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-rw-r--r--src/network/network_client.cpp4
-rw-r--r--src/network/network_gui.cpp4
-rw-r--r--src/network/network_gui.h16
3 files changed, 12 insertions, 12 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 8cbe76e18..78670aa94 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -618,7 +618,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Pa
NetworkCompanyInfo *company_info = GetLobbyCompanyInfo(current);
if (company_info == nullptr) return NETWORK_RECV_STATUS_CLOSE_QUERY;
- p->Recv_string(company_info->company_name, sizeof(company_info->company_name));
+ company_info->company_name = p->Recv_string(NETWORK_COMPANY_NAME_LENGTH);
company_info->inaugurated_year = p->Recv_uint32();
company_info->company_value = p->Recv_uint64();
company_info->money = p->Recv_uint64();
@@ -633,7 +633,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Pa
}
company_info->ai = p->Recv_bool();
- p->Recv_string(company_info->clients, sizeof(company_info->clients));
+ company_info->clients = p->Recv_string(NETWORK_CLIENTS_LENGTH);
SetWindowDirty(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index 8dec56a6d..f0c28530a 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -1283,7 +1283,7 @@ struct NetworkLobbyWindow : public Window {
{
/* Scroll through all this->company_info and get the 'pos' item that is not empty. */
for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
- if (!StrEmpty(this->company_info[i].company_name)) {
+ if (!this->company_info[i].company_name.empty()) {
if (pos-- == 0) return i;
}
}
@@ -1398,7 +1398,7 @@ struct NetworkLobbyWindow : public Window {
GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.top + detail_height - 1, PC_DARK_BLUE);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 12, STR_NETWORK_GAME_LOBBY_COMPANY_INFO, TC_FROMSTRING, SA_HOR_CENTER);
- if (this->company == INVALID_COMPANY || StrEmpty(this->company_info[this->company].company_name)) return;
+ if (this->company == INVALID_COMPANY || this->company_info[this->company].company_name.empty()) return;
int y = r.top + detail_height + 4;
const NetworkGameInfo *gi = &this->server->info;
diff --git a/src/network/network_gui.h b/src/network/network_gui.h
index f435efbcd..855d7d53c 100644
--- a/src/network/network_gui.h
+++ b/src/network/network_gui.h
@@ -27,14 +27,14 @@ void ShowNetworkCompanyPasswordWindow(Window *parent);
/** Company information stored at the client side */
struct NetworkCompanyInfo : NetworkCompanyStats {
- char company_name[NETWORK_COMPANY_NAME_LENGTH]; ///< Company name
- Year inaugurated_year; ///< What year the company started in
- Money company_value; ///< The company value
- Money money; ///< The amount of money the company has
- Money income; ///< How much did the company earned last year
- uint16 performance; ///< What was their performance last month?
- bool use_password; ///< Is there a password
- char clients[NETWORK_CLIENTS_LENGTH]; ///< The clients that control this company (Name1, name2, ..)
+ std::string company_name; ///< Company name
+ Year inaugurated_year; ///< What year the company started in
+ Money company_value; ///< The company value
+ Money money; ///< The amount of money the company has
+ Money income; ///< How much did the company earn last year
+ uint16 performance; ///< What was his performance last month?
+ bool use_password; ///< Is there a password
+ std::string clients; ///< The clients that control this company (Name1, name2, ..)
};
NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company);