window *w)
{
- if (_game_mode == GM_EDITOR) return;
+ if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD)) return;
if (HandlePlacePushButton(w, RTW_BUS_STATION, SPR_CURSOR_BUS_STATION, 1, PlaceRoad_BusStation)) ShowRVStationPicker(RoadStop::BUS);
}
static void BuildRoadClick_TruckStation(Window *w)
{
- if (_game_mode == GM_EDITOR) return;
+ if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD)) return;
if (HandlePlacePushButton(w, RTW_TRUCK_STATION, SPR_CURSOR_TRUCK_STATION, 1, PlaceRoad_TruckStation)) ShowRVStationPicker(RoadStop::TRUCK);
}
@@ -270,6 +270,7 @@ static void BuildRoadToolbWndProc(Window *w, WindowEvent *e)
if (IsWindowWidgetLowered(w, RTW_ROAD_X) || IsWindowWidgetLowered(w, RTW_ROAD_Y) || IsWindowWidgetLowered(w, RTW_BUS_STATION) || IsWindowWidgetLowered(w, RTW_TRUCK_STATION)) {
EnableWindowWidget(w, RTW_REMOVE);
}
+ SetWindowWidgetsDisabledState(w, !CanBuildVehicleInfrastructure(VEH_ROAD), 6, 7, 8, WIDGET_LIST_END);
DrawWindowWidgets(w);
break;
diff --git a/src/settings.cpp b/src/settings.cpp
index e7db26743..b68aa49a0 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -1384,10 +1384,11 @@ const SettingDesc _patch_settings[] = {
SDT_BOOL(Patches, autorenew, S, 0, false, STR_CONFIG_PATCHES_AUTORENEW_VEHICLE, EngineRenewUpdate),
SDT_VAR(Patches, autorenew_months, SLE_INT16, S, 0, 6, -12, 12, 0, STR_CONFIG_PATCHES_AUTORENEW_MONTHS, EngineRenewMonthsUpdate),
SDT_VAR(Patches, autorenew_money, SLE_UINT, S,CR,100000, 0, 2000000, 0, STR_CONFIG_PATCHES_AUTORENEW_MONEY, EngineRenewMoneyUpdate),
- SDT_VAR(Patches, max_trains, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_TRAINS, NULL),
- SDT_VAR(Patches, max_roadveh, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_ROADVEH, NULL),
- SDT_VAR(Patches, max_aircraft, SLE_UINT16, 0, 0, 200, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_AIRCRAFT, NULL),
- SDT_VAR(Patches, max_ships, SLE_UINT16, 0, 0, 300, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_SHIPS, NULL),
+ SDT_BOOL(Patches, always_build_infrastructure, S, 0, false, STR_CONFIG_PATCHES_ALWAYS_BUILD_INFRASTRUCTURE, RedrawScreen),
+ SDT_VAR(Patches, max_trains, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_TRAINS, RedrawScreen),
+ SDT_VAR(Patches, max_roadveh, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_ROADVEH, RedrawScreen),
+ SDT_VAR(Patches, max_aircraft, SLE_UINT16, 0, 0, 200, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_AIRCRAFT, RedrawScreen),
+ SDT_VAR(Patches, max_ships, SLE_UINT16, 0, 0, 300, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_SHIPS, RedrawScreen),
SDT_BOOL(Patches, servint_ispercent, 0, 0, false, STR_CONFIG_PATCHES_SERVINT_ISPERCENT, CheckInterval),
SDT_VAR(Patches, servint_trains, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_TRAINS, InValidateDetailsWindow),
SDT_VAR(Patches, servint_roadveh, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_ROADVEH, InValidateDetailsWindow),
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index e134a3540..3546fe3cd 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -655,6 +655,7 @@ static const char *_patches_ui[] = {
"loading_indicators",
"timetable_in_ticks",
"default_rail_type",
+ "always_build_infrastructure",
};
static const char *_patches_construction[] = {
diff --git a/src/variables.h b/src/variables.h
index 7ee345be5..704e58996 100644
--- a/src/variables.h
+++ b/src/variables.h
@@ -139,6 +139,7 @@ struct Patches {
uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right
uint8 window_snap_radius; // Windows snap at each other if closer than this
+ bool always_build_infrastructure; ///< Always allow building of infrastructure, even when you do not have the vehicles for it
UnitID max_trains; // max trains in game per player (these are 16bit because the unitnumber field can't hold more)
UnitID max_roadveh; // max trucks in game per player
UnitID max_aircraft; // max planes in game per player
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index a97c027d2..9ed457f18 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -2615,6 +2615,50 @@ UnitID GetFreeUnitNumber(VehicleType type)
}
+/**
+ * Check whether we can build infrastructure for the given
+ * vehicle type. This to disable building stations etc. when
+ * you are not allowed/able to have the vehicle type yet.
+ * @param type the vehicle type to check this for
+ * @return true if there is any reason why you may build
+ * the infrastructure for the given vehicle type
+ */
+bool CanBuildVehicleInfrastructure(VehicleType type)
+{
+ assert(IsPlayerBuildableVehicleType(type));
+
+ if (_patches.always_build_infrastructure) return true;
+
+ UnitID max;
+ switch (type) {
+ case VEH_TRAIN: max = _patches.max_trains; break;
+ case VEH_ROAD: max = _patches.max_roadveh; break;
+ case VEH_SHIP: max = _patches.max_ships; break;
+ case VEH_AIRCRAFT: max = _patches.max_aircraft; break;
+ default: NOT_REACHED();
+ }
+
+ /* We can build vehicle infrastructure when we may build the vehicle type */
+ if (max > 0) {
+
+ /* Can we actually build the vehicle type? */
+ EngineID e;
+ FOR_ALL_ENGINEIDS_OF_TYPE(e, type) {
+ if (HASBIT(GetEngine(e)->player_avail, _local_player)) return true;
+ }
+ return false;
+ }
+
+ /* We should be able to build infrastructure when we have the actual vehicle type */
+ const Vehicle *v;
+ FOR_ALL_VEHICLES(v) {
+ if (v->owner == _local_player && v->type == type) return true;
+ }
+
+ return false;
+}
+
+
const Livery *GetEngineLivery(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v)
{
const Player *p = GetPlayer(player);
diff --git a/src/vehicle.h b/src/vehicle.h
index 7b2b5cebc..c51b49f05 100644
--- a/src/vehicle.h
+++ b/src/vehicle.h
@@ -77,6 +77,7 @@ enum VehicleType {
VEH_END,
VEH_INVALID = 0xFF,
};
+DECLARE_POSTFIX_INCREMENT(VehicleType);
template <> struct EnumPropsT<VehicleType> : MakeEnumPropsT<VehicleType, byte, VEH_TRAIN, VEH_END, VEH_INVALID> {};
typedef TinyEnumT<VehicleType> VehicleTypeByte;
@@ -569,6 +570,7 @@ void VehicleEnterDepot(Vehicle *v);
void InvalidateAutoreplaceWindow(EngineID e);
CommandCost MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs);
+bool CanBuildVehicleInfrastructure(VehicleType type);
/* Flags to add to p2 for goto depot commands */
/* Note: bits 8-10 are used for VLW flags */