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-rw-r--r--src/network/core/game_info.cpp15
-rw-r--r--src/network/core/game_info.h1
-rw-r--r--src/network/network_udp.cpp14
3 files changed, 22 insertions, 8 deletions
diff --git a/src/network/core/game_info.cpp b/src/network/core/game_info.cpp
index b664bb580..55b5d1749 100644
--- a/src/network/core/game_info.cpp
+++ b/src/network/core/game_info.cpp
@@ -107,6 +107,21 @@ bool IsNetworkCompatibleVersion(const char *other)
}
/**
+ * Check if an game entry is compatible with our client.
+ */
+void CheckGameCompatibility(NetworkGameInfo &ngi)
+{
+ /* Check if we are allowed on this server based on the revision-check. */
+ ngi.version_compatible = IsNetworkCompatibleVersion(ngi.server_revision);
+ ngi.compatible = ngi.version_compatible;
+
+ /* Check if we have all the GRFs on the client-system too. */
+ for (const GRFConfig *c = ngi.grfconfig; c != nullptr; c = c->next) {
+ if (c->status == GCS_NOT_FOUND) ngi.compatible = false;
+ }
+}
+
+/**
* Fill a NetworkGameInfo structure with the latest information of the server.
* @param ngi the NetworkGameInfo struct to fill with data.
*/
diff --git a/src/network/core/game_info.h b/src/network/core/game_info.h
index 776700511..28aea7507 100644
--- a/src/network/core/game_info.h
+++ b/src/network/core/game_info.h
@@ -93,6 +93,7 @@ extern NetworkServerGameInfo _network_game_info;
const char *GetNetworkRevisionString();
bool IsNetworkCompatibleVersion(const char *other);
+void CheckGameCompatibility(NetworkGameInfo &ngi);
void FillNetworkGameInfo(NetworkGameInfo &ngi);
diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp
index 8e661e939..d62998794 100644
--- a/src/network/network_udp.cpp
+++ b/src/network/network_udp.cpp
@@ -324,10 +324,15 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAd
/* Find next item */
item = NetworkGameListAddItem(*client_addr);
+ /* Clear any existing GRFConfig chain. */
ClearGRFConfigList(&item->info.grfconfig);
+ /* Retrieve the NetworkGameInfo from the packet. */
DeserializeNetworkGameInfo(p, &item->info);
+ /* Check for compatability with the client. */
+ CheckGameCompatibility(item->info);
+ /* Ensure we consider the server online. */
+ item->online = true;
- item->info.compatible = true;
{
/* Checks whether there needs to be a request for names of GRFs and makes
* the request if necessary. GRFs that need to be requested are the GRFs
@@ -341,7 +346,6 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAd
uint in_request_count = 0;
for (c = item->info.grfconfig; c != nullptr; c = c->next) {
- if (c->status == GCS_NOT_FOUND) item->info.compatible = false;
if (c->status != GCS_NOT_FOUND || strcmp(c->GetName(), UNKNOWN_GRF_NAME_PLACEHOLDER) != 0) continue;
in_request[in_request_count] = c;
in_request_count++;
@@ -369,12 +373,6 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAd
strecat(item->info.server_name, " (IPv6)", lastof(item->info.server_name));
}
- /* Check if we are allowed on this server based on the revision-match */
- item->info.version_compatible = IsNetworkCompatibleVersion(item->info.server_revision);
- item->info.compatible &= item->info.version_compatible; // Already contains match for GRFs
-
- item->online = true;
-
UpdateNetworkGameWindow();
}