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-rw-r--r--src/lang/english.txt1
-rw-r--r--src/vehicle_gui.cpp104
2 files changed, 102 insertions, 3 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 674cc71ab..7955322d8 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -3131,6 +3131,7 @@ STR_REFIT_CAPTION :{WHITE}{VEHICLE
STR_REFIT_TITLE :{GOLD}Select cargo type to carry:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}New capacity: {GOLD}{CARGO}, {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY}
+STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Select the vehicles to refit. Dragging with the mouse allows to select multiple vehicles. Clicking on an empty space will select the whole vehicle
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Select type of cargo for train to carry
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Select type of cargo for road vehicle to carry
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index 5f30c1b6c..91d204791 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -368,6 +368,10 @@ struct RefitWindow : public Window {
int vehicle_width; ///< Width of the vehicle being drawn.
int sprite_left; ///< Left position of the vehicle sprite.
int sprite_right; ///< Right position of the vehicle sprite.
+ uint vehicle_margin; ///< Margin to use while selecting vehicles when the vehicle image is centered.
+ int click_x; ///< Position of the first click while dragging.
+ VehicleID selected_vehicle; ///< First vehicle in the current selection.
+ uint8 num_vehicles; ///< Number of selected vehicles.
/**
* Collects all (cargo, subcargo) refit options of a vehicle chain.
@@ -377,7 +381,12 @@ struct RefitWindow : public Window {
for (uint i = 0; i < NUM_CARGO; i++) this->list[i].Clear();
Vehicle *v = Vehicle::Get(this->window_number);
+ /* Check only the selected vehicles. */
+ VehicleSet vehicles_to_refit;
+ GetVehicleSet(vehicles_to_refit, Vehicle::Get(this->selected_vehicle), this->num_vehicles);
+
do {
+ if (v->type == VEH_TRAIN && !vehicles_to_refit.Contains(v->index)) continue;
const Engine *e = Engine::Get(v->engine_type);
uint32 cmask = e->info.refit_mask;
byte callback_mask = e->info.callback_mask;
@@ -484,6 +493,7 @@ struct RefitWindow : public Window {
nwi->widget_data = STR_REFIT_TRAIN_REFIT_BUTTON + v->type;
nwi->tool_tip = STR_REFIT_TRAIN_REFIT_TOOLTIP + v->type;
this->GetWidget<NWidgetStacked>(VRW_SHOW_HSCROLLBAR)->SetDisplayedPlane(v->IsGroundVehicle() ? 0 : SZSP_HORIZONTAL);
+ this->GetWidget<NWidgetCore>(VRW_VEHICLE_PANEL_DISPLAY)->tool_tip = (v->type == VEH_TRAIN) ? STR_REFIT_SELECT_VEHICLES_TOOLTIP : STR_NULL;
this->FinishInitNested(desc, v->index);
this->owner = v->owner;
@@ -536,8 +546,10 @@ struct RefitWindow : public Window {
this->sprite_right = vehicle_panel_display->pos_x + vehicle_panel_display->current_x - 1;
if (_current_text_dir == TD_RTL) {
this->sprite_right -= sprite_width;
+ this->vehicle_margin = vehicle_panel_display->current_x - sprite_right;
} else {
this->sprite_left += sprite_width;
+ this->vehicle_margin = sprite_left;
}
this->DrawWidgets();
@@ -575,7 +587,8 @@ struct RefitWindow : public Window {
StringID GetCapacityString(RefitOption *option) const
{
Vehicle *v = Vehicle::Get(this->window_number);
- CommandCost cost = DoCommand(v->tile, v->index, option->cargo | option->subtype << 8, DC_QUERY_COST, GetCmdRefitVeh(v->type));
+ CommandCost cost = DoCommand(v->tile, this->selected_vehicle, option->cargo | option->subtype << 8 |
+ this->num_vehicles << 17, DC_QUERY_COST, GetCmdRefitVeh(v->type));
if (cost.Failed()) return INVALID_STRING_ID;
@@ -623,8 +636,17 @@ struct RefitWindow : public Window {
virtual void OnInvalidateData(int data)
{
switch (data) {
- case 0: { // The consist lenght of the vehicle has changed; rebuild the entire list.
+ case 0: { // The consist has changed; rebuild the entire list.
+ /* Clear the selection. */
+ Vehicle *v = Vehicle::Get(this->window_number);
+ this->selected_vehicle = v->index;
+ this->num_vehicles = UINT8_MAX;
+ /* FALL THROUGH */
+ }
+
+ case 2: { // The vehicle selection has changed; rebuild the entire list.
this->BuildRefitList();
+
/* The vehicle width has changed too. */
this->vehicle_width = GetVehicleWidth(Vehicle::Get(this->window_number));
uint max_width = 0;
@@ -653,9 +675,72 @@ struct RefitWindow : public Window {
}
}
+ int GetClickPosition(int click_x)
+ {
+ const NWidgetCore *matrix_widget = this->GetWidget<NWidgetCore>(VRW_VEHICLE_PANEL_DISPLAY);
+ if (_current_text_dir == TD_RTL) click_x = matrix_widget->current_x - click_x;
+ click_x -= this->vehicle_margin;
+ click_x += this->hscroll->GetPosition();
+
+ return click_x;
+ }
+
+ void SetSelectedVehicles(int drag_x)
+ {
+ drag_x = GetClickPosition(drag_x);
+
+ int left_x = min(this->click_x, drag_x);
+ int right_x = max(this->click_x, drag_x);
+ this->num_vehicles = 0;
+
+ Vehicle *v = Vehicle::Get(this->window_number);
+ /* Find the vehicle part that was clicked. */
+ switch (v->type) {
+ case VEH_TRAIN: {
+ /* Don't select anything if we are not clicking in the vehicle. */
+ if (left_x >= 0) {
+ const Train *u = Train::From(v);
+ bool start_counting = false;
+ for (; u != NULL; u = u->Next()) {
+ int current_width = u->GetDisplayImageWidth();
+ left_x -= current_width;
+ right_x -= current_width;
+
+ if (left_x < 0 && !start_counting) {
+ this->selected_vehicle = u->index;
+ start_counting = true;
+ }
+
+ if (start_counting) this->num_vehicles++;
+ if (right_x < 0) break;
+ }
+ }
+
+ /* If the selection is not correct, clear it. */
+ if (this->num_vehicles != 0) break;
+ /* FALL THROUGH */
+ }
+
+ default:
+ /* Clear the selection. */
+ this->selected_vehicle = v->index;
+ this->num_vehicles = UINT8_MAX;
+ break;
+ }
+ }
+
virtual void OnClick(Point pt, int widget, int click_count)
{
switch (widget) {
+ case VRW_VEHICLE_PANEL_DISPLAY: { // Vehicle image.
+ if (this->order != INVALID_VEH_ORDER_ID) break;
+ NWidgetBase *nwi = this->GetWidget<NWidgetBase>(VRW_VEHICLE_PANEL_DISPLAY);
+ this->click_x = GetClickPosition(pt.x - nwi->pos_x);
+ this->SetSelectedVehicles(pt.x - nwi->pos_x);
+ SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this);
+ break;
+ }
+
case VRW_MATRIX: { // listbox
this->sel = this->vscroll->GetScrolledRowFromWidget(pt.y, this, VRW_MATRIX);
if (this->sel == INT_MAX) this->sel = -1;
@@ -671,7 +756,7 @@ struct RefitWindow : public Window {
const Vehicle *v = Vehicle::Get(this->window_number);
if (this->order == INVALID_VEH_ORDER_ID) {
- if (DoCommandP(v->tile, v->index, this->cargo->cargo | this->cargo->subtype << 8, GetCmdRefitVeh(v))) delete this;
+ if (DoCommandP(v->tile, this->selected_vehicle, this->cargo->cargo | this->cargo->subtype << 8 | this->num_vehicles << 17, GetCmdRefitVeh(v))) delete this;
} else {
if (DoCommandP(v->tile, v->index, this->cargo->cargo | this->cargo->subtype << 8 | this->order << 16, CMD_ORDER_REFIT)) delete this;
}
@@ -680,6 +765,19 @@ struct RefitWindow : public Window {
}
}
+ virtual void OnDragDrop(Point pt, int widget)
+ {
+ switch (widget) {
+ case VRW_VEHICLE_PANEL_DISPLAY: { // Vehicle image.
+ if (this->order != INVALID_VEH_ORDER_ID) break;
+ NWidgetBase *nwi = this->GetWidget<NWidgetBase>(VRW_VEHICLE_PANEL_DISPLAY);
+ this->SetSelectedVehicles(pt.x - nwi->pos_x);
+ this->InvalidateData(2);
+ break;
+ }
+ }
+ }
+
virtual void OnResize()
{
this->vehicle_width = GetVehicleWidth(Vehicle::Get(this->window_number));