diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/lang/catalan.txt | 40 | ||||
-rw-r--r-- | src/lang/czech.txt | 20 | ||||
-rw-r--r-- | src/lang/english_US.txt | 7 | ||||
-rw-r--r-- | src/lang/french.txt | 2 | ||||
-rw-r--r-- | src/lang/luxembourgish.txt | 104 | ||||
-rw-r--r-- | src/lang/portuguese.txt | 32 | ||||
-rw-r--r-- | src/lang/serbian.txt | 4 |
7 files changed, 179 insertions, 30 deletions
diff --git a/src/lang/catalan.txt b/src/lang/catalan.txt index 0029edc87..06d3ca9dd 100644 --- a/src/lang/catalan.txt +++ b/src/lang/catalan.txt @@ -1209,9 +1209,9 @@ STR_CONFIG_SETTING_CITY_APPROVAL :Actitud de l'al STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Establiu com afecta al prestigi de les companyies el soroll i els danys ambientals que provoquen. Aquest prestigi influirà en la futura acceptació o denegació d'accions de construcció a la zona. STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Alçada màxima del mapa: {STRING} -STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Estableix l'alçada màxima del terreny del mapa. Amb «(automàtic)», s'escollirà un valor adequat després que es generi el terreny. +STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Estableix l'alçada màxima del terreny del mapa. Amb «Automàtica», s'escollirà un valor adequat després que es generi el terreny. STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM} -STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automàtic) +STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :Automàtica STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No es pot escollir aquest límit d'alçada del mapa. Hi ha almenys una muntanya al mapa que és més alta. STR_CONFIG_SETTING_AUTOSLOPE :Permet la modificació del terreny sota edificis, rails, etc.: {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permet modelar el terreny sota les vies, els edificis i altres elements sense eliminar-los. @@ -1628,10 +1628,10 @@ STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Totes STR_CONFIG_SETTING_TOWN_LAYOUT :Disposició de carreteres per les noves poblacions: {STRING} STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Disposició per la xarxa de carreteres de les poblacions -STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Original -STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Millors carreteres -STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :graella 2x2 -STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :graella 3x3 +STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Distribució millorada +STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Distribució millorada +STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :Graella 2x2 +STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :Graella 3x3 STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Aleatori STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Les poblacions poden construir carreteres: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permet a les poblacions construir carreteres per créixer. Desactiveu aquesta opció per evitar que les poblacions construeixin carreteres. @@ -2590,11 +2590,11 @@ STR_PLANT_TREE_CAPTION :{WHITE}Arbres STR_PLANT_TREE_TOOLTIP :{BLACK}Selecciona el tipus d'arbre a plantar. Si la casella ja conté un arbre, s'afegiran més arbres d'altres espècies independentment de quin estigui seleccionat STR_TREES_RANDOM_TYPE :{BLACK}Arbres de tipus aleatori STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Situar arbres de tipus aleatori. Shift commuta construeix/mostra el cost estimat -STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Arbres Aleatoris +STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Planta arbres STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Planta arbres aleatòriament al paisatge STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Planta un arbre a cada casella arrossegant el ratolí pel paisatge. -STR_TREES_MODE_FOREST_SM_BUTTON :Arbreda +STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Arbreda STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Planta petits boscos arrossegant el ratolí pel paisatge. STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Bosc STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Planta grans boscos arrossegant el ratolí pel paisatge. @@ -2619,31 +2619,31 @@ STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Poblaci� STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Funda una població. Shift+Clic en mostra el cost estimat. STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Crea una població aleatòria STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Funda una població en un lloc aleatori -STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Moltes poblacions aleatòries +STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Crea moltes poblacions aleatòries STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Omple el mapa amb poblacions situades aleatòriament -STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nom de la població: +STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nom de la població nova: STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Introdueix el nom de la població STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Clica per introduir el nom de la població STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Nom aleatori STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Genera un nom aleatori nou STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Mida de població: -STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Petit -STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Mitjà +STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Petita +STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Mitjana STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Gran -STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Aleatori +STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Aleatòria STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Selecciona la mida de la població STR_FOUND_TOWN_CITY :{BLACK}Ciutat STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Les ciutats creixen més ràpid que els pobles{}Depenent de la configuració, són més grans quan es funden STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Disposició de les carreteres de la població: STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Selecciona la disposició de les carreteres utilitzades per a aquesta població -STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original -STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Millors carreteres +STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Distribució original +STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Distribució millorada STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}Graella 2x2 STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}Graella 3x3 -STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Aleatori +STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Aleatòria # Fund new industry window STR_FUND_INDUSTRY_CAPTION :{WHITE}Finança una nova indústria @@ -3715,10 +3715,10 @@ STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Compra u STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Compra vaixells nous. STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Compra un nou avió -STR_DEPOT_CLONE_TRAIN :{BLACK}Clona Tren -STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clona Vehicle -STR_DEPOT_CLONE_SHIP :{BLACK}Clona Vaixell -STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clona Avió +STR_DEPOT_CLONE_TRAIN :{BLACK}Clona un tren +STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clona un vehicle +STR_DEPOT_CLONE_SHIP :{BLACK}Clona un vaixell +STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clona aeronau STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Això comprarà una còpia del tren inclosos tots els vagons. Clica aquest botó i després en un tren dins o fora de les cotxeres. Control+Clic compartirà les ordres. Shift+Clic mostra el cost estimat sense comprar-lo STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Això comprarà una còpia del vehicle. Clica aquest botó i després en un vehicle dins o fora de les cotxeres. Control+Clic compartirà les ordres. Shift+Clic mostra el cost estimat sense comprar-lo diff --git a/src/lang/czech.txt b/src/lang/czech.txt index 4623a7c0f..2b0c8b1e9 100644 --- a/src/lang/czech.txt +++ b/src/lang/czech.txt @@ -1211,6 +1211,8 @@ STR_TERRAIN_TYPE_FLAT :plochá STR_TERRAIN_TYPE_HILLY :kopcovitá STR_TERRAIN_TYPE_MOUNTAINOUS :hornatá STR_TERRAIN_TYPE_ALPINIST :Alpské +STR_TERRAIN_TYPE_CUSTOM :Vlastní výška +STR_TERRAIN_TYPE_CUSTOM_VALUE :Vlastní výška ({NUM}) STR_CITY_APPROVAL_PERMISSIVE :nezaujatý STR_CITY_APPROVAL_TOLERANT :tolerantní @@ -1293,6 +1295,9 @@ STR_CONFIG_SETTING_CITY_APPROVAL :Postoj městsk� STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vyber jak moc hluku a změn prostředí poškozuje hodnocení společnosti u města a tak dále komplikuje budoucí stavbu na jeho území STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Maximální výška mapy: {STRING} +STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Nastav maximální výšku terénu. S volbou "(automaticky)" bude po vygenerování terénu vybrána dobrá hodnota. +STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM} +STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automaticky) STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nelze změnit maximální výšku mapy na tuto hodnotu. Alespoň jedna hora na mapě je vyšší. STR_CONFIG_SETTING_AUTOSLOPE :Povolit srovnání terénu pod budovami, kolejemi atd. (autoslope): {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Povoluje změnu terénu pod budovami a tratěmi bez jejich odstranění @@ -1439,8 +1444,9 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Omezení, jak d STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Výška sněhové čáry: {STRING} STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje od jaké výšky se sníh vyskytuje v subarktickém klimatu. Sníh ovlivňuje vytváření průmyslu a požadavky na růst měst. Sněžná čára může být upravena jen v editoru scénáře. V ostatních případech bývá počítána pomocí "pokrytí sněhem" STR_CONFIG_SETTING_SNOW_COVERAGE :Pokrytí sněhem: {STRING} +STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Určuje přibližné množství sněhu v subarktické krajině. Sníh rovněž ovlivňuje generování průmyslu a požadavky na růst měst. Použito pouze při generování mapy. Terén těsně nad úrovní výšky moře zůstane bez sněhu. STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}% -STR_CONFIG_SETTING_DESERT_COVERAGE :Rozsah pouští: {STRING} +STR_CONFIG_SETTING_DESERT_COVERAGE :Pokrytí pouštěmi: {STRING} STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Určuje přibližné množství pouště v tropické krajině. Pouště rovněž ovlivňují generování průmyslu. Použito pouze při generování mapy. STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}% STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Členitost krajiny: {STRING} @@ -2989,10 +2995,17 @@ STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Množství měst: STR_MAPGEN_DATE :{BLACK}Datum: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Množství průmyslu: +STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Nejvyšší vrchol: STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Zvýšit maximální možnou výšku nejvyššího vrcholu na mapě o jednu úroveň +STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Snížit maximální možnou výšku nejvyššího vrcholu na mapě o jednu úroveň STR_MAPGEN_SNOW_COVERAGE :{BLACK}Pokrytí sněhem: STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Zvýšit pokrytí sněhem o deset procent -STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Zvětšit rozsah pouští o deset procent +STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Snížit pokrytí sněhem o deset procent +STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}% +STR_MAPGEN_DESERT_COVERAGE :{BLACK}Pokrytí pouštěmi: +STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Zvětšit pokrytí pouštěmi o deset procent +STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Zmenšit pokrytí pouštěmi o deset procent +STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}% STR_MAPGEN_LAND_GENERATOR :{BLACK}Generátor krajiny: STR_MAPGEN_TERRAIN_TYPE :{BLACK}Typ krajiny: STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Četnost jezer: @@ -3018,8 +3031,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Jméno v STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Velikost: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} +STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Cílová výška vrcholu STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Nejvyšší vrchol STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Pokrytí sněhem (v %) +STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Pokrytí pouštěmi (v %) STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Změnit počáteční rok # SE Map generation @@ -4439,6 +4454,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Byl nale STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Velký screenshot STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Snímek obrazovky bude mít rozlišení {COMMA} x {COMMA} pixelů. Toto může nějakou chvíli trvat. Chcete pokračovat? +STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Výšková mapa úspěšně uložena jako '{STRING}'. Nejvyšší vrchol je {NUM} STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot úspěšně uložen jako '{STRING}' STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot neuložen! diff --git a/src/lang/english_US.txt b/src/lang/english_US.txt index 8bc514323..6ed906433 100644 --- a/src/lang/english_US.txt +++ b/src/lang/english_US.txt @@ -1124,6 +1124,7 @@ STR_TERRAIN_TYPE_FLAT :Flat STR_TERRAIN_TYPE_HILLY :Hilly STR_TERRAIN_TYPE_MOUNTAINOUS :Mountainous STR_TERRAIN_TYPE_ALPINIST :Alpinist +STR_TERRAIN_TYPE_CUSTOM_VALUE :Custom height ({NUM}) STR_CITY_APPROVAL_PERMISSIVE :Permissive STR_CITY_APPROVAL_TOLERANT :Tolerant @@ -1205,6 +1206,7 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toggle disaster STR_CONFIG_SETTING_CITY_APPROVAL :Town council's attitude towards area restructuring: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in their area +STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto) STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the maximum map height to this value. At least one mountain on the map is higher STR_CONFIG_SETTING_AUTOSLOPE :Allow terraforming under buildings, tracks, etc.: {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow terraforming under buildings and tracks without removing them @@ -2890,6 +2892,9 @@ STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns: STR_MAPGEN_DATE :{BLACK}Date: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries: +STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Highest peak: +STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Increase the maximum height of highest peak on the map by one +STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Increase snow coverage by ten percent STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator: STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type: STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level: @@ -2915,6 +2920,8 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightma STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} +STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Target peak height +STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Snow coverage (in %) STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year # SE Map generation diff --git a/src/lang/french.txt b/src/lang/french.txt index 757beda8e..20e1104d8 100644 --- a/src/lang/french.txt +++ b/src/lang/french.txt @@ -2910,7 +2910,7 @@ STR_MAPGEN_SNOW_COVERAGE :{BLACK}Couvertu STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Augmenter la couverture de neige de dix pour cent STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Diminuer la couverture de neige de dix pour cent STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}% -STR_MAPGEN_DESERT_COVERAGE :{BLACK}ouverture du désert: +STR_MAPGEN_DESERT_COVERAGE :{BLACK}Couverture du désert: STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Augmenter la couverture du désert de dix pour cent STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Diminuer la couverture du désert de dix pour cent STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}% diff --git a/src/lang/luxembourgish.txt b/src/lang/luxembourgish.txt index 94dad3fc1..c386e578e 100644 --- a/src/lang/luxembourgish.txt +++ b/src/lang/luxembourgish.txt @@ -194,6 +194,7 @@ STR_COLOUR_DEFAULT :Standard STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/h STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s +STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}Felder/Dag STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}bhp STR_UNITS_POWER_METRIC :{COMMA}{NBSP}ps @@ -312,8 +313,15 @@ STR_SORT_BY_CARGO_CAPACITY :Luedungskapazit STR_SORT_BY_RANGE :Längt STR_SORT_BY_POPULATION :Bevölkerung STR_SORT_BY_RATING :Rating +STR_SORT_BY_NUM_VEHICLES :Unzuel Gefierer +STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Totale Profit lescht Joer +STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Totale Profit dëst Joer +STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Durchschnëttsprofit lescht Joer +STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Durchschnëttsprofit dëst Joer # Group by options for vehicle list +STR_GROUP_BY_NONE :Keng +STR_GROUP_BY_SHARED_ORDERS :Gedeelten Opträg # Tooltips for the main toolbar STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Spill pausen @@ -739,6 +747,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Knubbelegt Land STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Grasland STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Onerschlossend Land +STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Reebësch STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Felder STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Beem STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Fielsen @@ -770,6 +779,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Weis all STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Lescht Meldung oder News STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - - STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSEIERT * * +STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * PAUSEIERT (warden op d'Aktualiséirung vun der Linkgrafik) * * STR_STATUSBAR_AUTOSAVE :{RED}AUTOSPÄICHEREN STR_STATUSBAR_SAVING_GAME :{RED}* * SPÄICHERT D'SPILL * * @@ -935,6 +945,7 @@ STR_GAME_OPTIONS_CURRENCY_MXN :Mexikanesche Pe STR_GAME_OPTIONS_CURRENCY_NTD :New Taiwan Dollar (NTD) STR_GAME_OPTIONS_CURRENCY_CNY :Chinesesch Renminbi (CNY) STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD) +STR_GAME_OPTIONS_CURRENCY_IDR :Indonesesch Rupiah (IDR) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Lénks fueren @@ -989,6 +1000,8 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Wielt d' STR_GAME_OPTIONS_RESOLUTION_OTHER :Aaner STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM} +STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardwarebeschleunegung +STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}D'Astellung huet réicht en Afloss no engem Neistart vum Spill STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacegréisst STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wiel d'Gréisst déi fir den Interface soll benotzt ginn @@ -1004,7 +1017,10 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Duebel Gréisst STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Véierfach +STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graphik +STR_GAME_OPTIONS_REFRESH_RATE_OTHER :aner +STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Refresh rates déi méi grouss wéi 60Hz sinn, kënnen d'Performance beaflossen STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis Grafikset STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Wielt de Basis Grafikset dee soll benotzt ginn @@ -1025,7 +1041,7 @@ STR_ERROR_FULLSCREEN_FAILED :{WHITE}Fehler b # Custom currency window -STR_CURRENCY_WINDOW :{WHITE}Eegen Währung +STR_CURRENCY_WINDOW :{WHITE}Eege Währung STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Wiesselkuer: {ORANGE}{CURRENCY_LONG} = £ {COMMA} STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Setz de Betrag Suen dee fir 1 Pond (£) gebraucht gëtt erof STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Setz de Betrag Suen dee fir 1 Pond (£) gebraucht gëtt erop @@ -1100,6 +1116,7 @@ STR_TERRAIN_TYPE_FLAT :Flaach STR_TERRAIN_TYPE_HILLY :Hiwwelech STR_TERRAIN_TYPE_MOUNTAINOUS :Bierger STR_TERRAIN_TYPE_ALPINIST :Alpin +STR_TERRAIN_TYPE_CUSTOM :Eegen Héicht STR_CITY_APPROVAL_PERMISSIVE :Fräizügeg STR_CITY_APPROVAL_TOLERANT :Tolerant @@ -1181,6 +1198,9 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Stell Katastrop STR_CONFIG_SETTING_CITY_APPROVAL :Dem Stadrot seng Astellung géigeniwwer dem Embau vun der Landschaft: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Wielt aus, wéivill vun der Firma verursachten Kaméidi an Emweltschiedegung sech op d'Stadbewäertung an op weider Bauaktiounen auswierkt +STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Maximal Kaartenhéicht: {STRING} +STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM} +STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto) STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Du kanns d'maximal Kaartenhéicht net op dëse Wäert setzen. Op manst ee Bierg op der Kaart ass méi héich STR_CONFIG_SETTING_AUTOSLOPE :Erlaabt Landformung ënnert Gebaier, Stroossen, etc.: {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Erlaabt Terraintransformatioun ënnert Gebaier an Schinnen ouni dës ewechzehuelen @@ -1209,7 +1229,7 @@ STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90°-Kéieren e STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Erlaabt Statiounen zesummen ze setzen och wann se net direkt uneneen leien: {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Erlaabt Statiounsdeeler un eng Statioun unzehenken ouni déi existéiernd Statioun ze beréiren. Ctr+Klick fir déi nei Deeler unzehenken STR_CONFIG_SETTING_INFLATION :Inflatioun: {STRING} -STR_CONFIG_SETTING_INFLATION_HELPTEXT :Erlab Inflatioun an der Economie, wou d'Käschten méi séier klammen wéi d'Bezuelungen +STR_CONFIG_SETTING_INFLATION_HELPTEXT :Erlab Inflatioun an der Wiertschaft, wou d'Käschten méi séier klammen wéi d'Bezuelungen STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maximal Bréckelängt: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maximal Längt déi eng Bréck dierf hunn STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maximal Bréckenhéicht: {STRING} @@ -1326,7 +1346,11 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximal Distanz STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limitéiert wéi wäit vum Bord Uelegraffinerien an Buerinsele dierfe gebaut ginn. Op Inselkaarten garantéiert dest dass se um Rand gebaut ginn. Op Kaarten mat méi wéi 256 Felder, gett dese Wert skaléiert STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Schnéigrenz Héicht: {STRING} STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Kontrolléiert ab welcher Héicht de Schnéi ufenkt an der subarktëscher Landschaft. Schnéi affektéiert och Industriegeneratioun an de Wuesstum vu Stied. +STR_CONFIG_SETTING_SNOW_COVERAGE :Schnéibedeckung: {STRING} +STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Setzt déi ongeféier Unzuel u Schnéi an enger subarktëscher Landschaft fest. Schnéi beaflosst och d'Industriegeneratioun an Duerfwuësstumsbedürfnisser. Gëtt nëmmen während der Kaartegeneratioun gebraucht. Land just iwwert der Miereshéicht ass ëmmer ouni Schnéi +STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}% STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Stellt den ongeféieren Deel vun Wüst op der tropescher Kaart an. Wüst affektéiert och d'Industrië-Generatioun. Gëtt nëmmen während der Kaartegeneratioun gebraucht. +STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}% STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Knubbelegkeet vum Terrain (nëmmen TerraGenesis) : {STRING} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Nëmmen TerraGenesis) Wiel d'Heefegkeet vun Hiwwelen: Mëll Landschafter hunn manner, breed verdeelten Hiwwelen. Rau Landschaften hunn méi Bierger déi repetitiv ausgesinn kënnen. STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Ganz Flaach @@ -1368,7 +1392,7 @@ STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :D'Usiicht mat d STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Beweg d'Kaart mat der rietser Maustast, Maus-Positioun gespaart STR_CONFIG_SETTING_SCROLLMODE_RMB :D'Kaart mat der rietser Maustast bewegen STR_CONFIG_SETTING_SCROLLMODE_LMB :Kaart mat der lénker Maustast bewegen -STR_CONFIG_SETTING_SMOOTH_SCROLLING :Feine Scrolling: {STRING} +STR_CONFIG_SETTING_SMOOTH_SCROLLING :Glaate Scrolling: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Kontrolléiert wéi d'Haptusiicht op eng bestëmmten Positioun scrollt, wann een op déi kléng Kaart klickt oder en Befehl fir ob en spezifescht Objet ze scrollen gëtt. Wann ugeschalt, gëtt bis dohin gescrollt, wann ausgeschalt, spréngt d'Vue op den Zielobjet STR_CONFIG_SETTING_MEASURE_TOOLTIP :Weis en Mooss-Tooltip wann verschidde Bau-Tools benotzt ginn: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Weis Felderdistanzen an Héichtenënnerscheed beim Zéien während dem Bauen un @@ -1440,6 +1464,11 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Bau-Tools nom G STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Looss d'Bauoptiounen fir Brécken, Tunnelen etc. nom Gebrauch op STR_CONFIG_SETTING_EXPENSES_LAYOUT :Ausgaben vun der Firma an der Finanzfënster gruppéiren: {STRING} STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definéiert de Layout fir d'Firmenausgabefënster +STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Hëllt automatesch Signaler ewech wann dës am Wee sinn. Dëst kinnt zu Zuchaccidenter féieren. +STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Geschw.-Limit beim schnell lafe loossen: {STRING} +STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limitléiert d'Geschwindegkeet wann een et schnell lafe léisst. 0 = keng Limit (sou séier wéi de Computer kann). Werter ënnert 100% loossen d'Spill méi lues lafen. Déi ierwegt Limit henkt vun de Spezifikatiounen vum Computer of an kann per Spill variéieren. +STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% un normaler Spillgeschw. +STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Keng Limit (sou séier wéi de Computer et erlabt) STR_CONFIG_SETTING_SOUND_TICKER :Newsticker: {STRING} STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Spill Sound of fir resuméiert Neiegkeeten @@ -1553,6 +1582,11 @@ STR_CONFIG_SETTING_ENDING_YEAR :End-Joer vum Sc STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Joer wou d'Spill opgrond vum Scoring ophält. Um Enn vun desem Joer gëtt der Firma hiere Score gespäichert an an der Highscore-Lëscht ugewisen, mee de Spiller kann dono weider spillen.{}Wann dese Wert virum Startjoer ass, gëtt d'Highscorelëscht nie ugewisen. STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM} STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Nie +STR_CONFIG_SETTING_ECONOMY_TYPE :Wiertschaftstyp: {STRING} +STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :"Glaat" suergt fir méi oft a kleng Produktiounsännerungen. "Agefruer" stoppt jeglech Ännerungen an der Wiertschaft an Industrieschléissungen. Dës Astellunge kinnten keen Afloss hunn, wann en NewGRF benotzt gëtt. +STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original +STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Glaat +STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Agefruer STR_CONFIG_SETTING_ALLOW_SHARES :Undeeler vun aaneren Firmen kafen: {STRING} STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Wann ugeschalt, dierfen Aktien vu Firmen kaf an verkaf ginn. Aktien si just fir Firme verfügbar, déi en gewëssen Alter erreecht hunn STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Minimalt Firmenalter fir Aktien ze handelen: {STRING} @@ -1596,7 +1630,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING :Stiedgrënnung STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Wann dës Astellung ugeschalt ass, kënnen Spiller nei Stied am Spill grënnen STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Verbueden STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Erlaabt -STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Erlaabt, custom Stad-Layout +STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Erlaabt, eegene Stad-Layout STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Duerfwuerengeneratioun: {STRING} STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Wéivill Wuere produzéiert ginn, relativ zur Bevölkerung vum Duerf.{}Quadratesche Wuesstum: En duebel sou grousst Duerf, generéiert véier mol souvill Passagéier.{}Lineare Wuesstum: En duebel sou grousst Duerf, generéiert duebel souvill Passagéier. STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadratesch (original) @@ -1604,6 +1638,10 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Bamplazéirung: {STRING} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Kontrolléiert zoufälleg Optauche vu Beem während dem Spill. Dëst kann Industrie beaflossen, déi op d'Wuessen vu Beem ugewisen sinn +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Wuessen, net ausbreeden {RED}(Mécht Seemille futti) +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Wuess mee breed sech just am Reebësch aus +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Beem wuessen an verspreeën sech iwwerall +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Net wuessen, net ausbreeden {RED}(Mécht Seemille futti) STR_CONFIG_SETTING_TOOLBAR_POS :Positioun vun der Haapt-Toolbar: {STRING} STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horizontal Positioun vun der Haapt-Toolbar uewen um Schierm @@ -1621,12 +1659,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximalen Ranzo STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maximal Razoomstuf fir Usiichtsfënsteren. Et gëtt méi Späicher gebraucht wann d'Stufen ze grouss ginn STR_CONFIG_SETTING_ZOOM_MAX :Maximalen Rauszoom Level: {STRING} STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Maximal Rauszoom-Stuf fir Usiichtsfënsteren. Méi grouss Rauszoom-Stufen kënnen Ruckeler verursaachen +STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Héchsten Opléisung vu Sprites: {STRING} +STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limitéiert d'Maximalopléisung fir Sprites. Dës Limitéirung verhënnert d'Luede vun héich opgeléiste Grafiken, och wann déi verfügbar sinn. Dës kann hëllefen, dass d'Spill méi gläichméisseg ausgesäit wann e Mix vun GRF Dateie benotzt gëtt déi net all héich opgeléist sinn. STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x +STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x +STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x +STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x STR_CONFIG_SETTING_TOWN_GROWTH :Geschw. vum Stad-Wuesstem: {STRING} STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Geschwindegkeet mat däer Stied wuessen STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Keen @@ -1670,6 +1713,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Emmer wann eng STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Britesch (mph) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metresch (km/h) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Spilleenheeten (Felder/Dag) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Kraafteenheeten: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Emmer wann d'Kraaft vun engem Gefier am Userinterface ugewisen gëtt, weis se an den ausgewielten Eenheeten un @@ -1760,6 +1804,7 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Net genu STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Reservéirung vun {BYTES} Spritecache versot. De Spritecache gouf reduzéiert op {BYTES}. Dëst reduzéiert d'Performance vun OpenTTD. Fir Späicher ze spueren kann een probéiren 32bpp Grafiken auszeschalten an/oder Zoom-Eran Stufen # Video initalization errors +STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... keng kompatibel GPU fonnt. Hardwarebeschleunegung deaktivéiert # Intro window STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} @@ -1966,6 +2011,9 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Spill b� STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Server erneieren STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Serverinfo erneieren +STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Am Internet sichen +STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Am Internet no ëffentleche Server sichen +STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Am LAN sichen STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Server bäisetzen STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Setzt en Server op d'Lëscht wou ëmmer no enger Partie gesicht gëtt STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Server starten @@ -2191,11 +2239,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Spill nach ëmm STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Spill nach ëmmer pauséiert ({STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Spill nach ëmmer pauséiert ({STRING}, {STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Spill nach pauséiert ({STRING}, {STRING}, {STRING}, {STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :Spill na ëmmer pauséiert ({STRING}, {STRING}, {STRING}, {STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Spill geet weider ({STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :Unzuel Spiller STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :Spiller verbannen STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manuell STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :Spill-Script +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :warden op d'Aktualiséirung vun der Linkgrafik ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :verloossen STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ass dem Spill bäigetrueden @@ -2282,6 +2332,8 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Jo, download d'Grafiken STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, verlooss OpenTTD +STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Download mësslong... +STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}OpenTTD verloossen # Transparency settings window STR_TRANSPARENCY_CAPTION :{WHITE}Transparenzoptiounen @@ -2325,6 +2377,7 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}Weepunkt STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Separate Weepunkt bauen # Generic toolbar +STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}Ausgeschalt, well et grad keng Gefierer fir dës Infrastruktur gëtt # Rail construction toolbar STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Schinnebau @@ -2520,6 +2573,9 @@ STR_TREES_RANDOM_TYPE :{BLACK}Zoufäll STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Zoufälleg Beem planzen. Shift wiesselt tëscht bauen an ongeféier Käschten uweisen STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Zoufälleg Beem STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Beem zoufälleg iwwert d'Landschaft setzen +STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal +STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Planz kleng Bëscher andems mat der Maus iwwer d'Landschaft gezu gëtt. +STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Planz grouss Bëscher andems mat der Maus iwwer d'Landschaft gezu gëtt. # Land generation window (SE) STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Landerstellung @@ -2572,10 +2628,15 @@ STR_FUND_INDUSTRY_CAPTION :{WHITE}Nei Indu STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Wielt déi gewënschten Industrie op der Lëscht aus STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Vill zoufälleg Industrien STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}D'Kaart mat villen zoufällegen Industrien fëllen +STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Erstell zoufälleg Industrien +STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Bass du sécher, dass du vill zoufälleg Industrië baue wëlls? STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Käschten: {YELLOW}{CURRENCY_LONG} STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Förderen STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Bauen STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Grënnen +STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}All industrien ewechhuelen +STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}All industrien ewechhuelen +STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Bass du sécher, dass du all d'Industrien ewechhuele wëlls? # Industry cargoes window STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industrieketten fir {STRING} Industrie @@ -2596,6 +2657,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Wiel d'I # Land area window STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Informatiounen +STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Haaptusiicht op d'Feld. Ctrl+Klick mëcht eng nei Fënster op der aktueller Positioun op STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Käschte fir ze raumen: {LTBLUE}Keng STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Käschte fir ze raumen: {RED}{CURRENCY_LONG} STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Akommes wann ofgerappt: {LTBLUE}{CURRENCY_LONG} @@ -2805,6 +2867,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter-String: STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Datei iwwerschreiwen STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Bass du sécher, dass du d'existéirend Datei iwwerschreiwe wëlls? +STR_SAVELOAD_DIRECTORY :{STRING} (Verzeechnëss) +STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Een dossier zréck) STR_SAVELOAD_OSKTITLE :{BLACK}Gëff dem Spillstand en Numm @@ -2816,7 +2880,15 @@ STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Unz. Dierfer: STR_MAPGEN_DATE :{BLACK}Datum: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Unz. Industrien: +STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Héchste Punkt: +STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Setzt d'Maximalhéicht vum héchste Punkt op der Kaart em een erop +STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Schnéiundeel em zéng Prozent eropsetzen +STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Schnéiundeel em zéng Prozent erofsetzen STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}% +STR_MAPGEN_DESERT_COVERAGE :{BLACK}Wüstenundeel: +STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Wüstenundeel em zéng Prozent eropsetzen +STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Wüstenundeel em zéng Prozent erofsetzen +STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}% STR_MAPGEN_LAND_GENERATOR :{BLACK}Landgenerator: STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain Typ: STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Mieresspigel: @@ -2842,6 +2914,9 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Héichte STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Gréisst: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} +STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Zil Gipfelhéicht +STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Schnéibedeckung (a %) +STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Wüstenundeel (a %) STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Änner d'Startjoer # SE Map generation @@ -3131,6 +3206,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}D'Gemen STR_GOALS_CAPTION :{WHITE}{COMPANY} Ziler STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Ziler STR_GOALS_SPECTATOR :Global Ziler +STR_GOALS_GLOBAL_BUTTON :{BLACK}Global +STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Weis d'global Ziler un +STR_GOALS_COMPANY_BUTTON :{BLACK}Firma +STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Firmenziler uweisen STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- Keng - STR_GOALS_PROGRESS :{ORANGE}{STRING} @@ -3331,6 +3410,8 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Firmenha STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Bau d'Firmenhaaptgebai op eng aaner Plaz.Käschten: 1% vun dem Firmewäert. Shift+Klick weist ongeféier Käschten ouni ze réckelen STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detailer STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Detailléiert Infrastrukturen uweisen +STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Gëff d'Geld +STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Gëff dëser Firma Geld STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Neit Gesiicht STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Wielt en neit Gesiicht fir de Manager @@ -3502,6 +3583,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Ugedriww STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Embaubar zu: {GOLD}{STRING} STR_PURCHASE_INFO_ALL_TYPES :All Wuerentyp STR_PURCHASE_INFO_NONE :Keng +STR_PURCHASE_INFO_ENGINES_ONLY :Nëmme Lokomotiven STR_PURCHASE_INFO_ALL_BUT :Alles ausser {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Zéikraaft: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Distanz: {GOLD}{COMMA} Felder @@ -3708,6 +3790,9 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Mécht d # Vehicle view STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE} +STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Haptusiicht op den Zuch zentréiren. Duebelklick verfollegt den Zuch an der Haptusiicht. Ctrl+Klick erstellt eng nei Usiicht vum Zuch +STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Zentréiert d'Usiicht op d'Gefier. Duebelklick verfollegt d'Gefier an der Haptusiicht. Ctrl+Klick erstellt eng nei Usiicht um Gefier +STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Haptusiicht op d'Schëff zentréiren. Duebelklick verfollegt d'Schëff an der Haptusiicht. Ctrl+Klick erstellt eng nei Usiicht um Schëff STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéckt den Zuch an de Schapp. Ctrl+Klick fir nëmmen Revisioun STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéckt d'Gefier an den Depot. Ctrl+Klick fir nëmmen Revisioun @@ -3739,7 +3824,10 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Weist St STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Weis Schëffsdetailer STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Weist d'Fligerdetailer +STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Aktuell Zuchs-Aktioun - klick fir den Zuch ze stoppen/starten +STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Aktuell Schëffs-Aktioun - klick fir d'Schëff ze stoppen/starten +STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Usiicht op d'Optragsdestinatioun.. Ctrl+Klick erstellt eng nei Usiicht op dem Optragszil # Messages in the start stop button in the vehicle view STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Lueden / Entlueden @@ -3967,6 +4055,7 @@ STR_ORDER_REFIT_STOP_ORDER :(Ëmbau op {STR STR_ORDER_STOP_ORDER :(Stop) STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING} +STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Statioun kann net benotzt ginn){POP_COLOUR} {STRING} {STATION} {STRING} STR_ORDER_IMPLICIT :(Implizit) @@ -4239,6 +4328,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Et gouf STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Riesenscreenshot STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}De Screenshot wäert eng Opléisung vun {COMMA} x {COMMA} Pixel hunn. Et kann e bëssen dauere bis en gemet ass. Wëllsde weiderman? +STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Héichtekaart ofgespäichert als '{STRING}'. Héchste Punkt ass {NUM} STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot gespäichert als '{STRING}' STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshotfehler! @@ -4292,6 +4382,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... keen STR_ERROR_CURRENCY_REQUIRED :{WHITE}... et ginn {CURRENCY_LONG} gebraucht STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Kann de Kredit net zeréckbezuelen... STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Kann keng Suen ginn déi vun der Bank geléint sinn... +STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Kann dëser Firma kee Geld ginn... STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Kann d'Firma net kafen... STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Kann d'Firmenhaaptgebai net bauen... STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Kann keng 25% Undeeler vun dëser Firma kafen... @@ -4418,6 +4509,8 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Falschen Schapp STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} ass ze laang nom Auswiesselen STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Keng Autoerneierungsregel festgeluet. STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(Geldlimit) +STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}Neit Gefier kann {STRING} net alueden +STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}Neit Gefier kann net wéi geplangt ëmgebaut ginn {NUM} # Rail construction errors STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Onméiglech Streckenkombinatioun @@ -4681,7 +4774,7 @@ STR_INDUSTRY_NAME_WATER_SUPPLY :Waasserwierk STR_INDUSTRY_NAME_WATER_TOWER :Waassertuerm STR_INDUSTRY_NAME_FACTORY_2 :Fabrik STR_INDUSTRY_NAME_FARM_2 :Bauerenhaff -STR_INDUSTRY_NAME_LUMBER_MILL :Seewierk +STR_INDUSTRY_NAME_LUMBER_MILL :Seemillen STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :Zockerwattbësch STR_INDUSTRY_NAME_CANDY_FACTORY :Séissegkeetenfabrik STR_INDUSTRY_NAME_BATTERY_FARM :Batteriefarm @@ -5004,6 +5097,7 @@ STR_FORMAT_BUOY_NAME :{TOWN}-Boje STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Boje #{COMMA} STR_FORMAT_COMPANY_NUM :(Firma {COMMA}) STR_FORMAT_GROUP_NAME :Grupp {COMMA} +STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA} STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING} STR_FORMAT_WAYPOINT_NAME :Weepunkt {TOWN} STR_FORMAT_WAYPOINT_NAME_SERIAL :Weepunkt {TOWN} #{COMMA} diff --git a/src/lang/portuguese.txt b/src/lang/portuguese.txt index 2eae8e6d1..6c2bb390c 100644 --- a/src/lang/portuguese.txt +++ b/src/lang/portuguese.txt @@ -1125,6 +1125,8 @@ STR_TERRAIN_TYPE_FLAT :Plano STR_TERRAIN_TYPE_HILLY :Acidentado STR_TERRAIN_TYPE_MOUNTAINOUS :Montanhoso STR_TERRAIN_TYPE_ALPINIST :Alpinista +STR_TERRAIN_TYPE_CUSTOM :Altura personalizada +STR_TERRAIN_TYPE_CUSTOM_VALUE :Altura personalizada ({NUM}) STR_CITY_APPROVAL_PERMISSIVE :Permissivo STR_CITY_APPROVAL_TOLERANT :Tolerante @@ -1206,7 +1208,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Activa desastre STR_CONFIG_SETTING_CITY_APPROVAL :Atitude do Concelho Municipal em relação a reestruturação de áreas: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escolha quanto ruído e estragos ambientais causados pelas empresas afecta o rating da povoação e futuras acções de construção na área -STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Pode aumentar a altura máxima do mapa para este valor. Pelo menos uma montanha no mapa é mais alta +STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limite de altura do mapa: {STRING} +STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Define a altura máxima do terreno do mapa. Com "(auto)" um bom valor será escolhido após a geração do terreno +STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM} +STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto) +STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Não pode definir o limite de altura do mapa para este valor. Pelo menos uma montanha no mapa é mais alta STR_CONFIG_SETTING_AUTOSLOPE :Permite alteração de terra sob edifícios, vias, etc. (auto-declive): {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permite alteração de terra sob edifícios e vias sem os remover STR_CONFIG_SETTING_CATCHMENT :Dimensionamento mais realista de áreas de abrangência: {STRING} @@ -1350,7 +1356,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Define quantas STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distância máxima entre o limite do mapa e Refinarias de Petróleo: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Refinarias de petróleo são construídas apenas próximo da borda do mapa, isto é, na costa para mapas de ilha STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura da linha de neve: {STRING} -STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altura a neve começa em paisagens sub-árticas. A neve também afecta a geração de indústrias e os requisitos de crescimento das localidades +STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altura começa a neve no clima sub-ártico. A neve também afeta a geração de indústrias e os requisitos de crescimento das localidades. Só pode ser modificado no Editor de Cenário ou então é calculado por via da "cobertura de neve" +STR_CONFIG_SETTING_SNOW_COVERAGE :Cobertura de neve: {STRING} +STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controla a quantidade aproximada de neve no clima sub-ártico. A neve também afeta a geração das indústrias e os requisitos de crescimento das localidades. Usado apenas durante a geração do mapa. A terra logo acima do nível do mar está sempre sem neve +STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}% +STR_CONFIG_SETTING_DESERT_COVERAGE :Cobertura do deserto: {STRING} +STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controla a quantidade aproximada de deserto no clima tropical. O deserto também afeta a geração das indústrias. Usado apenas durante a geração do mapa +STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}% STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rudeza do terreno: {STRING} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Apenas TerraGenesis) Escolhe a frequência de montes: paisagens macias têm menos montes e mais espalhados. Paisagens duras têm muitos montes, que podem parecer repetitivos STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muito suave @@ -2891,6 +2903,17 @@ STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Num. de localidades: STR_MAPGEN_DATE :{BLACK}Data: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Num. de indústrias: +STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Pico mais alto: +STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Subir a altura máxima do pico mais alto do mapa em um +STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Baixar a altura máxima do pico mais alto do mapa em um +STR_MAPGEN_SNOW_COVERAGE :{BLACK}Cobertura de neve: +STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Aumentar a cobertura de neve em dez por cento +STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Diminuir a cobertura de neve em dez por cento +STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}% +STR_MAPGEN_DESERT_COVERAGE :{BLACK}Cobertura do deserto: +STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Aumentar a cobertura do deserto em dez por cento +STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Diminuir a cobertura do deserto em dez por cento +STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}% STR_MAPGEN_LAND_GENERATOR :{BLACK}Criação do terreno: STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo de terreno: STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nível do mar: @@ -2916,6 +2939,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nome map STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamanho: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} +STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Altura do pico alvo +STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Pico mais alto +STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Cobertura de neve (em %) +STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Cobertura do deserto (em %) STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Mudar ano de início # SE Map generation @@ -4332,6 +4359,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Só foi STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Captura enorme STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}A captura vai ter uma resolução de {COMMA} x {COMMA} pixeis. Pode demorar um bocado para realizar a captura. Deseja continuar? +STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Mapa de alturas guardado com sucesso como '{STRING}'. O pico mais alto é {NUM} STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Captura de ecrã gravada para o disco como '{STRING}' com sucesso STR_ERROR_SCREENSHOT_FAILED :{WHITE}A captura de ecrã falhou! diff --git a/src/lang/serbian.txt b/src/lang/serbian.txt index e568c5076..cd39a9a19 100644 --- a/src/lang/serbian.txt +++ b/src/lang/serbian.txt @@ -1214,6 +1214,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvostruka veli� STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Četvorostruka veličina +STR_GAME_OPTIONS_REFRESH_RATE_OTHER :ostalo +STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni skup grafika STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Odaberite željeni skup osnovnih grafika @@ -1309,6 +1311,7 @@ STR_TERRAIN_TYPE_FLAT :Brdski STR_TERRAIN_TYPE_HILLY :Brdsko-planinski STR_TERRAIN_TYPE_MOUNTAINOUS :Planinski STR_TERRAIN_TYPE_ALPINIST :Planinar +STR_TERRAIN_TYPE_CUSTOM :Zasebna visina STR_CITY_APPROVAL_PERMISSIVE :Popustljiv STR_CITY_APPROVAL_TOLERANT :Tolerantan @@ -1535,6 +1538,7 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Najveće rastoj STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinerije nafte se grade samo u blizini ivice karte, to jest uz obalu za otočne karte STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Nivo snežnog pokrivača: {STRING} STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Odredite na kojoj visini počinje sneg u subarktičkoj klimi. Sneg takođe utiče na stvaranje industrija i uslove rasta gradova +STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}% STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Vrste terena (samo za TerraGenesis) : {STRING} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Samo TerraGenesis) Odaberite učestalost brda: Blaži tereni imaju rjeđa, ali šira brda. Teži tereni imaju mnogo brda koja bi mogla da izgledaju kao da se ponavljaju STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Ravnomerna |